The document discusses the role of three dimensional virtual environments (3DVEs) like Second Life in developing personal learning networks (PLNs). It defines PLNs as informal networks of people that aim to learn from and contribute to each other's learning. The document presents research on how participation in groups within Second Life supports the creation and development of PLNs by providing networking opportunities, overcoming geographical barriers, and facilitating collaboration and resource sharing. It analyzes data that show how 3DVE group activities like discussions, skill-building tutorials, lectures, and social events help diffuse innovation and allow members to construct knowledge through their dynamic learning network.
Role of Virtual Worlds in Developing Personal Learning Networks
1. The Role of Three Dimensional Virtual
Environments in the Development of Personal
Learning Networks
A. Nikolaou
Department of Education
University of the Aegean
Rhodes, Greece
C. Tsolakidis
Department of Education
University of the Aegean
Rhodes, Greece
2013
2. Personal Learning Networks
The development of digital technologies and the amount of
information needed for updating knowledge, raise the need
for managing personal and professional development.
3. PLN Definition
A network of people
Aiming to learn
Contributing to learning
With the guidance of some
members
Creating learning
opportunities, giving answers
to questions
The development of a PLN is based on personal choices
and is a network of connections based on needs
4. A PLN includes
the tools that facilitate
the networks
development
the people who
constitute the networks
personal relationships
contacts
Key elements that characterize the relationships developed
between members of the network are reciprocity and trust
5.
They are not social
networks
They describe informal
learning habits and
create learning
opportunities
They have autonomous
structure created by
each person so as to
serve personal learning
needs and they are not
limited by collective
goals.
PLN and learning needs
6. Through the right contacts
and the tools, PLNs can
provide access to
excellence worldwide.
There is no collective
intention
Do not share a common
goal or a common field of
knowledge and interests
A PLN is formed as the
result of the individual
search of the person who
initially created it.
PLN characteristics
7. 3-D virtual environments
Multi-user environments
Use of avatar as virtual representative
Tool for synchronous and asynchronous communication
Tool for socialization and learning
Sense of sharing the same place
Sense of immersion
Co-presence
Interactivity
Realistic representation of the environment
8. Second Life
Immersive 3D Virtual environment
Created by its users
Customizable avatar
Access from anywhere and anytime
Access to desktop applications, web sites and
files
Collaborative features
Provides 3D objects building tools
Scripting language
11. Creation of Groups in Second Life
Media for various activities
Carrying and communicating information
Allow people to share files and three-dimensional objects
Tools of mass communication
Facilitate the discovery of common interests
Help build virtual communities
Share files and three-dimensional objects
Provide links to other Internet applications
Update and manage the plethora of activities in SL
12. Groups integrated tools 1
Group Notices
Notifications
Notecards
3D objects sharing
Group chat channel
Group voice channel
Group Notices
Notecards
Inventory
14. Methodology
In a fast developing
innovative field of research
the generally accepted
standards on methodology
cannot be applied.
A cyclical model survey of
online interviews was
chosen.
15. Presentation of research model by an American Education Research
Association ARVEL (Applied Research in Virtual Environments for
Learning) in SL
16. Research questions
Why do members of Groups use SL for the creation and
development of PLNs?
How does participation in SL Groups contributes to the
creation and development of PLNs?
17. Sample
Criteria
The participants
should be members of a
SL Group of training or
educational character
Groups should be
active during the
research
Researchers should
be able to communicate
with willing members of
the group (by email,
phone, presence in
social media, etc)
Lead to
Nonrandom sample
Members of
Virtual Worlds
Educators
Roundtable
VWER
Sample
18. The questionnaire was
sent to the group on
facebook VWER,
specifically to individuals
who reported participating
in recent events.
14 VWER members were
interviewed online
Online interviews
19. DATA ANALYSIS 1
Participation in Groups in SL creates:
networking opportunities with like-minded people
a sense of trust and acceptance
conditions for real communication and relationships
The key causes for the formation and development of PLN
21. DATA ANALYSIS 2
Collaborative features
Support, assistance and mutual help provided to members
Facilitation of discussion
Overcoming of geographical or time barriers
Facilitation of people with impaired hearing or vision
Opportunity to multiple users to work together and edit the
same object simultaneously
22. Innovation diffusion
According to the theory of adoption and diffusion of
innovation SL Group members are “early adopters”
"The reason is that I am close to a group of people who are not
afraid to experiment, to explore, to overcome limits and restrictions
in order to discover the appropriate things for learning and teaching"
DATA ANALYSIS 3
23. Co-creation
Prim modeling
The inegrated tools that
are necessary to built
three-dimensional
objects, allow the
development of a suitable
learning environment to
meet the individual
requirements of users.
DATA ANALYSIS 4
26. Development of initiatives carried out by Groups that are
related to the adoption of innovative methods and techniques,
to realise goals set in real life:
Visits to museums (Sistine Chapel, Louvre, Toys Museum,
etc)
Collections (ancient Greek technology, computers, musical
instruments etc)
Galleries of modern art
43. Discussion
The need for managing the renewed knowledge seems to
push participants to the quest of better ways for
approaching it
Change of the way in
which people adapt to
the new technological
environment
Need for acquiring
new skills and
Have access to new
educational resources
Drive into new
strategies for
learning
Beyond official
and
institutionalised
frameworks
PLN
44. The causes of use 1
The SL Group members
through their
participation in virtual
activities develop their
PLNs
become informed
update their
knowledge
find new opportunities
for learning
45. The causes of use 2
Have access in excellence of
their scientific field
develop contacts with like-
minded people
interact with their learning
environment
create frameworks of support
exchange educational resources
pioneer in diffusion of innovation
create learning networks
no geographical, time and
financial restrictions
47. How participants use SL Groups
exchanging ideas
enhancing promotion
of good practices
sharing of educational
resources
collaborating in the
domains of their interests
approaching experts
helping, consulting
personal development
48. The impact of 3DVE on PLNs
Co-presence Networking
Social components of learning
3DV ENVIRONMENTS Sharing of
content
New culture of
social and
participatory
learning
Support non
formal learning
strategies
DEVELOP
PLNs