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Virtual Simulators as Alternate Training
Techniques for Construction Equipment
         Operators & Generation X and Y


                        Adam M. Gerson
             Seattle Region X – Federal OSHA
                       Gerson.adam@dol.gov
Overview of Presentation

   This is a technology overview of applications of virtual simulations to improve
    workplace safety & health, with a specific focus on the construction industry
   The PPT is not an overview of the new OSHA Training Guidelines that are
    posted on the Federal OSHA website -
    https://www.osha.gov/dte/outreach/construction_generalindustry/guidelines.html

   The PPT was originally created for the Residential Construction Safety Group
    of the Master’s Builder Association for a presentation in August 2010
   Although the speaker is from federal OSHA, this is not a Regional or National
    OSHA initiative
   Providers of demos and videos were contacted before their material was
    included in this PPT
Overview of Slide Presentation

   What are Video Games, the Serious Game Initiative
    (SGI), and Pedagogical Simulations?
       Types of Virtual Simulations

       Potential utility for construction workers and workplace
        safety & health

   Examples of virtual simulations to improve health
    management, construction and workplace safety

   Videos & demonstrations of simulations
What’s a video game?

   A video game is an electronic game
   Involves interaction with a user interface
   Generates visual feedback on a video device
   The electronic systems used to play video games
    are known as platforms
       examples – PC’s and video game consoles.

   Video games use a variety of ways to provide
    interaction and information to the player.
Video Game / Simulation Genres

   Core games - dedicated strategy on video console
   Casual games - smart phone games
   MMOG or Massive Multiplayer Online Game
       An example would be World of Warcraft

   Serious Games
   Pedagogical Simulations
Demographics of Video Game Use
Expansion in 25-40 Yr age group

    Per data from the November 2005 Nielsen Active
     Gamer Study
    The age group among male players has expanded
     significantly up into the 25 - 40 age group. (Gen
     X&Y)
    In 2008, the average American gamer has been
     playing for 12 years
    On average, the gamer is 35 years of age
Video Games would seem ideal to Motivate
Generations X, Y, & Millenium

    Think “Smart Phones”
        Multitasking is OK
        Collaboration
        Structure
        Technology
        Online Communication



    How can technology be utilized by trainers to
     engage younger audiences????
        ….the serious game initiative and pedagogical simulations
What are “Serious” Video Games, and
how are they utilized?

    A serious game is an interactive video game
     designed for a primary purpose other than pure
     entertainment.
        Environmental message games
        Educational games
        Medical Visualization
        Health Related Games
        Corporate Training
        Advertising Games
Ongoing Research into the
Serious Game Initiative

   Microsoft – Games for Learning Institute (G4LI)
   Michigan State University – Serious Game
    Curriculum
   Wii Rehabilitation Research
       Use of Wii for Parkinson’s or Physical Therapy
       University of Toronto – Pediatric Rehabilitation Engineering
   DARPA / US Military Simulations
Examples of Serious Game Initiative in
Practice for ESL/EFL Training

   English as a Second Language Training available
    on the internet
       Actively promoted by Larry Ferlazzo
       California High School Teacher
       Prominent Blogger and with ESL Top Ten Lists
   Hyperlink to examples of content….
       http://larryferlazzo.edublogs.org/larry-ferlazzos-english-website/
Examples of Serious Game Initiative for
Medical Visualization & Physical Therapy



   Parkinson’s Therapy with Nintendo Wii’s
   Wii Fit, Yoga and Physical Fitness
   Medical Surgery Visualization
       Visible Body 3D Rendering
Utilization of the Nintendo Wii for
Parkinson’s Therapy – “Wii-Habilitation”
Wii Fit – Weight Sensitive,
Interactive Balance Interface
Wii Fit Screenshot / BMI Tracking
through Time
Screen Shot of VisibleBody.com –
Medical Visualization Tool
Screen Shot of VisibleBody.com –
Medical Visualization Tool
While Serious Games are a tangent of video
games… they are slightly different than
Pedagogical Simulations

   Pedagogy is the study of being a teacher
   Construction & heavy equipment training simulations
    do not function like typical video games
   They are designed to orient an operator with a mode
    of operation, and oversee their progress
   Pace of training is relatively slow (on purpose)
   They are not designed for “fun”
Why would you utilize a Pedagogical
Virtual Simulation?

   Simulators allow for classroom teaching by
    demonstration
   Workers with Tactile Intelligence, or those who are
    exceptionally good with their hands, can learn by
    doing
   Simulators allow operators to learn from near
    misses in a controlled environment
   Performance can be remotely monitored by
    instructors
Examples of Virtual Simulators for Heavy
Industry and Workplace Safety & Health


    Simulations for Oil Rigs & Offshore Energy
    Virtual Incident Management Training
    Concrete Boom Truck Simulators
    Ireland – Safety Game for HSA
        Visual review of workplace standards and hazards
        Currently in development
Serious Game Simulation by Coole
Immersive for Oil Rig Safety
Coole Immersive – Service Rig Trainer

   Features of the Oil Rig Simulation
       8 Categories and 57 work methods for the 4 roles
           Jr. Floorhand, Sr. Floorhand, Derrickhand and Operator

       Multiple interactive training operations for each role
       Glossary of over 700 terms with visual reinforcement
       Task specific video and instructional voice over
       You Tube Link –
           http://www.youtube.com/watch?v=TnnZ-
            5rX1OA&feature=player_embedded
Virtual Incident Response Training

   I-95 Corridor Coalition
   They are creating an intensive training program that
    uses three-dimensional, multi-player computer
    gaming simulation technology
   Utilize distance-based learning technologies to test
    incident management practices
   “Multi-Player” across the Coalition region
Screen Shot and User Interface for
I-95 Incident Response Training
Sim Ops Studios (Code 3D) - Incident
Response Virtualization Screen Shots
Vortex / CM Labs of Montreal –
Concrete Boom Truck Simulators



                        Realistic concrete
                        boom truck
                        controls with
                        virtual simulator
                        in front of
                        operator.



                         This is a made-to-
                         order custom
                         simulator
Silvertongue Software – Safety and Health
Game under development for Ireland HSA
Examples of Pedagogical Mining &
Construction Simulators


   Valmet Komatsu Forestry Simulator
   Excavator Simulator JCB 3CX
   Simlog - Construction Equipment Simulation
    Software
       3D simulation for heavy equipment operators in the
        crane/construction, forestry, and mining industries.
Valmet Komatsu Forestry
Simulator
Excavator Simulator JCB 3CX
Simlog training descriptions
….(from their website)
   Each Construction equipment simulator provides training
    and facilitates objective evaluation in the following areas:
       Training and evaluating novices in the proficient operation of
        equipment
       Providing a new-recruit screening system
       Providing effective refresher training for experienced operators
       Instilling the theory and practical aspects of economical mining
       Providing training in emergency situations not possible on the real
        equipment
       Entrenching safety procedures
Simlog – Construction & Mining
Equipment Simulators
Example of Virtual Simulation to Assist
Pre-site Planning

   Sicklesteel Crane Simulation
       Facilitated a 2009 bridge demolition over the Sauk River in
        NW Washington.
       Sicklesteel utilized a crane simulation software called
        LiftPlanner
       This software interacts with AutoCAD
       It allows a designer to precisely model a worksite as well
        as position and configure cranes in 3 D Space
       AGC Technology Award Winner for 2009
Picture of “Lift Planner” Crane
Visualization
John Deere Virtual Equipment
Simulators by Immersive Technologies

    Example of Cost Assessment for a
     Pedagogical Equipment Trainers
Examples of John Deere Simulators by
  Immersive Technologies




Related Link to John Deere Simulators (Prices Quoted from Website as of 07/14/10)
http://www.deere.com/en_US/cfd/construction/deere_const/training/level2/excavator_simulator.html
Example of Realistic Controls
for Excavator Simulation


Joysticks
and Levers




Foot Controls
Excavator Virtual Simulation Software and
Realistic Controls - $9,976
Software Only Option for Excavator
Simulation - $4,776
4WD Loader Simulation with Software
and Realistic Controls - $15,997
Conclusion

   Video games use a variety of controls for player
    interaction
         Demographics illustrate rapid adoption in Gen X/Y segment

   Serious Gaming designed for other than pure
    entertainment
   Example of a serious game application is “Wii-
    Habilitation” – Rehab with traditional video games
   Another genre of serious games –
         Medical visualization of human anatomy and systems
         Visiblebody.com is analogous to pedagogical teaching tool
Pedagogical Simulations…
   A tangent to video & serious games
   Allows for classroom teaching by instruction
   May be especially useful for workers with Tactile
    Intelligence
   Realistic pace of equipment operation as opposed to
    “video game speed”
   There are many pedagogical simulations already on
    the market
The upcoming slides are examples of
videos & demos of Virtual Simulations

Providers of Content –

1) Siqur
2) Vista (Simlog Software)
3) Code 3D
4) Big Look 360
5) Caspian Learning “Thinking Worlds”
Videos and Demonstrations of Virtual
Simulations for Workplace Safety & Health


   Siqur – Interactive Safety & Health
       www.siqur.com
       Can utilize USB XBox Controls to manipulate
        training environment
       This simulation trains users in Fire Safety for a
        residential environment
       Metrics and collaboration are integral parts of the
        Siqur training environment
Videos and Demonstrations of Virtual
Simulations for Construction and
Workplace Safety & Health

   Vista Video Overview of Caterpillar Hauling Truck
    Simulation and Training Software
       http://www.vista-training.com/trucklogic/


   Text from their website….
       “This new program combines web-based training, simulation and
        on-the-job tools into a comprehensive, integrated curriculum
        designed to help adult learners retain much more of what they've
        been presented. Because it's web-based, you can train new
        operators at any time, at any location with internet access, using
        only a web browser.”
Videos and Demonstrations of Virtual
Simulations for Construction and
Workplace Safety & Health

   Code 3D – Emergency Response Simulations with
    Authoring Software
       These sims are intended for emergency responders
       Simulation authoring software is free to download
       The website has a demo of a chemical plant explosion, and
        varied scenarios for training
       www.code3d.com
       http://www.code3d.com/downloads.aspx
Videos and Demonstrations of Virtual
Simulations for Workplace Safety & Health


   BigLook 360 Demo – Immersive Video
       www.biglook360.com
       Actual video footage from multiple angles
       Allows user to browse an environment from multiple
        perspectives
       This demonstration allows a user to view the demolition of
        Texas Stadium from multiple angles (within the stadium)
Caspian Learning – Thinking World
Browser Based Sims

   Browser Based Simulator called “Thinking Worlds”
    http://www.thinkingworlds.com/
   Add different worlds, characters and objects from
    libraries - templates, wizards and icons using simple
    drag and drop.
   Demos include:
       Oil Rig & Safety
       Military Checkpoints
Last Simulation if we have time and the
capability… ”Construction Destruction”

    Construction Simulator
    Available for download, compatible with Windows
     environments (Demo Available)
    Vehicles – bulldozer, crane, dump truck, excavator,
     front end loader
    Multiple perspectives – 1st and 3rd person
    Variety of different scenes
Screen Shots of “Construction
Destruction”
Sources of Information on the Serious
Game Initiative and Virtual Simulations


    The Escapist
        http://www.escapistmagazine.com/

    Serious Game Blog of Eliane Alhadeff
        http://elianealhadeff.blogspot.com/

    PixeLearning – Serious Game White Papers
        http://pixelearning.com/
Examples of Companies Mfg. Virtual
Simulations for Training & Visualization
(not all-inclusive by any means)

   Siqur                           Code 3D

   Visiblebody.com                 Silvertongue Software

   Simlog                          Caterpillar

   Vista (Simlog distributor)      Look360

   NGrain                          Vortex / CM Labs

   Coole Immersive                 Immersive Technologies
Thank you for your time…

Adam M. Gerson, Occupational S&H Manager

U.S. Department of Labor - OSHA
Office of Technical Support - Seattle Regional Office
Gerson.adam@dol.gov

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Applications of the serious game initiative 11 feb-2013

  • 1. Virtual Simulators as Alternate Training Techniques for Construction Equipment Operators & Generation X and Y Adam M. Gerson Seattle Region X – Federal OSHA Gerson.adam@dol.gov
  • 2. Overview of Presentation  This is a technology overview of applications of virtual simulations to improve workplace safety & health, with a specific focus on the construction industry  The PPT is not an overview of the new OSHA Training Guidelines that are posted on the Federal OSHA website - https://www.osha.gov/dte/outreach/construction_generalindustry/guidelines.html  The PPT was originally created for the Residential Construction Safety Group of the Master’s Builder Association for a presentation in August 2010  Although the speaker is from federal OSHA, this is not a Regional or National OSHA initiative  Providers of demos and videos were contacted before their material was included in this PPT
  • 3. Overview of Slide Presentation  What are Video Games, the Serious Game Initiative (SGI), and Pedagogical Simulations?  Types of Virtual Simulations  Potential utility for construction workers and workplace safety & health  Examples of virtual simulations to improve health management, construction and workplace safety  Videos & demonstrations of simulations
  • 4. What’s a video game?  A video game is an electronic game  Involves interaction with a user interface  Generates visual feedback on a video device  The electronic systems used to play video games are known as platforms  examples – PC’s and video game consoles.  Video games use a variety of ways to provide interaction and information to the player.
  • 5. Video Game / Simulation Genres  Core games - dedicated strategy on video console  Casual games - smart phone games  MMOG or Massive Multiplayer Online Game  An example would be World of Warcraft  Serious Games  Pedagogical Simulations
  • 6. Demographics of Video Game Use Expansion in 25-40 Yr age group  Per data from the November 2005 Nielsen Active Gamer Study  The age group among male players has expanded significantly up into the 25 - 40 age group. (Gen X&Y)  In 2008, the average American gamer has been playing for 12 years  On average, the gamer is 35 years of age
  • 7. Video Games would seem ideal to Motivate Generations X, Y, & Millenium  Think “Smart Phones”  Multitasking is OK  Collaboration  Structure  Technology  Online Communication  How can technology be utilized by trainers to engage younger audiences????  ….the serious game initiative and pedagogical simulations
  • 8. What are “Serious” Video Games, and how are they utilized?  A serious game is an interactive video game designed for a primary purpose other than pure entertainment.  Environmental message games  Educational games  Medical Visualization  Health Related Games  Corporate Training  Advertising Games
  • 9. Ongoing Research into the Serious Game Initiative  Microsoft – Games for Learning Institute (G4LI)  Michigan State University – Serious Game Curriculum  Wii Rehabilitation Research  Use of Wii for Parkinson’s or Physical Therapy  University of Toronto – Pediatric Rehabilitation Engineering  DARPA / US Military Simulations
  • 10. Examples of Serious Game Initiative in Practice for ESL/EFL Training  English as a Second Language Training available on the internet  Actively promoted by Larry Ferlazzo  California High School Teacher  Prominent Blogger and with ESL Top Ten Lists  Hyperlink to examples of content….  http://larryferlazzo.edublogs.org/larry-ferlazzos-english-website/
  • 11. Examples of Serious Game Initiative for Medical Visualization & Physical Therapy  Parkinson’s Therapy with Nintendo Wii’s  Wii Fit, Yoga and Physical Fitness  Medical Surgery Visualization  Visible Body 3D Rendering
  • 12. Utilization of the Nintendo Wii for Parkinson’s Therapy – “Wii-Habilitation”
  • 13. Wii Fit – Weight Sensitive, Interactive Balance Interface
  • 14. Wii Fit Screenshot / BMI Tracking through Time
  • 15. Screen Shot of VisibleBody.com – Medical Visualization Tool
  • 16. Screen Shot of VisibleBody.com – Medical Visualization Tool
  • 17. While Serious Games are a tangent of video games… they are slightly different than Pedagogical Simulations  Pedagogy is the study of being a teacher  Construction & heavy equipment training simulations do not function like typical video games  They are designed to orient an operator with a mode of operation, and oversee their progress  Pace of training is relatively slow (on purpose)  They are not designed for “fun”
  • 18. Why would you utilize a Pedagogical Virtual Simulation?  Simulators allow for classroom teaching by demonstration  Workers with Tactile Intelligence, or those who are exceptionally good with their hands, can learn by doing  Simulators allow operators to learn from near misses in a controlled environment  Performance can be remotely monitored by instructors
  • 19. Examples of Virtual Simulators for Heavy Industry and Workplace Safety & Health  Simulations for Oil Rigs & Offshore Energy  Virtual Incident Management Training  Concrete Boom Truck Simulators  Ireland – Safety Game for HSA  Visual review of workplace standards and hazards  Currently in development
  • 20. Serious Game Simulation by Coole Immersive for Oil Rig Safety
  • 21. Coole Immersive – Service Rig Trainer  Features of the Oil Rig Simulation  8 Categories and 57 work methods for the 4 roles  Jr. Floorhand, Sr. Floorhand, Derrickhand and Operator  Multiple interactive training operations for each role  Glossary of over 700 terms with visual reinforcement  Task specific video and instructional voice over  You Tube Link –  http://www.youtube.com/watch?v=TnnZ- 5rX1OA&feature=player_embedded
  • 22. Virtual Incident Response Training  I-95 Corridor Coalition  They are creating an intensive training program that uses three-dimensional, multi-player computer gaming simulation technology  Utilize distance-based learning technologies to test incident management practices  “Multi-Player” across the Coalition region
  • 23. Screen Shot and User Interface for I-95 Incident Response Training
  • 24. Sim Ops Studios (Code 3D) - Incident Response Virtualization Screen Shots
  • 25. Vortex / CM Labs of Montreal – Concrete Boom Truck Simulators Realistic concrete boom truck controls with virtual simulator in front of operator. This is a made-to- order custom simulator
  • 26. Silvertongue Software – Safety and Health Game under development for Ireland HSA
  • 27. Examples of Pedagogical Mining & Construction Simulators  Valmet Komatsu Forestry Simulator  Excavator Simulator JCB 3CX  Simlog - Construction Equipment Simulation Software  3D simulation for heavy equipment operators in the crane/construction, forestry, and mining industries.
  • 30. Simlog training descriptions ….(from their website)  Each Construction equipment simulator provides training and facilitates objective evaluation in the following areas:  Training and evaluating novices in the proficient operation of equipment  Providing a new-recruit screening system  Providing effective refresher training for experienced operators  Instilling the theory and practical aspects of economical mining  Providing training in emergency situations not possible on the real equipment  Entrenching safety procedures
  • 31. Simlog – Construction & Mining Equipment Simulators
  • 32. Example of Virtual Simulation to Assist Pre-site Planning  Sicklesteel Crane Simulation  Facilitated a 2009 bridge demolition over the Sauk River in NW Washington.  Sicklesteel utilized a crane simulation software called LiftPlanner  This software interacts with AutoCAD  It allows a designer to precisely model a worksite as well as position and configure cranes in 3 D Space  AGC Technology Award Winner for 2009
  • 33. Picture of “Lift Planner” Crane Visualization
  • 34. John Deere Virtual Equipment Simulators by Immersive Technologies Example of Cost Assessment for a Pedagogical Equipment Trainers
  • 35. Examples of John Deere Simulators by Immersive Technologies Related Link to John Deere Simulators (Prices Quoted from Website as of 07/14/10) http://www.deere.com/en_US/cfd/construction/deere_const/training/level2/excavator_simulator.html
  • 36. Example of Realistic Controls for Excavator Simulation Joysticks and Levers Foot Controls
  • 37. Excavator Virtual Simulation Software and Realistic Controls - $9,976
  • 38. Software Only Option for Excavator Simulation - $4,776
  • 39. 4WD Loader Simulation with Software and Realistic Controls - $15,997
  • 40.
  • 41. Conclusion  Video games use a variety of controls for player interaction  Demographics illustrate rapid adoption in Gen X/Y segment  Serious Gaming designed for other than pure entertainment  Example of a serious game application is “Wii- Habilitation” – Rehab with traditional video games  Another genre of serious games –  Medical visualization of human anatomy and systems  Visiblebody.com is analogous to pedagogical teaching tool
  • 42. Pedagogical Simulations…  A tangent to video & serious games  Allows for classroom teaching by instruction  May be especially useful for workers with Tactile Intelligence  Realistic pace of equipment operation as opposed to “video game speed”  There are many pedagogical simulations already on the market
  • 43. The upcoming slides are examples of videos & demos of Virtual Simulations Providers of Content – 1) Siqur 2) Vista (Simlog Software) 3) Code 3D 4) Big Look 360 5) Caspian Learning “Thinking Worlds”
  • 44. Videos and Demonstrations of Virtual Simulations for Workplace Safety & Health  Siqur – Interactive Safety & Health  www.siqur.com  Can utilize USB XBox Controls to manipulate training environment  This simulation trains users in Fire Safety for a residential environment  Metrics and collaboration are integral parts of the Siqur training environment
  • 45. Videos and Demonstrations of Virtual Simulations for Construction and Workplace Safety & Health  Vista Video Overview of Caterpillar Hauling Truck Simulation and Training Software  http://www.vista-training.com/trucklogic/  Text from their website….  “This new program combines web-based training, simulation and on-the-job tools into a comprehensive, integrated curriculum designed to help adult learners retain much more of what they've been presented. Because it's web-based, you can train new operators at any time, at any location with internet access, using only a web browser.”
  • 46. Videos and Demonstrations of Virtual Simulations for Construction and Workplace Safety & Health  Code 3D – Emergency Response Simulations with Authoring Software  These sims are intended for emergency responders  Simulation authoring software is free to download  The website has a demo of a chemical plant explosion, and varied scenarios for training  www.code3d.com  http://www.code3d.com/downloads.aspx
  • 47. Videos and Demonstrations of Virtual Simulations for Workplace Safety & Health  BigLook 360 Demo – Immersive Video  www.biglook360.com  Actual video footage from multiple angles  Allows user to browse an environment from multiple perspectives  This demonstration allows a user to view the demolition of Texas Stadium from multiple angles (within the stadium)
  • 48. Caspian Learning – Thinking World Browser Based Sims  Browser Based Simulator called “Thinking Worlds” http://www.thinkingworlds.com/  Add different worlds, characters and objects from libraries - templates, wizards and icons using simple drag and drop.  Demos include:  Oil Rig & Safety  Military Checkpoints
  • 49. Last Simulation if we have time and the capability… ”Construction Destruction”  Construction Simulator  Available for download, compatible with Windows environments (Demo Available)  Vehicles – bulldozer, crane, dump truck, excavator, front end loader  Multiple perspectives – 1st and 3rd person  Variety of different scenes
  • 50. Screen Shots of “Construction Destruction”
  • 51. Sources of Information on the Serious Game Initiative and Virtual Simulations  The Escapist  http://www.escapistmagazine.com/  Serious Game Blog of Eliane Alhadeff  http://elianealhadeff.blogspot.com/  PixeLearning – Serious Game White Papers  http://pixelearning.com/
  • 52. Examples of Companies Mfg. Virtual Simulations for Training & Visualization (not all-inclusive by any means)  Siqur  Code 3D  Visiblebody.com  Silvertongue Software  Simlog  Caterpillar  Vista (Simlog distributor)  Look360  NGrain  Vortex / CM Labs  Coole Immersive  Immersive Technologies
  • 53. Thank you for your time… Adam M. Gerson, Occupational S&H Manager U.S. Department of Labor - OSHA Office of Technical Support - Seattle Regional Office Gerson.adam@dol.gov