Digital devices technologies market for living room provides products that use varied technologies to give enhanced digital output for consumer products such as television home theatre etc. The global home entertainment market stood at $103 billion in 2011.
2. 105 Pages
Report
Published Date: 18 March 2014Published Date : 07 April 2014
95 Pages
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Published Date: 08 April 2014
108 Pages
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86 Pages
Report
Published Date : 15 April 2014
112 Pages
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Published Date : 21 April 2014
3. Table of Content
1. Introduction
2. Executive Summary
3. Global 3D Technology Market Overview
4. Global 3D Technology Market by Products
5. Global 3D Technology Market by Applications
6. Global 3D Technology Market by Geography
7. Company Profiles
Introduction
Scope of the Report Key Benefits
Key Audiences
4. Description
Digital devices technologies market for living room provides products that use varied
technologies to give enhanced digital output for consumer products such as television home
theatre etc. The global home entertainment market stood at $103 billion in 2011. Digital
technologies for living room are expected to be a significant part of home entertainment;
therefore, market is expected to grow at a good rate.
The digital devices in living room have become the central attraction point for homeowners as it
adds value and attractiveness to the living rooms. Therefore, this is a key driver for the growth of
this market, as it has been observed that most of the shopping time of families is centered on
shopping for these devices.
However, most of the digital technologies are costly as the devices use highly digitalized
techniques; thus, the development cost of technologies is very high. Therefore, this is a major
restraint for the growth of the market. Technology providers for the digital living room devices are
striving to overcome this challenge so that more consumers can enjoy the benefits of the
technology.
Key players profiled in this report are Bose Inc., Cisco Systems, Dolby Inc., Hitachi, LG
Electronics, Motorola, Panasonic, Philips, Samsung, and Sony.
5. This report is segmented on the basis of hardware& software, products and geographies and the analysis
of these segments provides market intelligence so that companies can understand the trends in each
segment and make precise decisions regarding investments
The report evaluates and ranks the drivers, restraints and opportunities of the market according to their
impact on the current market conditions and projected future trends
Value chain analysis offers insights into the role of various stakeholders of the market
Porter’s five forces analysis discusses the potency of buyers & suppliers and the threat of substitutes and
new entrants
SWOT analysis and strategic developments are included in the report for key players so that companies
can understand the competitive scenario of the market and alter their plans accordingly
Market estimations are calculated as per the current market situation and projected future trends for the
period of 2013-2020 with 2012 as historic revenue
KEY BENEFITS
6. GLOBAL MARKET, BY SOFTWARE AND HARDWARE
Popular Video Decoders
MPEG2
H.264/MPEG-4
Popular Connectivity Formats
High-definition multimedia interface
Composite video
Component video
Separate video
Digital visual interface
Universal serial bus
Wi-Fi
Video graphics array
Secure digital
Digital living network alliance
7. DIGITAL DEVICES TECHNOLOGIES MARKET BY PRODUCTS
Market
By
Products
DIGITAL
TV PRODUCTS
SET-TOP BOX
PRODUCTS
DVD PLAYER
PRODUCTS
OTHER PRODUCTS
Others (Domestic
Animal Feed,
Aquaculture, etc)
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Global Industry Analysis
Market Size
Market Share
Market Trends
Opportunities and Forecast
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