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- 3. Post-Processing Stack 入手先
Asset Store
https://www.assetstore.unity3d.com/en/#!/content/83912
GitHub
https://github.com/Unity-Technologies/PostProcessing
- 5. バリアントを大量生成している箇所
Assets/PostProcessing/Resources/Shaders/Uber.shader 内の最初の方
#pragma multi_compile __ UNITY_COLORSPACE_GAMMA
#pragma multi_compile __ CHROMATIC_ABERRATION
#pragma multi_compile __ DEPTH_OF_FIELD DEPTH_OF_FIELD_COC_VIEW
#pragma multi_compile __ BLOOM BLOOM_LENS_DIRT
#pragma multi_compile __ COLOR_GRADING COLOR_GRADING_LOG_VIEW
#pragma multi_compile __ USER_LUT
#pragma multi_compile __ GRAIN
#pragma multi_compile __ VIGNETTE_CLASSIC VIGNETTE_MASKED
#pragma multi_compile __ DITHERING
- 6. バリアントを無理矢理削ってみた例
#pragma multi_compile __ UNITY_COLORSPACE_GAMMA
#pragma multi_compile __ CHROMATIC_ABERRATION
#pragma multi_compile __ DEPTH_OF_FIELD DEPTH_OF_FIELD_COC_VIEW
#pragma multi_compile __ BLOOM BLOOM_LENS_DIRT
#pragma multi_compile __ COLOR_GRADING COLOR_GRADING_LOG_VIEW
#pragma multi_compile __ USER_LUT
#pragma multi_compile __ GRAIN
#pragma multi_compile __ VIGNETTE_CLASSIC VIGNETTE_MASKED
#pragma multi_compile __ DITHERING
↓
#define CHROMATIC_ABBERATION 1
#pragma multi_compile __ DEPTH_OF_FIELD
#define BLOOM 1
#define COLOR_GRADING 1
#define VIGNETTE_CLASSIC 1
#define DITHERING 1