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Agile Way to First Iteration
Mikalai Alimenkou
http://xpinjection.com
Background
• Java Technical Lead/Scrum Master at
Zoral Labs
• 6+ years in software development
• 4+ years of working by Agile
methodologies
• Expert in Agile engineering practices
• Agile coach (TDD, Testing, Planning, etc.)
at XP Injection (http://xpinjection.com)
Ideal Agile project
I have idea of
new product!
Ideal Agile project
I have idea of
new product!
We can
implement it!
Ideal Agile project
I want to do it
in Agile way!
Ideal Agile project
I want to do it
in Agile way!
Nice! We have cross
functional and self
organizing team!
Yes, we are
ready to start!
Ideal Agile project
I have prioritized
backlog and
project vision for
you!
Ideal Agile project
I personally will
be you PO!
Ideal Agile project
OK, but lets sign
Agile contract
before?
Ideal Agile project
OK, but lets sign
Agile contract
before?
Sounds good
for me!
Lets start first
iteration!
What do you have?
What do you want to archive?
When things are simple?
• Another CRUD application
• Application with many competitors on the
market
• Ready to use requirements or specification
from the customer
• Cool idea but simple product
• Reverse engineering of existing project
What is iteration 0?
• Before first real iteration
• Prepare all tools and environments
• Establish team practices
• Prepare backlog to first iteration planning
• Learning new technologies
• Establishing team velocity
• Even earning some business value
What happens in real world?
Backlog is not ready because customer is not
ahead of developers
What happens in real world?
UI has many inconsistencies without common
UI design
What happens in real world?
Architectural decisions can’t satisfy nearest
project requirements
What happens in real world?
Functionality is ready but product doesn’t
satisfy non-functional requirements
What happens in real world?
Lack of deep common understanding of what
product is built
Lead to significant rework
STOP! We don’t do anything upfront!
What we do in Agile?
• Refactoring
• Simple design
• YAGNI
• DRY principle
• JIT
Agile planning
What do we need to start?
Concepts
???
User
Stories
Iteration
plan
Acceptance
Tests
Budget Team
What does customer need to start?
Concepts
Major
Features
Product
Design
Product
Architecture
Test
Strategy
Risks
User
Value
Efforts
Estimates
Skills
Set
Cost
Estimates
Release
Plan
User
Stories
Iteration
plan
Acceptance
Tests
Budget
Team
Execution
PlanningVision
Real transformation
Concepts Ideas
Main
Features
Features
&
Design
User
Stories
Product vision
• Help everyone be on the same page
• Collective understanding of the product
• Define main and differentiating features
• Ways:
– Product workshop
– Users, roles and functions game
– UI prototyping
We understand
• Who are the customers
• Competitors and alternative products on the
market
• Product category and role on the market
• Key features of the product
Product design
• Major data flows
• Main UI navigation paths
• Messaging and communication protocols
• Users and their roles in the system
• Main user activities
Traditional approach
Agile approach
• Actors, roles and goals list
– Whiteboard snapshots or simple spreadsheets
– Personas for each role (details like name, life cycle,
image, etc.)
• Paper or other lightweight prototyping
– Mockup tools as cheap and quick as possible
– Helps communicate effectively
• User testing
– Execution of scenarios on prototypes
– Get feedback from users to avoid early mistakes
Agile risk management
• Risk meeting to identify risks
• Store main risks on cards and put them into
zone by impact and probability
• Brainstorm for high right corner risks
• Make results visible and revisit during
development
Define architecture
• Understand key components, flows and
technologies
• Reduce technological and schedule risks
• Prove main assumptions
Traditional approach
• Create detailed architectural document
• Build all kinds of diagrams and architectural
views
• Review architecture
• etc.
Agile approach
• Use informal style of documents
• Validate main architectural decisions with
architectural prototypes
• Mock unneeded components and services
Testing strategy
• Testing strategy helps to reduce time of tests
automation
• Select testing frameworks and tools for each
kind of tests
• Define roles and responsibilities for testing
Acceptance testing
• Define acceptance criteria for each User Story
during iteration planning (PO, QA)
• Create acceptance tests (PO, QA, DEV)
• Implement acceptance tests (QA, DEV)
• Use them as part of DONE criteria
• At the end of iteration all acceptance criteria
must pass
Release planning
• Divide functionality by importance
• Must have, Important, Would be nice
• Estimate features, not stories
• Don’t put all top priority stories in first release
• Story mapping
Colored backlog
Visible
Feature
Architectural
Feature
Visible
Defect
Technical
Dept
Visible Invisible
Positive
Value
Negative
Value
Hiring business resources
• Important Product Owner role:
– Strong business leadership and vision
– Understand needs of users
– Open to new ways of working
– Have planning skills, not just reacting to the facts
– Collaborative, decisive, conceptual thinker
• Wrong Product Owner can:
– Slow down the project
– Lead the team in the wrong direction
Hiring technical team
• Need experienced senior development staff early:
– Estimate features
– Define architecture
– Prepare “proof of the concept” architectural prototypes
– Help to hire rest of the team
• Full team hiring should wait for budget approval and
architectural decisions:
– Identify needed skills and team size
– Some time should be spent to bring team up to speed on
the vision
– Team trainings on Agile and engineering practices
You take away
• Not all projects may be started quickly with
Agile
• Some things needs to be done upfront
• Don’t use Agile practices fanatically
• Almost every traditional activity may be
performed in Agile way
Any questions?

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Agile Way to First Iteration

  • 1. Agile Way to First Iteration Mikalai Alimenkou http://xpinjection.com
  • 2. Background • Java Technical Lead/Scrum Master at Zoral Labs • 6+ years in software development • 4+ years of working by Agile methodologies • Expert in Agile engineering practices • Agile coach (TDD, Testing, Planning, etc.) at XP Injection (http://xpinjection.com)
  • 3. Ideal Agile project I have idea of new product!
  • 4. Ideal Agile project I have idea of new product! We can implement it!
  • 5. Ideal Agile project I want to do it in Agile way!
  • 6. Ideal Agile project I want to do it in Agile way! Nice! We have cross functional and self organizing team! Yes, we are ready to start!
  • 7. Ideal Agile project I have prioritized backlog and project vision for you!
  • 8. Ideal Agile project I personally will be you PO!
  • 9. Ideal Agile project OK, but lets sign Agile contract before?
  • 10. Ideal Agile project OK, but lets sign Agile contract before? Sounds good for me! Lets start first iteration!
  • 11. What do you have?
  • 12. What do you want to archive?
  • 13. When things are simple? • Another CRUD application • Application with many competitors on the market • Ready to use requirements or specification from the customer • Cool idea but simple product • Reverse engineering of existing project
  • 14. What is iteration 0? • Before first real iteration • Prepare all tools and environments • Establish team practices • Prepare backlog to first iteration planning • Learning new technologies • Establishing team velocity • Even earning some business value
  • 15. What happens in real world? Backlog is not ready because customer is not ahead of developers
  • 16. What happens in real world? UI has many inconsistencies without common UI design
  • 17. What happens in real world? Architectural decisions can’t satisfy nearest project requirements
  • 18. What happens in real world? Functionality is ready but product doesn’t satisfy non-functional requirements
  • 19. What happens in real world? Lack of deep common understanding of what product is built
  • 21. STOP! We don’t do anything upfront!
  • 22. What we do in Agile? • Refactoring • Simple design • YAGNI • DRY principle • JIT
  • 24. What do we need to start? Concepts ??? User Stories Iteration plan Acceptance Tests Budget Team
  • 25. What does customer need to start? Concepts Major Features Product Design Product Architecture Test Strategy Risks User Value Efforts Estimates Skills Set Cost Estimates Release Plan User Stories Iteration plan Acceptance Tests Budget Team Execution PlanningVision
  • 27. Product vision • Help everyone be on the same page • Collective understanding of the product • Define main and differentiating features • Ways: – Product workshop – Users, roles and functions game – UI prototyping
  • 28. We understand • Who are the customers • Competitors and alternative products on the market • Product category and role on the market • Key features of the product
  • 29. Product design • Major data flows • Main UI navigation paths • Messaging and communication protocols • Users and their roles in the system • Main user activities
  • 31. Agile approach • Actors, roles and goals list – Whiteboard snapshots or simple spreadsheets – Personas for each role (details like name, life cycle, image, etc.) • Paper or other lightweight prototyping – Mockup tools as cheap and quick as possible – Helps communicate effectively • User testing – Execution of scenarios on prototypes – Get feedback from users to avoid early mistakes
  • 32. Agile risk management • Risk meeting to identify risks • Store main risks on cards and put them into zone by impact and probability • Brainstorm for high right corner risks • Make results visible and revisit during development
  • 33. Define architecture • Understand key components, flows and technologies • Reduce technological and schedule risks • Prove main assumptions
  • 34. Traditional approach • Create detailed architectural document • Build all kinds of diagrams and architectural views • Review architecture • etc.
  • 35. Agile approach • Use informal style of documents • Validate main architectural decisions with architectural prototypes • Mock unneeded components and services
  • 36. Testing strategy • Testing strategy helps to reduce time of tests automation • Select testing frameworks and tools for each kind of tests • Define roles and responsibilities for testing
  • 37. Acceptance testing • Define acceptance criteria for each User Story during iteration planning (PO, QA) • Create acceptance tests (PO, QA, DEV) • Implement acceptance tests (QA, DEV) • Use them as part of DONE criteria • At the end of iteration all acceptance criteria must pass
  • 38. Release planning • Divide functionality by importance • Must have, Important, Would be nice • Estimate features, not stories • Don’t put all top priority stories in first release • Story mapping
  • 40. Hiring business resources • Important Product Owner role: – Strong business leadership and vision – Understand needs of users – Open to new ways of working – Have planning skills, not just reacting to the facts – Collaborative, decisive, conceptual thinker • Wrong Product Owner can: – Slow down the project – Lead the team in the wrong direction
  • 41. Hiring technical team • Need experienced senior development staff early: – Estimate features – Define architecture – Prepare “proof of the concept” architectural prototypes – Help to hire rest of the team • Full team hiring should wait for budget approval and architectural decisions: – Identify needed skills and team size – Some time should be spent to bring team up to speed on the vision – Team trainings on Agile and engineering practices
  • 42. You take away • Not all projects may be started quickly with Agile • Some things needs to be done upfront • Don’t use Agile practices fanatically • Almost every traditional activity may be performed in Agile way