2. • An App to boost up your interest in a specific field,sharing
information and fun between colleges .
• It mainly focuses on building up the bondage between
students from various colleges in the same field of work to
share information.
• A complete student friendly App.
• Best App to explore your dreams.
Introduction
5. • A situational analysis often is called the foundation of a
marketing plan.
• It includes a thorough examination of internal and external
factors affecting a business. It creates an overview of the
organization that will lead to a better understanding of the
factors that will influence its future.
• The Facts : Utilizing market research, it defines the potential
customers, projected growth, competitors and a realistic
assessment of the business. It involves targeting the specific
objectives in the business and identifying the factors that will
support or hinder those objectives.
Situation Analysis
6. Company Overview
• Vision on the complete model.
• Simple and easy idea to develop.
• Zero initial budget.
• All that is needed is a good User Interface to get into the App
and start exploring.
• Good knowledge on market trends.
• Marketing strategies.
7. • Are your target customers male or female?
• How old are they?
• Where do they live? Is geography a limiting factor for any
reason?
• What do they do for a living?
• How much money do they make?
Target Customers : Common questions
8.
9. • Sponsors backing
out
• Similarities between
other Apps
• Better exposure to
the college world
• Android platform
giving us broad view
• Various competitors
across the world
• Simplicity of the App
• Easy of use
• Student friendly
• New to the world
Strengths Weaknesses
ThreatsOpportunities
10. Dance
Music
Sports
Art
• Provides the list of all
colleges across India.
• Information regarding
various activities going
across the country and its
accurate information.
• Different sections to select
from according to your
interest.
The App and its Services
13. Various App categories and their reach level
• According to a survey the following are some numbers
related to the categories of the app across the world and
their reach out levels among the people.
14.
15.
16. Goal
• The purpose of goal-setting, whether in our personal lives or
within organizations, is to set our focus and increase our
motivation levels. Let's first understand how to set a goal.
• What Are Goals?
Goals are:
Specific
Measurable
Achievable
Realistic
Timely
17.
18. Strategies
• Focus on Students.
• Segments 1: Age (14-17) Higher education
• Segments 2: Age (18-22) Engineering/MBBS
• Segments 3: Age (22+) MBA
• Segments 4: Age (22+) Doctor of philosophy and others.
Target Markets (Customers):
20. • The main target would be Segments 2: Age (18-22)
• That is the Engineering/MBBS phase as I feel this is a long
spent educational period and the students are highly
enthusiastic to learn and grow.
• A complete mix of different tastes ,providing equal opportunities
to everyone to grow .
Selected Segment
21. Collaborators :
• The suppliers would be students from various colleges providing the
information of their respective colleges about various fests and
events
• Channel members and the communication partners can also be third
party sponsors from various marketing and business fields.
Company :
• The key stake holders will be the topmost online reputed apps so as
to spread the new idea fast and quick to the students.
22. • The main issue occurs with the similar apps in the market growing
day by day.
Competitors :
Context :
• The App starts with a trial version providing all the accurate
information and later will be a paid one if the users wants to avail
extra benefits from the App.
• Also the app makes it easy to have a complete information regarding
a specific interest.
23.
24. • As a value proposition we promise that a proper value will be delivered. In
a nutshell, we make it clear that
• the App helps to solve customers’ problems or improves their situation
(relevancy),
• deliver specific benefits (quantified value),
• makes the customers why we are better than the competition (unique
differentiation).
Value proposition
25. Customer value:
• The students would very well take a go because of its relevance to
their field and interests.
Collaborators value:
• The collaborators would make a good deal of the App as they serve
as the core promotors in the marketing process.
Company value:
• The company can be a great hit and can provide with upgraded
versions to benefit their customers as well as the stakeholders.
30. Product :
• The product is the core of all the tactics which is the ultimate way of
putting up the idea .
• It includes the availability of the App i.e. in the online markets.
• The Size of the App which has to be downloaded also matters a lot in
this nano-tech world.
• Comparison of the App with other competitors in the market.
• The cost in purchasing the premium version of this App which would
be discussed later.
31. Service :
• The application provides online technical support for any issues with
the payments or for the purchases made through the App.
• And it would be a general one initially for the trail version and a 24X7
for the premium users.
• The service team would look for each and every issue and resolves it
within the next 24 hours of the dated complaint.
32. Brand :
• The name “hUB” itself is a catchy one and represents aptly about the
App that it is a place where everyone can meet.
• Aptly saying ,the meet place where different creative minds crosses
over various talented students in the world and have a chance to
collaborate with each other.
33. • The application comes with a free trial version available on Google
Play store and also the official website of the App.
• The premium version would also be available to avail extra benefits
and discounts.
• More analysis is provided following…
Price :
34. • The suggested price for the Premium Version of the App in US
Dollars / Cents is $9.99
• The amount is around 600 rupees which a student can spend within
his pocket money limit once in for all and he can save some money if
he regularly uses it, which covers the app cost.
• Say suppose he uses it 10 times in the first year to get a discount of
60 rupees each, after 1 year he has got back his money which he
has spent , so from the second year anything he uses is profitable for
him, and if he is fast enough he could make it in 2-3 months .
Short analysis :
35. Incentives :
• The various discounts and offers the App introduces on behave of the
festival times and other special occasions stand a very good chance
for the customers to have happy deals.
• Referral codes are also a good start to the App for expansion in the
new marketing world.
• Cash backs schemes can be operated parallelly.
36. Communication :
Distribution:
• The various tie ups can make effective communication.
• Also advertising can play a major role.
• Apart from Google Play store the app is also available on the
company’s official website.
38. Infrastructures :
• The infrastructure needed to develop is a good application skills of
coding and Cloud management, Networking and Security .
• The Data base must be maintained confidential.
• Inspection the reach of the app on the students among various
colleges and institutions.
• Also a survey would very well help get the reviews and feedbacks on
the App.
Processes :
39. Schedule :
• The accurate and optimum scheduling must be done so as to look
after each and every aspect of the App.
• Mainly the customer issues and the updating of the information
regularly.
• The management of the work team must also be given preference.