SlideShare uma empresa Scribd logo
1 de 21
Speech: 
 10^7 bits 
 Tribes 
Writing: 
 10^11 bits 
 City cultures 
Printing: 
 10^17 bits 
 Renaissance 
 Industrial society 
Digital: 
 10^25 bits 
 ??? culture 
Donald Robertson: New Renaissance
Gutenberg Encyclopedia 
… but our brains are still in the 
speech learning stage
The Future Is not What It Used to Be 
Jyrki J.J. Kasvi 
Finnish Information Society Development Centre
Digitalisation revolutionises everything! 
Content industries are just among the first ones to face the new realities... 
…along with banking, stock market, agriculture, logging, …
Image: Lely 
The milk you had with our latte was probably milked by a robot. 
19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 6
During the next two years, the calculating 
power of humanity is going to double. 
We ain’t seen nothing, yet.
The way it used to be 
Content 
Products 
Money 
Money 
Support 
Creative work Publishing industry Consumer
FindMySong 
Creative work 
Logic Pro 
Support sevices 
YouTube 
Blogs 
Spotify 
Netflix 
Kindle 
Consumer 
Service 
providers 
Content 
Network 
operators 
And then it got complicated 
Soundcloud 
Content 
Services 
Money Money 
Fandom & merchandise 
Crowdfunding 
Kickstarter 
19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 9
19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 10
Please do not shoot the messenger! 
Who is just pointing out the reality for you.
CC 2.0 BY Paul Downey 
19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 12
New technology is always both 
a challenge and an opportunity 
 Printing press destroyed monasteries’ 
economies 
 Created publishing industry, popular culture, 
journalism, mass media etc. 
 Incurred the need for the classic copyright system 
 Enabled Renaissance and Reformation 
 Phonograph destroyed performance based music economy 
 “Everyone will have their ready-made or ready-pirated music in their cupboards.” 
- John Philip Sousa, 1906 
 Created record based music industry as we remember it 
 Digitalisation destroyed material content industry… 
 … and is creating a totally new content service industry 
 Challenges the classic copyright system, calling for new digital business models 
Printer in 1568, Public Domain 
19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 13
Shifting Waves Gallery in Second Life 
New playing field 
We agree on our goals 
 To maximise content 
creation and usage 
 Expansion of culture 
 E.g. the original goal of the patent system was to encourage spreading 
and usage of new inventions -- expansion of economy 
 To ensure livelihood of content creators 
 How about livelihood of stock holders of media companies? 
 To advance the emergence of new forms of content, expression 
and culture 
 Crowdsourcing, rip-n-mix, mash-up etc. vs. copyright 
The best ways to reach these goals are still under (fierce) discussion 
 It took 300 years for the old copyright system to take form
For example, freemium business models 
 The most popular mobile games in the world are free 
 Over one billion downloads 
 The most popular search engines, map services and email services are free 
 But Facebook and Google are not charities! 
 The most popular Internet multi player game is free 
 Over 35 million registered players 
 One of the most awarded comics in the world is free 
 E.g. Hugo in 2009, 2010 and 2011 
 The most watched Finnish movie is free 
 3,5 – 4 million downloads in 2 months 
 Technology has always improved productivity and cut prices, 
also in content industries, now almost to nothing … 
 Free is a new way to make money! (but not an easy one)
New challenges 
 Content consumers 
 Have access to unprecedented selection 
 consume content more than ever 
 have become content creators 
 Interact with content creators 
 Can choose most cost effective sources 
 Content creators 
CC BY SA 2.0 Sergey Galyonkin 
 Find themselves in a new, revenue poor business environment 
 Have access to global markets and face global competition 
 Get income from the “long tail” of their works 
 Find new digital markets like computer games and augmented realities 
 Content creates (advertises) attention but it needs to be turned into a cash flow 
 Publishing industries 
 Must do or die and become service industries 
 Support functions become independent business serving the creators 
19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 16
Digital content revolution 
 Internet has already replaced television 
 Finns spend as much time in Internet as watching TV 
 E-readers replace papers and books 
 Bookstores are facing the fate of record stores as 
newspapers and literature are becoming cloud services 
 Only a third of Danes are still reading paper newspapers 
 Games have been a bigger industry than movies for over 10 years 
 Finnish game development industry needs 600 new employees every year! 
 Mail delivery is ending 
 Paper invoices and newspapers are disappearing 
 Online shopping deliveries replaces letters 
 Libraries either disappear or become digital media centres 
 Is culture becoming a privilege of the rich, again?
CC 3.0 SA BY Sebastien Delorme 
Cultural revolution 
• Digital divide becomes 
activity divide 
• ICT gives active people new means to be 
even more active members of the society 
• Gives passive people new means to be even more passive 
• Digital culture is easily overlooked 
• A whole Finnish generation was in Habbo Hotel and IRC Gallery before traditional 
media and society caught on social media 
• Over 100.000 Finns were playing Internet poker before society took notice. 
• What cultural phenomenon is going on at the moment without us noticing it? 
• Technological imperative 
• Everybody has to be able to use ICT in order to be a member of society 
• ICT and digital services have to available, accessible and usable 
19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 18
The fun times are just beginning 
 Electronic paper 
 Soon almost free. 
 Augmented reality 
 Replaces smart phones 
 Man-machine interface 
 Implants are already used to cure illnesses 
 Body function monitoring and biohacking 
 Artificial intelligencies 
 E.g. already more than half of stock trading 
 Robotics 
 Car manufacturers have announced that 
the first models come by year 2020. 
Google 
Imec & CMST 
19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 19
The future is already here 
UC Berkeley
Sukupuolten välinen digikuilu? 
Discussion 
U.S. Army Photo 
30.9.2010 www.kasvi.org 21

Mais conteúdo relacionado

Mais procurados

ADED 7330 Introduction
ADED 7330 IntroductionADED 7330 Introduction
ADED 7330 Introduction
queenofrug
 
L14 From the Internet to Blockchain
L14 From the Internet to BlockchainL14 From the Internet to Blockchain
L14 From the Internet to Blockchain
Ólafur Andri Ragnarsson
 
L12 Digital Transformation
L12 Digital TransformationL12 Digital Transformation
L12 Digital Transformation
Ólafur Andri Ragnarsson
 

Mais procurados (20)

Gadgets and Technology Trends to 2010
Gadgets and Technology Trends to 2010Gadgets and Technology Trends to 2010
Gadgets and Technology Trends to 2010
 
Modern Disruptive Innovation in today's world.
Modern Disruptive Innovation in today's world.  Modern Disruptive Innovation in today's world.
Modern Disruptive Innovation in today's world.
 
PAPERLESS SOCIETY
PAPERLESS SOCIETYPAPERLESS SOCIETY
PAPERLESS SOCIETY
 
Hub economy management
Hub economy managementHub economy management
Hub economy management
 
Cts 125 Final Project
Cts 125 Final ProjectCts 125 Final Project
Cts 125 Final Project
 
Rural Communities in the Broadband Economy:Lessons from Planet Earth
Rural Communities in the Broadband Economy:Lessons from Planet EarthRural Communities in the Broadband Economy:Lessons from Planet Earth
Rural Communities in the Broadband Economy:Lessons from Planet Earth
 
ADED 7330 Introduction
ADED 7330 IntroductionADED 7330 Introduction
ADED 7330 Introduction
 
L15 The Mobile Revolution
L15 The Mobile RevolutionL15 The Mobile Revolution
L15 The Mobile Revolution
 
L14 From the Internet to Blockchain
L14 From the Internet to BlockchainL14 From the Internet to Blockchain
L14 From the Internet to Blockchain
 
1. computers for the masses
1. computers for the masses1. computers for the masses
1. computers for the masses
 
Birth of the white paper infographic
Birth of the white paper infographicBirth of the white paper infographic
Birth of the white paper infographic
 
What technology will look like in 2025 a
What technology will look like in 2025 aWhat technology will look like in 2025 a
What technology will look like in 2025 a
 
L08 Disruptive Technology
L08 Disruptive TechnologyL08 Disruptive Technology
L08 Disruptive Technology
 
Mary Beth Henry - Connecting to Our Future: The Digital Livable City - GCS16
Mary Beth Henry - Connecting to Our Future: The Digital Livable City - GCS16Mary Beth Henry - Connecting to Our Future: The Digital Livable City - GCS16
Mary Beth Henry - Connecting to Our Future: The Digital Livable City - GCS16
 
Entertainment and Technology
Entertainment and Technology Entertainment and Technology
Entertainment and Technology
 
WHY TECHNOLOGY CHANGE IS INCREASING FASTER
WHY TECHNOLOGY CHANGE IS INCREASING FASTERWHY TECHNOLOGY CHANGE IS INCREASING FASTER
WHY TECHNOLOGY CHANGE IS INCREASING FASTER
 
Japanese Students @ UW
Japanese Students @ UWJapanese Students @ UW
Japanese Students @ UW
 
L12 Digital Transformation
L12 Digital TransformationL12 Digital Transformation
L12 Digital Transformation
 
IT questions
IT questionsIT questions
IT questions
 
Ahjjj
AhjjjAhjjj
Ahjjj
 

Destaque

Destaque (18)

Huomenna tänään on eilen
Huomenna tänään on eilenHuomenna tänään on eilen
Huomenna tänään on eilen
 
108 etsie minnuu_tunne_20150123
108 etsie minnuu_tunne_20150123108 etsie minnuu_tunne_20150123
108 etsie minnuu_tunne_20150123
 
Digitaalisen osaamisen arviointi Tiviittorilla
Digitaalisen osaamisen arviointi TiviittorillaDigitaalisen osaamisen arviointi Tiviittorilla
Digitaalisen osaamisen arviointi Tiviittorilla
 
Tunnista digiosaaminen Tiviittorin avulla
Tunnista digiosaaminen Tiviittorin avullaTunnista digiosaaminen Tiviittorin avulla
Tunnista digiosaaminen Tiviittorin avulla
 
Tiviittori tunnistaa osaaminen
Tiviittori tunnistaa osaaminenTiviittori tunnistaa osaaminen
Tiviittori tunnistaa osaaminen
 
Sosiaalisen median hyvyys ja pahuus
Sosiaalisen median hyvyys ja pahuusSosiaalisen median hyvyys ja pahuus
Sosiaalisen median hyvyys ja pahuus
 
Tulevaisuuden avoin luova suomi
Tulevaisuuden avoin luova suomiTulevaisuuden avoin luova suomi
Tulevaisuuden avoin luova suomi
 
Crossing borders with open data
Crossing borders with open dataCrossing borders with open data
Crossing borders with open data
 
Videoneuvottelu- ja yhdistetyn viestinnän foorumin esittely
Videoneuvottelu- ja yhdistetyn viestinnän foorumin esittely Videoneuvottelu- ja yhdistetyn viestinnän foorumin esittely
Videoneuvottelu- ja yhdistetyn viestinnän foorumin esittely
 
Yksityisyys on kuollut - eläköön yksityisyys!
Yksityisyys on kuollut - eläköön yksityisyys!Yksityisyys on kuollut - eläköön yksityisyys!
Yksityisyys on kuollut - eläköön yksityisyys!
 
Rajat ylittävä avoin tieto
Rajat ylittävä avoin tietoRajat ylittävä avoin tieto
Rajat ylittävä avoin tieto
 
Sosiaalihuollon tietojärjestelmät – Eväitä järkeviin hankintoihin
Sosiaalihuollon tietojärjestelmät – Eväitä järkeviin hankintoihinSosiaalihuollon tietojärjestelmät – Eväitä järkeviin hankintoihin
Sosiaalihuollon tietojärjestelmät – Eväitä järkeviin hankintoihin
 
Tulevaisuuskaan ei ole enää entisensä – ei edes korkeakouluissa
Tulevaisuuskaan ei ole enää entisensä – ei edes korkeakouluissaTulevaisuuskaan ei ole enää entisensä – ei edes korkeakouluissa
Tulevaisuuskaan ei ole enää entisensä – ei edes korkeakouluissa
 
Tietoturva ja esineiden internet
Tietoturva ja esineiden internetTietoturva ja esineiden internet
Tietoturva ja esineiden internet
 
Crossing borders with open data
Crossing borders with open dataCrossing borders with open data
Crossing borders with open data
 
122 bisnestreffit paikoillanne...20151211
122 bisnestreffit paikoillanne...20151211122 bisnestreffit paikoillanne...20151211
122 bisnestreffit paikoillanne...20151211
 
120 Bisnestreffit Iloista oppia_Osaamattomuus on poistettavissa_09102015
120 Bisnestreffit Iloista oppia_Osaamattomuus on poistettavissa_09102015120 Bisnestreffit Iloista oppia_Osaamattomuus on poistettavissa_09102015
120 Bisnestreffit Iloista oppia_Osaamattomuus on poistettavissa_09102015
 
Bisnespaivat bisnestreffit osaako henkilökuntasi_24092015
Bisnespaivat bisnestreffit osaako henkilökuntasi_24092015Bisnespaivat bisnestreffit osaako henkilökuntasi_24092015
Bisnespaivat bisnestreffit osaako henkilökuntasi_24092015
 

Semelhante a The Future Is not What It Used to Be

L12 Digital Transformation
L12 Digital TransformationL12 Digital Transformation
L12 Digital Transformation
Ólafur Andri Ragnarsson
 
Social Media Stockholm
Social Media StockholmSocial Media Stockholm
Social Media Stockholm
Mathias Klang
 
Futureofdigitalcontent London2010 K 1
Futureofdigitalcontent London2010 K 1Futureofdigitalcontent London2010 K 1
Futureofdigitalcontent London2010 K 1
Katie1985
 

Semelhante a The Future Is not What It Used to Be (20)

The Future Starts Today
The Future Starts TodayThe Future Starts Today
The Future Starts Today
 
L12 Digital Transformation
L12 Digital TransformationL12 Digital Transformation
L12 Digital Transformation
 
Technology evolves so fast
Technology evolves so fast Technology evolves so fast
Technology evolves so fast
 
Whose Copyright Economy
Whose Copyright EconomyWhose Copyright Economy
Whose Copyright Economy
 
The box
The boxThe box
The box
 
What's Next? Megatrends Shaping Tomorrow's Society and Rebooting Democracy
What's Next? Megatrends Shaping Tomorrow's Society and Rebooting DemocracyWhat's Next? Megatrends Shaping Tomorrow's Society and Rebooting Democracy
What's Next? Megatrends Shaping Tomorrow's Society and Rebooting Democracy
 
Social Media Stockholm
Social Media StockholmSocial Media Stockholm
Social Media Stockholm
 
Ultrahack Tech Talk
Ultrahack Tech TalkUltrahack Tech Talk
Ultrahack Tech Talk
 
Dmr2010
Dmr2010Dmr2010
Dmr2010
 
Geek Is Good Innovation In The Networked Society Cp Mexico 09
Geek Is Good   Innovation In The Networked Society Cp Mexico 09Geek Is Good   Innovation In The Networked Society Cp Mexico 09
Geek Is Good Innovation In The Networked Society Cp Mexico 09
 
04. Contemporary Media Issues Intro to Section B Part 4
04. Contemporary Media Issues Intro to Section B Part 404. Contemporary Media Issues Intro to Section B Part 4
04. Contemporary Media Issues Intro to Section B Part 4
 
04. g325 contemporary media issues intro to section b - size matters
04. g325 contemporary media issues   intro to section b - size matters04. g325 contemporary media issues   intro to section b - size matters
04. g325 contemporary media issues intro to section b - size matters
 
Digital futures - why they matter
Digital futures - why they matterDigital futures - why they matter
Digital futures - why they matter
 
PPT - MIL LESSON 4.pptx
PPT - MIL LESSON 4.pptxPPT - MIL LESSON 4.pptx
PPT - MIL LESSON 4.pptx
 
My WebSummit Lisbon experience and its tech business boost to Portugal.
My WebSummit Lisbon experience and its tech business boost to Portugal.   My WebSummit Lisbon experience and its tech business boost to Portugal.
My WebSummit Lisbon experience and its tech business boost to Portugal.
 
Risk, Reality, & the Mobile Revolution [Transcript]
Risk, Reality, & the Mobile Revolution [Transcript]Risk, Reality, & the Mobile Revolution [Transcript]
Risk, Reality, & the Mobile Revolution [Transcript]
 
How modern technologies have changed society
How modern technologies have changed societyHow modern technologies have changed society
How modern technologies have changed society
 
Internet And Creativity
Internet And CreativityInternet And Creativity
Internet And Creativity
 
Futureofdigitalcontent London2010 K 1
Futureofdigitalcontent London2010 K 1Futureofdigitalcontent London2010 K 1
Futureofdigitalcontent London2010 K 1
 
Sense the move to futures
Sense the move to futuresSense the move to futures
Sense the move to futures
 

Mais de TIEKE Finnish Information Society Development Centre

Järjestödigi 2017 -kartoitus: Yhteenveto tuloksista julkaisutilaisuudessa 15....
Järjestödigi 2017 -kartoitus: Yhteenveto tuloksista julkaisutilaisuudessa 15....Järjestödigi 2017 -kartoitus: Yhteenveto tuloksista julkaisutilaisuudessa 15....
Järjestödigi 2017 -kartoitus: Yhteenveto tuloksista julkaisutilaisuudessa 15....
TIEKE Finnish Information Society Development Centre
 

Mais de TIEKE Finnish Information Society Development Centre (20)

Kouluttajakoulutus 3 Digitaitomerkistön arvioija
Kouluttajakoulutus 3 Digitaitomerkistön arvioijaKouluttajakoulutus 3 Digitaitomerkistön arvioija
Kouluttajakoulutus 3 Digitaitomerkistön arvioija
 
Kouluttajakoulutus 2 Osaamismerkkiohjelmistot
Kouluttajakoulutus 2 OsaamismerkkiohjelmistotKouluttajakoulutus 2 Osaamismerkkiohjelmistot
Kouluttajakoulutus 2 Osaamismerkkiohjelmistot
 
Kouluttajakoulutus 1 Digitaaliset osaamismerkit
Kouluttajakoulutus 1 Digitaaliset osaamismerkitKouluttajakoulutus 1 Digitaaliset osaamismerkit
Kouluttajakoulutus 1 Digitaaliset osaamismerkit
 
Digitaitomerkistö_2023.pptx
Digitaitomerkistö_2023.pptxDigitaitomerkistö_2023.pptx
Digitaitomerkistö_2023.pptx
 
Valtakunnallinen digitaitojen osaamismerkisto
Valtakunnallinen digitaitojen osaamismerkistoValtakunnallinen digitaitojen osaamismerkisto
Valtakunnallinen digitaitojen osaamismerkisto
 
TIEKE 40 vuotta – Matkaeväitä digitaaliseen tulevaisuuteen
TIEKE 40 vuotta – Matkaeväitä digitaaliseen tulevaisuuteenTIEKE 40 vuotta – Matkaeväitä digitaaliseen tulevaisuuteen
TIEKE 40 vuotta – Matkaeväitä digitaaliseen tulevaisuuteen
 
Tiedosta 1/2021 Ajankohtaisia hankkeita
Tiedosta 1/2021 Ajankohtaisia hankkeitaTiedosta 1/2021 Ajankohtaisia hankkeita
Tiedosta 1/2021 Ajankohtaisia hankkeita
 
TIEKEn Tiedosta-lehti 1/2020 - Digi vie puhtaaseen tulevaisuuteen
TIEKEn Tiedosta-lehti 1/2020 - Digi vie puhtaaseen tulevaisuuteenTIEKEn Tiedosta-lehti 1/2020 - Digi vie puhtaaseen tulevaisuuteen
TIEKEn Tiedosta-lehti 1/2020 - Digi vie puhtaaseen tulevaisuuteen
 
Jarjestodigi kartoitus 2019
Jarjestodigi kartoitus 2019Jarjestodigi kartoitus 2019
Jarjestodigi kartoitus 2019
 
Osaaminen näkyväksi digitaalisilla osaamismerkeillä
Osaaminen näkyväksi digitaalisilla osaamismerkeilläOsaaminen näkyväksi digitaalisilla osaamismerkeillä
Osaaminen näkyväksi digitaalisilla osaamismerkeillä
 
Jarjestodigi kartoitus 2018 julkaisutilaisuuden yhteenveto
Jarjestodigi kartoitus 2018 julkaisutilaisuuden yhteenvetoJarjestodigi kartoitus 2018 julkaisutilaisuuden yhteenveto
Jarjestodigi kartoitus 2018 julkaisutilaisuuden yhteenveto
 
Badge finland 11042018
Badge finland 11042018Badge finland 11042018
Badge finland 11042018
 
Järjestödigi 2017 -kartoitus: Yhteenveto tuloksista julkaisutilaisuudessa 15....
Järjestödigi 2017 -kartoitus: Yhteenveto tuloksista julkaisutilaisuudessa 15....Järjestödigi 2017 -kartoitus: Yhteenveto tuloksista julkaisutilaisuudessa 15....
Järjestödigi 2017 -kartoitus: Yhteenveto tuloksista julkaisutilaisuudessa 15....
 
Nanokoulutuksilla digiosaavaan tulevaisuuteen
Nanokoulutuksilla digiosaavaan tulevaisuuteenNanokoulutuksilla digiosaavaan tulevaisuuteen
Nanokoulutuksilla digiosaavaan tulevaisuuteen
 
Badge finland esitys 24112017
Badge finland esitys 24112017Badge finland esitys 24112017
Badge finland esitys 24112017
 
AamuAreena: Taltio
AamuAreena: TaltioAamuAreena: Taltio
AamuAreena: Taltio
 
Suomi tekoälyn paalupaikalla
Suomi tekoälyn paalupaikallaSuomi tekoälyn paalupaikalla
Suomi tekoälyn paalupaikalla
 
Digiosaamisen merkitys ja kehittäminen, selvityksen tuloksia
Digiosaamisen merkitys ja kehittäminen, selvityksen tuloksiaDigiosaamisen merkitys ja kehittäminen, selvityksen tuloksia
Digiosaamisen merkitys ja kehittäminen, selvityksen tuloksia
 
AamuAreena: Tiedustelulaki ja ICT - Urkinta on lailla rakennettava
AamuAreena: Tiedustelulaki ja ICT - Urkinta on lailla rakennettavaAamuAreena: Tiedustelulaki ja ICT - Urkinta on lailla rakennettava
AamuAreena: Tiedustelulaki ja ICT - Urkinta on lailla rakennettava
 
Digiosaava suomi tänään ja huomenna
Digiosaava suomi tänään ja huomennaDigiosaava suomi tänään ja huomenna
Digiosaava suomi tänään ja huomenna
 

Último

Uncommon Grace The Autobiography of Isaac Folorunso
Uncommon Grace The Autobiography of Isaac FolorunsoUncommon Grace The Autobiography of Isaac Folorunso
Uncommon Grace The Autobiography of Isaac Folorunso
Kayode Fayemi
 
If this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New NigeriaIf this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New Nigeria
Kayode Fayemi
 
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptxChiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
raffaeleoman
 
Bring back lost lover in USA, Canada ,Uk ,Australia ,London Lost Love Spell C...
Bring back lost lover in USA, Canada ,Uk ,Australia ,London Lost Love Spell C...Bring back lost lover in USA, Canada ,Uk ,Australia ,London Lost Love Spell C...
Bring back lost lover in USA, Canada ,Uk ,Australia ,London Lost Love Spell C...
amilabibi1
 
Proofreading- Basics to Artificial Intelligence Integration - Presentation:Sl...
Proofreading- Basics to Artificial Intelligence Integration - Presentation:Sl...Proofreading- Basics to Artificial Intelligence Integration - Presentation:Sl...
Proofreading- Basics to Artificial Intelligence Integration - Presentation:Sl...
David Celestin
 

Último (15)

Dreaming Marissa Sánchez Music Video Treatment
Dreaming Marissa Sánchez Music Video TreatmentDreaming Marissa Sánchez Music Video Treatment
Dreaming Marissa Sánchez Music Video Treatment
 
Report Writing Webinar Training
Report Writing Webinar TrainingReport Writing Webinar Training
Report Writing Webinar Training
 
Uncommon Grace The Autobiography of Isaac Folorunso
Uncommon Grace The Autobiography of Isaac FolorunsoUncommon Grace The Autobiography of Isaac Folorunso
Uncommon Grace The Autobiography of Isaac Folorunso
 
lONG QUESTION ANSWER PAKISTAN STUDIES10.
lONG QUESTION ANSWER PAKISTAN STUDIES10.lONG QUESTION ANSWER PAKISTAN STUDIES10.
lONG QUESTION ANSWER PAKISTAN STUDIES10.
 
Dreaming Music Video Treatment _ Project & Portfolio III
Dreaming Music Video Treatment _ Project & Portfolio IIIDreaming Music Video Treatment _ Project & Portfolio III
Dreaming Music Video Treatment _ Project & Portfolio III
 
ICT role in 21st century education and it's challenges.pdf
ICT role in 21st century education and it's challenges.pdfICT role in 21st century education and it's challenges.pdf
ICT role in 21st century education and it's challenges.pdf
 
If this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New NigeriaIf this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New Nigeria
 
AWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdf
AWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdfAWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdf
AWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdf
 
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdf
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdfThe workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdf
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdf
 
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptxChiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
 
My Presentation "In Your Hands" by Halle Bailey
My Presentation "In Your Hands" by Halle BaileyMy Presentation "In Your Hands" by Halle Bailey
My Presentation "In Your Hands" by Halle Bailey
 
Bring back lost lover in USA, Canada ,Uk ,Australia ,London Lost Love Spell C...
Bring back lost lover in USA, Canada ,Uk ,Australia ,London Lost Love Spell C...Bring back lost lover in USA, Canada ,Uk ,Australia ,London Lost Love Spell C...
Bring back lost lover in USA, Canada ,Uk ,Australia ,London Lost Love Spell C...
 
SOLID WASTE MANAGEMENT SYSTEM OF FENI PAURASHAVA, BANGLADESH.pdf
SOLID WASTE MANAGEMENT SYSTEM OF FENI PAURASHAVA, BANGLADESH.pdfSOLID WASTE MANAGEMENT SYSTEM OF FENI PAURASHAVA, BANGLADESH.pdf
SOLID WASTE MANAGEMENT SYSTEM OF FENI PAURASHAVA, BANGLADESH.pdf
 
Digital collaboration with Microsoft 365 as extension of Drupal
Digital collaboration with Microsoft 365 as extension of DrupalDigital collaboration with Microsoft 365 as extension of Drupal
Digital collaboration with Microsoft 365 as extension of Drupal
 
Proofreading- Basics to Artificial Intelligence Integration - Presentation:Sl...
Proofreading- Basics to Artificial Intelligence Integration - Presentation:Sl...Proofreading- Basics to Artificial Intelligence Integration - Presentation:Sl...
Proofreading- Basics to Artificial Intelligence Integration - Presentation:Sl...
 

The Future Is not What It Used to Be

  • 1.
  • 2. Speech:  10^7 bits  Tribes Writing:  10^11 bits  City cultures Printing:  10^17 bits  Renaissance  Industrial society Digital:  10^25 bits  ??? culture Donald Robertson: New Renaissance
  • 3. Gutenberg Encyclopedia … but our brains are still in the speech learning stage
  • 4. The Future Is not What It Used to Be Jyrki J.J. Kasvi Finnish Information Society Development Centre
  • 5. Digitalisation revolutionises everything! Content industries are just among the first ones to face the new realities... …along with banking, stock market, agriculture, logging, …
  • 6. Image: Lely The milk you had with our latte was probably milked by a robot. 19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 6
  • 7. During the next two years, the calculating power of humanity is going to double. We ain’t seen nothing, yet.
  • 8. The way it used to be Content Products Money Money Support Creative work Publishing industry Consumer
  • 9. FindMySong Creative work Logic Pro Support sevices YouTube Blogs Spotify Netflix Kindle Consumer Service providers Content Network operators And then it got complicated Soundcloud Content Services Money Money Fandom & merchandise Crowdfunding Kickstarter 19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 9
  • 10. 19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 10
  • 11. Please do not shoot the messenger! Who is just pointing out the reality for you.
  • 12. CC 2.0 BY Paul Downey 19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 12
  • 13. New technology is always both a challenge and an opportunity  Printing press destroyed monasteries’ economies  Created publishing industry, popular culture, journalism, mass media etc.  Incurred the need for the classic copyright system  Enabled Renaissance and Reformation  Phonograph destroyed performance based music economy  “Everyone will have their ready-made or ready-pirated music in their cupboards.” - John Philip Sousa, 1906  Created record based music industry as we remember it  Digitalisation destroyed material content industry…  … and is creating a totally new content service industry  Challenges the classic copyright system, calling for new digital business models Printer in 1568, Public Domain 19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 13
  • 14. Shifting Waves Gallery in Second Life New playing field We agree on our goals  To maximise content creation and usage  Expansion of culture  E.g. the original goal of the patent system was to encourage spreading and usage of new inventions -- expansion of economy  To ensure livelihood of content creators  How about livelihood of stock holders of media companies?  To advance the emergence of new forms of content, expression and culture  Crowdsourcing, rip-n-mix, mash-up etc. vs. copyright The best ways to reach these goals are still under (fierce) discussion  It took 300 years for the old copyright system to take form
  • 15. For example, freemium business models  The most popular mobile games in the world are free  Over one billion downloads  The most popular search engines, map services and email services are free  But Facebook and Google are not charities!  The most popular Internet multi player game is free  Over 35 million registered players  One of the most awarded comics in the world is free  E.g. Hugo in 2009, 2010 and 2011  The most watched Finnish movie is free  3,5 – 4 million downloads in 2 months  Technology has always improved productivity and cut prices, also in content industries, now almost to nothing …  Free is a new way to make money! (but not an easy one)
  • 16. New challenges  Content consumers  Have access to unprecedented selection  consume content more than ever  have become content creators  Interact with content creators  Can choose most cost effective sources  Content creators CC BY SA 2.0 Sergey Galyonkin  Find themselves in a new, revenue poor business environment  Have access to global markets and face global competition  Get income from the “long tail” of their works  Find new digital markets like computer games and augmented realities  Content creates (advertises) attention but it needs to be turned into a cash flow  Publishing industries  Must do or die and become service industries  Support functions become independent business serving the creators 19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 16
  • 17. Digital content revolution  Internet has already replaced television  Finns spend as much time in Internet as watching TV  E-readers replace papers and books  Bookstores are facing the fate of record stores as newspapers and literature are becoming cloud services  Only a third of Danes are still reading paper newspapers  Games have been a bigger industry than movies for over 10 years  Finnish game development industry needs 600 new employees every year!  Mail delivery is ending  Paper invoices and newspapers are disappearing  Online shopping deliveries replaces letters  Libraries either disappear or become digital media centres  Is culture becoming a privilege of the rich, again?
  • 18. CC 3.0 SA BY Sebastien Delorme Cultural revolution • Digital divide becomes activity divide • ICT gives active people new means to be even more active members of the society • Gives passive people new means to be even more passive • Digital culture is easily overlooked • A whole Finnish generation was in Habbo Hotel and IRC Gallery before traditional media and society caught on social media • Over 100.000 Finns were playing Internet poker before society took notice. • What cultural phenomenon is going on at the moment without us noticing it? • Technological imperative • Everybody has to be able to use ICT in order to be a member of society • ICT and digital services have to available, accessible and usable 19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 18
  • 19. The fun times are just beginning  Electronic paper  Soon almost free.  Augmented reality  Replaces smart phones  Man-machine interface  Implants are already used to cure illnesses  Body function monitoring and biohacking  Artificial intelligencies  E.g. already more than half of stock trading  Robotics  Car manufacturers have announced that the first models come by year 2020. Google Imec & CMST 19.11.2014 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 19
  • 20. The future is already here UC Berkeley
  • 21. Sukupuolten välinen digikuilu? Discussion U.S. Army Photo 30.9.2010 www.kasvi.org 21