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Applications Digital Video July 2001
Digital Video Equipment ,[object Object],[object Object],[object Object],http://apps.internet2.edu/html/roadshows.html
Virtual Rooms Videoconferencing System  ,[object Object],[object Object],[object Object],Caltech and CERN http://www.vrvs.org/
ViDeNet  ,[object Object],[object Object],[object Object],The Video Development Initiative http://www.vide.net/
Megaconference ,[object Object],[object Object],Internet2 Digital Videoconferencing Group http://www.mega-net.net/megaconference/
On-Demand Video ,[object Object],[object Object],Northwestern University, iCAIR (International Center for Advanced Internet Development) http://www.icair.org/
ResearchChannel   ,[object Object],[object Object],ResearchChannel Consortium   http://www.researchchannel.com/
Public Television: Next Generation Interconnection Pilot  ,[object Object],[object Object],University of Wisconsin and Washington State University   http://ra.doit.wisc.edu:8888/vid.html
Real-Time Tele-Operation of Remote Equipment   ,[object Object],[object Object],[object Object],North Carolina State University  http://CARL.ce.ncsu.edu/
Realistic, Life-Sized,  3D Tele-Immersion ,[object Object],[object Object],Advanced Network & Services, Brown University, University of North Carolina, University of Pennsylvania   http://www.cs.unc.edu/Research/stc/office/

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PowerPoint

Notas do Editor

  1. Digital video is the area that represents the potentially largest aggregate use of Internet2 high-performance networks, and the area that derives the widest benefit from that high-bandwidth capacity. Video applications encompass everything from Internet-based videoconferencing to on-demand content to remote control of microscopes and other instrumentation. The Internet2 Digital Video Initiative ( http:// dv .internet2. edu / ) is one effort involved in developing a wide range of advanced digital video capabilities for the national research community. These efforts are enabling a new generation of digital video applications that take full advantage of the potential of high-performance networks. This presentation contains examples of some high-performance networking applications and activities that are currently in progress throughout the Internet2 community in the area of Digital Video. If you have any comments or corrections regarding this presentation, please contact Susan Topol (stopol@internet2.edu).
  2. Internet2 provides loaner equipment for use at events throughout the Internet2 Member Community. Two mobile MPEG-2 videoconferencing units (shown here in the blue case) for high-quality, remote video presentations are available to travel to Internet2 events to provide remote presentations and demonstrations at events such as such as Internet2 Days, workgroup sessions, and member meetings. Internet2 also provides a mobile Access Grid unit (shown here in the red case). Access Grid nodes are "designed spaces" where participants go in order to participate in large-scale distributed meetings, collaborative teamwork sessions, and other group interactions. The Access Grid consists of large-format multimedia display, presentation, and interaction software environments; interfaces to grid middleware; and interfaces to remote visualization environments. Unlike the traditional Access Grid configuration where participants still need to go to one of the "designed spaces" in order to participate in a remote meeting, the Internet2 mobile Access Grid node can be brought to, and operated from, your own location.
  3. The Virtual Rooms Videoconferencing System (VRVS) provides a worldwide videoconferencing service and collaborative environment to the research and education communities. VRVS uses the Internet2 high-performance network infrastructure to deploy its Web-based system, which now includes more than 4000 registered hosts running VRVS software in more than 50 different countries. VRVS hosts an average of 100-multipoint videoconference and collaborative sessions worldwide every month. First implemented in 1997, VRVS continues to expand and implement new digital video technologies, including H.323 ITU standard integration, MPEG-2 videoconferencing integration, shared environments, and Quality of Service.
  4. ViDeNet is a video and voice-over-IP environment that allows users to communicate with other ViDeNet sites around the globe using any combination of IP telephone, wireless IP phone, desktop videoconferencing, or teleclassroom systems. ViDeNet is a project of the Video Development Initiative (ViDe), a collaboration of 13 universities and other members of the international advanced networking community working together to advance the state of networked digital video. ViDe sponsors working groups, who are exploring such areas as video-on-demand and the MPEG-4 video standard, and provides a popular videoconferencing “Cookbook.”
  5. The Megaconference events are the world’s largest H.323 videoconferences. Megaconference brings together participants from locations all over the world, including Antarctica. Held in conjunction with the Fall Internet2 Member Meetings, Megaconference participants discuss how to use H.323 videoconferencing to enhance distance learning and collaboration. Megaconference II, held in fall 2000, utilized a system of distributed H.323 multipoint control units, located around the world, which were cascaded together to create this global videoconference. Megaconference events are generally held every fall in conjunction with the Internet2 Member Meetings.
  6. The International Center for Advanced Internet Research (iCAIR) at Northwestern University has established a wide range of advanced Internet technology projects, including digital media applications involving on-demand digital video, video conferencing and live transmission. One project features a joint partnership with C-SPAN and Internet2, allowing for live transmission and video-on-demand of C-SPAN content over Internet2 networks. This initiative with C-SPAN is the latest step in an effort by Internet2 and iCAIR to develop a national Digital Video Network (I2-DVN), which will provide a variety of digital services initially focused on higher education.
  7. ResearchChannel is pioneering new methods of Internet-based demand and streaming distribution of HDTV and better-than-broadcast-quality video through on-going collaborative technology experiments. ResearchChannel is a non-profit consortium of leading research institutions dedicated to building high-quality Internet, cable, and satellite-based channels to facilitate the communication of research information.
  8. Public television (PTV) stations are currently connected by a one-way satellite system. The PBS stations at University of Wisconsin and Washington State University, along with a consortium of other university PTV stations, have been using Internet2 networks to begin developing new applications for the next-generation interconnection system. Using broadband IP video connections from their host universities, the PTV-Internet2 Project members are testing station-to-station, broadcast-quality (MPEG-2) video streaming, server-based broadcast video-on-demand, video segment search and fulfillment at MPEG-2 levels, and collaborative program editing.
  9. Tele-vator is a computerized excavation backhoe that can be remotely operated over Internet2 high-performance networks. Because of its size and potential criticality of operation (e.g., in hazardous rescue situations), Tele-vator requires a high-level of sophisticated two-way feedback, including adequate depth of vision provided via high-definition stereovision. Guaranteed Quality of Service (QoS)—such as network bandwidth, latency (delay) control, and jitter (variability in delay) control—are essential to ensure the quality of the 3D image, audio, and equipment control channels required by Tele-vator’s remote operators.
  10. The Tele-Immersion Project is working to bring together geographically distant participants in a realistic, tele-immersive recreation of their real environments. Project collaborators envision an Office of the Future where computer vision, networking, and computer graphics techniques are used to capture a dynamic 3D model of one office—including walls, furniture, objects, and people—and then re-create a virtual representation in a similarly-equipped remote office. The Internet2 networks offer a high-performance testbed for this research, which demands high bandwidth and low latency to support real-time interaction between remote users and shared virtual objects.