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New Face of Persona:
Behavioral Analytics for Design


    Sanzhar Kettebekov



       October, 7 2011
User Experience for a Media Site
   Monetizing vs. Usability


• A fine line between
   –   Lots of ads – no ads
   –   “Pop-up" ads – no flash ads
   –   Registration wall – organic traffic
   –   Catering to all audiences – well defined target audience
   –   Internal community– Social Network connect strategy
   –   One navigation – personalized architecture


                                                                  2
Elements of UX Design Process




1       requirements       2    personas         3   user needs




    4     scenarios    5       wire frames   6

                                                              3
Key Requirements for Personas




• Adequately represents a user population
• Captures functional and critical needs
• Serves as a communication tool and integrates into
  the design cycle
                                                       4
Problems with Classical Personas
Hard to come up for an unstructured audience
(vs. enterprise roles)

• Lacks quantitative basis
• Lacks users psychographical and behavioral representation
• Conveys approximate user needs
   – No easy process to capture needs
   – Subjective, often to the stakeholders opinion
   – Biased towards a part of population
• Does not provide audience development metrics and BI tools
• Limited value for marketing and sales
                                                              5
Example: Demographics-Based Segments




                                       6
Why Not Demographics Segmentation?




• Less relevant for design
   – Does not represent what users actually do online
   – Approximated needs limited to lifestyle data
• Not relevant and not accurate
   – Sample-based approximation
• Not real-time and expensive
   – A field research study takes at least 4-8 weeks    7
Current Media Pain Points


• Which audience segments can be monetized and
  how to find them

• How to sell ad space for a premium rate

• How to increase monetizable traffic (PVs)




                                                 8
Why Behavioral Analytics?
• Directly relates to usage and monetization metrics
   – Enables measurement and tracking of brand loyalty, user
     engagement and some of the attitudinal metrics
   – Quantifies user audience segments
   – Can be correlated with to audience performance on ad
     conversions
• Real-time reporting of website usage by defined
  segment
• Easy to integrate into the product lifecycle


                                                               9
50 000
                                                                                                          100 000
                                                                                                                      150 000
                                                                                                                                 200 000
                                                                                                                                           250 000
                                                                                                                                                     300 000
                                                                                                                                                               350 000
                                                                                                                                                                         400 000




                                                                                0
                                                                       Sep 27
                                                                       Sep 29
                                                                        Oct 1
                                                                        Oct 3
                                                                        Oct 5
                                                                        Oct 7
                                                                        Oct 9
                                                                       Oct 11
                                                                       Oct 13
                                                                       Oct 15
                                                                       Oct 17
                                                                       Oct 19
                                                                       Oct 21
                                                                                                                                                                                   A Bit Too Late



                                                                       Oct 23
                                                                       Oct 25
                                                                       Oct 27
                                                                       Oct 29
                                                                       Oct 31
                                                                        Nov 2
                                                                                                                                                            Launch




                                                                        Nov 4
                                                                        Nov 6
                                                                                                                                                          New Design




                                                                        Nov 8




                                               • New design launched
                                                                       Nov 10
                                                                       Nov 12
                                                                       Nov 14
                                                                       Nov 16
                                                                       Nov 18
                                                                       Nov 20
                                                                       Nov 22
                                                                       Nov 24
                                                                       Nov 26
                                                                       Nov 28
                                                                       Nov 30
                                                                        Dec 2
                                                                        Dec 4
                                                                        Dec 6
                                                                        Dec 8
                                                                       Dec 10
                                                                       Dec 12
     – down trend of PVs with respect to UVs
                                                                       Dec 14
                                                                       Dec 16
                                                                       Dec 18
                                                                       Dec 20
                                                                       Dec 22
                                                                       Dec 24
                                                                       Dec 26
                                                                       Dec 28
                                                                       Dec 30
                                                                        Jan 1
                                                                        Jan 3
                                                                        Jan 5
                                                                        Jan 7
                                                                                                                    Page Views




10
                                                                                    Unique Visitors
Site Redesign Example




                        11
Research Methodology


                                                            marketing personas

                          Focus Groups                            Personas
• Interest clusters                      • Behaviors
• Demographics        • Needs Clusters   • Usage Clusters   • IA Design
• Brand Loyalty       • Attitudinal      • Problem Areas    • Audience Dev
                      • Consumption                         • Brand Dev
        Intercept                              Behavioral
         Survey                                 Analytics


           8 preliminary behaviors           5 fundamental behaviors
                                                    3 – primary
                                                    2 – intermediate

                                                                             12
Towards Integrated Product Cycle
                                  Business
                                Intelligence



                      Monetization             Audience
Marketing             & ROI Metrics            Targeting
       Brand                    Behavioral
                                                           Targeted Ads
    Development                  Analytics
                  Audience
                                                                  Ad Sales
                  Strategy
                                        Design for
                                        Behavior
                                  User
                               Experience
                           Product
                         Development
                                                                      13
Personas Research: Intercept Survey
Bootstrap personas model from consumption behavior
perspective

• Goals:
   –   Capture entry points to the homepage.
   –   Evaluate brand perception
   –   Assess interest level in different information topics and services.
   –   Assess user demographics and psychographics.
• Evaluation Methodology:
   – Pop-up survey offered to homepage visitors
   – 25,781 survey responses.
   – averaged 4 minutes in length.
                                                                             14
Results: Poor Content Fit
Q3: What are you looking for today? (yes/no answers)




Q8: What are you interested in? (4-point scale)




                                                       15
Deriving Taxonomy




                    16
Personas Research: Focus Groups
Define generalizable and extensible online consumption
behavioral models applicable for other markets.

• Goals:
   – Understand user needs, both met and unmet. Evaluate brand
     perception.
   – Understand psychographic and attitudinal characteristics of
     target audience segments.
   – Tie user interests, needs, and attitudes with their online
     consumption behavior.



                                                                   17
Personas Research: Focus Groups Methods

•   8 focus groups of 8 people each.
     – 2 focus groups in each location.
•   2x4 groups design
     – Main independent variable: users and non-users


                       Location         Age     Kids in   latimes.com
                                                  HH          User

         1    Pasadena                  35-60   Mixed        Yes
         2    Pasadena                  35-60   Mixed         No
         3    West LA                   25-40   Mixed       Mixed
         4    West LA                   35-60   Mixed       Mixed
         5    Downtown LA/ Silverlake   25-40   Mixed        Yes
         6    Downtown LA/ Silverlake   25-40   Mixed         No
         7    Irvine                    25-60    Yes        Mixed
         8    Irvine                    25-60     No        Mixed

                                                                        18
Focus Groups: Consumption Behaviors
 •   Three primary behaviors. Individuals may exhibit all three behaviors.
        –    Confirmed retroactively using qualitative and quantitative approaches
        –    Comprehensive coverage of behavioral, motivational, and attitudinal factors
 •   Individuals are classified into behavior profiles based on their most frequent
     behavior patterns.

                                   Grind                              Scan               Opportunistic

Focus                 Source                               Topic                       One fact

Source loyalty        Strong                               Middling                    None – brand agnostic

Time spent,           Long, 1-2x /day                      Short, many times per day   Very short, sporadic
frequency
Opinion               Trusted unique                       Plural                      Any

Mindset               Fear                                 Greed                       One fact
                      Comprehensive (in subject area)      Incremental knowledge

Motivation            Habit – must finish (time or         Habit by interest, hobby    Concrete goal set by
                      subject)                                                         external stimuli

Key phrase            “I go through a list of bookmarks”   “Many sources”              “My kids want to know …”
                      “I start with this site every day”   “I Google a lot”
                                                                                                                  19
Actionable Behavioral Analytics


                          web analytics
                              data           Behavioral Classification        Custom
                                                                             Research



                                                               Actionable Metrics :
                                        Design                 • Content fit
                                      IA for each              • Chanel reliance
                                  behavioral segment           • Engagement
                                                               • Brand loyalty




 •   Provide relevant and actionable analytics and optimal strategy for
     monetizable audience growth
 •   Maximize traffic by optimizing information architecture and content
     merchandising to fit site’s audience                                             20
Fundamental Behaviors (grind-scan                                                     TM    )

Engagement &                                                    • Primary behavior – Grind
  Source Reliance                                               • Secondary – Scan
                                                                • Highest engagement
                    • Primary behavior – Scan                   • Frequent visits
                    • Secondary – Grind
                    • Typical for Sports or
  Maximum                                                                                             Focus:
                    Entertainment fans                      Track
                                                                                                      Page Views
                                                                                  Grind
  • Search traffic                   Subject
  • Focus on the topic               Devotee                                                      • Loyal users
  • Seek plurality of                                                                             • Focus on “trusted” sources
  opinion                                                                                         • “Grind” through a number of pages
  • Short but frequent                                Easily Monetizable                          • Fewer but longer sessions
  sessions                                            Segments                                    • Couple of visits per week
                           Scan
                                          Focus:
                                          Unique Visitors




                                                                                        Maximum
 Opportu
  nistic        • Brand agnostic
                • External stimuli
                • Time constraint
                • Short sporadic visits

                                                                                     Brand Adoption                         21
Behavior Shifts
UVs, Homepage and News Sections

800,000                                                          6.3 %
                                               Earthquake day
700,000
600,000                                                          54.4%
                                   6.4%
500,000                                                                         Opportunists
400,000                                           4.8 %
                                                                                Scan
                                  56.9%
300,000                                          36.8%
                                                                  3.9%
                   4.8%                                                         News Track
200,000           33.8%            5.9%
                                                  6.0%

                  10.7%                                          35.4%          Grind
100,000           50.7%           30.8%
                                                 52.4%


       0
              Homepage,      All News, Mon Homepage, Tue All News, Tue
                Mon

    • Relatively low grind % - not a primary source of information
           – Observed organic growth between a major news event and a Monday without
             major shift in behavior suggests problems with information architecture not
             allowing grind-like conversions (x3-4 PVs)                                  22
Local Vs. National Audience
                                                              100%
                                                7,5
                  10,2
                                                              90%
                                                                     % UVs
                                                              80%
                  22,6
                            Scanner -like                     70%

                                                59,4                 Opport
                  15,6                                        60%
                                                                     Scan
                                                              50%    Subj Devotee
                  10,9
                                                                     Track
                                                              40%
                                                                     Grind
                                                 3            30%


                  40,3                                        20%
                                                30,1
                                                              10%

                                                              0%

              Local Brand                   National Brand

• Brand loyalty, reliance, and engagement is better for the
  local brand
   – Local audience is better from advertisers’ perspective
                                                                              23
Use of Navigation and Hot Topics
                               Use of Navigation                  Use of
                                                                 Hot Topics
Grind                    Heavy for most: they grind     Light.
                         through Homepage and
                         preferred section fronts.
                         Some will not use nav.
                         Target user of nav.

Track                    Heavy. Use nav to scan.        Medium – use during scan
                                                        periods.
                                                        Target user of Hot Topics.
Scan                     Very light.                    Heaviest.
                                                        Target user of Hot Topics.

Opportunistic            Some search, some use nav.     Sporadic, mainly light.


Subject Matter Devotee   Some are heavy users, others   Light. Use during scan
                         have key sections              periods.
                         bookmarked.

                                                                                     24
Return Behavior
              Return Visit Behavior           Inducements to Return

Grind         Regular. May be daily,   Grinders return to our site because
              or Grinder may be on     they are loyal: they value our
              a multi-day cycle.       reputation and credibility. In addition,
                                       familiarity, usability, and
                                       appealingness are important.

                                       Past Days tab could induce Grinders
                                       to return more frequently, especially
                                       those on a multi-day cycle.

Track         Regular. May be daily,   Inducements to return might include:
              or Grinder may be on     • Timelines, A-Z pages, Past Days
              a multi-day cycle.       Tab, and other ways to give them
                                       easy access to more details about the
                                       news.



                                                                           25
Return Behavior
                        Return Visit Behavior                              Inducements to Return

Scan      Are most likely to land on the site as a result of   Scanners are most likely to come back if we
          SEO – if their search term returns an                have:
          LATimes.com result.                                  • Good search – to allow them to find topics
                                                               they’re interested in
          May return if they consider the LATimes.com an       • Hot Topics – to promote topics they may be
          authoritative source on a topic they are             interested in
          interested in.                                       • Past Days Tab – to follow news from previous
                                                               news days on topics they are interested in
                                                               • Good contextual linking – to get them
                                                               interested in other topics related to what they
                                                               were originally looking for


Subject   Are most likely to land on the site as a result of   Subject Matter Devotees will return if they
Devotee   SEO – if their search term returns an                consider us to be a comprehensive and definitive
          LATimes.com result.                                  source for topics they are interested in.
                                                               • A-Z pages would help them follow their chosen
          May return if they consider the LATimes.com an       topics.
          authoritative source on a topic they are             • Hot Topics bar giving a comprehensive
          interested in.                                       overview.
                                                               • Ways to track back a topic over time, including
                                                               a Timeline or Past Days Tab.



                                                                                                          26
Traffic Sources ( a local media example)
                               In-Market       In-Market (ext)       Out-of-Market

          Grind                  44.00%            42.80%                37.40%

          Track                  15.30%            13.80%                7.50%

          Subj Devotee           17.30%            17.20%                14.00%

          Scan                   15.10%            17.50%                28.40%

          Opportunist            7.70%             8.40%                 12.10%



   Key monetizable audience segments have non-local origin
          Surprisingly, both Grinders and Subject Devotees show consistent distribution
           of Out-of-Market traffic
          Scanner Out-of-Market trend is typical as it is driven by search

      Definitions: In-Market –county; In-Market Extended – region; Out-of-Market – everywhere else
                                                                                                     27
Channel Reliance (a local media example)
                                             Average
                                              Visits                Visited Once             Channel Reliance

         Grind                                 25.4                     47.7%                      Fair

         Track                                 88.5                        0*                     High

         Subj Devotee                          17.3                     49.5%                      Fair

         Scan                                  4.85                     75.1%                      Low

         Opportunist                           4.19                     82.4%                      Low



    •   Key monetizable audience segment does not perceive the site as a primary
        source of information
         • Grinders and Subject Devotees have moderately low reliance
         • Scanners and Opportunists as expected have a high incidence of drive-by
           visitation

         * Trackers, by definition, are visitors that have visited the site more than once                      28
Engagement Analysis (a local media example)

                          Pages per Visit Day   Engagement

        Grind                    5.99           Moderate

        Track                   15.32             Good

        Subj Devotee             6.11             Good

        Scan                      1                Low

        Opportunist              4.19           Moderate



• Key monetizable audience segments are reasonably engaged but
  could be improved through better content fit
• Moderate engagement of Grinders may be indicative of Out-of-
  Market traffic
                                                                 29
Content Fit Analysis (a local media example)
                       SITE                      YOUR
                              HOME PAGE   NEWS          SPORTS   BUSINESS   OPINION
                      TOTAL                      NEWS
                [%]

Grinder               43.1      62.5      43.9   33.3   40.0      27.9       28.8

Tracker               13.2      22.8      18.5   9.2    16.9      19.7       12.0

Subj Devotee          7.7        7.2      6.6    8.1    28.7      16.5       10.1

Scanner               25.8       3.4      28.1   42.5   11.0      32.6       18.1

Opportunist           10.2       4.1      2.9    6.8     3.4       3.3       31.0


  • Overall content architecture requires re-focusing
          – Monetizable audience is underrepresented for News, Business,
            and Opinion
          – Sports section needs SEO investment
          – Huge potential with Opinion but failing to convert to repeated
            visitors                                                          30
Behavior-Centric IA
 1   Easy access to past dates               1           2
     designed for: Trackers, Grinders
                                             3
 2   Horizontal Navigation
     Grinders, News Trackers
                                                     4

 3   “Hot News” topics for easy access to
     the prominent news topics
     Subject Devotees, News Trackers


 4   Visual preview of topics on the                 5
     Homepage
     Scanners

 5   Local, aggregated breaking and
     feature news from many sources
     Scanners, Trackers
                                                         7
 6                                           6
     Personalized news
     Scanners, News Trackers, Opportunists

 7
     Aggregated “best of” content from
     around the Web
     Scanners, Trackers

 8                                               8
     Mouseover headline preview
     News Trackers, Scanners


                                                             31
Behavior and Interests (a national media example )
                                           Grinders Scanners   World & National News (47.9%)
       World & National News (63.8%)

            Sci & Env (34%)
                                                                    Environment & Business (21.4%)

  Business (29%)
                                                                                         Crime (9.8%)



            Entertainment & Living (50%)
                                                                    Entertainment & Living (26.3%)




                                                                         Leisure & Shopping (12.6%)
                      Local News (80.6%)
                                                                             Sports (20.4%)


  Sports (28.2%)                                                    SoCal News (59.8%)
Classifieds (2.4%)


    • Interests of Grinder segments are used to derive primary and
      secondary navigation to improve reliance and engagement
    • Scanners interests are used to derived article-level related content to
      maximize PVs
                                                                                              32
Behavior-Centric IA: Article Page
                                    • Different for
                                      grinders and
                                      scanners
                                       – Drives more
                                         PVs




                                                       33
Behavior-Centric IA: Taxonomy
Local News   U.S. & World News   Entertainment   Sports   Business & Technology   Travel   Health   Living   More



• Several sections consolidated under
  one header
• Drives users to high-CPM, high-
  traffic areas




                                                                                                                     34
Extending Personas
                demographics                grinder




>55, affluent             55-40, affluent             55-40, mid-income   25-40 affluent,
                                                                                                    usage
  grinder                      grinder                     grinder           grinder


                                                                                       marketing personas

                                 55-40                      25-40
                                grinder                    grinder




    • Behavior is primary
    • Not all permutations make sense
                                                                                                     35
Audience Segments Revised


                                         Primary: Grinders
                                         Secondary:
                                          News Hounds
             Primary: Scanners            Subject Matter
             Secondary:                   Devotees
              News Trackers                                  Primary: Subject
              Subject Devotees                                Devotees
              Sports Grinders
                                 Primary: Grinders
    Primary: Scanners
                                 Secondary:
    Secondary:                    Opportunists
     Sports Grinders              News Hounds
     News Hounds
     Subject Devotees




                                                                          36
Audience Strategy (example)
                 Homepage                        Section Fronts            Story-level Page        Video


Retain           Grind (>40) – maintain          Grind and SDs/News        Scan (all Zones)–       <35 – maintain brand
                 source reliance                 Trackers– maintain        maintain UVs            consideration
                                                 brand consideration
         Focus   • Aligning with the interests   Ease of access            SEO                     Content merchandising
                 • Show scope

Growth           Trackers                        SDs (all zones) & Grind   Grind (all zones) –     SDs / Trackers(<35) and
                 (all zones) – improving         and Trackers(<35) –       improve stickiness .    Scanners – improve
                 Stickiness and source           improve brand             Scan (<35) – improve    brand consideration
                 reliance                        consideration and         content syndication
                                                 source reliance
         Focus   • News aggregation (SoCal       • Aggregated section      • Content syndication   • Source agnostic
                   and Breaking)                   fronts                  • Contextual              integration
                 • Improve web curation          • Content partnerships      aggregation           • Better SoCal coverage

Acquisition      • New Grinders, News            New Subject Devotees      Convert Scan behavior   Grinders (>40)- improve
                 Trackers(<35), Scanners -       – expand brand            into News Hounds/       acceptance
                 expand brand                    consideration.            SDs – build brand
                 consideration.                                            consideration
                 • Opportunists - utility
                 focus
         Focus   • Improve programming           Improve the               • Marketing campaigns   • Usability
                 • headline syndication to       programming to            • Content               • Local programming
                   major aggregators             capture niche interests     merchandizing
                                                                                                                   37
Audience Risks
                   Grinders                Trackers                Scanners                Subject Devotees
                                           (primary – grind;                               (primary- scan; secondary
                                           secondary -scan)                                grind)

Brand              Easy to maintain,       Less predictable than   Mostly agnostic to      Can be loyal to a
consideration      loyal audience (over    Grinders – follow the   brands (majority of     particular section.
(UVs per month)    40). Hard to recruit    news (especially        <35). To improve PVs    More UVs –improve
                   new (>35) – need        >35). LAT is a          – SEO and content       the programming
                   acceptance as a         secondary source. To    syndication strategy    (e.g., sports, health,
                   trusted source.         improve UV – focus                              auto).
                                           on Scan acquisition
Source reliance    Usually low. Hard to    Medium. To improve      Centered around         Could be higher than
(visits per day)   increase – interferes   (<35 + core) more       particular topic or     Scanners, if the
                   with the habit          breaking and relevant   news. To improve –      source accepted as
                                           (SoCal) news            focus on Breaking       primary
                                                                   news (<35)

Engagement         High. PPV easy to       Can be as high as for   Usually low. To         Higher than Scan. To
                   increase with related   Grind. PPV increase –   increase PPV – focus    increase PPV –
(PPV)
                   info                    aggregated news         on related info         improve depth of
                                                                   aggregation             coverage


                                                                      Low Risk            High Risk        38
Results
                          new IA




          2008     2009        2010




• Nearly doubled UVs
• Nearly doubled PPVs

                                      39
Limitations
• Need existing site to generate data
   – A developed audience should exist
• Mechanics of behavioral segmentation is not trivial
• Investment is needed to take advantage
   – Integration with CMS and other BI or CRM platforms
   – Retagging may be required for web analytics
• May require organizational and practices change




                                                          40
Where Does It Fit?
• This in no way means you don’t need other UX
  research methods
   – In fact, it is a complimentary method
• This is a good bootstrapping methodology as any
  interface has its peculiarities




                                                    41
Behavior Analytics Today (Ad Industry)

                     current
  click history
                     interest            target

     past                         extrapolated approximation
  “behavior”                      from external data suppliers
                  lifestyle segments

• Modeling interest rather than behavior
• Assumes user’s interest remain the same
   – Inaccurate: 80-90% of ad impressions are wasted
                                                                 42
Next Level of Behavioral Analytics
    measurable behavior               computed intent                 behavioral targeting
                                                                            likely to consume
                                                                            any offered
                                                                            content & media
       Engagement                              Habits

                                                                            likely to consume
                                                                            only relevant
                                                                            content & media
Adoption         Reliance          Attitudes            Motivations
                                                                             not likely to
                                                                             consume any
                                                                             extra media

•    behavior-analytic engines provide translation from observable behavioral metrics
     to intent-level cognitive modeling followed by proprietary mapping into actionable
     behavioral profiles.


                                                                                       43
Display Ad Perception/Impact
Engagement &
  Source Reliance


  Open to consume                            Track
 suggested content                                           Grind
                                 Subject
                                 Devotee


                                                      High
                     Scan                            Ad Recall
                                Moderate
 Opport                         Ad Recall
                                            Use of Interactive Ads
 unistic              Low
                    Ad Recall
                                                Brand Consideration

                                                                      44
Audience Engineering
• Powerful behavior-centric analytics
   – Maximum online audience understanding and
     tracking of motivations, habits, behavior, and
     more                                             classify

• Relevant to what users actually do online
   – Achieve maximum cohesion of User Experience
     and business goals through behavior-centric
                                                                 design
     architectures


• Complete cycle of audience engineering
   – Maximizing revenue and enabling proactive
     audience and brand development
                                                      optimize


                                                                      45
Вопросы?


Sanzhar Kettebekov, Ph. D.
sanzhar@segmentinteractive.com
Social Networks Behavior (Dwell-Scan™)
                                                                         • Extravert behavior
Consumption &                                                            • Not as good consumption
Contribution                                                               as Dwellers
                                                                         • May use multiple
   Maximum                                                                 platforms blogs, tweeter
                                                                                                              Dwell


                                               • Introvert behavior                                   • Loyal users
                                               • Interest/topic driven          Broadcast             • Hooked on the source
                                               • May not have                                         • Emotionally invested
                                                 distinguished info                                   • Use it as a primary source
                           • Focus – address     channels                                               for getting info
                             book utility
                           • Demand driven
 • Brand agnostic
                             visits
 • External stimuli
 • Time constraint                                        Scan
 • Short sporadic visits




                                                                                                                     Maximum
                           Communicate

  Opportunistic



                                                                                     Channel Adoption                          47
Online Video Consumption (Dwell-Seek™)
Consumption                                           • DVR behavior
                                                                                 Subject
                                                      • Focus – shows of                                      Dwell
                                                        interest                 Devotee
                                                      • Mixed genre
                                                      • Mixed media usage
                                                        including TV        • Library access            • Loyal source
                       • Seeker behavior                                      behavior                    devotees
                       • Interest in the particular                         • Genre(s) driven           • Developed visiting
                         topic that instance                                  interest                    habits and source
                       • Ease of access                                     • Not as good source          reliance
                                                            Track             reliance as Dwellers      • Use it as a primary
                         discrimination between
                         the sources                                        • May use multiple            source of
                                                                              online sources              entertainment


 • Brand agnostic
 • External stimuli
                                     Seek
 • Time constraint
 • Infrequent visits



  Opportunistic


                                                                                                Source Reliance
                                                                                                & Adoption             48
Ad Strategy




        AD

                 High ad tolerance


              Moderate ad tolerance


                 Low ad tolerance


                                     49

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UX Russia 2011 - Sanzhar Kettebekov, Segment Interactive, New Face of Persona: Behavioural Analytics for Design

  • 1. New Face of Persona: Behavioral Analytics for Design Sanzhar Kettebekov October, 7 2011
  • 2. User Experience for a Media Site Monetizing vs. Usability • A fine line between – Lots of ads – no ads – “Pop-up" ads – no flash ads – Registration wall – organic traffic – Catering to all audiences – well defined target audience – Internal community– Social Network connect strategy – One navigation – personalized architecture 2
  • 3. Elements of UX Design Process 1 requirements 2 personas 3 user needs 4 scenarios 5 wire frames 6 3
  • 4. Key Requirements for Personas • Adequately represents a user population • Captures functional and critical needs • Serves as a communication tool and integrates into the design cycle 4
  • 5. Problems with Classical Personas Hard to come up for an unstructured audience (vs. enterprise roles) • Lacks quantitative basis • Lacks users psychographical and behavioral representation • Conveys approximate user needs – No easy process to capture needs – Subjective, often to the stakeholders opinion – Biased towards a part of population • Does not provide audience development metrics and BI tools • Limited value for marketing and sales 5
  • 7. Why Not Demographics Segmentation? • Less relevant for design – Does not represent what users actually do online – Approximated needs limited to lifestyle data • Not relevant and not accurate – Sample-based approximation • Not real-time and expensive – A field research study takes at least 4-8 weeks 7
  • 8. Current Media Pain Points • Which audience segments can be monetized and how to find them • How to sell ad space for a premium rate • How to increase monetizable traffic (PVs) 8
  • 9. Why Behavioral Analytics? • Directly relates to usage and monetization metrics – Enables measurement and tracking of brand loyalty, user engagement and some of the attitudinal metrics – Quantifies user audience segments – Can be correlated with to audience performance on ad conversions • Real-time reporting of website usage by defined segment • Easy to integrate into the product lifecycle 9
  • 10. 50 000 100 000 150 000 200 000 250 000 300 000 350 000 400 000 0 Sep 27 Sep 29 Oct 1 Oct 3 Oct 5 Oct 7 Oct 9 Oct 11 Oct 13 Oct 15 Oct 17 Oct 19 Oct 21 A Bit Too Late Oct 23 Oct 25 Oct 27 Oct 29 Oct 31 Nov 2 Launch Nov 4 Nov 6 New Design Nov 8 • New design launched Nov 10 Nov 12 Nov 14 Nov 16 Nov 18 Nov 20 Nov 22 Nov 24 Nov 26 Nov 28 Nov 30 Dec 2 Dec 4 Dec 6 Dec 8 Dec 10 Dec 12 – down trend of PVs with respect to UVs Dec 14 Dec 16 Dec 18 Dec 20 Dec 22 Dec 24 Dec 26 Dec 28 Dec 30 Jan 1 Jan 3 Jan 5 Jan 7 Page Views 10 Unique Visitors
  • 12. Research Methodology marketing personas Focus Groups Personas • Interest clusters • Behaviors • Demographics • Needs Clusters • Usage Clusters • IA Design • Brand Loyalty • Attitudinal • Problem Areas • Audience Dev • Consumption • Brand Dev Intercept Behavioral Survey Analytics 8 preliminary behaviors 5 fundamental behaviors 3 – primary 2 – intermediate 12
  • 13. Towards Integrated Product Cycle Business Intelligence Monetization Audience Marketing & ROI Metrics Targeting Brand Behavioral Targeted Ads Development Analytics Audience Ad Sales Strategy Design for Behavior User Experience Product Development 13
  • 14. Personas Research: Intercept Survey Bootstrap personas model from consumption behavior perspective • Goals: – Capture entry points to the homepage. – Evaluate brand perception – Assess interest level in different information topics and services. – Assess user demographics and psychographics. • Evaluation Methodology: – Pop-up survey offered to homepage visitors – 25,781 survey responses. – averaged 4 minutes in length. 14
  • 15. Results: Poor Content Fit Q3: What are you looking for today? (yes/no answers) Q8: What are you interested in? (4-point scale) 15
  • 17. Personas Research: Focus Groups Define generalizable and extensible online consumption behavioral models applicable for other markets. • Goals: – Understand user needs, both met and unmet. Evaluate brand perception. – Understand psychographic and attitudinal characteristics of target audience segments. – Tie user interests, needs, and attitudes with their online consumption behavior. 17
  • 18. Personas Research: Focus Groups Methods • 8 focus groups of 8 people each. – 2 focus groups in each location. • 2x4 groups design – Main independent variable: users and non-users Location Age Kids in latimes.com HH User 1 Pasadena 35-60 Mixed Yes 2 Pasadena 35-60 Mixed No 3 West LA 25-40 Mixed Mixed 4 West LA 35-60 Mixed Mixed 5 Downtown LA/ Silverlake 25-40 Mixed Yes 6 Downtown LA/ Silverlake 25-40 Mixed No 7 Irvine 25-60 Yes Mixed 8 Irvine 25-60 No Mixed 18
  • 19. Focus Groups: Consumption Behaviors • Three primary behaviors. Individuals may exhibit all three behaviors. – Confirmed retroactively using qualitative and quantitative approaches – Comprehensive coverage of behavioral, motivational, and attitudinal factors • Individuals are classified into behavior profiles based on their most frequent behavior patterns. Grind Scan Opportunistic Focus Source Topic One fact Source loyalty Strong Middling None – brand agnostic Time spent, Long, 1-2x /day Short, many times per day Very short, sporadic frequency Opinion Trusted unique Plural Any Mindset Fear Greed One fact Comprehensive (in subject area) Incremental knowledge Motivation Habit – must finish (time or Habit by interest, hobby Concrete goal set by subject) external stimuli Key phrase “I go through a list of bookmarks” “Many sources” “My kids want to know …” “I start with this site every day” “I Google a lot” 19
  • 20. Actionable Behavioral Analytics web analytics data Behavioral Classification Custom Research Actionable Metrics : Design • Content fit IA for each • Chanel reliance behavioral segment • Engagement • Brand loyalty • Provide relevant and actionable analytics and optimal strategy for monetizable audience growth • Maximize traffic by optimizing information architecture and content merchandising to fit site’s audience 20
  • 21. Fundamental Behaviors (grind-scan TM ) Engagement & • Primary behavior – Grind Source Reliance • Secondary – Scan • Highest engagement • Primary behavior – Scan • Frequent visits • Secondary – Grind • Typical for Sports or Maximum Focus: Entertainment fans Track Page Views Grind • Search traffic Subject • Focus on the topic Devotee • Loyal users • Seek plurality of • Focus on “trusted” sources opinion • “Grind” through a number of pages • Short but frequent Easily Monetizable • Fewer but longer sessions sessions Segments • Couple of visits per week Scan Focus: Unique Visitors Maximum Opportu nistic • Brand agnostic • External stimuli • Time constraint • Short sporadic visits Brand Adoption 21
  • 22. Behavior Shifts UVs, Homepage and News Sections 800,000 6.3 % Earthquake day 700,000 600,000 54.4% 6.4% 500,000 Opportunists 400,000 4.8 % Scan 56.9% 300,000 36.8% 3.9% 4.8% News Track 200,000 33.8% 5.9% 6.0% 10.7% 35.4% Grind 100,000 50.7% 30.8% 52.4% 0 Homepage, All News, Mon Homepage, Tue All News, Tue Mon • Relatively low grind % - not a primary source of information – Observed organic growth between a major news event and a Monday without major shift in behavior suggests problems with information architecture not allowing grind-like conversions (x3-4 PVs) 22
  • 23. Local Vs. National Audience 100% 7,5 10,2 90% % UVs 80% 22,6 Scanner -like 70% 59,4 Opport 15,6 60% Scan 50% Subj Devotee 10,9 Track 40% Grind 3 30% 40,3 20% 30,1 10% 0% Local Brand National Brand • Brand loyalty, reliance, and engagement is better for the local brand – Local audience is better from advertisers’ perspective 23
  • 24. Use of Navigation and Hot Topics Use of Navigation Use of Hot Topics Grind Heavy for most: they grind Light. through Homepage and preferred section fronts. Some will not use nav. Target user of nav. Track Heavy. Use nav to scan. Medium – use during scan periods. Target user of Hot Topics. Scan Very light. Heaviest. Target user of Hot Topics. Opportunistic Some search, some use nav. Sporadic, mainly light. Subject Matter Devotee Some are heavy users, others Light. Use during scan have key sections periods. bookmarked. 24
  • 25. Return Behavior Return Visit Behavior Inducements to Return Grind Regular. May be daily, Grinders return to our site because or Grinder may be on they are loyal: they value our a multi-day cycle. reputation and credibility. In addition, familiarity, usability, and appealingness are important. Past Days tab could induce Grinders to return more frequently, especially those on a multi-day cycle. Track Regular. May be daily, Inducements to return might include: or Grinder may be on • Timelines, A-Z pages, Past Days a multi-day cycle. Tab, and other ways to give them easy access to more details about the news. 25
  • 26. Return Behavior Return Visit Behavior Inducements to Return Scan Are most likely to land on the site as a result of Scanners are most likely to come back if we SEO – if their search term returns an have: LATimes.com result. • Good search – to allow them to find topics they’re interested in May return if they consider the LATimes.com an • Hot Topics – to promote topics they may be authoritative source on a topic they are interested in interested in. • Past Days Tab – to follow news from previous news days on topics they are interested in • Good contextual linking – to get them interested in other topics related to what they were originally looking for Subject Are most likely to land on the site as a result of Subject Matter Devotees will return if they Devotee SEO – if their search term returns an consider us to be a comprehensive and definitive LATimes.com result. source for topics they are interested in. • A-Z pages would help them follow their chosen May return if they consider the LATimes.com an topics. authoritative source on a topic they are • Hot Topics bar giving a comprehensive interested in. overview. • Ways to track back a topic over time, including a Timeline or Past Days Tab. 26
  • 27. Traffic Sources ( a local media example) In-Market In-Market (ext) Out-of-Market Grind 44.00% 42.80% 37.40% Track 15.30% 13.80% 7.50% Subj Devotee 17.30% 17.20% 14.00% Scan 15.10% 17.50% 28.40% Opportunist 7.70% 8.40% 12.10%  Key monetizable audience segments have non-local origin  Surprisingly, both Grinders and Subject Devotees show consistent distribution of Out-of-Market traffic  Scanner Out-of-Market trend is typical as it is driven by search Definitions: In-Market –county; In-Market Extended – region; Out-of-Market – everywhere else 27
  • 28. Channel Reliance (a local media example) Average Visits Visited Once Channel Reliance Grind 25.4 47.7% Fair Track 88.5 0* High Subj Devotee 17.3 49.5% Fair Scan 4.85 75.1% Low Opportunist 4.19 82.4% Low • Key monetizable audience segment does not perceive the site as a primary source of information • Grinders and Subject Devotees have moderately low reliance • Scanners and Opportunists as expected have a high incidence of drive-by visitation * Trackers, by definition, are visitors that have visited the site more than once 28
  • 29. Engagement Analysis (a local media example) Pages per Visit Day Engagement Grind 5.99 Moderate Track 15.32 Good Subj Devotee 6.11 Good Scan 1 Low Opportunist 4.19 Moderate • Key monetizable audience segments are reasonably engaged but could be improved through better content fit • Moderate engagement of Grinders may be indicative of Out-of- Market traffic 29
  • 30. Content Fit Analysis (a local media example) SITE YOUR HOME PAGE NEWS SPORTS BUSINESS OPINION TOTAL NEWS [%] Grinder 43.1 62.5 43.9 33.3 40.0 27.9 28.8 Tracker 13.2 22.8 18.5 9.2 16.9 19.7 12.0 Subj Devotee 7.7 7.2 6.6 8.1 28.7 16.5 10.1 Scanner 25.8 3.4 28.1 42.5 11.0 32.6 18.1 Opportunist 10.2 4.1 2.9 6.8 3.4 3.3 31.0 • Overall content architecture requires re-focusing – Monetizable audience is underrepresented for News, Business, and Opinion – Sports section needs SEO investment – Huge potential with Opinion but failing to convert to repeated visitors 30
  • 31. Behavior-Centric IA 1 Easy access to past dates 1 2 designed for: Trackers, Grinders 3 2 Horizontal Navigation Grinders, News Trackers 4 3 “Hot News” topics for easy access to the prominent news topics Subject Devotees, News Trackers 4 Visual preview of topics on the 5 Homepage Scanners 5 Local, aggregated breaking and feature news from many sources Scanners, Trackers 7 6 6 Personalized news Scanners, News Trackers, Opportunists 7 Aggregated “best of” content from around the Web Scanners, Trackers 8 8 Mouseover headline preview News Trackers, Scanners 31
  • 32. Behavior and Interests (a national media example ) Grinders Scanners World & National News (47.9%) World & National News (63.8%) Sci & Env (34%) Environment & Business (21.4%) Business (29%) Crime (9.8%) Entertainment & Living (50%) Entertainment & Living (26.3%) Leisure & Shopping (12.6%) Local News (80.6%) Sports (20.4%) Sports (28.2%) SoCal News (59.8%) Classifieds (2.4%) • Interests of Grinder segments are used to derive primary and secondary navigation to improve reliance and engagement • Scanners interests are used to derived article-level related content to maximize PVs 32
  • 33. Behavior-Centric IA: Article Page • Different for grinders and scanners – Drives more PVs 33
  • 34. Behavior-Centric IA: Taxonomy Local News U.S. & World News Entertainment Sports Business & Technology Travel Health Living More • Several sections consolidated under one header • Drives users to high-CPM, high- traffic areas 34
  • 35. Extending Personas demographics grinder >55, affluent 55-40, affluent 55-40, mid-income 25-40 affluent, usage grinder grinder grinder grinder marketing personas 55-40 25-40 grinder grinder • Behavior is primary • Not all permutations make sense 35
  • 36. Audience Segments Revised Primary: Grinders Secondary: News Hounds Primary: Scanners Subject Matter Secondary: Devotees News Trackers Primary: Subject Subject Devotees Devotees Sports Grinders Primary: Grinders Primary: Scanners Secondary: Secondary: Opportunists Sports Grinders News Hounds News Hounds Subject Devotees 36
  • 37. Audience Strategy (example) Homepage Section Fronts Story-level Page Video Retain Grind (>40) – maintain Grind and SDs/News Scan (all Zones)– <35 – maintain brand source reliance Trackers– maintain maintain UVs consideration brand consideration Focus • Aligning with the interests Ease of access SEO Content merchandising • Show scope Growth Trackers SDs (all zones) & Grind Grind (all zones) – SDs / Trackers(<35) and (all zones) – improving and Trackers(<35) – improve stickiness . Scanners – improve Stickiness and source improve brand Scan (<35) – improve brand consideration reliance consideration and content syndication source reliance Focus • News aggregation (SoCal • Aggregated section • Content syndication • Source agnostic and Breaking) fronts • Contextual integration • Improve web curation • Content partnerships aggregation • Better SoCal coverage Acquisition • New Grinders, News New Subject Devotees Convert Scan behavior Grinders (>40)- improve Trackers(<35), Scanners - – expand brand into News Hounds/ acceptance expand brand consideration. SDs – build brand consideration. consideration • Opportunists - utility focus Focus • Improve programming Improve the • Marketing campaigns • Usability • headline syndication to programming to • Content • Local programming major aggregators capture niche interests merchandizing 37
  • 38. Audience Risks Grinders Trackers Scanners Subject Devotees (primary – grind; (primary- scan; secondary secondary -scan) grind) Brand Easy to maintain, Less predictable than Mostly agnostic to Can be loyal to a consideration loyal audience (over Grinders – follow the brands (majority of particular section. (UVs per month) 40). Hard to recruit news (especially <35). To improve PVs More UVs –improve new (>35) – need >35). LAT is a – SEO and content the programming acceptance as a secondary source. To syndication strategy (e.g., sports, health, trusted source. improve UV – focus auto). on Scan acquisition Source reliance Usually low. Hard to Medium. To improve Centered around Could be higher than (visits per day) increase – interferes (<35 + core) more particular topic or Scanners, if the with the habit breaking and relevant news. To improve – source accepted as (SoCal) news focus on Breaking primary news (<35) Engagement High. PPV easy to Can be as high as for Usually low. To Higher than Scan. To increase with related Grind. PPV increase – increase PPV – focus increase PPV – (PPV) info aggregated news on related info improve depth of aggregation coverage Low Risk High Risk 38
  • 39. Results new IA 2008 2009 2010 • Nearly doubled UVs • Nearly doubled PPVs 39
  • 40. Limitations • Need existing site to generate data – A developed audience should exist • Mechanics of behavioral segmentation is not trivial • Investment is needed to take advantage – Integration with CMS and other BI or CRM platforms – Retagging may be required for web analytics • May require organizational and practices change 40
  • 41. Where Does It Fit? • This in no way means you don’t need other UX research methods – In fact, it is a complimentary method • This is a good bootstrapping methodology as any interface has its peculiarities 41
  • 42. Behavior Analytics Today (Ad Industry) current click history interest target past extrapolated approximation “behavior” from external data suppliers lifestyle segments • Modeling interest rather than behavior • Assumes user’s interest remain the same – Inaccurate: 80-90% of ad impressions are wasted 42
  • 43. Next Level of Behavioral Analytics measurable behavior computed intent behavioral targeting likely to consume any offered content & media Engagement Habits likely to consume only relevant content & media Adoption Reliance Attitudes Motivations not likely to consume any extra media • behavior-analytic engines provide translation from observable behavioral metrics to intent-level cognitive modeling followed by proprietary mapping into actionable behavioral profiles. 43
  • 44. Display Ad Perception/Impact Engagement & Source Reliance Open to consume Track suggested content Grind Subject Devotee High Scan Ad Recall Moderate Opport Ad Recall Use of Interactive Ads unistic Low Ad Recall Brand Consideration 44
  • 45. Audience Engineering • Powerful behavior-centric analytics – Maximum online audience understanding and tracking of motivations, habits, behavior, and more classify • Relevant to what users actually do online – Achieve maximum cohesion of User Experience and business goals through behavior-centric design architectures • Complete cycle of audience engineering – Maximizing revenue and enabling proactive audience and brand development optimize 45
  • 46. Вопросы? Sanzhar Kettebekov, Ph. D. sanzhar@segmentinteractive.com
  • 47. Social Networks Behavior (Dwell-Scan™) • Extravert behavior Consumption & • Not as good consumption Contribution as Dwellers • May use multiple Maximum platforms blogs, tweeter Dwell • Introvert behavior • Loyal users • Interest/topic driven Broadcast • Hooked on the source • May not have • Emotionally invested distinguished info • Use it as a primary source • Focus – address channels for getting info book utility • Demand driven • Brand agnostic visits • External stimuli • Time constraint Scan • Short sporadic visits Maximum Communicate Opportunistic Channel Adoption 47
  • 48. Online Video Consumption (Dwell-Seek™) Consumption • DVR behavior Subject • Focus – shows of Dwell interest Devotee • Mixed genre • Mixed media usage including TV • Library access • Loyal source • Seeker behavior behavior devotees • Interest in the particular • Genre(s) driven • Developed visiting topic that instance interest habits and source • Ease of access • Not as good source reliance Track reliance as Dwellers • Use it as a primary discrimination between the sources • May use multiple source of online sources entertainment • Brand agnostic • External stimuli Seek • Time constraint • Infrequent visits Opportunistic Source Reliance & Adoption 48
  • 49. Ad Strategy AD High ad tolerance Moderate ad tolerance Low ad tolerance 49