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Mobile games market growth potential
1. November 2012
An audience of billions –
just how big can the mobile games market get?
Simon Podd, Director of Sales, EMEA
2. Flurry Track Record
Number 1 Mobile Reach
Monthly Unique Users 720M
Number 1 Analytics
Application Developers 85K
Applications 240K
Monthly Unique 60B
Sessions
Number 2 Ad Network
Monthly Clips 120M
3. The Fastest Adopted Technology. Ever.
iOS & Android devices vs. top technologies, 5 years after introduction
10XFASTER than the
2X
FASTER than the
3X
FASTER than current
1980s PC REVOLUTION 1990s INTERNET BOOM 2000s SOCIAL NETWORKING
Sources: United States Census Bureau, International Telecommunication Union, Facebook, Flurry
4. Competition for Consumers Continues to Increase
Over 1 million available apps on iOS and Android
600
GOOGLE PLAY iTUNES APP STORE
500
460
425
400
350
250 250
200
160
80
28 20
2
March 2009 December 2009 August 2010 May 2011 July 2011 October 2011 April 2012
5. Addressable Market to Surpass 1 Billion Next Year
Active smartphone & tablet devices
Total Addressable Market
Aggressive: 5B WW Mobile Device Owners
Conservative: 2B WW Adults, Middle Class or higher
1.1 B
Upside:
Smartphones – dropping prices, especially Android
Tablets – little replacement, mainly new; sub for PCs
Connected TVs – to be shipped
Reference:
660 M
2.3 Billion Internet Subscribers today
331 M
76 M
23 M
Aug 2009 Aug 2010 Aug 2011 Aug 2012 Aug 2013E
Source: Flurry Analytics
6. Apps Are Disrupting the World
Top Countries by Active iOS & Android Devices (millions)
Source: Flurry Analytics active devices July 2012
7. Apps Are Disrupting Emerging Markets
Fastest Growing iOS & Android Markets by Active Devices
401%
279%
220% 217%
196% 193% 193% 189% 185%
171%
China Chile Brazil Argentina Iran Vietnam Mexico Russia Turkey India
Source: Flurry Analytics, July 2011 – July 2012, countries with at least 500k active devices as of July 2011
8. Microsoft Blows by a Beleaguered Research in Motion
Flurry New Project Starts, RIM vs. Microsoft
6%
6%
WINDOWS PHONE BLACKBERRY
5%
4%
4%
3%
3% 3% 2% 3%
2%
2%
2%
1% 1%
1% 1% 1%
1% 1%
1% 1% 1% 1%
1% 2% 1% 1%
1% 1% 1%
1%
0%
Jun 2011 Jul 2011 Aug 2011 Sep 2011 Oct 2011 Nov 2011 Dec 2011 Jan 2012 Feb 2012 Mar 2012 Apr 2012 May 2012 Jun 2012
Source: Flurry Analytics
9. Microsoft Sets Its Sights on Android
Flurry New Project Starts Q2 2011 vs. Q2 2012
1% 1% 3% 1%
27%
28%
71% 68%
Q2 2011 Q2 2012
iOS Android Windows Phone BlackBerry
Source: Flurry Analytics
10. Mobile App Usage Overtook Online in 2011
U.S. mobile apps vs. web consumption, minutes per day
WEB BROWSING MOBILE APPS
94
81 MINUTES
70 66 74 MINUTES 72
64 MINUTES
MINUTES
MINUTES MINUTES
MINUTES
43
MINUTES
Sources: comScore, Alexa, Flurry Analytics; data includes Smartphones & Tablets, U.S. only
11. Mobile Apps Dominate Time Spent on Smartphones
Share of time spent on smartphones
More than
18.5%
Browser
80%
of mobile minutes
81.5% are spent in apps
Apps
Source: comScore, March 2012
13. Tablet Usage Is More Concentrated during Primetime
Usage by Hour, Smartphones versus Tablets
9%
% of Audience
Using
Smartphones
8%
Tablets
7%
6%
5%
4%
3%
2%
1%
0%
5am 6am 7am 8am 9am 1pm 2pm 3pm 4pm 5pm 6pm 7pm 8pm 9pm 1am 2am 3am 4am
Hour of Day
Source: Flurry Analytics, Sep 2012
14. Tablet Usage is Longer but Less Often
App Engagement, Smartphones versus Tablets
12,9
9,5
8,2
4,1
Weekly Frequency of Use Minutes per Session
Smartphones Tablets
16. Tablet Usage is More Gender Balanced
Gender Comparison, Smartphones versus Tablets
44% 56% 49% 51%
Smartphones Tablets
Source: Flurry Analytics, Sep 2012
17. Tablet Usage More Media & Entertainment Oriented
Time Spent per Category, Smartphones versus Tablets
Productivity
Entertainment News 1%
3% 2%
Other Other
Lifestyle Utilities
11% 7%
3% 4%
Health &
Fitness
Games Entertainment
3%
39% 9%
Social
Utilities Networking
17% 10%
Games
67%
Social
Networking
24%
Smartphones Tablets
18. Top 6 Successful Game Types
ENDLESS PASS TIME NURTURING & COLLECTING BUILDING & SIMULATION
SOCIAL RPG GAMER’S GAME POKER / CASINO
19. Endless Pass Time
Examples Age Distribution
30%
25%
20%
15%
10%
5%
Angry Birds Fruit Ninja 0%
13-17 18-24 25-34 35-54 55+
Key Genre Attributes
• Intuitive, simple puzzle/arcade mechanics
58% 42%
• Leverages h/w (touch, accelerometer)
DAU 1,000,000
• Cute, often original IP; mass-mkt appeal
Monthly Revenue $500,000
• Infinite replay value; lots of power-ups
Investment (minor) $100,000
• May have social leaderboards
Investment (major) $400,000
20. Social RPG
Examples Age Distribution
40%
35%
30%
25%
20%
15%
10%
5%
Crime City Original Gangstaz 0%
13-17 18-24 25-34 35-54 55+
Key Genre Attributes
• Text-based RPG mechanic
79% 21%
• Player-vs-player gameplay
DAU 150,000
• Energy / HP depletion
Monthly Revenue $600,000
• Clan / team dimension + message / chat
Investment (minor) $100,000
• Mission-based & level progression
Investment (major) $400,000
21. Gamer’s Game
Examples Age Distribution
50%
40%
30%
20%
10%
Infinity Blade II Real Racing 2 0%
13-17 18-24 25-34 35-54 55+
Key Genre Attributes
• Platform-leading graphics
91% 9%
• Strong physics engine / middle-ware
DAU 50,000
• Sports / battle / racing style sub-genres
Monthly Revenue $400,000
• Defined win-lose outcomes
Investment (minor) $100,000
• Premium pricing model, often $4.99+
Investment (major) $400,000
22. Flurry Services
Analytics: Increase Your App Engagement and Retention
1 • Free and powerful. Leading app analytics (iOS, Android, WP, BB, J2ME, HTML5)
• Understand and segment app audiences to maximize engagement and revenue
AppCircle: Build & Grow Your App Audience
2 • Acquire users with high-quality app recommendations and videos (iOS, Android)
• Win-back your best users to build the most loyal and best monetizing audience
AppSpot: Maximize Your App Audience Revenue
3 •2X revenue, reduce cost with free ad serving and mediation, yield-optimized ads
•Max eCPMs with mediation and yield optimization leveraging Flurry’s big data set
•Max eCPMs selling direct, segmented parts of your audience to top advertisers
Ad Analytics: Measure the value of your mobile campaigns
4 • Track your mobile marketing across across all platforms and sources or traffic
• Go deep & truly measure the value of your acquired audiences
• Understand key metrics such as frequency, session length, retention and ROI