Mais conteúdo relacionado Semelhante a Design2Disrupt Summit: Joseph Pine - Destructive Recreation (20) Mais de VINTlabs | The Sogeti Trendlab (19) Design2Disrupt Summit: Joseph Pine - Destructive Recreation1. Destructive Recreation
©
2014
Strategic
Horizons
LLP
B. Joseph Pine II
Strategic Horizons LLP
bjp2@StrategicHorizons.com
@joepine
2. Economies evolve, produce
wealth, and remain vital when the
process of ever-changing
markets, offerings, and
enterprises “incessantly
revolutionizes the economic
structure from within, incessantly
destroying the old one,
incessantly creating a new one.”
“This process of Creative
Destruction is the essential fact
about capitalism.”
Source: Joseph A. Schumpeter, Capitalism, Socialism, & Democracy,
Third Edition (New York: Harper Perennial, 1950), pp. 81-86.
3. Destructive Recreation
We used to think. . .
∞ goods and services were
enough
© 2014 Strategic Horizons LLP
Now we must. . .
∞ stage experiences and
guide transformations
4. The Progression of Economic Value
Transformations
Guide
© 2011 Strategic Horizons LLP
Experiences
Stage
Services
Deliver
Customization
Goods
Make
Customization
Customization
Commoditization
Commoditization
Commodities Commoditization
Extract
5. Destructive Recreation
We used to think. . .
∞ goods and services were
enough
© 2014 Strategic Horizons LLP
Now we must. . .
∞ stage experiences and
guide transformations
6. Destructive Recreation
We used to think. . .
∞ goods and services were
enough
∞ we could invent great
products & mass produce
them for years
© 2014 Strategic Horizons LLP
Now we must. . .
∞ stage experiences and
guide transformations
∞ mass customize &
constantly renew our
offerings
7. The Old Competitive Reality
© 1993 Strategic Horizons LLP
Invention
Develop
Mass
Production
Dynamic Product
Change
Stable Product
Change
Dynamic
Process Change
Stable
Process Change
Source: Bart Victor, Andrew C. Boynton, and B. Joseph Pine II
8. The New Competitive Reality
Dynamic
Mass
Customization
Develop
Mass
Production
Stable
Invention
Modularize
Continuous
Improvement
Dynamic
Renew
Link
Process Change
Offering
Change
Stable
© 1993 Strategic Horizons LLP Source: Bart Victor, Andrew C. Boynton, and B. Joseph Pine II
9. The New Competitive Reality
Dynamic
Mass
Customization
Develop
Mass
Production
Stable
Invention
Modularize
Continuous
Improvement
Dynamic
Renew
Link
Process Change
Offering
Change
Stable
© 1993 Strategic Horizons LLP Source: Bart Victor, Andrew C. Boynton, and B. Joseph Pine II
10. The Progression of Economic Value
Extract
Individualization
Transformations
Guide
© 2011 Strategic Horizons LLP
Experiences
Stage
Services
Deliver
Customization
Goods
Make
Customization
Customization
Commoditization
Commoditization
Commodities Commoditization
11. Destructive Recreation
We used to think. . .
∞ goods and services were
enough
∞ we could invent great
products & mass produce
them for years
© 2014 Strategic Horizons LLP
Now we must. . .
∞ stage experiences and
guide transformations
∞ mass customize &
constantly renew our
offerings
12. Destructive Recreation
We used to think. . .
∞ goods and services were
enough
∞ we could invent great
products & mass produce
them for years
∞ materiality conferred
advantage
© 2014 Strategic Horizons LLP
Now we must. . .
∞ stage experiences and
guide transformations
∞ mass customize &
constantly renew our
offerings
∞ embrace digital
technology
13. The Known Universe
No-Space
(Virtual Places)
(Digital
Substances)
(Autonomous Events)
(Material
Substances)
(Real Places)
(Actual Events)
No-Matter
No-Time
Matter
Time
Space
© 2011 Strategic Horizons LLP
14. No-Space
(Virtual Places)
(Digital
Substances)
(Autonomous Events)
(Material
Substances)
(Real Places)
(Actual Events)
No-Matter
No-Time
Matter
Time
Space
© 2011 Strategic Horizons LLP
The Multiverse
15. Destructive Recreation
We used to think. . .
∞ goods and services were
enough
∞ we could invent great
products & mass produce
them for years
∞ materiality conferred
advantage
© 2014 Strategic Horizons LLP
Now we must. . .
∞ stage experiences and
guide transformations
∞ mass customize &
constantly renew our
offerings
∞ embrace digital
technology
16. Destructive Recreation
We used to think. . .
∞ goods and services were
enough
∞ we could invent great
products & mass produce
them for years
∞ materiality conferred
advantage
© 2014 Strategic Horizons LLP
Now we must. . .
∞ stage experiences and
guide transformations
∞ mass customize &
constantly renew our
offerings
∞ fuse the real with the
virtual
17. No-Space
(Virtual Places)
(Digital
Substances)
© 2014 Strategic Horizons LLP
(Autonomous Events)
(Material
Substances)
(Real Places)
(Actual Events)
No-Matter
No-Time
Matter
Time
Space
The Multiverse
18. Destructive Recreation
We used to think. . .
∞ goods and services were
enough
∞ we could invent great
products & mass produce
them for years
∞ materiality conferred
advantage
© 2014 Strategic Horizons LLP
Now we must. . .
∞ stage experiences and
guide transformations
∞ mass customize &
constantly renew our
offerings
∞ fuse the real with the
virtual
19. We used to think. . .
∞ goods and services were
enough
∞ we could invent great
products & mass produce
them for years
∞ materiality conferred
advantage
∞ the way to manage was to
optimize the enterprise
© 2014 Strategic Horizons LLP
Now we must. . .
∞ stage experiences and
guide transformations
∞ mass customize &
constantly renew our
offerings
∞ fuse the real with the
virtual
∞ adopt a way of managing
with the intent to vitalize
the enterprise
© 2014 Create Advantage, Inc.
Destructive Recreation
20. To withstand the Schumpeterian
gale of creative destruction, the
enterprise must be “destructively
recreating itself over and over
again by innovating within the
enterprise at least as much as is
going on in its ecosystems.
Anything less and the enterprise
will eventually get blown over by
others moving faster, operating
better, and creating greater
value.”
Source: Kim C. Korn & B. Joseph Pine II, The Laws of Managing
(Indianapolis: Dog Ear Publishing, 2014), p. 47.
21. Enterprise Vitality
Relative to its Ecosystems
Enterprise Trajectories
+
Thriving
Failing
Leading Creative Destruction
Trailing Creative Destruction
Regenerative
Trajectory
Degenerative
Trajectories
Ambient
Level
© 2014 Create Advantage, Inc.
-
22. The Law of Vitality
Only the enterprise that attains
vitality, through its incessant
destructive recreation, produces
the wealth necessary to survive.
Source: Kim C. Korn & B. Joseph Pine II, The Laws of Managing
(Indianapolis: Dog Ear Publishing, 2014), p. 47.
24. We used to think. . .
∞ goods and services were
enough
∞ we could invent great
products & mass produce
them for years
∞ materiality conferred
advantage
∞ the way to manage was to
optimize the enterprise
© 2014 Strategic Horizons LLP
Now we must. . .
∞ stage experiences and
guide transformations
∞ mass customize &
constantly renew our
offerings
∞ fuse the real with the
virtual
∞ adopt a way of managing
with the intent to vitalize
the enterprise
© 2014 Create Advantage, Inc.
Destructive Recreation
25. We used to think. . .
∞ goods and services were
enough
∞ we could invent great
products & mass produce
them for years
∞ materiality conferred
advantage
∞ the way to manage was to
optimize the enterprise
© 2014 Strategic Horizons LLP
Destructive Recreation
Now we must. . .
∞ stage experiences and
guide transformations
∞ mass customize &
constantly renew our
offerings
∞ fuse the real with the
virtual
∞ adopt a way of managing
with the intent to vitalize
the enterprise
© 2014 Create Advantage, Inc.
26. Destructive Recreation
©
2014
Strategic
Horizons
LLP
B. Joseph Pine II
Strategic Horizons LLP
bjp2@StrategicHorizons.com
@joepine