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Moving Through Glass
Making the world more usable for people with
Parkinson’s Disease
The Dance For PD® Technique
●  Use visual and auditory cues to initiate movement
●  Mirror, Imitate, and Entrain
●  Express meaning through gesture
●  Use rhythm to locomote
●  Develop strategies to maintain balance
The Challenge
How to bring Dance For PD®
techniques out of the
classroom and into the daily
lives of participants.
SS+K, a boutique agency with a big client list,
about one third of which are political and philanthropic causes, including the
Obama campaigns, Smile Train, The Gates Foundation, and Planned
Parenthood.
SS+K LABS, an incubator of innovative creative technologies
exploring nascent mediums, platforms, and technologies through the
development of unique products and services.
SS+K	LABS	
We	build	lots	of	interfaces.	
Mostly	for	people	like	us:
SS+K	LABS	 	
	
Healthy		
	
Young	(some	of	us)	
	
Urban	
	
Digitally	savvy		
	
Overly	caffeinated		
	
	Craig Von Wiederhold John Swartz Scott Park Amos Bloomberg Kevin Scobac
SS+K	LABS	
This	project	re-taught	the	fundamental	
principle	of	good	
User	Experience	design:	
Put	yourself	in	your	User’s	place.
Getting Started: Key Decisions
Keep the Dance For PD vision intact:
●  Augment real-world classes
●  Focus on what helps people move, not on gadgetry
●  Allegiance to learnings from discovery
Google Glass
Seemed like the perfect platform
•  Hands-free with optical display, it
augments the real world rather than
replacing it
•  Portable; can go anywhere, any time
•  Easily controlled via voice or manual taps
and swipes
Our Users
Parkinson's is a degenerative disorder of the CNS mostly affecting
older people. Associated symptoms include:
•  Difficulty with both initiation and attenuation of movement
•  Tremors
•  Weakness and/or rigidity of limbs and body
•  Difficulties with balance
•  Thinking and behavioral problems, possibly including dementia
in later stages.
•  Older adults, so vision and hearing issues are common
Our Users
Real World Difficulties:
●  Awakening
●  Getting on their feet
●  Walking on empty streets
●  Freezing
Four routines from morning to night
First Design and Prototype
●  Full Google Glass software suite combined with Moving Through Glass software
●  ”Warm Me Up,” “Balance Me,” “Unfreeze Me” each 10-15mins long
●  “Walk with Me” has continuous video
●  Speak or touch anytime, multiple gestures available
●  Myriad options for controlling experiences, including video scrolling, adjusting
routine speeds, custom music selections
We re-learn the lesson:
Usability is about the User.
Learnings
User
●  Difficulty with fine motor
control
●  Difficulty controlling speech
●  Need to work at their own
pace
●  Older population, sometimes
with cognitive impairments.
Glass
●  Small, sensitive input
touchpad
●  Voice commands
●  UI times out, processor
overheats during extended
video, battery life
●  Complex UI based on
metaphor of a timeline;
Switching between
applications, adjusting
settings are difficult
The Final Build
•  OS rooted, all applications
removed except MTG and
essential settings
•  Simplified Menu
•  Speech input disabled
•  All functions can be run using
just two simple input gestures:
tap and swipe down
•  Simplified application flow,
with ubiquitous on-screen
instructions at every step.
•  Application auto-play
through all exercises in
each module after start
How It Works
How It Works
“Warm Me Up”
“Warm Me Up”
“Warm Me Up”
“Warm Me Up”
“Walk With Me” – begin with video & music
“Walk With Me” – after 30 seconds, video stopped,
music plays continuous loop
“Walk With Me” - tap brings back video for 30 sec.
“Walk With Me” – tap increases speed, swipe down reduces it
Results
•  20 Glass in use at Mark Morris Dance
Center, Brooklyn
•  Ongoing testing at Weill Cornell Medical,
Stanford University, and Syracuse
University
•  Awarded the Tolley Medal from Syracuse
University
•  Recognition from One Show and UX
Awards
•  Featured in Journal of American Medical
Association
Next Steps
Exploring applications of AR/VR and IoT devices for
•  Enhanced immersive experience
•  Situational & spatial therapies
•  Bio-monitoring & reporting
Thank You!

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Moving Through Glass: Making the world more usable for people with Parkinson’s Disease

  • 1. Moving Through Glass Making the world more usable for people with Parkinson’s Disease
  • 2. The Dance For PD® Technique ●  Use visual and auditory cues to initiate movement ●  Mirror, Imitate, and Entrain ●  Express meaning through gesture ●  Use rhythm to locomote ●  Develop strategies to maintain balance
  • 3. The Challenge How to bring Dance For PD® techniques out of the classroom and into the daily lives of participants.
  • 4. SS+K, a boutique agency with a big client list, about one third of which are political and philanthropic causes, including the Obama campaigns, Smile Train, The Gates Foundation, and Planned Parenthood. SS+K LABS, an incubator of innovative creative technologies exploring nascent mediums, platforms, and technologies through the development of unique products and services.
  • 6. SS+K LABS Healthy Young (some of us) Urban Digitally savvy Overly caffeinated Craig Von Wiederhold John Swartz Scott Park Amos Bloomberg Kevin Scobac
  • 8. Getting Started: Key Decisions Keep the Dance For PD vision intact: ●  Augment real-world classes ●  Focus on what helps people move, not on gadgetry ●  Allegiance to learnings from discovery
  • 9. Google Glass Seemed like the perfect platform •  Hands-free with optical display, it augments the real world rather than replacing it •  Portable; can go anywhere, any time •  Easily controlled via voice or manual taps and swipes
  • 10. Our Users Parkinson's is a degenerative disorder of the CNS mostly affecting older people. Associated symptoms include: •  Difficulty with both initiation and attenuation of movement •  Tremors •  Weakness and/or rigidity of limbs and body •  Difficulties with balance •  Thinking and behavioral problems, possibly including dementia in later stages. •  Older adults, so vision and hearing issues are common
  • 11. Our Users Real World Difficulties: ●  Awakening ●  Getting on their feet ●  Walking on empty streets ●  Freezing
  • 12. Four routines from morning to night
  • 13. First Design and Prototype ●  Full Google Glass software suite combined with Moving Through Glass software ●  ”Warm Me Up,” “Balance Me,” “Unfreeze Me” each 10-15mins long ●  “Walk with Me” has continuous video ●  Speak or touch anytime, multiple gestures available ●  Myriad options for controlling experiences, including video scrolling, adjusting routine speeds, custom music selections
  • 14. We re-learn the lesson: Usability is about the User.
  • 15. Learnings User ●  Difficulty with fine motor control ●  Difficulty controlling speech ●  Need to work at their own pace ●  Older population, sometimes with cognitive impairments. Glass ●  Small, sensitive input touchpad ●  Voice commands ●  UI times out, processor overheats during extended video, battery life ●  Complex UI based on metaphor of a timeline; Switching between applications, adjusting settings are difficult
  • 16. The Final Build •  OS rooted, all applications removed except MTG and essential settings •  Simplified Menu •  Speech input disabled •  All functions can be run using just two simple input gestures: tap and swipe down •  Simplified application flow, with ubiquitous on-screen instructions at every step. •  Application auto-play through all exercises in each module after start
  • 23. “Walk With Me” – begin with video & music
  • 24. “Walk With Me” – after 30 seconds, video stopped, music plays continuous loop
  • 25. “Walk With Me” - tap brings back video for 30 sec.
  • 26. “Walk With Me” – tap increases speed, swipe down reduces it
  • 27. Results •  20 Glass in use at Mark Morris Dance Center, Brooklyn •  Ongoing testing at Weill Cornell Medical, Stanford University, and Syracuse University •  Awarded the Tolley Medal from Syracuse University •  Recognition from One Show and UX Awards •  Featured in Journal of American Medical Association
  • 28. Next Steps Exploring applications of AR/VR and IoT devices for •  Enhanced immersive experience •  Situational & spatial therapies •  Bio-monitoring & reporting