This document summarizes the key points from a meeting about getting people to work together effectively. It discusses choosing a problem that matters and clearly defining the critical need. It also introduces the concept of a game called Corporate Espionage that could generate revenue for Scrum Club by addressing problems with traditional fundraising.
How to Get Started in Social Media for Art League City
Scrum Club: One Thing You Can Do To Get People To Work Together
1. SCQAA-OC Chapter Meeting April 21, 2009 ONE THING YOU CAN DO TO GET PEOPLE TO WORK TOGETHER Join us at BarCamp LA May 2-3! VIG Lounge @ GenCon August 13-16 2009
10. Critical need is compelling. The team assembles itself. Would you ever expect these two people to be solving a problem collaboratively across a social network?
11. People naturally collaborate to solve complex puzzles A walkthrough is a set of step-by-step instructions that fans write to help one another make their way through a complex game. It's a collaborative phenomenon: One player posts a walkthrough online, then others instantly begin adding details, cataloging every nuance of a game. Last August, after Blow released Braid —a clever, moody puzzler for the Xbox— players assembled a complete walkthrough within days . [People] often enjoy attacking them in online collaborative groups that include dozens, sometimes millions, of fans. These groups are collectively far smarter than their individual members, and regular puzzles don't stand a chance against that many brains .
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13. Tool: Something you use while solving a problem. Product: A solution to a problem in and of itself. Almost anyone can do this Almost nobody can do this Critical Difference
14. How do you know when you have solved the problem?
15. When people who had the problem say it is solved. And people buy it.