Mais conteúdo relacionado Semelhante a "Between the need and the realisation" by Zuzanna Stanska from Moiseum (PL) (20) Mais de WeAreMuseums (20) "Between the need and the realisation" by Zuzanna Stanska from Moiseum (PL)1. Between the need and the
realisation
8 deadly sins of mobile projects in museums
Zuzanna Stanska
zstanska@moiseum.com
www.moiseum.com
@zstanska
14. 1. The basics.
Do you really need
an app?
What do you want
to achieve with it?
What do you want to give to the world?
21. 4. Smartphones and project managers
Do people work on project
owns smartphones/tablets?
Is the project manager
experienced in the field?
22. 5. Tests & Stats.
Did you test the app properly?
(systems/devices)
Does the app has stats?
Does anyone follows
them?
23. 5. Tests & Stats.
Distimo
Flurry
Mixpanel
Crushanalytics
26. 7. Code control
Who owns the rights for
the code?
Who IN FACT owns the
code?
Who is the owner of the
account in Store?
27. Do you have a budget for
promotion?
How can anyone find out
about the app?
Is App Store Optimization
done?
8. Promotion.
Notas do Editor Moiseum i inne rzeczy dookoła
DWS, Technoatmuseo, Moiseum, DailyArt, HistoryDaily, Metamuzeum