9. 9
The rate of technology use is rapidly increasing
1-More user friendly tools and software
2-Opportunities of formal training for technology use
10. 10
You should spend your time
(maybe money) for a
profitable
return…
You can spend
20 minutes for
learning how to
make a puzzle
via puzzle
maker
You can save
hours of
time
when teaching
vocabulary
Never forget !
Technology is a valuable investment
11. 11
From
using word processors to create worksheets
to
being a member of on line communities or
practice groups,
Please try to see the opportunities of
USING TECHNOLOGY…
12. Do not waste the sources you have…
Keep in your mind:
You cannot compensate the TIME
YOU WASTE.
12
Most people talk about killing the time…
You cannot kill the time…
And, I have never seen anyone who could kill the time…
But the graveyards are full of people who were killed by the time…
Farewell to ITEC / Eskici
13. One entry point into technology is
online courses in teacher
education
(from short skills-based courses to the longer in-
service training)
13
17. 17
Battalgazi Anadolu Lisesi'nde akıllı tahta dönemi başladı.
Battalgazi Anadolu Lisesi Müdürü Mustafa Adıgüzel, akıllı tahta
kullanımının başlamasının ilçenin eğitim başarısında önemli rol
oynayacağına inandığını dile getirdi.
FROM THE PRESS
http://www.sondakika.com/haber/haber-battalgazi-anadolu-lisesi-nde-akilli-tahta-donemi-4098121/
http://www.haber-24.com/haber_detay.php?haber_id=33586
18. 18
Tablet PCs will take place in the classroom
FROM THE PRESS
http://www.kanalbilgi.com/egitim/okullara-tablet-ne-zaman-dagitilacak-2013.html
19. DynEd
İngilizce Dil Eğitimi Sistemi, Bakanlığımızda kurulan
ana sunucu bilgisayarlar üzerinden öğrencilerin
İngilizce öğrenmelerini sağlayan bir eğitim aracıdır.
DynEd İngilizce Dil Eğitim Sistemi ilköğretimin 4, 5, 6,
7 ve 8. sınıflarında uygulanan İngilizce öğretim
programlarını destekler niteliktedir.
Ayrıca, öğrencilere, okul veya evlerinde bilgisayarları
başında çalışma imkânı sunmakta, öğrencilerin
çalışmalarının sonuçlarının öğretmenleri tarafından
izlenmesi ve onlara rehberlik edilmesine olanak
sağlamaktadır.
From the official web site of Ministry of National
Education
19
23. How to keep up-to-date
You can follow different websites, blogs, and forums
regularly.
When you think that there are huge number of
pages, blogs, forums etc., you can easily
realise that it is really a time consuming
step.
You can get benefit of
technology in order to get
benefit from technology.
The solution is
(Really Simply Syndication)
23
24. SYNDICATION
An agency that buys articles, stories,
photographs, etc., and distributes them
for simultaneous publication in a number
of newspapers or periodical
(ANADOLU, CİHAN, DOĞAN, İHLAS)
24
25. If you use an online reader (for that purpose) such as
Bloglines, Abilon etc, that readers
1-Automatically go to all of the blogs and websites you
are subscribed to,
2-Checks for new postings and articles,
3-Downloads the headlines of these into your RSS
reader, in a list format.
25
Some websites (blogs, forums etc)
share their content in a form that
is readable for some software
28. 28
You can then skim
through these
headlines to get
an idea of recent
postings or
articles.
To actually read
any of the new
content, you click
on the headline,
and you access
the whole
content.
http://www.abilon.org/
31. 31
The INTERNET and
the WORLD WIDE
WEB (WWW or Web)
are not the same, but
they are related.
The Internet includes the Web, but it also includes other online protocols in addition to
the Web.
In basic terms,
The Internet is a massive system of
connected international networks.
World Wide Web is one type of service
available within that network.
33. VERY BRIEF HISTORY OF
THE INTERNET
Emerged as a U.S. Defense project in 1973.
The Advanced Research Projects Agency (ARPA) aimed that
a redundant, non-centralized international network of
computers could be vital for passing information along, in
the case of a nuclear disaster.
ARPA developed “packet technology”
It is the ability to send data across the network by breaking
it up into separated data packets, addressed to a unique
machine on the network.
Packets take various routes through the network, then
reassemble themselves at the destination address.
The common language used to perform the task of sending
data packets over the Internet is referred to as a
protocol. 33
36. This term is not much related to
technical specifications but it
refers to the way we use WEB
and new emerging functions of
WEB.
36
37. Web 2.0
The World Wide Web was originally a collection of websites for
different purposes mostly for information sharing.
Today the way we work with technology is changing
and as a result the aspect of websites have changed
They are full computing platforms
They deliver services (function as complete
school, complete manufacturer)
They provide applications (you can prepare
puzzle, give exam and asses automatically)
They are more social in nature; they invite
people, match people and encourage sharing (facebook
twitter etc)
37
38. Web 2.0
Today people started to keep their
favourites on websites (to share with
the others) instead of on their own
computers.
Social bookmarking
These bookmarks are tagged and described, and
anyone also using the site can benefit from your
collection of useful addresses - as you can from
theirs
http://www.delicious.com/
http://www.socialmarker.com/
http://bookmarkcraze.com/
38
42. You can use web for continuous
professional development by
•Creating your own personalized pages
•Finding blog feeds, video materials,
essays and articles from a variety of
sources
42
43. 43
A site like this will constantly evolve and update to suit the teacher's
developmental needs at any given point.
http://www.tedpower.co.uk/ted.html
44. The future of online learning
Economy reshapes the community and also
most affairs in community.
People and organisations try to meet as much their
needs as possible at the possible lowest
cost.
Learning and education are individual and social needs
If the costs of a few computers and a good Internet
connection are far lower than the more traditional
approach of transporting participants and tutors to a
location for face-to-face training then on line learning will
be more feasible…
Distributed learning…
44
45. The future of online learning
In Distributed Learning…
Students will no longer attend timetabled
classes for a certain number of hours per week
They will undertake a lot of the repetitive work
in self-access mode meeting colleagues and a
tutor for tutorial-based sessions
Life Long Learning will play an important role in
our lives
Today we have successful examples of distributed (or on line
learning)
45
57. 57
While most of the
universities are
dealing with web
technology
for instructional
purposes
We are trying to satisfy
ourselves by an ordinary
software that cannot
manage to arrange
registration of a few
courses without conflict…
59. Virtual
(not actually existing but simulated)
Learning
A virtual learning environment (VLE)
is an education system based on the Web
that models conventional real-world
education by integrating a set of
equivalent virtual concepts for tests,
homework, classes, classrooms, and the like, and
perhaps even museums and other external
academic resources.
59
60. 60
Virtual reality (VR),
is a term that applies to computer-simulated
environments that can simulate physical
presence in places in the real world, as well as
in imaginary worlds.
Most current virtual reality environments are primarily visual experiences,
displayed either on a computer screen or through special stereoscopic displays, but
some simulations include additional sensory information, such as sound through
speakers or headphones
The simplest form of VR is using 3d glasses
62. 62
Telepresence refers to a set of technologies which
allow a person to feel as if they were present,
to give the appearance of being present, or to have
an effect, via telerobotics (the area of robotics
concerned with the control of robots from a distance,
chiefly using wireless connections), at a place other
than their true location
Telepresence
64. 64
Augmented reality (AR)
(Extended, enlarged Reality)
In addition to virtual reality, some other computer
generated sensory input can be added.
AR is a combination of three factors.
They are
1-Real and virtual world.
2-Interaction in the real time.
3-3D world.
Holographic is the most common application of
Augmented Reality
65. About M - Learning
(Ubiquitous: Existing or being everywhere)
65