2. Agenda
● šWhat is Virtual Reality?
● šWhat is Augmented Reality?
● šWhat is Mixed Reality?
● šDifference
● šHow it Works?
● šApplication of Mixed Reality.
● šConclusion
● References
3. What is Virtual Reality?
• The computer-generated simulation
of a three-dimensional image or
environment that can be interacted
with in a seemingly real or physical
way by a person using special
electronic equipment, such as a
helmet with a screen.
4. What is Augmented Reality?
• A technology that superimposes a
computer-generated image on a
user's view of the real world, thus
providing a composite view.
5. What is Mixed Reality?
• It is the merging of Real and Virtual
worlds to produce new
environments and visualizations
where physical and digital objects
co-exist and interact in real time.
8. How it Works?
• Mixed Reality use a projector for displaying images on semi transparent
materials which will then be reflected to the eye with the help of beam-
splitting technology.
9.
10. Application of Mixed Reality
• People First Application
• Interactive Product Content Management ( IPCM )
• šSimulation Based Learning ( SBL )
• ššMilitary Training
11. Application of Mixed Reality
• People first Applications
Many applications were originally created to display data or information
from a centralized location. When enterprises enabled access to these
apps via tablets, smartphones. Employees enjoyed faster access to the
same information. This greatly changed the way people work, especially in
terms of mobility and hands-free work.
Mixed reality is the next step. However, instead of arbitrarily providing data
to the worker, the software and hardware will work together to display
extremely context-relevant information in a physical space.
12. Application of Mixed Reality
• Interactive Product Content Management ( IPCM )
Moving from static product catalogs to interactive 3D smart digital replicas.
Solution consists of application software products with scalable model.
13. Application of Mixed Reality
• Simulation Based Learning ( SBL )
Moving from e-learning to s-learning—state of the art in knowledge transfer
for education. Simulation/VR based training, interactive experiential
learning.
• Military Training
Combat reality is simulated and represented in complex layered data through
HMD ( Head Mounted Display ).
14. Conclusion
• Mixed Reality represents a new and digitally expansive experience.
Leading businesses have already begun experimenting and iterating new
ways to embed this advanced technology into business processes and
employee workflows.
• It will be important to incorporate lessons learned from mobility, virtual
reality and augmented reality into the overall experience of blending the
visualization of complex data with the physical world.