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Neck and Neck
with
3DS Max and Maya
3D modeling, design and animation is closed connected with
multiple software tools that are designed to ease the process of
creation of 3D artworks. The two giants of software tools are
obviously 3ds Max and Maya, from the same house Autodesk.
Though it seems that there is no fundamental big difference
between them, there is some significant difference.
Different user interface
History/operator stack of both software
work quite similar
Both software tools have all important tools for
Modeling
Texturing
Rigging
Animation
Rendering and
Dynamics
Some animators agree that Maya can handle
higher level of complexity
E.g. high end character-rigs
where 3ds Max tend to get unstable
3ds Max has got a lot of small tools
that make the job done faster
There are some nice plugin renderers
available for 3ds Max
Some artists swear by the poly tools in Maya.
It fits well for organic modeling, whereas
there are more precision tools in 3ds Max
Maya is great with tasks that involve
character rigging and animation superimposing
Maya has a huge advantage over 3ds Max
when it comes to modeling nurbs as it uses
different approach and is more user friendly
Many 3D animators consider Maya a better
software for creating 3D animation as it has
greater capacity for simulating realistic
animations and effects
3ds Max is well optimized
for architectural visualization
3ds Max has strong rendering capabilities,
improved interoperability with industry-
standard products as well as additional time-
saving animation and mapping workflow tools
Maya is widely used for
film making and TV production
To make a conclusion, both 3ds Max and Autodesk Maya
are not too different and it is just a matter of taste
what software to work with.
Perth | Sydney | Brisbane
Web: www.veetildigital.com.au
Phone: +1300132165
E-mail: contact@veetil.com

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Neck and Neck with 3ds Max and Maya

  • 1. Neck and Neck with 3DS Max and Maya
  • 2. 3D modeling, design and animation is closed connected with multiple software tools that are designed to ease the process of creation of 3D artworks. The two giants of software tools are obviously 3ds Max and Maya, from the same house Autodesk. Though it seems that there is no fundamental big difference between them, there is some significant difference.
  • 4. History/operator stack of both software work quite similar
  • 5. Both software tools have all important tools for Modeling Texturing Rigging Animation Rendering and Dynamics
  • 6. Some animators agree that Maya can handle higher level of complexity E.g. high end character-rigs where 3ds Max tend to get unstable
  • 7. 3ds Max has got a lot of small tools that make the job done faster
  • 8. There are some nice plugin renderers available for 3ds Max
  • 9. Some artists swear by the poly tools in Maya. It fits well for organic modeling, whereas there are more precision tools in 3ds Max
  • 10. Maya is great with tasks that involve character rigging and animation superimposing
  • 11. Maya has a huge advantage over 3ds Max when it comes to modeling nurbs as it uses different approach and is more user friendly
  • 12. Many 3D animators consider Maya a better software for creating 3D animation as it has greater capacity for simulating realistic animations and effects
  • 13. 3ds Max is well optimized for architectural visualization
  • 14. 3ds Max has strong rendering capabilities, improved interoperability with industry- standard products as well as additional time- saving animation and mapping workflow tools
  • 15. Maya is widely used for film making and TV production
  • 16. To make a conclusion, both 3ds Max and Autodesk Maya are not too different and it is just a matter of taste what software to work with.
  • 17. Perth | Sydney | Brisbane Web: www.veetildigital.com.au Phone: +1300132165 E-mail: contact@veetil.com