3. How are you defining
Learning 21st century
learning?
Global Marketing
4. What role does technology play
What Role Does Technology Play in
Helping to Transform Teachingteaching
in helping to transform and
and learning?
Learning?
http://Pollev.com/adamgarry
Global Marketing
4
6. The Partnership for 21st Century Skills
(www.P21.org)
• Information/Media Literacy • Creativity and Innovation
• Communication and • Self-Direction (added 2009)
Collaboration
• Critical Thinking & Problem
Solving
7. What are the most important
skills?
http://Pollev.com/adamgarry
Global Marketing
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11. COLLEGE & CAREER
READINESS
Einstein’s quip that “not everything that counts can
be counted, and not everything that can be counted
counts” certainly applies. Schools must begin to
report what needs to be counted to adequately
measure true success.
12. Geography of
US Jobs
Source: http://tipstrategies.com/archive/geography-of-jobs/
12
13. Jobs of the Future
• Employers value workers who can think critically and solve
problems.
• Occupations that employ large shares of workers with post-
secondary education and training are growing faster than
others.
• Post-high school education and training system provides
valuable skills to those who complete programs in high-
growth fields.
PREPARING THE WORKERS OF TODAY FOR THE JOBS OF
TOMORROW July 2009
14. MetLife Survey of the
American Teacher: Career and
College Ready
• Core skills and setting expectations were
important to teachers
• 84% of students in survey say that graduating
career and college ready is important
• Interdisciplinary skills were rated high
• Teachers, parents, and executives believe that
higher-order, cross-disciplinary skills (such as
writing, critical thinking, and problem solving),
and self motivation and team skills are more
important for college preparation than higher-
level content in mathematics and science.
• Executives place much greater emphasis than
the other groups on the capacity for team
work.
14
15. Our kids futures will
require them to be:
• Networked
• More Collaborative
• More Globally Aware
• Less Dependent on Paper
• More Active
• Fluent in Creating and
Consuming Hypertext
• More Connected
• Editors of Information
http://weblogg-ed.com/2008/what-do-we-know-about-our-kids-futures-really/
15
17. Our current system was designed in a
time of information scarcity. Libraries,
books, and even printed material were
rare and precious. We now live in an era
of information overabundance where
more facts, ideas, and documents are
available at our fingertips 24/7.
- Kirsten Olsen
“Wounded By School”
Global Marketing
19. Purposeful Mash-ups
(Mashing Media Together)
USE
CREATE
REMIX
EXAMPLES: Scary Mary, Shining, Auto-Tune
20. OUR CHILDREN
ARE GROWING UP
IN THE DIGITAL AGE
2009
Grades 3-5
• 28% Email, IM and Text
• 54% Play Video or Online Games
• 32% Share Music, Videos, and Photos
• 51% Use the Internet for Research
Grades 6-8
• 65% Email, IM and Text
• 23% Have a Smart Phone w/Internet
• 32% Use Social Networking Site to
Collaborate on School Projects
Grades 9-12
• 72% Email, IM and Text
• 31% Have a Smart Phone w/Internet
• 43% Use Social Networking Site to
Collaborate on School Projects
20
22. Info- greater amounts & greater speed
Info-less vetting & less barriers
Global Marketing
23. Internet Statistics
2.7 billion searches
A DAY
(235 Million in 2008)
Upload 48 hours of content
EVERY
MINUTE
800 million unique visitors
EVERY MONTH
24. How will the new search impact you?
www.klout.com
Every time you create content or engage you influence others. The
Klout Score uses data from social networks in order to measure:
How many people you influence (True Reach)
How much you influence them (Amplification)
How influential they are (Network Score)
Global Marketing
24
30. Gamification
• Three billion hours a week
playing online games
• By the time todays
students are 21 they will
play 10,000 hours of online
games, same amount of
time they go to school from
5-12 grade
• Second biggest wiki in the
world is the WOW wiki with
80,000 articles, 5 million
people use it every month
30
35. HOW WILL YOUR LEARNING
ENVIRONMENTS CHANGE AS
INFORMATION GETS
LARGER, GROWS FASTER,
AND BECOMES MORE
COMPLEX?
WEB 2.0 IS VERSION 1.0 FOR
TODAY’S LEARNERS
Global Marketing 35
36. “I want to
How do you personalize
learning for my
Personalized
Learning
leverage the students.”
shift from
Print to Blended
“Want learning to
happen anywhere
Digital to Learning
and anytime”
transform
learning? “Need to bring
together all of Disconnected
my disparate Learning
learning
Resources
systems.”
User “Want an
environment that
Experience
drives toward
and desired learning
Environment behaviors”
37.
38. Classroom Technology
Technology designed to engage students
Interactive
Teacher Devices
Whiteboard Classroom
Projector
Device Cart
Classroom Printer
Classroom Device
Wireless Network
Student Devices
Note takers use the back channel, post links140 characters like TwitterArtifact of todays session
21st Century Skills slideP21 statesSkills for college and careers“Self-Direction” has been added in the last yearGreen is about core contentFramework is used by 15 statesCatalyst for the conversationProf development has fallen short because it’s at state level
School isn’t a place for “self-direction” – do kids need direction to figure out video games?Very hard to assess self-direction – it’s not about teaching kids to be self-directed, it’s about creating an environment where they can be self-directed…Problem solving and creativity are closely related Type 1 defined problem – defined answerType 2 defined problem – no defined answerType 3 no defined problem – no defined answer
Bit of an outlier, but these kinds of questions will be asked of our kids when they graduateHave to allow kids to fail and learn from it so they will take risksTED is a nonprofit devoted to Ideas Worth Spreading. It started out (in 1984) as a conference bringing together people from three worlds: Technology, Entertainment, Design
Technology has a supportive role…What is TPACK?Technological Pedagogical Content Knowledge (TPACK) attempts to capture some of the essential qualities of knowledge required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of teacher knowledge. At the heart of the TPACK framework, is the complex interplay of three primary forms of knowledge: Content (CK), Pedagogy (PK), and Technology (TK).
Auto industry example – laying off people but don’t have enough people to fill the future positions
Richardson, W. "What we know about our kids' futures?." February 14, 2008.http://weblogg-ed.com/2008/what-do-we-know-about-our-kids-futures-really/ (accessed August 20, 2010).
How is information being looked at today?You can link the mashup to the “Shining” video on trailer mashup.Kids don’t think of information the same way, they don’t see it as static. They “mash” media together.“multi-tasking”Purposeful “mash-up”
The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom. This concept of disconnecting is a concern for many teachers, who want to meet children where they are – and they are digital learners.
By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images6 trillion text message sent worldwide in 2010- http://holykaw.alltop.com/how-texting-is-changing-the-world-infographic?tu4=1
By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
Jane McGonigal TED videoGamesWorld without oilSuperstructEvoke
How many of you went to FB training? You went to your community…http://www.businessweek.com/news/2012-01-12/facebook-may-reach-1-billion-members-in-august-icrossing-says.html
The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom. This concept of disconnecting is a concern for many teachers, who want to meet children where they are – and they are digital learners.
When we asked our customers how they wanted technology to support learning time and time again they brought up the topics on this slide.