32. VR SLI
EACH GPU RENDERS ONE EYE - LOWER LATENCY
N N+1CPU
GPU 0
GPU 1
Display
Latency
NL
N+1L
NR
N+1R
N N+1
33. Unity integration
MAIN POINTS
• Native plugin GfxPluginVRWorks32/64.DLL
• VRWorks.cs and VRWorksPresent.cs (C# script)
• Unity scripting language is used to access features:
34. Unity integration
IMAGE EFFECTS
• UV remapping and clamping might be needed
• Due to inconsistent pixel density certain artifacts can appear
• SSAO and DOF converted to support MRS/LMS, more to come
• Include VRWorks.cginc to access necessary API
• We are here to help! :)