2. Conventions of a Horror Film
Are they in Paralysis? (yes = )
Iconography Characters Narrative Setting Colour/lighting
Blood Antagonist - Endings are usually Woods Desaturated
supernatural left ambiguous
Knifes, axes Protagonist – Narrative always Graveyard Blue tones
vulnerable revolves around
the concept of
death
The supernatural Expert During the Castle Low key lighting is
protagonists quest mostly used, even
she will be exposed if the protagonist is
to extreme present (usually to
isolation. However imply that the
the help of an antagonist is
expert is usually watching them).
required. (e.g.
Psychiatrist)
Solitude African American House
Anti-religious Bimbo Countryside
ideologies
Religion Sceptical person Empty school
The survivor Places of solitude
4. Use of Titles
Our text screens meet convention,
which we thought would be best to
emulate since it is proven to be
successful.
We used a grunge texture as a
background, which is similar to ‘Sinister’
and presents a menacing tone.
Our titles also had a conventional
animation. We key framed the position
so that the title would zoom in.
Overall our use of titles meet
convention.
5. Technical form
• Our trailer was uploaded at 16:9 aspect ratio, matching the
industry and it adds an element of professionalism to our
product.
• Also due to the small amount of dialogue it meant that ADR
could be used, this gave our trailer crisp and clear dialogue,
and made our audio sound a lot cleaner, which is vital due to
the substantial role of sound in the horror genre.
6. Camera
• The camera played a vital part in allowing us to meet
conventions, the use of the 50mm lens enabled a shallow
depth of field for close ups, which we felt was necessary to
exploit, and is the reason for the regular use of close ups (as
well as to meet conventions).
• Also to enable a contrasting light, we had to change the
exposure and aperture on the camera so that more light was
let in, and we could fully manipulate our shots with artificial
light.
7. Conventions we have rejected
• In order to follow our research, we needed to reject some
conventions to follow the auteur theory.
• This was firstly done by a regular use of focus. (out of focus to
in focus)
• The use of optical flares in post production also reject
convention, since they do not contribute to a colder look
(although they look more aesthetically pleasing).
8. Conventions we have followed
• We also had to follow conventions, since in our research we stated
that a mixture of the auteur and genre theory would apply to us.
The conventions we followed are:
• Colour – Desaturated blue colour grade
• Characters– vulnerable child, caring mother, expert, supernatural
antagonist.
• Narrative – The mother is on a quest to cure her son’s condition,
and is forced to do it in solitude, when no one can help her.
• Shots -regular use of close ups. This establishes characters
expressions more effectively, which is vital for a horror
• Lighting – ambient lighting used for outdoor scenes, artificial light
used for all indoor scenes, and positioned to create a contrasting
light on the actors.
• Sound -stings, atonal score, atmospheric sound
• Location – The woods is conventional of the horror genre since it
connotes isolation, a house has also become conventional with the
rise of the domestic horror.
9. Similarities with Insidious
• De-saturated, blue colour grade
• Conventional establishing shot of location (house)
• Conventional narrative, which is portrayed in order to build enigma
in trailer (two out of the three stages of Todorov’s narrative theory
are used - equilibrium and disequilibrium). The third stage of his
narrative theory is not shown in the theory, since it would give away
too much information, and also there is not always a new -
equilibrium in the horror genre.
• Conventional Progressive pace of a horror trailer – both trailers build
up to a final sting at the end.
• Both products include a shot at the end, after the text screens – A
conventional device to provide the audience with one last scare
• Similar text screens – both have textures behind them
• Suitable variety of Locations
• Conventional soundtrack and scores used (atmospheric and
melodic)
10. Things we could have
improved for our trailer
• The 5th shot breaks the 30 degree rule.
• The rule states that every cut requires a 30 degree angle
change for the cut to be smooth.
• I felt the atmospheric score was not quite right for our trailer.
It was adequate, however I feel that we could have found a
more suspenseful, violent atonal score.
• In some shots colour correction is needed for continuity. An
example being the shot at 1.15.
The contrast between the colour of these shots make the cut seem less smooth,
and disrupts the continuity of the scene.
12. The Poster
• For coherency our poster closely followed the themes and
iconography present in the trailer.
• Colour – similar desaturated and blue colour
• Mise-en-scene such as costumes (pyjamas), lighting (low key,
contrasting light)
• Composition of the shot – Using the rule of thirds the
antagonist is emphasised.
• Editing – grunge textures and gradients
• This required coherency meant that we would also be using
conventions in our poster. (Conventions already listed include
colour, lighting, costumes, composition of shot). Other
conventions are:
• Location – portrays a sense of solitude, and connotes the boy
is possessed or in a dream since it is behind his bed.
• Characters – the vulnerable boy in the middle of the shot,
with direct address connotes that he is the protagonist, and
presents his unawareness and vulnerability.
13. Conventions of A Horror Poster
Are they used in our poster? yes= )
Colour and Lighting Use of Locations Character Camera Colour Scheme and
Text
Low Key Lighting Woods (lonely location Characters showcased A convention shot for Font usually looks
that features in film) are sometimes the a horror poster is a CU quite menacing, and
antagonist and almost / XCU sinister. It usually has a
always the protagonist texture to add depth
to it
De-saturation A location is usually The antagonist is Use of dark colours
Blue Tint used on a horror usually placed in a such as red and black
High Contrast poster (alternative to a place to make the
Vignette coloured background). protagonist look Blue is used to
This is because it helps vulnerable. (e.g. compliment the image
present an element of behind him) – The rule (if it has a
solitude. of thirds is usually conventional blue
considered when tint), and contributes
doing this, since the to the cold effect of
antagonist would the poster
typically be placed in
an intersection of two
lines or along a vertical
line of the frame.
14. Use of Vignette to portray
a sense of entrapment.
Isolated location in
the background Vulnerable
Contrasting
protagonist – light –
direct address Conventional
light use for a Menacing shot of
horror poster. house, with a
Desaturated blue
colour, presenting
a cold
atmosphere.
The antagonist in our
poster serves a similar
function to the eyes in
the insidious poster.
They portray enigma
to the audience.
Grunge texture blended into title. Giving titles
a menacing look suitable for a horror film.
15. The Magazine
• The magazine has similar features to the poster. Here is a list
of what has been included for coherency:
• Text colour scheme
• Colour grading of image
• Texture on the Paralysis title
• Direct address of the protagonist, connoting his unawareness
and vulnerability
• Low key lighting and use of black gradients to connote a sense
of entrapment
16. Conventions of a Horror Magazine
Are they used in our magazine? (Yes = )
Use of Location Colour and Lighting Character Camera Text and Colour
Scheme
A location is usually Low key Lighting The antagonist and Conventional shots The font of text
not featured in the protagonist are include: Close ups , usually follows house
background. Instead usually displayed. If Medium Close ups, style of previous
there is usually a only one character is medium shots editions of a
solid colour, and then showcased it is magazine.
a texture to add usually the
depth to it. antagonist.
Background will Desaturated colour, Colour of text such as
usually be a black blue tint cover lines, and
solid with a texture general colour
for depth, and a scheme can be
blueish light to add changed. The
colour to the conventional colours
background. of horror are used.
E.g. black, red and
dark blue.
17. Horror iconography used. The colour red
connotes blood, clarifying the genre of this
product. Background is
never a solid
Low key lighting – connotes colour. It is
the antagonist is present usually used to
emphasise the
main image. The
dark blue colour
of the
background
presents a cold
tone.
Antagonist is present,
which is a common
feature of magazines
since it builds enigma.
The images are very
minimal, which is The images feature the conventional colour
conventional for horror grade for a horror, which is a blue tint. This
products. conveys a cold atmosphere.