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1
Andrey
Zimenko
Head of Mobile Publishing, WG
Labs
2
GETTING THE RIGHT
PUBLISHER FOR YOUR
MOBILE GAME
3
Why are We here?
• 400 Pitches
• 1/2 are Mobile
• 90% being
rejected
• 1% signed
• Help developers better
understand publisher’s
point of view
• Help to choose the
best publisher for the
game
4
Publishing Deal
• Product
Money
Expertise
Talented team
Vision
Developer Publisher Success
• Promotion
Target Audience
UA Expertise
BizDev
• Operation
Support
Infrastructure
Monetization
+ =
5
Publishing Deal Timeframe
Chance
to close
the deal
Idea Prototype Alpha Soft-Launch Release
Publishing
Contract
6
What matters most for the Publisher?
Idea Prototype Alpha Soft-Launch Release
7
• Team
• Experience
• Portfolio
• Investors
• Market
Opportunity
• Fun to Play
• Core Gameplay
• References
• Target Audience
• Business
Model
• LTV• KPIs
- Acquisition
- Retention
- Monetization
• Publishing offers
• Press coverage
8
Product Publisher contribution
• Casual Audience
• Platforms Business Development
• PR
• Сommunity Management
• Mid/Hardcore Audience
• UA Expertise
• Regional Clusters & Publishing Teams
• Multi Language Support
• Monetization Expertise
• Tech Expertise
Casual Games
Mid-core/Hard-core
Games
Many Good Games Are Left
on Publishers’ Shelf
9
10
Why? Contract TermsDeveloper
Publisher
75% / 25%
50% / 50% 25% / 75%
Optimum
Low Developer’s motivation
to continue the project
Low Publisher’s interest to
promote the project
Distribution Rights
Commitments
11
Exclusive rights
No Commitments
Non-exclusive
or exit terms
OR
12
What we offer
• Worldwide publishing
• Flexible publishing terms
• Access to audience: 150+ M registered users
• Marketing and BizDev Expertize
• Infrastructure solutions (servers, platform, payment system, etc.)
• Global customer multi-language support
• Producing and technical expertise and support
13
“Special offer” for Mobile projects
• Apply for publishing at wglabs.com and pass the review
• Get up to $30K UA budget for Soft Launch*
• Reach required KPIs and Get
a Publishing Contract
*UA is being provided by WG Labs.
14
FOCUS: F2P, GaaS, Mid-core,
MMO, PvP based
Publishing pipeline
Apply
Sign
Term Sheet
Target KPIs
Contract Profit!
15
Review
DeveloperWGLABS
UA Campaign
$30K
WG Labs
Soft Launch
Release
Up to 3 months 3 months
UPCOMING PROJECT
• Soft-Launch held by WG Labs
• 100K+ installs during the soft-launch
• Global Release in Q3’16
16
Thank you!
17

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Andrey Zimenko, WG Labs

  • 1. 1
  • 2. Andrey Zimenko Head of Mobile Publishing, WG Labs 2
  • 3. GETTING THE RIGHT PUBLISHER FOR YOUR MOBILE GAME 3
  • 4. Why are We here? • 400 Pitches • 1/2 are Mobile • 90% being rejected • 1% signed • Help developers better understand publisher’s point of view • Help to choose the best publisher for the game 4
  • 5. Publishing Deal • Product Money Expertise Talented team Vision Developer Publisher Success • Promotion Target Audience UA Expertise BizDev • Operation Support Infrastructure Monetization + = 5
  • 6. Publishing Deal Timeframe Chance to close the deal Idea Prototype Alpha Soft-Launch Release Publishing Contract 6
  • 7. What matters most for the Publisher? Idea Prototype Alpha Soft-Launch Release 7 • Team • Experience • Portfolio • Investors • Market Opportunity • Fun to Play • Core Gameplay • References • Target Audience • Business Model • LTV• KPIs - Acquisition - Retention - Monetization • Publishing offers • Press coverage
  • 8. 8 Product Publisher contribution • Casual Audience • Platforms Business Development • PR • Сommunity Management • Mid/Hardcore Audience • UA Expertise • Regional Clusters & Publishing Teams • Multi Language Support • Monetization Expertise • Tech Expertise Casual Games Mid-core/Hard-core Games
  • 9. Many Good Games Are Left on Publishers’ Shelf 9
  • 10. 10 Why? Contract TermsDeveloper Publisher 75% / 25% 50% / 50% 25% / 75% Optimum Low Developer’s motivation to continue the project Low Publisher’s interest to promote the project
  • 11. Distribution Rights Commitments 11 Exclusive rights No Commitments Non-exclusive or exit terms OR
  • 12. 12
  • 13. What we offer • Worldwide publishing • Flexible publishing terms • Access to audience: 150+ M registered users • Marketing and BizDev Expertize • Infrastructure solutions (servers, platform, payment system, etc.) • Global customer multi-language support • Producing and technical expertise and support 13
  • 14. “Special offer” for Mobile projects • Apply for publishing at wglabs.com and pass the review • Get up to $30K UA budget for Soft Launch* • Reach required KPIs and Get a Publishing Contract *UA is being provided by WG Labs. 14 FOCUS: F2P, GaaS, Mid-core, MMO, PvP based
  • 15. Publishing pipeline Apply Sign Term Sheet Target KPIs Contract Profit! 15 Review DeveloperWGLABS UA Campaign $30K WG Labs Soft Launch Release Up to 3 months 3 months
  • 16. UPCOMING PROJECT • Soft-Launch held by WG Labs • 100K+ installs during the soft-launch • Global Release in Q3’16 16