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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Amy Brockbank
Game Title Uncharted: Drake’s Fortune (https://www.youtube.com/watch?v=ant3jUR-RvM 32:02 – 34:47)
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting The first part of this cutscene takes place in a prison; we know this because of
dialogue and sound effects, as Elena says “Yep. It’ll just take a tug to pull these bars
out”, and can also be heard examining the stones used on the building, as well as
hitting the bars on the window. This is also further supported when Eddy kicks the
door to the prison in, and Drake can be heard tapping the bars to the prison when
addressing him. Eddy can also be heard hitting his gun against the bars in frustration
at one point, due to Drake not co-operating, which is told through dialogue.
The second setting of this cutscene takes place just outside the prison, after Elena
has broken the wall of the prison with the car, as footsteps can be heard as Drake
runs out of the prison, and can be heard jumping into the car.
I believe that the dialogue in this cutscene was
probably recorded in a studio with voice actors,
and then edited to reflect how far away different
characters are, alternatively, this effect could
have been achieved by having voice actors record
a further distance from the microphone.
Sound effects in this cutscene were probably
recorded using foley artistry, such as sound
designers tapping on metal bars to make it sound
like people holding onto them, and hitting two
pieces of metal together to make it sound like a
gun hitting the bars of the prison.
Mood The mood of this cutscene is quite tense; this is due to the orchestral music, which is
filled with low sounds, which keeps the person viewing the cutscene on the edge of
their seat as they wonder just how Elena is going to get Drake out of prison.
When Elena does break Drake out of prison, the mood of the cutscene changes, as
the mood no longer needs to be tense, and the music becomes more varied with a
slightly higher pitch.
The music in this cutscene was probably recorded
using a large orchestra with many different
instruments, there were many used that I couldn’t
quite make out, so I would also guess that they
may have been edited, too, although I can make
out a few string instruments.
Game genre The genre of this game is action, we can tell because of the general conventions
used in the cutscene, such as someone being in a prison and the sounds of treasure
maps being waved around.
Sound effects from the car would probably be
recorded using foley artistry, using an actual car.
They probably would have put microphones on
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Amy Brockbank
The sounds of the car would also lead me to believe that an action sequence
involving it will probably follow.
The music also gives me more of an impression of the genre, too, as the tense music
from an orchestra is also a convention of action games.
the car, and driven it around for a bit.
The music would have likely been recorded using
a full orchestra, which also includes more exotic
instruments, as well as traditional ones.
Narrative The cutscene revolves around Elena trying to rescue Drake from prison, we know
this because at the very start of the cutscene, she can be heard throwing stones at
Drake to get his attention, and then asking how he got in there, and how she’s going
to break him out through dialogue.
After Elena can no longer be heard, we can hear voices, and then the door gets
kicked in to reveal one of the game’s antagonists, Eddy Raja. We can tell that Eddy is
an angry character due to the fact he constantly shouts everything he says. From
dialogue, we can hear Eddy beginning to interrogate Drake on what the map he is
holding means through dialogue. We know that it is a map because of the sound of
paper being rustled every so often in this scene.
While Eddy is interrogating Drake, Elena can be heard pulling the wall of the prison
off using a car, which is shown through sound effects of the wall crumbling away,
and the car being driven. The car’s engine can also be heard when the car is
completely still, and cannot be heard being driven.
Dialogue in this scene would have likely been
recorded using voice actors in a studio, and then
edited, as mentioned in the ‘setting’ section of
this document
Sound effects were likely recorded using foley
artistry. When the wall comes down, that was
probably recorded by hitting at stones.

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Uncharted drake's fortune cutscene analysis

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Amy Brockbank Game Title Uncharted: Drake’s Fortune (https://www.youtube.com/watch?v=ant3jUR-RvM 32:02 – 34:47) Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The first part of this cutscene takes place in a prison; we know this because of dialogue and sound effects, as Elena says “Yep. It’ll just take a tug to pull these bars out”, and can also be heard examining the stones used on the building, as well as hitting the bars on the window. This is also further supported when Eddy kicks the door to the prison in, and Drake can be heard tapping the bars to the prison when addressing him. Eddy can also be heard hitting his gun against the bars in frustration at one point, due to Drake not co-operating, which is told through dialogue. The second setting of this cutscene takes place just outside the prison, after Elena has broken the wall of the prison with the car, as footsteps can be heard as Drake runs out of the prison, and can be heard jumping into the car. I believe that the dialogue in this cutscene was probably recorded in a studio with voice actors, and then edited to reflect how far away different characters are, alternatively, this effect could have been achieved by having voice actors record a further distance from the microphone. Sound effects in this cutscene were probably recorded using foley artistry, such as sound designers tapping on metal bars to make it sound like people holding onto them, and hitting two pieces of metal together to make it sound like a gun hitting the bars of the prison. Mood The mood of this cutscene is quite tense; this is due to the orchestral music, which is filled with low sounds, which keeps the person viewing the cutscene on the edge of their seat as they wonder just how Elena is going to get Drake out of prison. When Elena does break Drake out of prison, the mood of the cutscene changes, as the mood no longer needs to be tense, and the music becomes more varied with a slightly higher pitch. The music in this cutscene was probably recorded using a large orchestra with many different instruments, there were many used that I couldn’t quite make out, so I would also guess that they may have been edited, too, although I can make out a few string instruments. Game genre The genre of this game is action, we can tell because of the general conventions used in the cutscene, such as someone being in a prison and the sounds of treasure maps being waved around. Sound effects from the car would probably be recorded using foley artistry, using an actual car. They probably would have put microphones on
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Amy Brockbank The sounds of the car would also lead me to believe that an action sequence involving it will probably follow. The music also gives me more of an impression of the genre, too, as the tense music from an orchestra is also a convention of action games. the car, and driven it around for a bit. The music would have likely been recorded using a full orchestra, which also includes more exotic instruments, as well as traditional ones. Narrative The cutscene revolves around Elena trying to rescue Drake from prison, we know this because at the very start of the cutscene, she can be heard throwing stones at Drake to get his attention, and then asking how he got in there, and how she’s going to break him out through dialogue. After Elena can no longer be heard, we can hear voices, and then the door gets kicked in to reveal one of the game’s antagonists, Eddy Raja. We can tell that Eddy is an angry character due to the fact he constantly shouts everything he says. From dialogue, we can hear Eddy beginning to interrogate Drake on what the map he is holding means through dialogue. We know that it is a map because of the sound of paper being rustled every so often in this scene. While Eddy is interrogating Drake, Elena can be heard pulling the wall of the prison off using a car, which is shown through sound effects of the wall crumbling away, and the car being driven. The car’s engine can also be heard when the car is completely still, and cannot be heard being driven. Dialogue in this scene would have likely been recorded using voice actors in a studio, and then edited, as mentioned in the ‘setting’ section of this document Sound effects were likely recorded using foley artistry. When the wall comes down, that was probably recorded by hitting at stones.