Personal Information
Organização/Local de trabalho
Orlando, Florida Area United States
Cargo
Game Designer
Setor
Technology / Software / Internet
Sobre
I began making levels for inFamous 2 in 2011 with the built-in level editor and quickly realized I had a passion for game design. While it wasn't a professional level design tool inFamous allowed me to get a solid grasp of gameplay balancing, outline of gameplay experiences and the creation of cinematic sequences using scripting, QA testing, observed playtesting, managing and prioritizing bug lists.
This would change in late 2013 as I began learning Maya, Unity, and Blender. This would serve me well as I enrolled into Full Sail University for game design in the summer of 2014. Since that time I have pursued my field with utmost passion as I expanded my skill set to include a deeper unde...
Marcadores
game design
mortem
post-mortem
level design
game development
game
post
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