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Amy
 Introduce self &Luke
 Here to talkabout cut scene sound
Luke
 Talk aboutgenre
 Thirdpersonshooter,action
 Seamlesstransitionfromcutscene togameplay
Amy
 Inspiration:lookatgamessetonspaceships
①
Luke
 Look at DeadSpace & Alien: Isolation
 Talk aboutatmosphere of bothgames
Amy
 Look at Half-Life &SystemShock2
 Tightcorridors,atmosphere,potential echo
Luke
 Look at Gears Of War, XCOM: EnemyUnknown,AlienSwarm
 Aliennoises
②
Amy
 Look at FTL: FasterThan Light & Systems Nominal
 Narrative inspiration
 Characterspersonalitychange firstdrafttofinal
Luke
 Frankie Originallyquiet,change toplayful insults
 Keepdedicationtojob
 InspiredbyAlyx Vance (Half-Life2) &FaridahMalik (Deus Ex: Human
Revolution)
 Reason:Female Sidekicks
③
Amy
 Alex originallypessimistic,professional
 Take away professionalism,addaddiction
 InspiredbyIsaacClarke (Dead Space) &MasterChief (Halo)
 Reason:Genericshootercharacters
 Move to narrative
 Final draft,narrative leftuntouched
 Two people leftlookingafterrescue mission,arguing
 Alarmsgo off,intruders
 Frankie sacrifice
 Alex fightsback
④
Amy
 Soundsrevolve office sounds
 Keyboards,officechairs,runningcomputers
 More creativityneededforothersounds
 Aliens, openingvents,peoplebeingattacked,gunfire
 Soundstypicallyfoundinactiongames
⑤
Luke
 Firstsoundseasyto record
 Office sounds
 Keyboards,officechairs,runningcomputers
 Soundsgetmore complex
 Aliens(Unusual sound)
 Digital soundcreation
 Othersoundsmayneedto be replicatedwithotherobjects
 Openingvents,doorsopening
 Soundsmaybe takenfroma library
 Gunshots
⑥
Luke
 Signoff
 Thank youfor listening
 Anyquestions? (Optional)
⑦
Cuecards

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Cuecards

  • 1. Amy  Introduce self &Luke  Here to talkabout cut scene sound Luke  Talk aboutgenre  Thirdpersonshooter,action  Seamlesstransitionfromcutscene togameplay Amy  Inspiration:lookatgamessetonspaceships ① Luke  Look at DeadSpace & Alien: Isolation  Talk aboutatmosphere of bothgames Amy  Look at Half-Life &SystemShock2  Tightcorridors,atmosphere,potential echo Luke  Look at Gears Of War, XCOM: EnemyUnknown,AlienSwarm  Aliennoises ② Amy  Look at FTL: FasterThan Light & Systems Nominal  Narrative inspiration  Characterspersonalitychange firstdrafttofinal Luke  Frankie Originallyquiet,change toplayful insults  Keepdedicationtojob  InspiredbyAlyx Vance (Half-Life2) &FaridahMalik (Deus Ex: Human Revolution)  Reason:Female Sidekicks ③ Amy  Alex originallypessimistic,professional  Take away professionalism,addaddiction  InspiredbyIsaacClarke (Dead Space) &MasterChief (Halo)  Reason:Genericshootercharacters  Move to narrative  Final draft,narrative leftuntouched  Two people leftlookingafterrescue mission,arguing  Alarmsgo off,intruders  Frankie sacrifice  Alex fightsback ④
  • 2. Amy  Soundsrevolve office sounds  Keyboards,officechairs,runningcomputers  More creativityneededforothersounds  Aliens, openingvents,peoplebeingattacked,gunfire  Soundstypicallyfoundinactiongames ⑤ Luke  Firstsoundseasyto record  Office sounds  Keyboards,officechairs,runningcomputers  Soundsgetmore complex  Aliens(Unusual sound)  Digital soundcreation  Othersoundsmayneedto be replicatedwithotherobjects  Openingvents,doorsopening  Soundsmaybe takenfroma library  Gunshots ⑥ Luke  Signoff  Thank youfor listening  Anyquestions? (Optional) ⑦