O slideshow foi denunciado.
Seu SlideShare está sendo baixado. ×

Tracxn Research: Augmented Reality Landscape, August 2016

Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Carregando em…3
×

Confira estes a seguir

1 de 165 Anúncio
Anúncio

Mais Conteúdo rRelacionado

Diapositivos para si (20)

Quem viu também gostou (20)

Anúncio

Semelhante a Tracxn Research: Augmented Reality Landscape, August 2016 (20)

Mais de Tracxn (20)

Anúncio

Mais recentes (20)

Tracxn Research: Augmented Reality Landscape, August 2016

  1. 1. Augmented Reality Report, August 2016 Tracxn World’s Largest Startup Research Platform 2
  2. 2. Augmented Reality Report, August 20163 Contents 3 Topic Page No. Scope of Report 05 Entrepreneur Activity 07 Investment Trend 11 Who is Investing 19 Exit Outlook - IPO, Acquisitions 23 Sub Sector Analysis 26 Interesting Companies 40 Useful Links 46 Company List 48 Team 165
  3. 3. Augmented Reality Report, August 20164 Illustrative Sectors We Track ENTERPRISE INFRASTRUCTURE CONSUMER SECURITY STORAGE NETWORKING MOBILITY IT OPS CLOUD INFRASTRUCTURE API MANAGEMENT BIGDATA INFRASTRUCTURE FOOD TECH SECOND HAND GOODS TECHNOLOGY FINTECH INTERNET OF THINGS VIRTUAL REALITY CONSUMER ROBOTICS WEARABLE TECHNOLOGY AUGMENTED REALITY DRONES SMART CARS 3D PRINTING BITCOIN PAYMENTS MOBILE EDUCATION MOBILE COMMERCE MOBILE PAYMENTS MOBILE MARKETING MOBILE DEV TOOLS MOBILE HEALTH MOBILE GAMING MOBILE LEARNING MOBILE COMMUNICATION EDUCATION IT SELF LEARNING ENTERPRISE APPLICATIONS HEALTHCARE SAAS MOBILE-FIRST ENT. APPS INTELLIGENT ENT. APPS OPEN SOURCE RETAIL TECH MARKETING TECH STEALTH MODE VERTICAL SAAS LIFE SCIENCES DIGITAL HEALTH
  4. 4. Augmented Reality Report, August 20165 Sector Overview Scope of report This report covers companies that manufacture display mediums (Head Mounted devices, Heads-up display devices and Holographic display devices) and provide technology solutions for digital imaging, 3D reconstruction etc. The report also includes companies which develop AR applications for both Consumer (Games, Social networking etc.) and Enterprise (Marketing, Retail, Real estate etc.) interactions and content providers that develop content or provide platform (video delivery platforms) for enterprise applications such as applications in education, healthcare, entertainment, gaming & others. The report does not cover companies providing gesture recognition software system and manufacturing display devices that provide no interaction (provides only information, notifications etc.) and also excludes Virtual Reality specific device manufacturers and technology solutions providers. Notable investments in last 3 months • Lumus (Display Medium - HMD) - $15M, Series B funding from Crystal-Optech and Shanda Group - Jun 15, 2016 • Meta (Display Medium - HMD) - $50M, Series B funding from Horizons Ventures, Tencent, Banyan Capital, Comcast Ventures and others - Jun 13, 2016 • uSens (Display Medium - HMD) - $20M, Series A funding from Fosun Kinzon Capital, Maison Capital, Fortune Capital, Oriental Fortune Capital and others - Jun 1, 2016 • Augmedix (Application - Medical) - $17M funding from Sutter Health, Dignity Health, Catholic Health Initiatives (CHI), TriHealth Inc. and others - Apr 25, 2016 The scope of this report includes equity as well as debt funding received by the companies.
  5. 5. Augmented Reality Report, August 2016 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies Useful Links Company List Team 66
  6. 6. Augmented Reality Report, August 2016 51 57 75 82 87 101 0 24 48 72 96 120 2010 2011 2012 2013 2014 2015 NumberofCompanies 7 YoY – Number of companies founded MindMaze Meta uSens Navdy penrose Pixvana Magic Leap Blippar APX Labs Niantic 8i Foyr
  7. 7. Augmented Reality Report, August 20168 Large Upcoming Sectors
  8. 8. Augmented Reality Report, August 20169 Niche Upcoming Sectors
  9. 9. Augmented Reality Report, August 2016 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies Useful Links Company List Team 0 10
  10. 10. Augmented Reality Report, August 201611 YoY – Number of Rounds and Total Funding Note: The funding includes debt rounds also. $35M $12M $63M $78M $52M $91M $664M $454M $1.1B 4 3 16 24 36 55 52 72 34 0 16 32 48 64 80 0 240 480 720 960 1200 2008 2009 2010 2011 2012 2013 2014 2015 2016 NumberofRounds FundingAmount(inMillions) Funding Amount Number of Rounds
  11. 11. Augmented Reality Report, August 201612 YoY – Number of Rounds by Stage
  12. 12. Augmented Reality Report, August 201613 YoY – Funding by Stage
  13. 13. Augmented Reality Report, August 201614 Average Ticket Size – Early Stage
  14. 14. Augmented Reality Report, August 201615 Top investments in last one year
  15. 15. Augmented Reality Report, August 201616 Top investments in last one year
  16. 16. Augmented Reality Report, August 201617 Funnel view of Sector
  17. 17. Augmented Reality Report, August 2016 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies Useful Links Company List Team 8 18
  18. 18. Augmented Reality Report, August 201619 Most Active Investors in Sector 7 7 6 6 5 5 5 4 4 4 0 2 3 5 6 8 Intel Capital Qualcomm Ventures DCM Ventures Rothenberg Ventures AIB Seed Capital Fund Capital-E Partners Techstars Emergence Capital Motorola Solutions Partech Ventures TotalNumberofCompanies Recon Instruments Magic Leap Augmedix Augmate Movidius Movidius Reach Robotics Augmedix Lumus InvenSense TeliBrahma Blippar Tonchidot TriggarVR NConnex EYEFLUENCE Total Immersion
  19. 19. Augmented Reality Report, August 201620 Where are Top Investors investing
  20. 20. Augmented Reality Report, August 201621 Top Investor by Stage of Entry
  21. 21. Augmented Reality Report, August 2016 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies Useful Links Company List Team 2 22
  22. 22. Augmented Reality Report, August 201623 Top IPOs in Augmented Reality sector IPO Date Company Overview Funding Amount Mcap at IPO Exch:Ticker Nov-2011 invensense.co m InvenSense (San Jose, 2003) Motion processing solutions Qualcomm Ventures, Sierra Ventures, Artiman, Western Technology Investment, Partech Ventures, VentureTech Alliance, DOCOMO Innovations $38M INVN Dec-2009 vuzix.com Vuzix (Rochester, 1997) Video Eyewear products Intel $25.81M VUZI Jun-2011 infinityar.com InfinityAR (Tel Aviv, 2006) Platform to seamlessly connect all digital devices Platinum Management, Sunsoft, Genesis Investment, Singulariteam $56.85M ALSO Jul-2013 engagemobilit y.com Engage Mobility (Orlando, 2011) AR app for mobile customer engagement $1M ENGA
  23. 23. Augmented Reality Report, August 201624 Major Acquisitions in last one year
  24. 24. Augmented Reality Report, August 2016 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies Useful Links Company List Team 5 25
  25. 25. Augmented Reality Report, August 2016 August 2016Tracxn BlueBox : Augmented Reality 540 companies in the sector, 150 funded in last 5 years, $1.5B invested in 2015-16 26
  26. 26. Augmented Reality Report, August 201627 Top Business Models by Funding $1.7B $463M $401M $27M 0 400 800 1200 1600 2000 Display Medium Applications Technology Providers Content Providers TotalFundingAmount(inMillions) # Cos. 49 35.6 84 53 Avg. Founded Year 2011.2 2012.1 2010.8 2012.3 Magic Leap MindMaze Movidius penrose Meta Blippar InfinityAR Pixvana
  27. 27. Augmented Reality Report, August 201628 Display Medium – Business Model Description
  28. 28. Augmented Reality Report, August 201629 Display Medium – Entrepreneur Activity and Investment Trend
  29. 29. Augmented Reality Report, August 201630 Display Medium – Most Funded Companies
  30. 30. Augmented Reality Report, August 201631 Applications – Business Model Description
  31. 31. Augmented Reality Report, August 201632 Applications – Entrepreneur Activity and Investment Trend
  32. 32. Augmented Reality Report, August 201633 Applications – Most Funded Companies
  33. 33. Augmented Reality Report, August 201634 Technology Providers – Business Model Description
  34. 34. Augmented Reality Report, August 201635 Technology Providers – Entrepreneur Activity and Investment Trend
  35. 35. Augmented Reality Report, August 201636 Technology Providers – Most Funded Companies
  36. 36. Augmented Reality Report, August 201637 Content Providers – Entrepreneur Activity and Investment Trend
  37. 37. Augmented Reality Report, August 201638 Content Providers – Most Funded Companies
  38. 38. Augmented Reality Report, August 2016 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies Useful Links Company List Team 9 39
  39. 39. Augmented Reality Report, August 201640 Interesting Seed Companies Curated list of companies by the sector analyst are defined as Interesting Company Overview Business Model Total Funding augmentedpixels.com Augmented Pixels (2010, Palo Alto) Augmented reality base indoor navigation solutions for robots & drones The Hive, Plug and Play, AVentures Capital, Plug and Play Accelerator Applications > Enterprise > Retail $2.5M coitor.com Coitor (2013, Coimbatore) AR technology based virtual apparel look trials at offline retails Applications > Enterprise > Retail
  40. 40. Augmented Reality Report, August 201641 Interesting Series A Companies
  41. 41. Augmented Reality Report, August 201642 Interesting Series A Companies
  42. 42. Augmented Reality Report, August 201643 Interesting Late Stage Companies
  43. 43. Augmented Reality Report, August 201644 Top Funded Deadpooled Companies
  44. 44. Augmented Reality Report, August 2016 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies Useful Links Company List Team 5 45
  45. 45. Augmented Reality Report, August 201646 Useful Links Slide Title Content Platform Link List of All Companies in readable format Companies Link Top investments in last one year Investment Trend Link Top IPOs companies Exit Outlook - IPO, Acquisitions Link Major Acquisitions in last one year Exit Outlook - IPO, Acquisitions Link Display Medium – Most Funded Companies Sub Sector Understand Link Technology Providers – Most Funded companies Sub Sector Understand Link Applications – Most Funded Companies Sub Sector Understand Link Content Providers – Most Funded Companies Sub Sector Understand Link Top Funded Deadpooled Companies Companies Link
  46. 46. Augmented Reality Report, August 2016 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies Useful Links Company List Team 7 47
  47. 47. Augmented Reality Report, August 201648 Augmented Reality – Company List DETAILS CLOSE TO 540 COMPANIES (165 FUNDED COMPANIES) COVERS THE FOLLOWING SECTORS Display Medium Technology Providers Applications Content Providers
  48. 48. Augmented Reality Report, August 201649 Display Medium (1/10) Display Medium Technology Providers Applications Content Providers Company Details Funding Investors Head Mounted Device Magic Leap [Miami, 2011]: Magic Leap is developing the next generation of Augmented reality computing platform. Developing a lightweight wearable. The platform relies heavily on the Unity3D gaming engine to render 3D virtual objects. Haven't released the product as of Nov 2014. Sundar Pichai, CEO of Google, joined Magic Leap's board of directors. It is headquartered in Florida with offices in Santa Cruz, Los Angeles, Mountain View, Seattle, Austin, and New Zealand. $1.39B Google, Fidelity Investments, Andreessen Horowitz, Morgan Stanley, Qualcomm Ventures, KPCB, J.P. Morgan, KKR, Obvious Ventures, Alibaba Group, Warner Bros, Legendary Entertainment, Wellington Management, Vulcan Capital Head Mounted Device Meta [Redwood City, 2012]: Meta develops AR headsets which provides holographic displays, markerless surface tracking and natural user interface. Users can get access to their Meta1 developer kits from their website for $667. Developers can build AR apps using Meta SDK. Another of their device Meta Pro was launched in 2013 for almost $3000. Initially designed for enterprise applications, their AR glasses are now focused for consumer use as well. Raised $190K on kickstarter in 2013. Was part of YCombinator in 2013. $73M Lenovo, Y Combinator, Draper Fisher Jurvetson, Horizons Ventures, Comcast Ventures, Fenox Venture Capital, Tencent, Alexis Ohanian, Raptor Group, Zillionize, BOE Technology Group, Ningbo GQY, Banyan Capital, Draper Associates, Danhua Capital, Commodore Partners, VTF Capital Head Mounted Device zSpace [San Francisco, 2007]: zSpace, previously InfiniteZ, develops set of devices to give desktop virtual reality to users. Incorporates head-tracking cameras, gyroscopic stylus for both precise pointing and 3D manipulation of objects, and a 3D display that uses special glasses. Provides SDK to developers to build applications for zSpace platform. Currently finds application in education, research and medicine. Partnered with TerraEchos, FMS and Mindtel in Nov'12. Joined Microsoft BizSpark in Apr'13 and now supports Microsoft Windows 8 and DirectX, enabling Microsoft developers to create software applications in immersive 3D on zSpace hardware. Software partners include EchoPixel, CyberAnatomy, n-Grain. $56.61M Artiman, In-Q-Tel Head Mounted Device uSens [San Jose, 2013]: uSens provides a wireless headset, Impression Pi, which combines both VR & AR with interactive experience. In addition to VR display, the device has 6DOF head tracking, hologram-like AR, free hand 3D gesture input and 3D human-computer interaction. Raised $300K on Kickstarter in 2015. Has offices in China (Beijing, Shanghai and Shenzhen) and USA. Users can pre-order the device on their website for $79 - $359. $29.97M IDG ventures, Morningside Ventures, Stone Point Capital, Chord Capital, Fulcrum, Han Hai Investment, iResearch, Maison Capital, Shenzhen Oriental Fortune Capital Management, Madison Industries, LeBox Capital, Fosun Kinzon Capital
  49. 49. Augmented Reality Report, August 201650 Display Medium (2/10) Company Details Funding Investors Head Mounted Device Atheer [Mountain View, 2011]: Atheerlabs is using their patented Augmented Interactive Reality (AIR) technology to enable interaction between humans and augmented 3D reality. Atheer AIR platform consists of smart glasses and an OS. Their development kit is available too. Atheerlabs is primarily focused on increasing productivity in industries by overlaying digital information in workers visual space and thus enabling gesture based interaction. Focussed on field services, health care, oil & gas and warehousing industries. Successfully raised $213k on Indiegogo, a global crowdfunding platform. $28.43M FundersClub, Signature Capital, Mindfull Investors, Rona Holdings, Shanda Group, Streamlined Ventures, Sherpa Capital, Flextronics Lab IX, streamlineventures.com, fanggroup.com Head Mounted Device Lumus [Rehovot, 2000]: Lumus develops AR headsets with their patented Light-guide Optical Element (LOE) technology, to give users information without interrupting their vision. Their LOE is an ultra-thin lens technology that embeds mini-projector at temples of glass that takes information from smartphones and projects into the side of LOE using coupling optics, which later appears as a virtual large screen to user. The eye-wear are for both consumer and commercial use-case. $28M Motorola Solutions, Jerusalem Global Ventures, Crystal-Optech, Shanda Group, Glory Ventures Head Mounted Device Vuzix [Rochester, 1997]: Vuzix is a leading supplier of Video Eyewear products in the consumer, commercial and entertainment markets. Products include display and wearable devices that provide solutions for mobility, wearable displays and virtual and augmented reality. Holds 39 patents and IP licenses in the Video Eyewear field. Vuzix is a public company, with offices in Rochester, NY, Oxford, UK and Tokyo, Japan. $25.81M Intel Head Mounted Device CastAR [Mountain View, 2013]: CastAR, by Technical Illusions, is developing glasses for both AR & VR, which enables users to experience interfaces that are natural, responsive, and embedded in the physical world. User can pre-order the glasses and controller on their website for $400. Will be available from Q4 2015. Raised $1M on kickstarter in 2013. In Aug'15, Android creator Andy Rubin's firm Playground Global invested $15M. Founders are ex- Valve Software. $15M Playground Global Head Mounted Device Telepathy One [Sunnyvale, 2013]: Telepathy launched in 2013 at SXSW in Austin, TX. Telepathy currently has one product, a wearable computer named the Telepathy One which is a Google Glass rival. The Telepathy One is a sleek headset covering one side of the head, with a micro-projector in front of one eye. It looks as if there's a five-inch screen floating in the air, about 45cm from your eye. A camera captures what user sees, communicating via his smartphone's data connection, and by Bluetooth. Has second office in Tokyo. $5M Firsthand Technology Value Fund Display Medium Technology Providers Applications Content Providers
  50. 50. Augmented Reality Report, August 201651 Display Medium (3/10) Company Details Funding Investors Head Mounted Device Immy [Royal Oak, 2003]: Immy, formerly known as Immersion USA, develops a smart-glass platform, to deliver AR and VR experiences. Its breakthrough technology uses Natural Eye Optics for comfortable viewing. Also provides SDK for developers to make the device compatible across platforms. Costs user $1500 for pre-ordering the device. Sponsor for SAE'14 AR/VR Technologies Symposium. $2.4M Head Mounted Device Laforge [Cambridge, 2013]: Laforge designs and markets “6th sense” displays for people who wear prescription glasses. Using a system of prisms and lenses, the company has figured out a novel way to display augmented reality elements in front of a user. Their first device will act as a social navigator, which allow the user to receive updates from apps without looking at a mobile device. Designs and licenses its hardware to other brands and eyewear manufacturers. Also provides SDK to make apps compatible. Announced $1.1 million partnership with SOMO Optical in 2014. Published Form D in Aug'15. $1.62M SOMO Optical Head Mounted Device Xloong [Beijing, 2015]: Xiao Long Technology (XLOONG) focuses on developing smart glasses and augmented reality based head mounted display product. The product is specifically developed for sports fields and build, using Qualcomm hardware platform. Claims to have raised seed round of funding in November 2015. $783K Head Mounted Device Explore Engage [Sydney, 2010]: Explore Engage provides a camera device, connected to internet, in order to overlay information in real world view, in real time. Serves industries and lifestyles. Partnered with Optinvent, AR smart-glass manufacturer, to develop AR sunglasses. Also integrated AR with Unity3D game engine, to create official Transformers 3 AR app. $200K Head Mounted Device Imagine [Rosh HaAyin, 2012]: Imagine develops AR based smart glass that is compatible with different operating systems such as Android, Linux, Windows etc. The glass has a number of functionalities & devices including tracking, cameras, audio, communication devices and others. The glass enables stereoscopic 3- dimensional (3D) effect to create the virtual world. Imagine is owned by Nanjing MRK Technology Development, a Chinese corporation. According to the company, it has received funding from MRK Information Technology and Opticana. MRK International Outsourcing Indl. Park, Opticana Display Medium Technology Providers Applications Content Providers
  51. 51. Augmented Reality Report, August 201652 Display Medium (4/10) Display Medium Technology Providers Applications Content Providers
  52. 52. Augmented Reality Report, August 201653 Display Medium (5/10) Display Medium Technology Providers Applications Content Providers
  53. 53. Augmented Reality Report, August 201654 Display Medium (6/10) Display Medium Technology Providers Applications Content Providers
  54. 54. Augmented Reality Report, August 201655 Display Medium (7/10) Display Medium Technology Providers Applications Content Providers
  55. 55. Augmented Reality Report, August 201656 Display Medium (8/10) Display Medium Technology Providers Applications Content Providers
  56. 56. Augmented Reality Report, August 201657 Display Medium (9/10) Display Medium Technology Providers Applications Content Providers
  57. 57. Augmented Reality Report, August 201658 Display Medium (10/10) Display Medium Technology Providers Applications Content Providers
  58. 58. Augmented Reality Report, August 201659 Technology Providers (1/19) Display Medium Technology Providers Applications Content Providers
  59. 59. Augmented Reality Report, August 201660 Technology Providers (2/19) Display Medium Technology Providers Applications Content Providers
  60. 60. Augmented Reality Report, August 201661 Technology Providers (3/19) Display Medium Technology Providers Applications Content Providers
  61. 61. Augmented Reality Report, August 201662 Technology Providers (4/19) Display Medium Technology Providers Applications Content Providers
  62. 62. Augmented Reality Report, August 201663 Technology Providers (5/19) Display Medium Technology Providers Applications Content Providers
  63. 63. Augmented Reality Report, August 201664 Technology Providers (6/19) Display Medium Technology Providers Applications Content Providers
  64. 64. Augmented Reality Report, August 201665 Technology Providers (7/19) Display Medium Technology Providers Applications Content Providers
  65. 65. Augmented Reality Report, August 201666 Technology Providers (8/19) Display Medium Technology Providers Applications Content Providers
  66. 66. Augmented Reality Report, August 201667 Technology Providers (9/19) Display Medium Technology Providers Applications Content Providers
  67. 67. Augmented Reality Report, August 201668 Technology Providers (10/19) Display Medium Technology Providers Applications Content Providers
  68. 68. Augmented Reality Report, August 201669 Technology Providers (11/19) Display Medium Technology Providers Applications Content Providers
  69. 69. Augmented Reality Report, August 201670 Technology Providers (12/19) Display Medium Technology Providers Applications Content Providers
  70. 70. Augmented Reality Report, August 201671 Technology Providers (13/19) Display Medium Technology Providers Applications Content Providers
  71. 71. Augmented Reality Report, August 201672 Technology Providers (14/19) Display Medium Technology Providers Applications Content Providers
  72. 72. Augmented Reality Report, August 201673 Technology Providers (15/19) Display Medium Technology Providers Applications Content Providers
  73. 73. Augmented Reality Report, August 201674 Technology Providers (16/19) Display Medium Technology Providers Applications Content Providers
  74. 74. Augmented Reality Report, August 201675 Technology Providers (17/19) Display Medium Technology Providers Applications Content Providers
  75. 75. Augmented Reality Report, August 201676 Technology Providers (18/19) Display Medium Technology Providers Applications Content Providers
  76. 76. Augmented Reality Report, August 201677 Technology Providers (19/19) Display Medium Technology Providers Applications Content Providers
  77. 77. Augmented Reality Report, August 201678 Applications (1/75) Display Medium Technology Providers Applications Content Providers
  78. 78. Augmented Reality Report, August 201679 Applications (2/75) Display Medium Technology Providers Applications Content Providers
  79. 79. Augmented Reality Report, August 201680 Applications (3/75) Display Medium Technology Providers Applications Content Providers
  80. 80. Augmented Reality Report, August 201681 Applications (4/75) Display Medium Technology Providers Applications Content Providers
  81. 81. Augmented Reality Report, August 201682 Applications (5/75) Display Medium Technology Providers Applications Content Providers
  82. 82. Augmented Reality Report, August 201683 Applications (6/75) Display Medium Technology Providers Applications Content Providers
  83. 83. Augmented Reality Report, August 201684 Applications (7/75) Display Medium Technology Providers Applications Content Providers
  84. 84. Augmented Reality Report, August 201685 Applications (8/75) Display Medium Technology Providers Applications Content Providers
  85. 85. Augmented Reality Report, August 201686 Applications (9/75) Display Medium Technology Providers Applications Content Providers
  86. 86. Augmented Reality Report, August 201687 Applications (10/75) Display Medium Technology Providers Applications Content Providers
  87. 87. Augmented Reality Report, August 201688 Applications (11/75) Display Medium Technology Providers Applications Content Providers
  88. 88. Augmented Reality Report, August 201689 Applications (12/75) Display Medium Technology Providers Applications Content Providers
  89. 89. Augmented Reality Report, August 201690 Applications (13/75) Display Medium Technology Providers Applications Content Providers
  90. 90. Augmented Reality Report, August 201691 Applications (14/75) Display Medium Technology Providers Applications Content Providers
  91. 91. Augmented Reality Report, August 201692 Applications (15/75) Display Medium Technology Providers Applications Content Providers
  92. 92. Augmented Reality Report, August 201693 Applications (16/75) Display Medium Technology Providers Applications Content Providers
  93. 93. Augmented Reality Report, August 201694 Applications (17/75) Display Medium Technology Providers Applications Content Providers
  94. 94. Augmented Reality Report, August 201695 Applications (18/75) Display Medium Technology Providers Applications Content Providers
  95. 95. Augmented Reality Report, August 201696 Applications (19/75) Display Medium Technology Providers Applications Content Providers
  96. 96. Augmented Reality Report, August 201697 Applications (20/75) Display Medium Technology Providers Applications Content Providers
  97. 97. Augmented Reality Report, August 201698 Applications (21/75) Display Medium Technology Providers Applications Content Providers
  98. 98. Augmented Reality Report, August 201699 Applications (22/75) Display Medium Technology Providers Applications Content Providers
  99. 99. Augmented Reality Report, August 2016100 Applications (23/75) Display Medium Technology Providers Applications Content Providers
  100. 100. Augmented Reality Report, August 2016101 Applications (24/75) Display Medium Technology Providers Applications Content Providers
  101. 101. Augmented Reality Report, August 2016102 Applications (25/75) Display Medium Technology Providers Applications Content Providers
  102. 102. Augmented Reality Report, August 2016103 Applications (26/75) Display Medium Technology Providers Applications Content Providers
  103. 103. Augmented Reality Report, August 2016104 Applications (27/75) Display Medium Technology Providers Applications Content Providers
  104. 104. Augmented Reality Report, August 2016105 Applications (28/75) Display Medium Technology Providers Applications Content Providers
  105. 105. Augmented Reality Report, August 2016106 Applications (29/75) Display Medium Technology Providers Applications Content Providers
  106. 106. Augmented Reality Report, August 2016107 Applications (30/75) Display Medium Technology Providers Applications Content Providers
  107. 107. Augmented Reality Report, August 2016108 Applications (31/75) Display Medium Technology Providers Applications Content Providers
  108. 108. Augmented Reality Report, August 2016109 Applications (32/75) Display Medium Technology Providers Applications Content Providers
  109. 109. Augmented Reality Report, August 2016110 Applications (33/75) 110 Display Medium Technology Providers Applications Content Providers
  110. 110. Augmented Reality Report, August 2016111 Applications (34/75) 111 Display Medium Technology Providers Applications Content Providers
  111. 111. Augmented Reality Report, August 2016112 Applications (35/75) 112 Display Medium Technology Providers Applications Content Providers
  112. 112. Augmented Reality Report, August 2016113 Applications (36/75) 113 Display Medium Technology Providers Applications Content Providers
  113. 113. Augmented Reality Report, August 2016114 Applications (37/75) 114 Display Medium Technology Providers Applications Content Providers
  114. 114. Augmented Reality Report, August 2016115 Applications (38/75) 115 Display Medium Technology Providers Applications Content Providers
  115. 115. Augmented Reality Report, August 2016116 Applications (39/75) 116 Display Medium Technology Providers Applications Content Providers
  116. 116. Augmented Reality Report, August 2016117 Applications (40/75) 117 Display Medium Technology Providers Applications Content Providers
  117. 117. Augmented Reality Report, August 2016118 Applications (41/75) 118 Display Medium Technology Providers Applications Content Providers
  118. 118. Augmented Reality Report, August 2016119 Applications (42/75) 119 Display Medium Technology Providers Applications Content Providers
  119. 119. Augmented Reality Report, August 2016120 Applications (43/75) 120 Display Medium Technology Providers Applications Content Providers
  120. 120. Augmented Reality Report, August 2016121 Applications (44/75) 121 Display Medium Technology Providers Applications Content Providers
  121. 121. Augmented Reality Report, August 2016122 Applications (45/75) 122 Display Medium Technology Providers Applications Content Providers
  122. 122. Augmented Reality Report, August 2016123 Applications (46/75) 123 Display Medium Technology Providers Applications Content Providers
  123. 123. Augmented Reality Report, August 2016124 Applications (47/75) 124 Display Medium Technology Providers Applications Content Providers
  124. 124. Augmented Reality Report, August 2016125 Applications (48/75) 125 Display Medium Technology Providers Applications Content Providers
  125. 125. Augmented Reality Report, August 2016126 Applications (49/75) 126 Display Medium Technology Providers Applications Content Providers
  126. 126. Augmented Reality Report, August 2016127 Applications (50/75) 127 Display Medium Technology Providers Applications Content Providers
  127. 127. Augmented Reality Report, August 2016128 Applications (51/75) 128 Display Medium Technology Providers Applications Content Providers
  128. 128. Augmented Reality Report, August 2016129 Applications (52/75) 129 Display Medium Technology Providers Applications Content Providers
  129. 129. Augmented Reality Report, August 2016130 Applications (53/75) 130 Display Medium Technology Providers Applications Content Providers
  130. 130. Augmented Reality Report, August 2016131 Applications (54/75) 131 Display Medium Technology Providers Applications Content Providers
  131. 131. Augmented Reality Report, August 2016132 Applications (55/75) 132 Display Medium Technology Providers Applications Content Providers
  132. 132. Augmented Reality Report, August 2016133 Applications (56/75) 133 Display Medium Technology Providers Applications Content Providers
  133. 133. Augmented Reality Report, August 2016134 Applications (57/75) 134 Display Medium Technology Providers Applications Content Providers
  134. 134. Augmented Reality Report, August 2016135 Applications (58/75) 135 Display Medium Technology Providers Applications Content Providers
  135. 135. Augmented Reality Report, August 2016136 Applications (59/75) 136 Display Medium Technology Providers Applications Content Providers
  136. 136. Augmented Reality Report, August 2016137 Applications (60/75) 137 Display Medium Technology Providers Applications Content Providers
  137. 137. Augmented Reality Report, August 2016138 Applications (61/75) 138 Display Medium Technology Providers Applications Content Providers
  138. 138. Augmented Reality Report, August 2016139 Applications (62/75) 139 Display Medium Technology Providers Applications Content Providers
  139. 139. Augmented Reality Report, August 2016140 Applications (63/75) 140 Display Medium Technology Providers Applications Content Providers
  140. 140. Augmented Reality Report, August 2016141 Applications (64/75) 141 Display Medium Technology Providers Applications Content Providers
  141. 141. Augmented Reality Report, August 2016142 Applications (65/75) 142 Display Medium Technology Providers Applications Content Providers
  142. 142. Augmented Reality Report, August 2016143 Applications (66/75) 143 Display Medium Technology Providers Applications Content Providers
  143. 143. Augmented Reality Report, August 2016144 Applications (67/75) 144 Display Medium Technology Providers Applications Content Providers
  144. 144. Augmented Reality Report, August 2016145 Applications (68/75) 145 Display Medium Technology Providers Applications Content Providers
  145. 145. Augmented Reality Report, August 2016146 Applications (69/75) 146 Display Medium Technology Providers Applications Content Providers
  146. 146. Augmented Reality Report, August 2016147 Applications (70/75) 147 Display Medium Technology Providers Applications Content Providers
  147. 147. Augmented Reality Report, August 2016148 Applications (71/75) 148 Display Medium Technology Providers Applications Content Providers
  148. 148. Augmented Reality Report, August 2016149 Applications (72/75) 149 Display Medium Technology Providers Applications Content Providers
  149. 149. Augmented Reality Report, August 2016150 Applications (73/75) 150 Display Medium Technology Providers Applications Content Providers
  150. 150. Augmented Reality Report, August 2016151 Applications (74/75) 151 Display Medium Technology Providers Applications Content Providers
  151. 151. Augmented Reality Report, August 2016152 Applications (75/75) 152 Display Medium Technology Providers Applications Content Providers
  152. 152. Augmented Reality Report, August 2016153 Content Providers (1/11) 153 Display Medium Technology Providers Applications Content Providers
  153. 153. Augmented Reality Report, August 2016154 Content Providers (2/11) 154 Display Medium Technology Providers Applications Content Providers
  154. 154. Augmented Reality Report, August 2016155 Content Providers (3/11) 155 Display Medium Technology Providers Applications Content Providers
  155. 155. Augmented Reality Report, August 2016156 Content Providers (4/11) 156 Display Medium Technology Providers Applications Content Providers
  156. 156. Augmented Reality Report, August 2016157 Content Providers (5/11) 157 Display Medium Technology Providers Applications Content Providers
  157. 157. Augmented Reality Report, August 2016158 Content Providers (6/11) 158 Display Medium Technology Providers Applications Content Providers
  158. 158. Augmented Reality Report, August 2016159 Content Providers (7/11) 159 Display Medium Technology Providers Applications Content Providers
  159. 159. Augmented Reality Report, August 2016160 Content Providers (8/11) Display Medium Technology Providers Applications Content Providers
  160. 160. Augmented Reality Report, August 2016161 Content Providers (9/11) Display Medium Technology Providers Applications Content Providers
  161. 161. Augmented Reality Report, August 2016162 Content Providers (10/11) Display Medium Technology Providers Applications Content Providers
  162. 162. Augmented Reality Report, August 2016163 Content Providers (11/11) Display Medium Technology Providers Applications Content Providers
  163. 163. Augmented Reality Report, August 2016 Scope of Report Entrepreneur Activity Investment Trend Who is Investing Exit Outlook - IPO, Acquisitions Sub Sector Analysis Interesting Companies Useful Links Company List Team 4 164
  164. 164. Augmented Reality Report, August 2016165 Team 165 Tanmoy Mondal Lead Analyst, Technology Vijaya Bhaskar Rao Lead Analyst, Technology

×