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 Famous for:
› experiments with dogs
 Used classic
conditioning
› refers to the natural
reflex that occurs in
response to a stimulus
 His technique of
stimulus response was
used on humans by
other scientists
 Won Nobel Prize in
Physiology (1904)
 Famous for:
› operant conditioning:
 learning that is controlled
 shaping behavior through
the reinforcement of
stimulus-response patterns
 Known experiments on
training pigeons as well as his
daughter
 Believed:
› People behave based on
rewards of positive
reinforcement
 Many classroom
management is based from
Skinner’s theories
 Famous for :
› ideas on Social
Cognitive Theory
 Believed:
› people acquire
behavior through
observing others and
mimicking (contrasts
with Skinner)
 Mimicking is a.k.a
observational
modeling
 Focused on:
› self efficacy
 personal observation
about one’s perceived
ability to feel, think, and
motivate oneself to
learn
 Analyzes personality through
three aspects:
› Environment
› Behavior
› psychological processes
 While studying imagery he
switched from behaviorist to
cognitivist
 Behaviorism
› the prediction and control of human
behavior
› in which introspection and/or independent
thinking play no essential part of its teaching
methods
 Key Points include:
› Classical Conditioning
› Operant Conditioning
› Observational modeling
 Created by Ivan
Pavlov through his
behavioral
experiments with
dogs.
 It is the natural reflex
that occurs in
response to a
stimulus
› The salivating to the
sound of the bell.
 Created by B.F Skinner
through his pigeon
experiments.
 Learning:
› is controlled through
reinforcement of
stimulus-response
patterns.
 Example:
› Student reads word
correctly and receives
a piece of candy.
 Created by Albert
Bandura
 Observational
modeling:
› watching something
and then mimicking
the behavior in
order to get the
same response.
 Behaviorism in the Classroom without Technology
› Teachers have a responsibility to reinforce and encourage
positive or negative behavior by responding to students with
either a reward or punishment.
 This ensures that positive behavior is encouraged and
perpetuated so that students are motivated to continue acting in
a positive manner. This also ensures that negative behavior is
discouraged and halted and eventually becomes extinct.
 For example, when a student answers a question correctly, they
can be rewarded with a piece of candy.
 Technology and Behaviorism in the Classroom
› Computer- assisted technologies and instructional software
use drill and practice techniques which reinforce responses
and develop motivation because students enjoy learning
through use of these fun technologies!
› These technologies also give students an encouraging
comment before they move on, encouraging more hard-
work!
 Behaviorism in the Classroom without Technology
› The job of the student in the Behaviorist classroom is the
response to the reinforcement by the teacher.
› Students are rewarded for positive behavior and punished
for negative behavior.
 Some teachers use a token system that students
participate in so that they can gain rewards for positive
behavior. The students save their token and trade them
with the teacher for tangible rewards.
 Behaviorism in the Classroom with Technology
› Students learn through computer-assisted technology that
encourage them to continue applying whatever they’ve
learned correctly to their learning software. In some
cases, the student can earn points in the game from
getting the questions right that allow them to play new
games or purchase new cool stuff that they can share
with their classmates
 As teachers,
› the theory of behaviorism can be implemented into our
classrooms via a variety of methods with or without
technology.
› Learning behaviorism is very important for a successful
classroom
› Using positive and negative reinforcements to elicit desired
behaviors of students, is also useful in establishing AND
maintaining classroom management
 The methods of Skinner and Pavlov are most effective because:
› Teachers can reinforce positive behaviors through the use of
Operant and Classical conditioning.
 Example:
› When a child produces a desirable behavior and is
rewarded for it, that behavior will be repeated. If a response
is negative, the behavior will be extinguished.
 These methods, will result in more productive students as well as
an effective classroom setting
 http://ladyraine.files.wordpress.com/2010/01/pavlov-
dogs.jpg
 http://www.edb.utexas.edu/robinson/SelfEff/banduraTriad.jp
g
 http://www.corbisimages.com/images/67/F0430A72-9855-
41D9-930B-51539AA4E38D/U1143750INP.jpg
 https://sites.google.com/a/boisestate.edu/edtechtheories/b
ehaviorism-vs-constructivism-in-the-technological-secondary-
education-classroom-1
 http://www.associatedcontent.com/article/94979/behaviora
l_cognitive_and_humanistic.html
 https://www.msu.edu/~purcelll/behaviorism%20theory.htm
 The Textbook

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Team project- learning theories

  • 1.
  • 2.  Famous for: › experiments with dogs  Used classic conditioning › refers to the natural reflex that occurs in response to a stimulus  His technique of stimulus response was used on humans by other scientists  Won Nobel Prize in Physiology (1904)
  • 3.  Famous for: › operant conditioning:  learning that is controlled  shaping behavior through the reinforcement of stimulus-response patterns  Known experiments on training pigeons as well as his daughter  Believed: › People behave based on rewards of positive reinforcement  Many classroom management is based from Skinner’s theories
  • 4.  Famous for : › ideas on Social Cognitive Theory  Believed: › people acquire behavior through observing others and mimicking (contrasts with Skinner)  Mimicking is a.k.a observational modeling
  • 5.  Focused on: › self efficacy  personal observation about one’s perceived ability to feel, think, and motivate oneself to learn  Analyzes personality through three aspects: › Environment › Behavior › psychological processes  While studying imagery he switched from behaviorist to cognitivist
  • 6.  Behaviorism › the prediction and control of human behavior › in which introspection and/or independent thinking play no essential part of its teaching methods  Key Points include: › Classical Conditioning › Operant Conditioning › Observational modeling
  • 7.  Created by Ivan Pavlov through his behavioral experiments with dogs.  It is the natural reflex that occurs in response to a stimulus › The salivating to the sound of the bell.
  • 8.  Created by B.F Skinner through his pigeon experiments.  Learning: › is controlled through reinforcement of stimulus-response patterns.  Example: › Student reads word correctly and receives a piece of candy.
  • 9.  Created by Albert Bandura  Observational modeling: › watching something and then mimicking the behavior in order to get the same response.
  • 10.  Behaviorism in the Classroom without Technology › Teachers have a responsibility to reinforce and encourage positive or negative behavior by responding to students with either a reward or punishment.  This ensures that positive behavior is encouraged and perpetuated so that students are motivated to continue acting in a positive manner. This also ensures that negative behavior is discouraged and halted and eventually becomes extinct.  For example, when a student answers a question correctly, they can be rewarded with a piece of candy.  Technology and Behaviorism in the Classroom › Computer- assisted technologies and instructional software use drill and practice techniques which reinforce responses and develop motivation because students enjoy learning through use of these fun technologies! › These technologies also give students an encouraging comment before they move on, encouraging more hard- work!
  • 11.  Behaviorism in the Classroom without Technology › The job of the student in the Behaviorist classroom is the response to the reinforcement by the teacher. › Students are rewarded for positive behavior and punished for negative behavior.  Some teachers use a token system that students participate in so that they can gain rewards for positive behavior. The students save their token and trade them with the teacher for tangible rewards.  Behaviorism in the Classroom with Technology › Students learn through computer-assisted technology that encourage them to continue applying whatever they’ve learned correctly to their learning software. In some cases, the student can earn points in the game from getting the questions right that allow them to play new games or purchase new cool stuff that they can share with their classmates
  • 12.  As teachers, › the theory of behaviorism can be implemented into our classrooms via a variety of methods with or without technology. › Learning behaviorism is very important for a successful classroom › Using positive and negative reinforcements to elicit desired behaviors of students, is also useful in establishing AND maintaining classroom management  The methods of Skinner and Pavlov are most effective because: › Teachers can reinforce positive behaviors through the use of Operant and Classical conditioning.  Example: › When a child produces a desirable behavior and is rewarded for it, that behavior will be repeated. If a response is negative, the behavior will be extinguished.  These methods, will result in more productive students as well as an effective classroom setting
  • 13.  http://ladyraine.files.wordpress.com/2010/01/pavlov- dogs.jpg  http://www.edb.utexas.edu/robinson/SelfEff/banduraTriad.jp g  http://www.corbisimages.com/images/67/F0430A72-9855- 41D9-930B-51539AA4E38D/U1143750INP.jpg  https://sites.google.com/a/boisestate.edu/edtechtheories/b ehaviorism-vs-constructivism-in-the-technological-secondary- education-classroom-1  http://www.associatedcontent.com/article/94979/behaviora l_cognitive_and_humanistic.html  https://www.msu.edu/~purcelll/behaviorism%20theory.htm  The Textbook