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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Devil May Cry 3

Provide detailed descriptions from chosen examples that establish…
Setting

The setting is a cavern or cave of some sort. The sound of ice shows the cold. Along
side of the echo.

Mood

The mood starts off as horror atmospheric with the only sound being the wind and
character footsteps. Then the fierce rattle of chains are herd. Then the music starts
and builds up as two characters talk and the boss music starts.

Game genre

Action-adventure, hack and slash. The sound of the guns shows the action side of
the game.

Narrative

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Instruments are used like a guitar for example.
These were most likely recorded by a band in a
studio.

The software is used in a studio. This is used to
give the music a more supernatural feel.

The sounds of the guns may be made at a studio
but I am not shore. The echoes could have been
done outside or in a studio along with the other
sounds.

The voice acting was done in a studio.
Characters talking are used as narrative threw out the game.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

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Ig1 task 2 analysis work sheet devil may cry 3

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Devil May Cry 3 Provide detailed descriptions from chosen examples that establish… Setting The setting is a cavern or cave of some sort. The sound of ice shows the cold. Along side of the echo. Mood The mood starts off as horror atmospheric with the only sound being the wind and character footsteps. Then the fierce rattle of chains are herd. Then the music starts and builds up as two characters talk and the boss music starts. Game genre Action-adventure, hack and slash. The sound of the guns shows the action side of the game. Narrative Clearly state what production technique(s) you think have been used to create specific soundtrack elements Instruments are used like a guitar for example. These were most likely recorded by a band in a studio. The software is used in a studio. This is used to give the music a more supernatural feel. The sounds of the guns may be made at a studio but I am not shore. The echoes could have been done outside or in a studio along with the other sounds. The voice acting was done in a studio. Characters talking are used as narrative threw out the game.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games