18. WHAT’S CHANGING?
Systemic issues – Systemic solutions
How to create impact on a systems level
Blurring boundaries – Diffuse organisations
How to organise value creation
Individualisation - Permanent Beta
How to address individual needs
20. knowledge base societal challenges application domains
The Human Touch
reaching, mesmerizing,
nudging people
Value Creation
organising and innovating
ways of working
Design for Change
developing on systems-level
aimed at impact
Healthcare
Food
Energy
Mobility
Cities
Retail
Media & Entertainment
Heritage
Circular Economy
Healthy Behaviour
Resilience in Society
Energy & behaviour
Quality of Life
Trust & Security
Personal Experiences
Human Empowerment
21. The Human Touch
reaching, mesmerizing,
nudging people
Value Creation
organising and innovating
ways of working
Design for Change
developing on systems-level
aimed at impact
Circular Economy
Healthy Behaviour
Resilience in Society
Energy & behaviour
Healthcare
Food
Energy
Mobility
Cities
Retail
Media & Entertainment
Heritage
Quality of Life
Trust & Security
Personal Experiences
Human Empowerment
knowledge
innovative solutions
22. The Human Touch
reaching, mesmerizing,
nudging people
Value Creation
organising and innovating
ways of working
Design for Change
developing on systems-level
aimed at impact
Circular Economy
Healthy Behaviour
Resilience in Society
Energy & behaviour
Healthcare
Food
Energy
Mobility
Cities
Retail
Media & Entertainment
Heritage
Quality of Life
Trust & Security
Personal Experiences
Human Empowerment
28. BART AHSMANN – DIRECTOR CLICKNL
AHSMANN@CLICKNL.NL
WWW.CLICKNL.NL
Notas do Editor
Thank you for inviting me
My name is Bart Ahsmann
I’m managing a triple helix organisation in the Dutch Creative Industry
Working on the R&D agenda for this sector
Today’s topic is on comprehensive brand experience – seamlessly from digital to physical – as the precondition for a company's success.
My approach is that of a seamless brand experience in a world that's driven by systemic solutions
makes the designer's task more and more complex.
A system in this sense meaning
not only the solutions (products and services)
But also the parties involved in the delivery
Of course the users
But also the society in which it is embedded – with all its cultural and behavioural aspects
Zooming in on Complexity of the development of systemic solutions:
A changing process; continuous in time - cont beta
A need for multi / trans disciplinary collaboration from design to god knows what
- integration of tangible and non tangible solutions
In a varying scale (from nano to cities & scapes)
In a working area from concrete solutions till abstract strategy and policies
In collaboration with multiple partners and changing composition throughout the process
And that’s part of the system which is changing in composition as well….
So: what do designers need to be fit for their future?
to work evidence based – but at the same time room for experimenting –
Need for insights in human behaviour
To be able to apply and adopt new technologies like VR / AR
New partnerships - new businessmodels – and the need to take initiative.
What is design? Won’t try and tackle the definition,
But it changed enormously since I received my education
Drawing boards replaced – not only the work has become digital
Solutions (nearly) always have a digital side
Impact on ways of working and knowledge base
But – at the same time some elements are still the same – like the iterative way of working
Dutch government appointed 9 industry sectors (2012) as very important and high potential. These are called topsectors.
The Creative Industries are amongst these industries, next to traditional sectors like agriculture, logistics and water management.
Joint effort of the private sector, creative companies, and the public sector, government and science.
Public / private collaboration – to create economic & societal growth/impact/value
Clicknl’s role is to take care of knowledge base – R&D programs
Creative industry = design plus – but everything is design in its process
A way of looking at creative industries in 3 categories.
Width of the Dutch sector will show inn following slides
Media Monks
Digital – VR/AR specialists, communication
Guerilla games
Media: Talpa leading in non scripted formats – sold internationally in 60 countries
Pauline van Dongen – fashion, wearables
oma
Van Berlo design
ID&T: festivals
So what do they do? These creative professionals? What binds them?
What makes them different from straightforward engineers?
What’s happening in the working field of CPs?
What are the drivers for change in their field, for innovation in their own work?
These are topics that we sought to address in a sectorwide R&D program. Later more
We developed in the past year an agenda for the CI, on which we will build ppp’s
Parties/stakeholders: CI (including knowledge institutes)– gov – industry
Knowledge base of CI
To approach and contribute to solving societal challenges
Leading to innovation in specific industry and application domains
3 roadmaps
8 societal challenges
8 application domains
Building programs in this structure leads to 2 things – preferably in parallel:
Innovation – new solutions – from left to right
Stronger knowledge base for the CI – new knowledge – from right to left
And let’s be honest – there are still multiple issues to tackle…
One of which would be great for a worldwide program: sustainable mobility.
Example: public transport
New approaches
Multi platforms & solutions
Not always leading to the best slutions
designed without considering the systems level and how people respond to that.