As a UX Designer for Next Games, Jasmin Dahncke is responsible for crafting visually impressive, engaging games.
Her UXDX Helsinki presentation focuses on designing with player segmentation data in The Walking Dead: No Man's Land. She breaks it into three key areas:
Games as a service
Player segmentation
Feature development pipeline
5. Nextgames.com | @nxtgms | facebook.com/nxtgms
INTRODUCTION
NEXT GAMES
MISSION
Define the way franchise
entertainment transforms into
highly engaging mobile games
played together with friends and
fellow fans.
VISION
Join forces with license holders to
build top grossing games and
become the most sought after
partner for IP owners.
9. Nextgames.com | @nxtgms | facebook.com/nxtgms
GAMES AS A SERVICE
BUSINESS MODEL
• Continuous revenue model
• Live product with continuous development
• Long life cycle
10. GAMES AS A SERVICE
BUSINESS KPI’S
• Retention
• Engagement
• Conversion
14. PLAYER SEGMENTATION
GAME AUDIENCE
• How do players progress related to audience segment?
• How do players transition between different audience
segments?
• How are these audience segments spending?
16. Nextgames.com | @nxtgms | facebook.com/nxtgms
PLAYER SEGMENTATION
PLAYER TYPES
Story player
• 5-20 missions / day
• spends more
Challenge player
Grind player PvP player
Sleeper
• 1-2 missions / day
• spends less
17. Nextgames.com | @nxtgms | facebook.com/nxtgms
Sleeper
Story player
Challenge player
Grind player
PvP player
Sleeper
Churned player
18. Nextgames.com | @nxtgms | facebook.com/nxtgms
Story player
Story player
Challenge player
Grind player
PvP player
Sleeper
Churned player
32. Nextgames.com | @nxtgms | facebook.com/nxtgms
• Release
• Player reaction
FEATURE DEVELOPMENT PIPELINE
FEATURE PRODUCTION
33. Nextgames.com | @nxtgms | facebook.com/nxtgms
• Bug fixing
• Missing feedback
• Confusing mechanics
• Review data
FEATURE DEVELOPMENT PIPELINE
FEATURE PRODUCTION
34. Nextgames.com | @nxtgms | facebook.com/nxtgms
FEATURE DEVELOPMENT PIPELINE
WHAT WE DID
PLAYER
SEGMENTATION
FEATURE
PLANNING
FEATURE
PRODUCTION
Learn about
your audience,
find pain points
Design solutions,
create mockups
Implement, Iterate,
user testing
35. Nextgames.com | @nxtgms | facebook.com/nxtgms
Take aways
• Data is MVP
• Feature brief
• More power to the team