2. @doublethought
Three things to take away
• Let’s make room for psychological solutions as
part of our design process
• Let’s practice asking the right questions
• Let’s deep dive into reframing
3. @doublethought
Why this topic?
• What does a ‘product’ designer or ‘UX’ designer
actually mean?
• Human-centred design means we need to learn
about how humans work (e.g. the say do gap)
5. @doublethought
• Are older than any technology we are working with
• We may have evolved a bit in the last few thousand
years, but while we’ve developed our ‘system two’,
‘system one’ still drives many of our behaviours
Our Brains
6. @doublethought
Two Systems of Cognitive Processes
System One System Two
Fast
Parallel
Automatic
Effortless
Associative
Slow-learning
Slow
Serial
Controlled
Effort-filled
Rule-governed
Flexible
10. @doublethought
• Things are not what they are; they are what we
think they are
• Things are what we compare them to
• Yet, we make psychology sub-ordinate to
everything else
• Psychological value is often the best kind
What we forget
• Things are not what they are; they are what we
think they are
• Things are what we compare them to
• Yet, we make psychology sub-ordinate to
everything else
• Psychological value is often the best kind
Rory Sutherland
30. @doublethought
“Sometimes, when a problem seems intractable, there’s an
invisible routine at work, and simply disrupting that routine,
even in random ways, can shift the situation and allow you to
see in new ways.”
- Dave Gray
33. @doublethought
Could be real, could be one of these:
“Teacher’s are not incentivised to innovate in the classroom”
“It’s already too late to prevent climate change”
“I can’t grow in a UX team of one”
Reframing Exercise