4. Why are We here?
• 400 Pitches
• 1/2 are Mobile
• 90% being
rejected
• 1% signed
• Help developers better
understand publisher’s
point of view
• Help to choose the
best publisher for the
game
4
7. What matters most for the Publisher?
Idea Prototype Alpha Soft-Launch Release
7
• Team
• Experience
• Portfolio
• Investors
• Market
Opportunity
• Fun to Play
• Core Gameplay
• References
• Target Audience
• Business
Model
• LTV• KPIs
- Acquisition
- Retention
- Monetization
• Publishing offers
• Press coverage
8. 8
Product Publisher contribution
• Casual Audience
• Platforms Business Development
• PR
• Сommunity Management
• Mid/Hardcore Audience
• UA Expertise
• Regional Clusters & Publishing Teams
• Multi Language Support
• Monetization Expertise
• Tech Expertise
Casual Games
Mid-core/Hard-core
Games
13. What we offer
• Worldwide publishing
• Flexible publishing terms
• Access to audience: 150+ M registered users
• Marketing and BizDev Expertize
• Infrastructure solutions (servers, platform, payment system, etc.)
• Global customer multi-language support
• Producing and technical expertise and support
13
14. “Special offer” for Mobile projects
• Apply for publishing at wglabs.com and pass the review
• Get up to $30K UA budget for Soft Launch*
• Reach required KPIs and Get
a Publishing Contract
*UA is being provided by WG Labs.
14
FOCUS: F2P, GaaS, Mid-core,
MMO, PvP based