Mais conteúdo relacionado Semelhante a Metaverse Global Trend & Vision.pdf (20) Mais de Alex G. Lee, Ph.D. Esq. CLP (20) Metaverse Global Trend & Vision.pdf2. Speaker
Alex G. Lee, Ph.D., Esq., CLP (https://www.linkedin.com/in/alexgeunholee/), is
an emerging IT/digital technology innovation, IP development, and sustainable
b i t t t ith 30 i i th Hi h T h i d t
business strategy expert with 30 years experience in the High Tech industry.
He is a CEO and principal consultant at TechIPm, LLC, partner at Vincula
Group, a New York State attorney, US patent attorney. He is a founder of the
Enterprise/Industrial Metaverse Forum : Digital Twins+AI+Blockchain+IoT+XR
Enterprise/Industrial Metaverse Forum : Digital Twins+AI+Blockchain+IoT+XR
Convergence and ESG+Digital Transformation (ESGDX). Alex holds a Ph.D.
from the Johns Hopkins University, a J.D. from the Suffolk University Law
School and an executive certificate in strategy and innovation from MIT Sloan
School, and an executive certificate in strategy and innovation from MIT Sloan
School of Management.
©2022 TechIPm, LLC All Rights Reserved
3. I. Metaverse Digital Revolution
Metaverse Revolution Imperatives
Agenda
p
Metaverse Present and Future Infographics
Metaverse Industry Applications
II. Metaverse Technology Innovation
gy
Why Metaverse Now?
Meta Metaverse XR Device Prototypes
Apple Metaverse XR Device Insights from Patents
Roblox Metaverse Game Platform Innovation Insights from Patents
g
Digital Twin Innovation Insights from Patents
Metaverse Patents Development Boom
3D Metaverse Space Development: 3D Rendering
3D Metaverse Space Development: 2D to 3D Translation
p p
3D Metaverse Object Development: 2D to 3D Conversion
Interactive Experience Design: Multi-Sensory Perception
Virtual Product Development: NFT Digital Assets
Meatavere Application Development: Retail Shopping
pp p pp g
Meatavere Application Development: Automotive Showroom
Meatavere Application Development: Tour
Meatavere Application Development: Meeting
Meatavere Application Development: Smart Factory
©2022 TechIPm, LLC All Rights Reserved
pp p y
Metaverse Enterprise Platform
Metaverse Enterprise Platform System Components
4. III. Metaverse Business Development: Metaverse BM & Investment
Experience Economy
Agenda
Metaverse User Experiences (MUXs)
Metaverse BM Innovation for New Experience Economy
Metaverse Angel/VC Investors
IV. Metaverse Economic System
NFT Functions and Legal Status
NFT + DeFi Convergence
Metaverse Economic System Components
Metaverse Economic System Architecture
V. Metaverse + ESG Convergence
ESG/Sustainability Imperative
Metaverse Renewable Energy System Management
Metaverse Factory for Sustainable Manufacturing/Supply Chain
Metaverse for Sustainable Smart City Development
Metaverse NFT/DeFi Based Sustainable Financing
Designing Sustainable Metaverse Experiences (SMXs)
Metaverse Impact on Environment
Metaverse Impact on People/Society
©2022 TechIPm, LLC All Rights Reserved
7. Metaverse Present and Future Infographics
Metaverse = Physical + Virtual Converged World
Metaverse = Physical + Virtual Converged World
Physical World
Physical World
( )
( ) S ( )
S ( )
Virtual World
Virtual World
Vi li [
Vi li [N
N Ti (A )
Ti (A ) N
N S (Di i l
S (Di i l
People can interact freely in a
People can interact freely in a
variety of ways and forms with
variety of ways and forms with
one another, digital objects,
one another, digital objects,
robots and environments for a
robots and environments for a
Technology Innovation
Technology Innovation
Reality Technology Innovation
Reality Technology Innovation
Reality Technology Innovation
Reality Technology Innovation
Reality: [
Reality: [Time (Events)
Time (Events) –
– Space (Places)
Space (Places) –
–
Matter (Substances)
Matter (Substances)]
]
Virtuality [
Virtuality [No
No-
-Time (Autonomous)
Time (Autonomous) –
– No
No-
-Space (Digital
Space (Digital
Places)
Places) –
– No
No-
-Matter (Dematerialization)
Matter (Dematerialization)]
]
Me
Me
Surrogate
Surrogate
Robot
Robot
robots, and environments for a
robots, and environments for a
variety of
variety of metaverse
metaverse
experiences
experiences:
:
Immersive experience
Enhanced emotional
(fantasy/sensation/sense of
presence) experience
NFT
NFT
Creator Economy
Creator Economy Virtual Goods/Land Sale
Virtual Goods/Land Sale
XR Devices, HCI, Digital Senses
XR Devices, HCI, Digital Senses
XR Devices, HCI, Digital Senses
XR Devices, HCI, Digital Senses
You
You
Digital People/Objects/Places/Environments
Digital People/Objects/Places/Environments
Digital Me (Avatar)
Digital Me (Avatar) Digital You
Digital You
Active interaction experience
Real to virtual/Virtual to real
cross connected experience
Creative community
participation (co-creation)
experience
commerce/monetization
AI Digital Human Innovation
AI Digital Human Innovation
AI Digital Human Innovation
AI Digital Human Innovation
Augmented Virtuality: [
Augmented Virtuality: [No
No-
-Time (Autonomous)
Time (Autonomous) –
– No
No-
-Space (Digital
Space (Digital
Places)
Places) –
– Matter (Substances)
Matter (Substances)]
]
Augmented Virtuality: [
Augmented Virtuality: [No
No-
-Time (Autonomous)
Time (Autonomous) –
– No
No-
-Space (Digital
Space (Digital
Places)
Places) –
– Matter (Substances)
Matter (Substances)]
]
Augmented Reality:
Augmented Reality:
[
[Time (Events)
Time (Events) –
– Space
Space
(Places)
(Places) –
– No
No-
-Matter
Matter
(Dematerialization)
(Dematerialization)]
]
Augmented Reality:
Augmented Reality:
[
[Time (Events)
Time (Events) –
– Space
Space
(Places)
(Places) –
– No
No-
-Matter
Matter
(Dematerialization)
(Dematerialization)]
]
Physical Twin
Physical Twin Digital Twin
Digital Twin
3D GPS NAVI
3D GPS NAVI
commerce/monetization
experience
Massive sharing/engagement
experience
Metaverse Tour
Metaverse Tour
Metaverse Applications
Metaverse Applications
ICT/Digital Technology Innovation
ICT/Digital Technology Innovation
ICT/Digital Technology Innovation
ICT/Digital Technology Innovation
5G
5G
IoT
IoT
Spatial
Spatial
C i
C i
5G
5G
IoT
IoT
Spatial
Spatial
C i
C i
y
y g
g
Real
Real-
-time
time
data flow
data flow Mirrored Virtuality: [
Mirrored Virtuality: [Time (Events)
Time (Events)
–
– No
No-
-Space (Digital Places)
Space (Digital Places) –
– No
No-
-
Matter (Dematerialization)
Matter (Dematerialization)]
]
Mirrored Virtuality: [
Mirrored Virtuality: [Time (Events)
Time (Events)
–
– No
No-
-Space (Digital Places)
Space (Digital Places) –
– No
No-
-
Matter (Dematerialization)
Matter (Dematerialization)]
]
Meta Horizon Worlds
Meta Horizon Worlds
Microsoft Mesh
Microsoft Mesh
Augmented Reality +
Augmented Reality +
Mirrored Virtuality
Mirrored Virtuality
Augmented Reality +
Augmented Reality +
Mirrored Virtuality
Mirrored Virtuality M t C
M t C
Computing
Computing
Computing
Computing
Decentralization Technology Innovation
Decentralization Technology Innovation
Decentralization Technology Innovation
Decentralization Technology Innovation
Mixed Reality =
Mixed Reality =
Augmented (Reality
Augmented (Reality
+ Virtuality)
+ Virtuality)
Mixed Reality =
Mixed Reality =
Augmented (Reality
Augmented (Reality
+ Virtuality)
+ Virtuality)
Physical Virtuality: [
Physical Virtuality: [Time (Events)
Time (Events) –
– No
No-
-
Space (Digital Places)
Space (Digital Places) –
– Matter
Matter
(Substances)
(Substances)] or Mirrored Virtuality
] or Mirrored Virtuality
Physical Virtuality: [
Physical Virtuality: [Time (Events)
Time (Events) –
– No
No-
-
Space (Digital Places)
Space (Digital Places) –
– Matter
Matter
(Substances)
(Substances)] or Mirrored Virtuality
] or Mirrored Virtuality
Mirrored Virtuality
Mirrored Virtuality
Mirrored Virtuality
Mirrored Virtuality
Warped Reality:
Warped Reality:
[
[No
No Time
Time
Warped Reality:
Warped Reality:
[
[No
No Time
Time
Alternate Reality:
Alternate Reality:
[
[No
No Time
Time
Alternate Reality:
Alternate Reality:
[
[No
No Time
Time
Internet of Metaverse
Internet of Metaverse
Metaverse Commerce
Metaverse Commerce
Metaverse Building Engine Innovation
Metaverse Building Engine Innovation
Metaverse Building Engine Innovation
Metaverse Building Engine Innovation
3D Modeling
3D Modeling
3D Modeling
3D Modeling
©2022 TechIPm, LLC All Rights Reserved
[
[No
No-
-Time
Time
(Autonomous)
(Autonomous) –
–
Space (Places)
Space (Places) –
–
Matter (Substances)
Matter (Substances)]
]
[
[No
No-
-Time
Time
(Autonomous)
(Autonomous) –
–
Space (Places)
Space (Places) –
–
Matter (Substances)
Matter (Substances)]
]
[
[No
No-
-Time
Time
(Autonomous)
(Autonomous) –
– Space
Space
(Places)
(Places) –
– No
No-
-Matter
Matter
(Dematerialization)
(Dematerialization)]
]
[
[No
No-
-Time
Time
(Autonomous)
(Autonomous) –
– Space
Space
(Places)
(Places) –
– No
No-
-Matter
Matter
(Dematerialization)
(Dematerialization)]
]
GIS
GIS
GIS
GIS
9. Metaverse Industry Applications
Fashion
Fashion
Retail
Retail
Consumer
Consumer
Electronics
Electronics
Entertainment/
Entertainment/
Media
Media
Travel
Travel Education
Education
Ralph Lauren virtual
Ralph Lauren virtual
Polo Shop@Roblox
Polo Shop@Roblox
https://www.roblox.co
https://www.roblox.co
m/ralphlauren
m/ralphlauren
Ralph Lauren virtual
Ralph Lauren virtual
Polo Shop@Roblox
Polo Shop@Roblox
https://www.roblox.co
https://www.roblox.co
m/ralphlauren
m/ralphlauren
Streetify virtual
Streetify virtual
shopping mall
shopping mall
https://www.streetify.c
https://www.streetify.c
om/
om/
Streetify virtual
Streetify virtual
shopping mall
shopping mall
https://www.streetify.c
https://www.streetify.c
om/
om/ Samsung 837X Virture
Samsung 837X Virture
Store@Decentraland
Store@Decentraland
Samsung 837X Virture
Samsung 837X Virture
Store@Decentraland
Store@Decentraland
Disney metaverse theme
Disney metaverse theme
Disney metaverse theme
Disney metaverse theme
Faroe Islands virtual tour
Faroe Islands virtual tour
https://www.remote
https://www.remote-
-
tourism.com/
tourism.com/
Faroe Islands virtual tour
Faroe Islands virtual tour
https://www.remote
https://www.remote-
-
tourism.com/
tourism.com/
Seoul National University
Seoul National University
Hospital virtual surgical
Hospital virtual surgical
training
training
Seoul National University
Seoul National University
Hospital virtual surgical
Hospital virtual surgical
training
training
NIKELAND virtual
NIKELAND virtual
showroom @Roblox
showroom @Roblox
NIKELAND virtual
NIKELAND virtual
showroom @Roblox
showroom @Roblox
Target AR shopping
Target AR shopping
https://www target co
https://www target co
Target AR shopping
Target AR shopping
https://www target co
https://www target co
Store@Decentraland
Store@Decentraland
https://www.samsung.
https://www.samsung.
com/us/explore/metave
com/us/explore/metave
rse
rse-
-837x/
837x/
Store@Decentraland
Store@Decentraland
https://www.samsung.
https://www.samsung.
com/us/explore/metave
com/us/explore/metave
rse
rse-
-837x/
837x/
park
park
https://www.thecoinrepubl
https://www.thecoinrepubl
ic.com/2022/01/10/disney
ic.com/2022/01/10/disney-
-
patents
patents-
-new
new-
-technology
technology-
-
a
a-
-step
step-
-closer
closer-
-to
to-
-its
its-
-own
own-
-
theme
theme-
-park
park-
-metaverse/
metaverse/
park
park
https://www.thecoinrepubl
https://www.thecoinrepubl
ic.com/2022/01/10/disney
ic.com/2022/01/10/disney-
-
patents
patents-
-new
new-
-technology
technology-
-
a
a-
-step
step-
-closer
closer-
-to
to-
-its
its-
-own
own-
-
theme
theme-
-park
park-
-metaverse/
metaverse/
Louvre Museum virtual tour
Louvre Museum virtual tour
https://petitegalerie louvre f
https://petitegalerie louvre f
Louvre Museum virtual tour
Louvre Museum virtual tour
https://petitegalerie louvre f
https://petitegalerie louvre f
g
g
http://www.koreabiomed.com
http://www.koreabiomed.com
g
g
http://www.koreabiomed.com
http://www.koreabiomed.com
Healthcare
Healthcare
https://www.roblox.co
https://www.roblox.co
m/nikeland
m/nikeland
https://www.roblox.co
https://www.roblox.co
m/nikeland
m/nikeland
Automotive
Automotive
https://www.target.co
https://www.target.co
m/c/see
m/c/see-
-it
it-
-in
in-
-your
your-
-
space/
space/-
-/N
/N-
-9ciy7
9ciy7
https://www.target.co
https://www.target.co
m/c/see
m/c/see-
-it
it-
-in
in-
-your
your-
-
space/
space/-
-/N
/N-
-9ciy7
9ciy7
Samsung home
Samsung home
appliances
appliances
showroom@ZEPETO
showroom@ZEPETO
https://gpweb.zepeto.i
https://gpweb.zepeto.i
/ / t/373834867
/ / t/373834867
Samsung home
Samsung home
appliances
appliances
showroom@ZEPETO
showroom@ZEPETO
https://gpweb.zepeto.i
https://gpweb.zepeto.i
/ / t/373834867
/ / t/373834867
Warner Music virtual
Warner Music virtual
concert@Sandbox
concert@Sandbox
Warner Music virtual
Warner Music virtual
concert@Sandbox
concert@Sandbox
https://petitegalerie.louvre.f
https://petitegalerie.louvre.f
r/
r/
https://petitegalerie.louvre.f
https://petitegalerie.louvre.f
r/
r/
Real Estate
Real Estate
Health Unchained blockchain
Health Unchained blockchain
based metaverse hospital chain
based metaverse hospital chain
https://healthunchained.org/
https://healthunchained.org/
Health Unchained blockchain
Health Unchained blockchain
based metaverse hospital chain
based metaverse hospital chain
https://healthunchained.org/
https://healthunchained.org/
M f t i
M f t i
Gucci Garden Experience
Gucci Garden Experience
Lands@Roblox
Lands@Roblox
https://blog.roblox.com/202
https://blog.roblox.com/202
1/05/gucci
1/05/gucci-
-garden
garden-
-
experience/
experience/
Gucci Garden Experience
Gucci Garden Experience
Lands@Roblox
Lands@Roblox
https://blog.roblox.com/202
https://blog.roblox.com/202
1/05/gucci
1/05/gucci-
-garden
garden-
-
experience/
experience/
Hyundai Mobility
Hyundai Mobility
Adventure@Roblox
Adventure@Roblox
https://www.roblox.co
https://www.roblox.co
m/games/7280776979/
m/games/7280776979/
Hyundai Mobility
Hyundai Mobility
Adventure@Roblox
Adventure@Roblox
https://www.roblox.co
https://www.roblox.co
m/games/7280776979/
m/games/7280776979/
o/user/post/373834867
o/user/post/373834867
?sc=GRFUMC
?sc=GRFUMC
o/user/post/373834867
o/user/post/373834867
?sc=GRFUMC
?sc=GRFUMC
Banking
Banking
concert@Sandbox
concert@Sandbox
https://indianexpress.com/articl
https://indianexpress.com/articl
e/technology/crypto/warner
e/technology/crypto/warner-
-
music
music-
-group
group-
-to
to-
-launch
launch-
-
concert
concert-
-theme
theme-
-park
park-
-in
in-
-the
the-
-
sandbox
sandbox-
-metaverse
metaverse-
-7746149/
7746149/
concert@Sandbox
concert@Sandbox
https://indianexpress.com/articl
https://indianexpress.com/articl
e/technology/crypto/warner
e/technology/crypto/warner-
-
music
music-
-group
group-
-to
to-
-launch
launch-
-
concert
concert-
-theme
theme-
-park
park-
-in
in-
-the
the-
-
sandbox
sandbox-
-metaverse
metaverse-
-7746149/
7746149/
Sports
Sports
BNP Paribas virtual real
BNP Paribas virtual real
estate service
estate service
https://www.realestate.bn
https://www.realestate.bn
pparibas.com/virtual
pparibas.com/virtual-
-
reality
reality-
-vr
vr-
-and
and-
-augmented
augmented-
-
reality
reality-
-ar
ar-
-real
real-
-estate
estate
BNP Paribas virtual real
BNP Paribas virtual real
estate service
estate service
https://www.realestate.bn
https://www.realestate.bn
pparibas.com/virtual
pparibas.com/virtual-
-
reality
reality-
-vr
vr-
-and
and-
-augmented
augmented-
-
reality
reality-
-ar
ar-
-real
real-
-estate
estate
Manufacturing
Manufacturing
Balenciaga fassion
Balenciaga fassion
show@Fortnite
show@Fortnite
Balenciaga fassion
Balenciaga fassion
show@Fortnite
show@Fortnite
m/games/7280776979/
m/games/7280776979/
Hyundai
Hyundai-
-Mobility
Mobility-
-
Adventure
Adventure
m/games/7280776979/
m/games/7280776979/
Hyundai
Hyundai-
-Mobility
Mobility-
-
Adventure
Adventure
JP Morgan Onyx
JP Morgan Onyx
bank@Decentraland
bank@Decentraland
https://decentraland or
https://decentraland or
JP Morgan Onyx
JP Morgan Onyx
bank@Decentraland
bank@Decentraland
https://decentraland or
https://decentraland or
Sports
Sports
D ll C b AR St di
D ll C b AR St di
D ll C b AR St di
D ll C b AR St di
y
y
y
y
Restaurant
Restaurant
BMW metaverse factory
BMW metaverse factory
https://blogs.nvidia.com/blog/2
https://blogs.nvidia.com/blog/2
021/04/13/nvidia
021/04/13/nvidia-
-bmw
bmw-
-factory
factory-
-
future/
future/
BMW metaverse factory
BMW metaverse factory
https://blogs.nvidia.com/blog/2
https://blogs.nvidia.com/blog/2
021/04/13/nvidia
021/04/13/nvidia-
-bmw
bmw-
-factory
factory-
-
future/
future/
Metaverse NFT Projects AT
Metaverse NFT Projects AT
A Glance:
A Glance:
Metaverse NFT Projects AT
Metaverse NFT Projects AT
A Glance:
A Glance:
©2022 TechIPm, LLC All Rights Reserved
show@Fortnite
show@Fortnite
https://www.epicgames.com
https://www.epicgames.com
/fortnite/en
/fortnite/en-
-US/news/high
US/news/high-
-
digital
digital-
-fashion
fashion-
-drops
drops-
-into
into-
-
fortnite
fortnite-
-with
with-
-balenciaga
balenciaga
show@Fortnite
show@Fortnite
https://www.epicgames.com
https://www.epicgames.com
/fortnite/en
/fortnite/en-
-US/news/high
US/news/high-
-
digital
digital-
-fashion
fashion-
-drops
drops-
-into
into-
-
fortnite
fortnite-
-with
with-
-balenciaga
balenciaga
Acur virtual showroom
Acur virtual showroom
https://acuraverse.com
https://acuraverse.com
/
/
Acur virtual showroom
Acur virtual showroom
https://acuraverse.com
https://acuraverse.com
/
/
https://decentraland.or
https://decentraland.or
g/
g/
https://decentraland.or
https://decentraland.or
g/
g/
Dallas Cowboys AR Stadium
Dallas Cowboys AR Stadium
https://nexusstudios.com/insi
https://nexusstudios.com/insi
ght/seeing
ght/seeing-
-lens
lens-
-enhanced
enhanced-
-
locations/
locations/
Dallas Cowboys AR Stadium
Dallas Cowboys AR Stadium
https://nexusstudios.com/insi
https://nexusstudios.com/insi
ght/seeing
ght/seeing-
-lens
lens-
-enhanced
enhanced-
-
locations/
locations/
Chipotle virtual
Chipotle virtual
restaurant@Roblox
restaurant@Roblox
https://www.roblox.com/g
https://www.roblox.com/g
ames/7603178367/Chipotl
ames/7603178367/Chipotl
e
e-
-Boorito
Boorito-
-Maze
Maze
Chipotle virtual
Chipotle virtual
restaurant@Roblox
restaurant@Roblox
https://www.roblox.com/g
https://www.roblox.com/g
ames/7603178367/Chipotl
ames/7603178367/Chipotl
e
e-
-Boorito
Boorito-
-Maze
Maze
A Glance:
A Glance:
https://www.slideshare.net/
https://www.slideshare.net/
alexglee/metaverse
alexglee/metaverse-
-nft
nft-
-
projects
projects-
-at
at-
-a
a-
-glance
glance
A Glance:
A Glance:
https://www.slideshare.net/
https://www.slideshare.net/
alexglee/metaverse
alexglee/metaverse-
-nft
nft-
-
projects
projects-
-at
at-
-a
a-
-glance
glance
14. Reference: Metaverse Infrastructure Standardization Requirements
Meta not only spoke about the need to achieve high speeds and low latency,
but also emphasized the need for industry cooperation to develop common
t d d i “ i l d it l ”
standards, since “no single company can do it alone.”
Creating next-generation metaverse-ready networks will require cross-
optimization of all network infrastructure components
optimization of all network infrastructure components.
This requires the development of common parameters for measuring and
evaluating the readiness for use of the metaverse For example it is necessary
evaluating the readiness for use of the metaverse. For example, it is necessary
to provide an industry-wide definition of high-performance networks and general
parameters for measuring the quality of user experience. It is also necessary to
determine the ratio of the assessment of these parameters in relation to each
p
other.
©2022 TechIPm, LLC All Rights Reserved
15. Why Metaverse Now?
The metaverse concept is not a new one. Back in 1992, Neal Stephenson's novel Snow
Crash coined the term metaverse for the first time My recent patent research about the
Crash coined the term metaverse for the first time. My recent patent research about the
metaverse technology innovation also showed a long history of the metaverse
technology innovation. My patent research also showed that there were active
innovation activities around 2007-2010. Why, then, the metaverse revives now?
HBS Professor Marco Iansiti , the author of “The Keystone Advantage,” suggested
technological assimilation as a new engine for technological innovations in his article
“Creative Construction.” In the technological assimilation frameworks, a core innovation
that once provided stand-alone products or services for a specific market can be the
building blocks for mass market generating innovation through assimilation to broader
platforms and exploitation of innovation infrastructures that were not existed at the time
of innovation.
of innovation.
Therefore, if we consider the integration of broader platforms such as smartphones, 3D
computing, XR devices, digital twins, cloud computing and innovation infrastructures
h AI bl k h i I T d 5G i t th t i b t
©2022 TechIPm, LLC All Rights Reserved
such as AI, blockchain, IoT and 5G into the metaverse, we can give an answer about
the “why metaverse now” based on the technological assimilation.
16. Meta Metaverse XR Device Prototypes
1. Auto focusing function for dynamically change retinal focal depth (for high
retinal resolution 3D view)
retinal resolution 3D view)
2. Dynamic distortion correction software
3. Ulta-high brightness display (Starburst)
4. Flatter slim and lighter lens using holographic optics and polarized reflection
(Hollowcake 2)
For details please see the following videos.
Meta VR Headset Research Prototypes: Butterscotch, Starburst, Holocake 2:
https://www.youtube.com/watch?v=KDUP14Y12Is
Mark Zuckerberg's Inside the Lab Opening Remarks:
Mark Zuckerberg's Inside the Lab Opening Remarks:
https://www.youtube.com/watch?v=2zHDkdkqd1I
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17. Apple Metaverse XR Device Insights from Patents
Design
Pair of glasses that a variety of different components and functions to achieve the results
g y p
that are desired by a user. The modular configurations allow a user to easily customize with
arm modules to provide features that integrate with other operations of the frame module:
US20200201042 (https://patents.google.com/patent/US20200201042)
Display
Display
3D display that scans images, pixel by pixel, and project directly onto the user’s retinas,
which can mitigate the accommodation-convergence mismatch problems that cause
eyestrain, headaches, or nausea. Dynamic focusing technology dynamically and correctly
focus each pixel in VR images as the images are being scanned to the user’s eyes.
This will enable for a use to wear for many hours: US20210344889 (https://patents.google.com/patent/US20210344889)
Adaptive display that adapts to the user’s eye and surroundings: US20210134245 (https://patents.google.com/patent/US20210134245)
Control
Eye-tracking control for detecting position and movements of a user's eyes It enables gaze tracking
Eye tracking control for detecting position and movements of a user s eyes. It enables gaze tracking
to control the device without using touch: US20210041948 (https://patents.google.com/patent/US20210041948)
XR (Extended Reality) Capability
Mixed reality provides 3D virtual views of a user's environment augmented with virtual content:
20190221044 (htt // t t l / t t/US20190221044)
20190221044 (https://patents.google.com/patent/US20190221044)
Power-aware virtual/augmented reality technology for saving battery powers:
US11163417(https://patents.google.com/patent/US11163417)
Enhanced reality for attenuating correspondence between a virtual object in an enhanced reality setting and a physical object:
US20210325974 (https://patents.google.com/patent/US20210325974)
©2022 TechIPm, LLC All Rights Reserved
( p p g g p )
3D spatial audio for auralization of virtual environments in real-time to simulates the feeling of a real-world environment to heighten
immersive experiences: US11170139 (https://patents.google.com/patent/US11170139)
18. Roblox Metaverse Game Platform Innovation Insights from Patents
To find the technology innovation status of Roblox, a key player in metaverse
game platform development, patent applications of Roblox as of 3Q 2021 are
ga e p at o de e op e t, pate t app cat o s o ob o as o 3Q 0 a e
searched and reviewed. Total of 91 published patent applications (include 56
granted patents) in the USPTO and WIPO are selected for detail analysis.
©2022 TechIPm, LLC All Rights Reserved
19. Digital Twin Innovation Insights from Patents
Patents that specifically describe the major digital twin technologies/applications are a
good indicator of the digital twin technology innovations in a specific innovation entity. To
good indicator of the digital twin technology innovations in a specific innovation entity. To
find the digital twin technology innovation status, patent applications in the USPTO as of
3Q 2021 that specifically describe the major technologies/applications in digital twin are
searched and reviewed. 190 published patent applications that are related to the key
di it l t i t h l i ti l t d f d t il l i
digital twin technology innovation are selected for detail analysis.
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20. Reference: Digital Twin Types
A product digital twin is created when a new product is designed. The product digital twin
enables the functionality validation of the new product.
A production process digital twin is a virtual model of the production process. The
production process digital twin can be used to predict the behavior and to optimize the
performance of the production process
performance of the production process.
A digital reality of a human is called a digital human, and can be created by a 3D avatar
integrating with artificial intelligent (AI) or data modeling of human with respect medical
or mental or physical characteristics.
A digital twin of an organization (DTO)–developed by Gartner–is a realistic digital
representation of any organization‘s operation of its business model
representation of any organization s operation of its business model
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22. 3D Metaverse Space Development: 3D Rendering
3D rendering enables a creation of a metaverse space (digital scene). In
integration with XR technology 3D rendering creates a link between reality and
integration with XR technology , 3D rendering creates a link between reality and
virtuality and enhances people's sense of immersive experience in a metaverse
space for a variety of metaverse applications.
US20210074052 (Samsung Electronics) illustrates a 3D rendering method.
Problem: How to effectively sample points in a 3D scene and to more quickly
perform a 3D rendering with a low complexity without a decrease in a quality of
a rendering result image.
Solution: A neural network-based deep learning model is trained on results
obtained by simulations of various rendering conditions through a training
process and a 3D rendering is performed using the trained deep learning
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process, and a 3D rendering is performed using the trained deep learning
model during a real 3D rendering.
23. 3D Metaverse Space Development: 2D to 3D Translation
Metaverse is a new way for people to use the internet by transforming it from
2D to 3D If we can translate 2D webpage into a 3D space and web content into
2D to 3D. If we can translate 2D webpage into a 3D space and web content into
3D objects, users can walk around inside and interact with other users. Users
can interact with the web content virtually and immerse themselves in the virtual
space.
space.
US20190005716 (Janus Vr Inc) illustrates a method for translating a legacy 2D
web page into a 3D virtual reality immersive space.
Problem: While web pages were originally designed to represent a 3D real-
world, all web contents are generally laid out in as regions on a 2D page using
a HTML. Conventional approaches to add spatiality to the internet are to
essentially adapt HTML and Document Object Model (DOM) to represent a 3D
space.
Solution: The Document Object Model (DOM) is a programming API for HTML
documents. It defines the logical structure of documents and the way a
document is accessed and manipulated A solution is to extract DOM elements
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document is accessed and manipulated. A solution is to extract DOM elements
from the legacy web page and place DOM elements into the 3D VR immersive
space
24. 3D Metaverse Object Development: 2D to 3D Conversion
Metaverse experience platform supports use of virtual 3D objects that mimic
physical objects within a 3D virtual space Users can design and introduce
physical objects within a 3D virtual space. Users can design and introduce
various categories of virtual objects, e.g., products and vehicles. Users also can
create, design, and/or customize new objects.
US20220068007 (Roblox) illustrates a method for 3D objects from
corresponding 2D images within a virtual environment.
Problem: Prior approaches cannot make the metaverse experience platform
operators accurate, timely, and computationally efficient for generation of 3D
object representations that are usable within a virtual environment.
Solution: The trained machine learning models to generate automatically a 3D
reconstruction as a useable and practical 3D object from 2D images of an
object can be used
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object can be used.
25. Interactive Experience Design: Multi-Sensory Perception
Multi-sensory data (visual, auditory, olfactory, tasting, and tactile), in
combination with 3D visualization of a variety of humans and objects can be
combination with 3D visualization of a variety of humans and objects, can be
used to create a comprehensive user-specific platform which can be used to
simulate the real-life experience an individual end-user would have with the
local environment and various objects contained within it.
local environment and various objects contained within it.
US20190011700 illustrates a customizable 3D interactive visualization method
and multi-sensory system.
Problem: Primary sensory input is visual in nature, and the use of 3D
techniques to produce 3D visualization of a variety of subject matter including
humans and objects is not yet commonplace.
Solution: By integrating the computerized multi-sensory technologies (e.g.,
biological sensors image capturing devices and environmental sensors) with
biological sensors, image-capturing devices and environmental sensors) with
3D virtual imagery (i.e., holograms), one can effectively create a virtual human,
capable of experiencing a myriad of user and context-specific sensory
interactions with the local environment
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interactions with the local environment.
26. Virtual Product Development: NFT Digital Assets
A non-fungible token (NFT) for representing a digital good (asset) can be
associated with a physical good. For example, NFTs allow users to create or
purchase digital fashion goods (clothing, shoes, hats, watches, jewelry, and so
forth) from sellers, where the digital goods can be used, store, or exchange by
the user. These digital goods can be stored within a standard Web3 wallet (e.g.
M t M k)
MetaMask).
US20200273048 (Nike) illustrates a secured
digital goods for retail products
digital goods for retail products.
Problem: Within the digital realm, anti-counterfeiting techniques than can help
identify counterfeit digital goods and to prevent illicit sales of such counterfeits
identify counterfeit digital goods and to prevent illicit sales of such counterfeits
are essential. Counterfeits complicate a brand owner's ability to control the
exclusivity of a digital goods, and thus, have influence regarding the value of
that goods.
g
Solution: For a purchase of an authentic, tangible good, a corresponding digital
good with a unique physical good ID code of the physical good linked to a
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unique owner ID code of the buyer can be provided using ERC 721 or
ERC1155 NFT to access, breed, and transact the digital good.
27. Meatavere Application Development: Retail Shopping
US20180121997 (Walmart) illustrates a virtual shopping environment that avatar
representing the user can interact with a certain type of 3D virtual products (apparel,
representing the user can interact with a certain type of 3D virtual products (apparel,
shoes, watches, jewelry, cosmetics, etc.). The customer can input measurements of the
customer’s body scan to show how the customer avatar appears in conjunction with a
specific product (virtual fitting/make-up try-on). The customer's avatar can be displayed
i j ti ith th l t d it i i t l ( t) i ith i 360
in conjunction with the selected items via a virtual (smart) mirror with a panoramic 360
degree viewing. Each virtual product can be liked with NFT for additional services. Real-
time contextual data for the customer can be used for providing a gaming incentive
(gamification) or personalized product recommendation (through AI avatar).
(g ) p p ( g )
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28. Meatavere Application Development: Automotive Showroom
US20210304500 (Volvo Car) illustrates a virtual showroom environment that allows a
consumer to virtually visit a showroom and receive detailed vehicle information in a
consumer to virtually visit a showroom and receive detailed vehicle information in a
variety of manners. A consumer may use augmented reality to highlight a vehicle and
receive information regarding it. A consumer may walk through a guided showroom tour
or walk through an interactive showroom tour. Another user can be invited into the tour
ll
as well.
The real image showroom mode 310 uses real images
or images based on/generated (photos, videos, etc.)
from a real showroom or dealership. A collection of
p
dealership image databases may be maintained.
A user can select a showroom they are interested in
Ideal or generated showroom mode 320 can be an
Ideal or generated showroom mode 320 can be an
ideal representation of a showroom including models
and number of vehicles not necessarily in a real
showroom. The ideal showroom can be computer
Generated using AI.
Augmented reality mode 330 utilizes a user's device
camera features in order to obtain augmented reality
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camera features in order to obtain augmented reality
information.
29. Meatavere Application Development: Tour
US20200133618 (Doubleme) illustrates a mixed-reality environment visualizations and
interactive immersions for remotely-located virtual visitors to a physical tour place
(museums, exhibits etc.). The remote virtual visitors are provided with computer
graphics-generated real-time mixed-reality environments through the physical visitor's
perception to participate in the immersive and interactive visitor experiences to the
physical tour place The computer-generated lifelike holographic objects are high-
physical tour place. The computer-generated lifelike holographic objects are high-
resolution three-dimensional synthetic objects that are intermixed and/or juxtaposed to
real physical objects, wherein a viewer immersed in the mixed-reality environment is
often unable to distinguish the synthetic nature of the computer-generated lifelike
holographic objects and the real physical objects provided by the mixed-reality
environment.
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30. Meatavere Application Development: Meeting
US10979672 (Katmai Tech Holdings) illustrates a web-based videoconference 3D virtual
environment with navigable avatars. Every user can control their avatars to move
around, look around, jump or do other things which change the position or orientation. A
virtual camera shows the user the virtual 3D environment and the other avatars. The
avatars of the other users have as an integral part a virtual display, which shows the
webcam image of the user The 3D virtual environment includes a venue or building in
webcam image of the user. The 3D virtual environment includes a venue or building in
which the videoconference should take place and 3D models for light sources,
decorative modes, speaker models and a presentation screen models etc. Giving users
a sense of space and allowing users to see each other's faces through their avatars can
provide a more social experience than conventional web conferencing.
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31. Meatavere Application Development: Smart Factory
US20210004076 (SAEC/Kinetic Vision) illustrates an AI innovation platform that
provides a virtual AI development and testing environment. In the metaverse virtual AI
development processes, AI model training data, system validation, system deployment,
and system testing can be performed within a real-time 3D virtual environment
incorporating objects, camera systems, sensors and digital human avatars representing
the collaborating developers (who can interact using AR/VR/MR devices) The virtual 3D
the collaborating developers (who can interact using AR/VR/MR devices). The virtual 3D
spatial environment can be networked with external computer resources and their digital
twins to simulate the end-use environment of the AI system. This environment can
include various sub-systems that feed data into the AI system. This data can be
captured and utilized to train and validate the AI system, which can then itself be
deployed into the same real-time virtual environment. Finally, real-time motion capture
techniques and human actors can be used to drive humanoid avatars within the virtual
environment
environment.
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32. Metaverse Enterprise Platform
A metaverse enterprise is consist of a physical enterprise and virtual enterprise which is a realistic digital
representation (digital twin) of the physical enterprise. Physical and digital enterprises are connected
th h l ti d t
through real-time data.
Business resources can be used on demand without limitation in the digital enterprises (Dematerialization).
Based on actual real-time data in the physical enterprise, the virtual enterprise is created, and then, tested
using simulation models, big data analytics, and scenario analysis to obtain meaningful insights regarding
businesses of the physical enterprise. Digital world decisions based on the obtained meaningful insights are
transferred back towards the physical enterprise to improve businesses of the physical enterprise
transferred back towards the physical enterprise to improve businesses of the physical enterprise.
Digital twins combined with extended reality (XR) devices provide a feeling of a real physical presence in
virtual space for remote workers to operate digital twin models collaboratively as if remote workers feel that
they are at the same place (Realistic Immersion and Sense). Workforces can participate and collaborate as
digital humans (avatars) for creating genuine and trustworthy digital interactions.
Gamification is a process of using game mechanics elements and principles and applying them to non-
Gamification is a process of using game mechanics, elements, and principles and applying them to non-
game contexts to engage people better. Gamification can be used in a metaverse enterprise for providing
remote collaborative working operations as a means to keep the workforce engaged and to drive
productivity.
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The metaverse enterprise implements ESGDX through sustainable digital business model and enables
Internet of Digital Twins (IoDT).
35. Experience Economy
In the seminal book on experience innovation - "The Experience Economy" -
the authors provided a completely new way of thinking about customer
t e aut o s p o ded a co p ete y e ay o t g about custo e
experiences for offering distinctive customer experiences that can lead to
increased customer allegiance and a more profitable bottom line through
premium value propositions. In the Experience Economy, experiences drive the
economy and therefore generate much of the base demand for goods and
services
©2022 TechIPm, LLC All Rights Reserved
36. Reference: Experience Design Framework
To capture customers’ attention, you must stage experiences worthy of
attention: create memorable experiences that do truly engage—in particular,
Four realms of experiential value:
Four realms of experiential value: entertainment, educational,
entertainment, educational,
atte t o c eate e o ab e e pe e ces t at do t u y e gage pa t cu a ,
experiences that are robust, cohesive, personal, dramatic, and even
transformative.
Four realms of experiential value:
Four realms of experiential value: entertainment, educational,
entertainment, educational,
escapist, and esthetic
escapist, and esthetic
Four realms of experiential spectrum:
Four realms of experiential spectrum: absorption, immersion. active,
absorption, immersion. active,
and passive
and passive
The most
The most robust experiences
robust experiences are those that hit the
are those that hit the “sweet spot” in
“sweet spot” in
the middle of the four realms
the middle of the four realms, drawing richly from each
, drawing richly from each
Cohesive experiences
Cohesive experiences design
design
Five
Five-
-stage
stage dramatic experiences
dramatic experiences:
:
Cohesive experiences
Cohesive experiences design
design
principle:
principle:
•
• Theme
Theme the experience
the experience
• Harmonize impressions with
• Harmonize impressions with
g
g p
p
•
•enticing
enticing customers to pay attention to your offering
customers to pay attention to your offering
•
•entering
entering the experience
the experience
•
•engaging
engaging the rising action, climax, and falling action
the rising action, climax, and falling action
Harmonize impressions with
Harmonize impressions with
positive cues
positive cues
• Eliminate
• Eliminate negative cues
negative cues
• Mix in
• Mix in memorabilia
memorabilia + media
+ media Customizing a service
Customizing a service for efficiently serving individual
for efficiently serving individual
•
•exiting
exiting to remember the experience more strongly
to remember the experience more strongly
•
•extending
extending to encourage repeat visits
to encourage repeat visits
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• Engage the five senses:
• Engage the five senses: sight,
sight,
sound, touch, taste, and smell
sound, touch, taste, and smell
customers uniquely turns it into a
customers uniquely turns it into a personal experience
personal experience
When you
When you customize an experience,
customize an experience, you automatically turn it
you automatically turn it
into a
into a transformation
transformation
38. Metaverse User Experiences (MUXs)
•Immersive reality experience using XR devices & 3D computing technology
(3D Space; 360 Views; Spatial Audio; Haptics; WebAR)
(3 Space; 360 e s; Spat a ud o; apt cs; eb )
•Enhanced emotional (fantasy/sensation/sense of presence/ empathy/
memorable) experience
•Enhanced engagement experience (Gamification )
A ti li ti i t ti / lit i ti i th h
•Active realistic interaction/quality communication experience through
digital/robotic avatar (surrogates)
•Real to virtual/Virtual to real cross connected experience through IoDT
•Real to virtual/Virtual to real cross connected experience through IoDT
•Creative community participation (co-creation) experience
•Virtual commerce/monetization experience
•Massive sharing experience (augmented network effects)
©2022 TechIPm, LLC All Rights Reserved
g p ( g )
•Customized and personalized experience with storytelling
39. Reference: IoT v. IoVT v. IoDT
Metaverse = Physical + Virtual Converged Augmented World
Metaverse = Physical + Virtual Converged Augmented World
IoT IoVT
IoT IoVT
IoDT
©2022 TechIPm, LLC All Rights Reserved
40. Metaverse BM Innovation for New Experience Economy
Metaverse Business Opportunities: MUXs x MUCs
Metaverse
Metaverse M t
M t
Metaverse Value Creation: MET x NUs
•Immersive reality experience using XR
devices
•Enhanced emotional experience
•Enhanced engagement experience
Metaverse
Enterprise
Platform
Metaverse
Enterprise
Platform
Metaverse
Space Building
Platform
Metaverse
Space Building
Platform
*MET: Metaverse Experience Time; NUs: Number of Users
Enhanced engagement experience
•Active realistic interaction/quality
communication experience
•Real to virtual/Virtual to real cross
connected experience
•Creative community participation (co-
creation) experience
Metaverse User
Experiences
(MUXs)
Metaverse
value
proposition
•Virtual commerce/monetization experience
•Massive sharing experience
•Customized and personalized expericence
MBM
(Metaverse
Metaverse
value
Metaverse
operating
MUX Design RUX VUX
• Media, Advertising,
Healthcare Education
(
Business
Model)
value
creation
operating
model
MUX Design RUX
Design
VUX
Design
Healthcare, Education,
Manufacturing, Real estate,
Retail, Gaming,
Entertainment, Travel,
Hospitality, Banking,
C t ti S t
Metaverse Use
Cases (MUCs)
)
Metaverse
value
capture Metaverse
C ti
Metaverse
C ti
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Construction, Sports,
Fashion, Pharmaceutical, … Metaverse
Economic
System
Metaverse
Economic
System
Co-creation
Platform
Co-creation
Platform
41. Reference: Digital Business Model Innovation
The essential part of digital transformation is using data and digital capabilities
to reshape customer value propositions, transforming operating models for
to es ape custo e a ue p opos t o s, t a s o g ope at g ode s o
greater customer interaction through the efficiency and productivity gains,
designing new pricing model, and accelerating product and service innovation,
which introduce a new digital business model, and then, lead to new revenue
streams and new revenue opportunities.
©2022 TechIPm, LLC All Rights Reserved
42. Metaverse Angel/VC Investors
Web3/NFT
Framework Ventures (https://framework.ventures/):
•IlluviumGame (https://www illuvium io/): A fully decentralized game built on L2 network
•IlluviumGame (https://www.illuvium.io/): A fully decentralized game built on L2 network
•Stardust (https://www.stardust.gg/): An easy-to-use metaverse NFT-based game building platform
•UPSHOT (https://upshot.xyz/): NFT + DeFi integration for metaverse applications
•Parcel (https://parcel.so/): NFT marketplace tailored exclusively for metaverse virtual real estate users.
Paradigm (https://twitter.com/paradigm):
•Blur (https://twitter.com/blur_io): An NFT marketplace for pro traders
•ArenaX Labs (https://aiarena.io): AI powered NFT Game
•Sky Mavis (https://www.skymavis.com/): Play-To-Earn (P2E) NFT Game
XR Devices/ Experiences
Boost VC (https://www.boost.vc/)
•FitXR (https://fitxr.com/): Creating Immersive Fitness Apps.
•Wave (https://wavexr.com/): World s Most Interactive Virtual Concerts. 's Most Interactive Virtual Concerts.
Sid Q t (htt // id t /) Th E l A Pl tf f Vi t l R lit
•SideQuest (https://sidequestvr.com/): The Early Access Platform for Virtual Reality.
Qualcomm Ventures (https://www.qualcommventures.com/)
•Magic Leap (https://www.magicleap.com): XR devices development
•Owlchemy Labs (https://www.owlchemylabs.com) : Creative game studio for VR experiences
y ( p y ) g p
•echo3D (https://www.echo3d.co): Cloud platform for 3D/AR/VR
•Matterport (https://www.matterport.com): Technology development to create immersive spaces in VR, web, and mobile apps
Further Investors to watch
VANTEC Angel Network (https://www vantec ca/cpages/homepage)
©2022 TechIPm, LLC All Rights Reserved
VANTEC Angel Network (https://www.vantec.ca/cpages/homepage)
Top VCs Investing in the Metaverse (https://cryptotvplus.com/2022/03/top-vcs-investing-in-the-metaverse/)
Europe’s top metaverse investors (https://sifted.eu/articles/europes-top-metaverse-investors/)
46. NFT Functions and Legal Status
An NFT represents digitally numerous functions, rights and obligations of an
asset (digital or physical) with an unique economic value (non-fungible
asset (digital or physical) with an unique economic value (non-fungible
tokenized value). Because each NFT is unique and contains its own value, it
cannot be traded or exchanged equivalently. NFTs can provide authenticity,
verification, and exclusivity.
verification, and exclusivity.
In general, the rights that accompany an NFT are determined by the NFT
creator who owns property or IP rights of the underlying asset. Usually, the that
accompany an NFT rights include ownership of NFT: Ownership of NFT does
not translate into ownership the underlying IP rights automatically. NFT holders
can acquire a license of these underlying IP rights.
For an NFT of a real property, transfer of the NFT can be used as a proof of
ownership transfer of the real property: Legally, whoever is named in the NFT
and has possession of it owns the property by some contractual agreements
and has possession of it, owns the property by some contractual agreements.
An NFT could be considered a "commodity" (for representing a commodity) or
"securities“ (fractional NFT where an investor would share a partial interest in
©2022 TechIPm, LLC All Rights Reserved
securities (fractional NFT where an investor would share a partial interest in
an NFT with others: an "investment contract" under the Howey Test) under the
federal laws.
47. NFT + DeFi Convergence
A NFT holder can stake his NFT as collateral value in a DeFi money market for
b i t i t it ll t l l
borrowing cryptocurrency against its collateral value.
NFTX (https://nftx.io/) is a platform for creating liquid markets for illiquid NFTs.
Users deposit their NFT into an NFTX vault and mint a fungible ERC20 token
Users deposit their NFT into an NFTX vault and mint a fungible ERC20 token
(vToken) that represents a claim on 1:1 a random asset from within the vault.
vTokens can also be used to redeem a specific NFT from a vault.
A real asset holder can tokenize his asset (e.g., LuxFi launches the asset-
backed NFT marketplace for luxury goods) as a NFT (ERC721/ ERC1155
tokens).
)
The NFT holder can put it into a specific bonding curve (smart contract) &
anyone can buy the shares in the ownership rights (fractional ownership) by
sending collateral and receiving a fungible (ERC20) bonded token. The price
can be set by pre-selecting a bonding curve that makes sense for the
NFT/underlining asset.
©2022 TechIPm, LLC All Rights Reserved
Source: https://medium.com/@SeanLippel/decentralized-finance-is-a-continuum-179d43c6ef65
48. Metaverse Economic System Components
Economic entity: personal/legal entity
-Avata with DID (Self-Sovereign Identity) for metaverse economic activity
-Avata with DID (Self-Sovereign Identity) for metaverse economic activity
Medium of exchange and a store of value: money (fiat currencies) issued by
national governments & payment system
national governments & payment system
-Metaverse central bank digital currency (CBDC) v. universal cryptocurrency
Banks and financial institutions
-Metaverse banks and financial institutions for DeFi operation
Assets (real estate, valuables) & goods
-Metaverse values/rights represented by NFTs
-Metaverse presence represented by digital twins
Commerce system: market places; exchange/delivery for real assets/goods;
Commerce system: market places; exchange/delivery for real assets/goods;
exchange for fiat currencies
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49. Reference: DID (Self-Sovereign Identity)
publicKey
Verifiable
Credential
Verifiable
Presentation
DID AUTH
DID Document: DID/publicKey
DID Document: DID/publicKey
©2022 TechIPm, LLC All Rights Reserved
Source: https://www.w3.org/TR/did-core/
50. Metaverse Economic System Architecture
Metaverse = Physical + Virtual Converged Augmented World
Metaverse = Physical + Virtual Converged Augmented World
Virtual Bank
Virtual Bank
Realization?
Buyer Avatar with DID
Buyer Avatar with DID
NFT
NFT
Virtual Show Room
Virtual Show Room
Digital Twin
Digital Twin
Factory
Factory
Digital Twin Car
Digital Twin Car
Digital Twin Car
Digital Twin Car
NFT
NFT
Seller Avatar with DID
Seller Avatar with DID
NFT
NFT
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Customized Options
Customized Options
54. Metaverse Renewable Energy System Management
Wind Turbine Digital Twins + Microsoft Mixed Reality System + Meta
Wind Turbine Digital Twins + Microsoft Mixed Reality System + Meta
Horizon Platform
Horizon Platform
Horizon Platform
Horizon Platform
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55. Metaverse Store for Sustainable Products
A metaverse store provides customers with a digital twins connected 3D virtual world
where customers are able to interact in real time 24/7/365 with a digital environment
where customers are able to interact in real-time 24/7/365 with a digital environment
through their own personal avatar. Metaverse stores can create a more immersive
experience for customers.
Store managers can pre-test a product before actually producing it & perform smart
inventory/shipping/ product lifecycle management & reduced number operation of
physical store: reduce raw material/energy/water use/GHG emission, less produce
waists and increase reuse/recycle in manufacturing/logistics
waists and increase reuse/recycle in manufacturing/logistics
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Source. https://obsessar.com/3d-digital-stores/; https://medium.com/sap-cic/building-a-digital-twin-for-a-retail-store-d0fcfb5598ec
56. Metaverse Factory for Sustainable Manufacturing/Supply Chain
A metaverse factory provides immersive 3D collaborate platform that combines digital
twin technology with real-time and historical data from IoT streams, manufacturing
system, and other enterprise systems.
A metaverse factory enables smart design and factory planning for optimizing the
manufacturing process & smart supply chain management: reduce raw
manufacturing process & smart supply chain management: reduce raw
material/energy/water use/GHG emission, less produce waists and reduced carbon
footprint in supply chain
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Source. https://ursaleo.com/; https://www.nvidia.com/en-us/omniverse/manufacturing/; https://cengssud.org/fat-event/sustainability-in-
supply-chain-management/
57. Metaverse for Sustainable Smart City Development
BIM (Building Information Modeling for 3D digital
BIM (Building Information Modeling for 3D digital
representations of infrastructure to get proper design,
representations of infrastructure to get proper design,
Smart City Digital Twins
Smart City Digital Twins
Metaverse Store
Metaverse Store
construction, operation, and maintenance
construction, operation, and maintenance
City of the future
City of the future
Metaverse
Metaverse
Building
Building
Sustainable
Sustainable
Infrastructure
Infrastructure
Metaverse
Metaverse
Home
Home
Metaverse
Metaverse
Office
Office
GIS (Geographic Information System) to map and
GIS (Geographic Information System) to map and
analyze geographic features
analyze geographic features
Metaverse Project Management Platform
Metaverse Project Management Platform
Metaverse City Living Lab
Metaverse City Living Lab
metaverse platform for
metaverse platform for
public
public–
–private
private–
–people partnerships
people partnerships
for city
for city wide circular economy
wide circular economy
Metaverse City Living Lab
Metaverse City Living Lab
metaverse platform for
metaverse platform for
public
public–
–private
private–
–people partnerships
people partnerships
for city
for city wide circular economy
wide circular economy
Metaverse City Service Portal
Metaverse City Service Portal
metaverse platform for city
metaverse platform for city
government services: call center;
government services: call center;
citizen portal; utility management;
citizen portal; utility management;
Metaverse City Service Portal
Metaverse City Service Portal
metaverse platform for city
metaverse platform for city
government services: call center;
government services: call center;
citizen portal; utility management;
citizen portal; utility management;
IoT (Internet of Things) monitoring for real
IoT (Internet of Things) monitoring for real-
-time
time
data sensing of smart city components
data sensing of smart city components
for city
for city-
-wide circular economy
wide circular economy
development
development
public
public–
–private
private–
–people collaboration
people collaboration
for sustainable city management and
for sustainable city management and
development
development
co
co-
-creation of eco
creation of eco-
-friendly city
friendly city
environment
environment
for city
for city-
-wide circular economy
wide circular economy
development
development
public
public–
–private
private–
–people collaboration
people collaboration
for sustainable city management and
for sustainable city management and
development
development
co
co-
-creation of eco
creation of eco-
-friendly city
friendly city
environment
environment
citizen portal; utility management;
citizen portal; utility management;
waste management; license/permit
waste management; license/permit
management; asset/land
management; asset/land
management; public security and
management; public security and
health management; mobility and
health management; mobility and
parking management; job search
parking management; job search
service
service
citizen portal; utility management;
citizen portal; utility management;
waste management; license/permit
waste management; license/permit
management; asset/land
management; asset/land
management; public security and
management; public security and
health management; mobility and
health management; mobility and
parking management; job search
parking management; job search
service
service
test
test-
-bed for innovation
bed for innovation
commercialization of new business
commercialization of new business
ideas
ideas
test
test-
-bed for innovation
bed for innovation
commercialization of new business
commercialization of new business
ideas
ideas
s
s
s
s
Metaverse Commerce Portal
Metaverse Commerce Portal
metaverse platform for digital
metaverse platform for digital
billboards/shops/showroom where users
billboards/shops/showroom where users
Metaverse Commerce Portal
Metaverse Commerce Portal
metaverse platform for digital
metaverse platform for digital
billboards/shops/showroom where users
billboards/shops/showroom where users
Metaverse IR/PR Portal
Metaverse IR/PR Portal
metaverse platform for
metaverse platform for
linking investors and
linking investors and
investees; virtual fund raising
investees; virtual fund raising
events; virtual public
events; virtual public-
-private
private
investment partnerships
investment partnerships
Metaverse IR/PR Portal
Metaverse IR/PR Portal
metaverse platform for
metaverse platform for
linking investors and
linking investors and
investees; virtual fund raising
investees; virtual fund raising
events; virtual public
events; virtual public-
-private
private
investment partnerships
investment partnerships
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Source. Smart Cities Technologies and applications : BIM-GIS- IOT-AI@udemy
Design Team Construction Team Management Team
Design Team Construction Team Management Team
Design Team Construction Team Management Team
Design Team Construction Team Management Team
p
p
can access products/services from
can access products/services from
companies based on brand reputations and
companies based on brand reputations and
try them virtually; market place for direct
try them virtually; market place for direct
transaction among people; active marketing
transaction among people; active marketing
campaigns; real/virtual property
campaigns; real/virtual property
renting/sales; land sales
renting/sales; land sales
p
p
can access products/services from
can access products/services from
companies based on brand reputations and
companies based on brand reputations and
try them virtually; market place for direct
try them virtually; market place for direct
transaction among people; active marketing
transaction among people; active marketing
campaigns; real/virtual property
campaigns; real/virtual property
renting/sales; land sales
renting/sales; land sales
investment partnerships
investment partnerships
platform; virtual PR event
platform; virtual PR event
with tour of cities for global
with tour of cities for global
investors and tourist
investors and tourist
investment partnerships
investment partnerships
platform; virtual PR event
platform; virtual PR event
with tour of cities for global
with tour of cities for global
investors and tourist
investors and tourist
58. Metaverse NFT/DeFi Based Sustainable Financing
Green funds
Green funds are an investment funds for clean transportation systems (e.g.,
are an investment funds for clean transportation systems (e.g.,
electric vehicle) green buildings (e g energy
electric vehicle) green buildings (e g energy-
-efficient buildings) renewable
efficient buildings) renewable
electric vehicle), green buildings (e.g., energy
electric vehicle), green buildings (e.g., energy-
-efficient buildings), renewable
efficient buildings), renewable
energy systems (e.g., wind/solar power system), waste management system
energy systems (e.g., wind/solar power system), waste management system
(recycling system) to invest in sustainable design, reductions in energy
(recycling system) to invest in sustainable design, reductions in energy-
- and
and
water
water-
-use, greenhouse gas emissions reduction, air quality improvement, and
use, greenhouse gas emissions reduction, air quality improvement, and
water
water use, greenhouse gas emissions reduction, air quality improvement, and
use, greenhouse gas emissions reduction, air quality improvement, and
natural resource protection.
natural resource protection.
Metaverse NFT + DeFi for Sustainable Financing Method
Step 1. Tokenize assets (e.g., solar power plants, wind farms, carbon credit) or
projects (e.g., green infrastructure), as a Fungible (ERC20) Tokens or a Non-
Fungible-Token (NFT) (ERC721/ ERC1155 tokens)
Step 2. For fungible tokens, use them as collateral for some money market
DeFi liquidity pools to borrow money values or monetize through fund raising of
a specific project
a specific project
Step 3. For NFT, put it into a specific smart contract & anyone can buy the
shares in the ownership rights by sending collateral and receiving a fungible
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shares in the ownership rights by sending collateral and receiving a fungible
(ERC20) bonded token.