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Tutorial vray sketchup setting render kitchen
1. Tutorial Vray Sketchup Setting Render Kitchen
The process of making this Contemporary Kitchen has been explained by Apiwat
Hngimhyun aka "Starsheep". Apiwat is a well known Thai visualizer and once featured at
the former VRAY Asgvis site and forums. Personally, we would like to thank Apiwat for
allowing us to post this tutorial here at SRV. This tutorial was originally posted by him at
www.thai3dviz.com.
In this "the making", Apiwat briefly explained some of the crucial steps on how he made the
kitchen below. He also shared a small tutorial on how he successfully achieved the DOF
effect.
Preview of the finished product
2. Here is Apiwat Hngimhyun
1. MODELS
Hello everyone! This tutorial might have different setting with how other use Vray-Sketchup,
but I want to share my experience using this model. The model itself is very simple; walls,
doors, windows, cabinets and other fixtures. Some of the components were taken directly
from Google 3D Warehouse. Others were produced from different application like Moi.
Some components were remapped and edited to add further details. I recommend you to look
on Designer Tiago models in the 3d warehouse.
5. Lighting experiment is one of the most important part after modeling. I will be using V-RAY
rectangular light and IES lighting.
- Geographical Location on this particular tutorial was set to Bangkok, Thailand.
For render testing with lighting. Use Clay Rendering Set-up. Click Override material with
RGB color of 150,150,150.
6. - Vray rectangular lights were places outside the windows. The Vray rectangular light in front
will be the main light source, while the one on the side will be the secondary light source.
7. - Here is the set up of the main light. The size is bigger and yet I will put the intensty @2
with light blue color. Set as invisible.
8. - Here is the set up of the secondary light on the side with rather orange color. Again set as
invisible.
- Under the Environment Roll out, both GI and BG color were ticked. I am using TextSky
Map For the GI while HDR for the BG.
9. - Below are my setting for the Text Sky Map for my GI color. In order to achieve soft
shadows, I increased the size to 5.0 while the intensity was set to 0.1. The rest are fine.
- Here isthe settingformyBG Map. It was setas Spherical.The HDRIfile above wasloadedunder
File slot.
10. 3. CAMERA
I usedV-RAYPhysical Camera.Shutterspeed@200, F-stopis1.4 andISO at 100. CameraDOF ison
withOveride Focal Dist@12 (see nextimageswhyIused12 here)
11. To Findthe Focus Point,downloadthe Pluginscript"AdvancedCameraTools"
1. Go to AdvancedCameraTool (see image below)
2. Create Camera
3. Name the cameraand clickok
4. Lock the camera
12. Nowyouwill have the cameraicon inSketchUP(see the image below).Now measure the distance
fromthe focuspointto the lensof the camera icon.Here,the measurementis12 inches.THISIS THE
NUMBER I ENTERED IN OVERRIDEFOCALDISTANCEIN THE VRAYPHYSICALCAMERA.
Note:VrayunitsinDOF ismeasuredininches.If youare usingmeters,be sure toconvertthisin
inches.
14. 1. Use Fesnel map.Here isthe Fresnel mapsetting.
2. Use mediumgraycolor (see Filtercolor)
Heightglossinessis0.6 andReflectionglossinessis0.8.For smoothresultIincreasedthe subdivision
to 22.
3. I will be onlyusingthe diffuse mapat0.4 (loadthe stainlessmap)
15. Filtercolor.IusedRGB value of 195, 195, 195
Bumpmap. I use the same map diffuse mapforthe bumpslot,butmakingthe value from1 to 0.02
only.