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Envisioning - Improving Productivity and
     Quality through Better Backlogs

                                          Keynote
                                    Agile Portugal 2010
                                Dave Thomas
                             dave@bedarra.com
                   Bedarra Research Labs, Object Mentor
            Carleton University Canada, Queensland University of
                            Technology Australia


©2010 Bedarra Research Labs. All rights reserved.




                                                    Outline
  We love Agile but ....
  It’s ALL in your Backlogs!
  Why Envision?
  Lean and Agile In The Large
  Envisioning in Practice
        Flow
         Team and Roles
         Practices
  Q&A

©2009 Bedarra Research Labs. All rights reserved.
We love Agile Development BUT ...
  There are really just a couple of problems
           Productivity
                 Quality
                        Predictability/Estimates
Re




                                                                                 Te
                               Management of Expectations
  qu




                                                                                   st
                                      Product Owners Availability
     ire




                                                                                      in
                                                                                        g?
         m


                                             Reduce Owner Burnout
          en




                                                                                          !
                                                 Requirements Churn
            ts
              ?!


                                                       Portfolio Management
                                                          Reduce Rework
                                                             Reduce Integration Costs
                                                                  Not Collocated
                                                                    ....

  ©2009 Bedarra Research Labs. All rights reserved.




  Predictability, Quality, Productivity, Agility and Value


                                        Agility
Value
                                                            Productivity
            Needs                                                          5 – 15%

                                                                             Predictability

                              Agile
                                                                        Surveys show Scrum
                            Scrum                                      increases morale and
                                                                       productivity, but only
                                                TDD                    TDD impacts quality


                                                                              Quality

   ©2004 Bedarra Research Labs. All rights reserved.
It’s All in Backlogs! Evidence for Action
       Lumpy Stories – sizes, estimates, clarity
       Story Rework Due To Changing Requirements
       Uncompleted Stories
       Story Rework Due to Integration Problems
       Missing Important Functionality
       Done but not usable, poor performance
       Done doesn’t mean acceptance tested?
       More stories keep getting added to the backlog
       Lack of business Value/Tangibility
       Blocked on Another Team
       Blocked waiting on Product Owner
       All resources 100% + allocated

       ©2009 Bedarra Research Labs. All rights reserved.




                    The Fundamental Problem - Requirements
   67% of all projects failed, late, over budget, or under featured.
   35% of those projects identified lack of user input, incomplete
   requirements, and changing requirements as the problem.




                                                             ?
       What the user                                             What the developer
       thinks he’s getting…                                      thinks he’s delivering…

Source: Standish Group. Chaos Reports. Challenged Projects
Too Many Requirements versus Too Few
The Waterfall Pitfall
Plan ‘everything’ before you do ‘anything’ until…
It’s 2 years late, 173% over budget, kinda
buggy, & costs $32,345.99…
But “it does everything you’d ever want to do!”
The ‘Potential’ Agile Pitfall
“Planning, shmanning, I need to add 1+1, so let’s just
      build it!” On time, on budget, and we’re giving it
      away as a beta. “It’s bug-free, it works, and it adds
      1+1!” Darn… now how do we add all the features
      we never had time to think about?

Envisioning gives Agile some breathing room…
Allows us to understand enough of the vision of ‘tomorrow’…




      Top 10 Things To Succeed in a Large Transition
1.    Lean and Agile Assessment
2.    Establish Realistic Expectations for Predictability, Quality and
      Productivity
3.    Plan for Systemic Change
4.    Establish a Change Management Plan – Role/Job Changes, Governance,
      Transition Team, Communications …
5.    Implement the CI Infrastructure
6.    Implement the Automated Measurement Infrastructure
7.    Decouple Legacy Code
8.    Implement a Lean Organization Structure with a Strong Technical
      Ladder
9.    Implement the Feature and Component /Platform Team Structure
10. Use Experienced Trainers and Coaches – Technical, People,
      Management


     Need Systemic Organizational Change 18 – 36 months
Large Scale - Social Engineering
Common Culture
Values and Vision
Common Vocabulary, Practices, Tools
Common Tools and Global Transparency
Empower Distributed Teams – Skype, Live Boards, Developers Travel
Directing transitions to Coaching and Mentoring
Use Playing Coaches to share vision and experiences
DONE Means Test – Our Code Doesn’t Smell

 Align Individual/Team Compensation with Desired Behavior

 • Predictable Delivery
 • Quality Delivery
 • Teamwork
 • Early Problem Identification and Resolution




Playing Coaches, Technical Ladders and Communities
              Executive
                                            Technical Leadership Council
                                                         Distinguished
                                                           Engineer

        Technical Director
                                                         Senior Member
                                                         Technical Staff
                           Individual
Team Leader               Contributor…                                     Outstanding
                                                                           Contributor


               Individual
                                                     Management
              Contributors…                 Customer
                                             Product         Architects
                                               Mgr              Leads


       Communities of                     Release   Products       Tools
                                                                 Process
       Practice                          Deployment
                                                              Infrastructure
                                          Support
                                                                Platforms
                                                           Test
                                                Coaches
                                                          Driven
                                                       Development
Lean and Agile In The Large (AIL)

    Participation of whole team in entire life cycle
    A simple common language from portfolio management to
       release engineering
    Ensures well formed development backlogs by iterating on
      items to ensure requirements are tangible hence testable.
    Concurrent and artifact driven allowing teams to increase
      through put and reduce blocking
    Teams own their own quality, predictability and transparency
    Provides coordination across multiple feature and component
      teams
    Enables the business to make long term commitments with
      known risk
    Comprehensive automated measurements provide complete
      transparency




    Large-Scale AIL Development Activities At-A-Glance

Lean and Agile Values and Principles

Product Owner Team                               Common Work Practices

Envisioning         Definition         Development                               Release
                                                                                 Engineering
Team…               Team…              Team…
                                                                                Team…
                                                            CI&T
Prototypes/Models   Architecture




Requirements        Product Backlog    Team      Sprint     Shippable
Backlog                                Release   Release    Code                             CI&T
                                       Backlog   Backlogs   Increments



Risk Backlog
                                       Team…                                                    Potentially
                                                                                                Shippable
                                                                                                Product

                    Release Backlogs
                                       Team…
GUI Guidelines

                                                              ©2006-2007 Bedarra Research Labs and Object Mentor
Common Work Practices and Rhythms
Regardless of the activity, each team is self managed through the
  use of four key practices



  Backlogs                       Sprints            Continuous              Metrics
  Used to Organize               Used to Execute    Integration (CI)        Used to Track
  The Work By                    The Work In        Used to Ensure          and Maintain
  Value                          Small Increments   Quality                 Visibility



Sprint (Iteration) Rhythm (2 wk) numbered by start week of year e.g. 01-09,
  03-09 ….
   § Sprint Planning , Daily Stand-ups .., Sprint Retrospective

Development Rhythm
   § Design Acceptance Test, Design Unit Test, Design Code, Build and
     Test
Feature Release Rhythm numbered by start week of year 06-09 or 08-09 ….
   § 3 - 6 sprints per feature release




  Metrics – You Can Only Improve What You Can
  Measure

    Artifact
    Status Reporting
    Status of artifacts such as
    personas, problems, use
    scenarios, stories
                                                                       Burndownc harts

    CI Environment
    Reporting
    Status of stories written,               Query &
    stories completed, tests                 Reporting
    written, tests passed and
    tests failed                             Engine

                                                                   Unit and Story Tests
    Subjective
    Reporting
    Qualitative data entered by
    Scrum Masters after every
    sprint regarding sprint
    progress and issues

                                                             Retrospective Reports
Artefact Flow
    Enable Large Customer Commitments
                                              Leverage Architecture and
Ensure Good Backlogs                          Components
                                  Sprint When Ready         Ensure Transparency



                        Envisioning


  Customer
  Needs,
                                      Definition
  Wants,
  Desires


                                            Development                   End Game




                        AIL Portfolio (Backlogs)
    Portfolio   Program     Feature        Team
                                                      Company Backlog
                   P1           F1            Blue
                                F2            Blue
                                                      Program Backlogs

                                F3            Red         Team Backlogs
                                F4            Red
                                F5            Red
                                F6            Red
                   P2           F7           Yellow
                                F8           Green
                                F9           Green
                                F10          Purple
                                F11          Purple
                   P3           F12          White
                                F13          White
                                F14          White
                                F15          White
                Component       F16          Orange
                                F17          Orange
                                F18          Orange
AIL Feature Story Decomposition

 Program Medical Imaging

         Feature             MRI Mechanical Control System

                       Epic              Table Movement


                                   Story                Horizontal Table Movement

                                               Task         Position Table w/ Joy Sticks and Dials




  Tangible Requirements
• easily expressed by Business
• easily understood by developers/testers
• acceptance easily understood by Business
• acceptance easily understood by IT
• acceptance criteria (AC) => acceptance test (AT)

                                                                  Acceptance
              Story                                               Criteria




    ©2004 Bedarra Research Labs. All rights reserved.
Acceptance Criteria
 Acceptance criteria must be tangible and measurable
 Developer needs to be able to write an acceptance test
   based on the acceptance criteria.
 Tests against feature, epic and user story
 Basic categories of acceptance criteria
    § Format (e.g. UI must be section 508 compliant)
    § Functionality (e.g. Flight cancellations must be performed manually)
    § Reliability (e.g. 99.999% uptime)
    § Performance (e.g. screen loads within 5 seconds, list loads 500 records
      in 10 secs, visual feedback on item selection occurs in less than 200 ms)
    § Capacity (e.g. 100 concurrent transactions, 1000 transactions per
      second)
    § Security (e.g. web audit trail of all transactions)
 Development ramifications of acceptance criteria
    § Tracking of detailed web interactions means need to store 10TB per
      month
    § Manual flight cancellation impacts system performance
    § 99.999% uptime means redundant system architectures and hot
      swapping
    § Slow visual feedback means examination of frameworks for performance
      issues




  AIL Artifact Break Down
Program is a collection of Features (annual plan updated quarterly)
Feature Release (Quarterly) described by Feature Stories
Large Features( >3 months) broken up into visible feature releases
Every Feature has a set of Acceptance Criteria and Acceptance Tests
Features are composed of Epic Stories
   § An Epic must be completed in a single release
   § An Epic cannot span a team
   § Work that needs to be completed by another team
      (component/feature team) is placed in a separate Epic
   § Every Epic has a set of Acceptance Criteria and Acceptance Tests
   § Epics are composed of Stories
        § A Story must be completed in a single Sprint
        § A Story which is larger is broken into multiple Stories
        § Every Story has a set of Acceptance Criteria and Acceptance Tests
        § A Story is often broken down into Tasks
            – Tasks have a duration of 1 – 2 days and are normally
            – completed by a single person
DONE = Acceptance Tested!

A Story is DONE when its Story ATs pass
An Epic is DONE when all its Story ATs pass
A Component is DONE when all its Epic (API/Service Level) ATs pass
A Feature is DONE when all its Epic ATs pass
A Program is DONE when all its Feature ATs pass




                          AIL Feature Planning Flow

                Envisioning            Definition                 Development

                 20 stories   ? ids     35 stories   80-100 ids    35 stories

Feature                                 4 stories    ? ids                   + 23 later on
Containing
                 15 stories   ? ids     25 stories   60-80 days    25 stories
Red, Green
& Gold                                  5 stories    ? ids                   + 25 later on
Epics
                 15 stories   ? ids     20 stories   55-60 ids     20 stories

                                        5 stories    ? ids                   +15 later on


                15 Key Stories         80 Clear User Stories      80 User Stories Initially
                Architecture Diagram   14 Unclear User Stories
                GUI Prototype          Feature Breakdown          63 Additional stories
Artefacts       Customer Feedback      Component Breakdown        after second round of
                                       Dependency Chart           envisioning
                                       Release Backlogs


1st Iteration   6 Weeks                2 Weeks                    45 Weeks


2nd Iteration   2 Weeks       4 4 5    2 Weeks
Envisioning
Envisioning develops a clear product vision /roadmap to deliver the right
product to the right market using the right technology through consultation with
users and choosers.


  10% of overall effort                                                                 Prototypes
                                                                                        & Models
                     Market & Product                                                   Requirements
             Technology AnalysisBrainstorming                                           Backlog
             Evaluations          & Visioning                              Deliverables
                                              Prototyping
 Competitive Delta                                                                      Risk
    Analysis                                 Acceptance
                                             Criteria                                   Backlog
                         Customer Field
                  QFD Studies & Interviews
           House of Quality                                                             GUI
                                                                                        Guidelines


  Practices                                                       Deliverables
  n Brainstorming & visioning n Competitive                       n Requirements backlog n Risk
  analysis (SWOT) n Delta analysis n QFD                          backlog n Analysis & Verification
  n Customer studies n Hardware, platform &                       Reports n Prototypes/Models
  component evals n Prototyping/modeling
                                                                  n Look-and-Feel Guidelines




                                   Whole Team Envisioning

                                 All Stakeholders and All Roles
     Team Attributes
           § Critical Thinking (know, understand, apply, analyse, synthesise,
             evaluate)
           § Collaboration (patience, empathy, kindness, humility, listeners,
             communicators)
           § Thinking (visual, system, lateral, pattern, methodical)
           § Expertise (domain or industry, skills, sound grasp of technologies)




                   How much time you spend envisioning
         depends on how well you know the requirements and solution
     ©2009 Bedarra Research Labs. All rights reserved.
Typical Requirements Gathering Tasks

Data gathering
     § Secondary research using existing market and competitive
       analysis ($)
     § Heuristic evaluations ($$)
     § Surveys and questionaires ($$)
     § Field studies and job shadowing ($$$) – Our preferred choice
     § One-on-one interviews ($$$)
     § Focus group interviews ($$$$$)




       Problems
       Problems           Personas
                          Personas                    Stories
                                                      Stories               Acceptance
                                                                            Acceptance
                                                                              Criteria
                                                                              Criteria




Problems

Understand the problem before designing the solution
Understand your “great idea” in the context of solving a “real
  problem”
Problem

Name                    Name of the problem

Description             Detailed description of the problem

Evidence                Any supporting evidence (e.g. reports, interviews, transcripts, call reports, help reports)

Persona                 Persona affected by the problem




  For more on problems: http://www.pragmaticmarketing.com/publications/topics/01/requirements.pdf0
Problem Example
Problem
Name                    Cable management problem
Description             Jane has spent hours redecorating her home office, choosing just the right
                        paint & furniture. Her new office looks sleek and modern except for.. the mess
                        of computer & monitor wires and cables snaking around and under her desk.
                        She thinks it looks ugly and distracts from the overall cool new look of the office
Evidence




Persona Affected        Residential consumer

© community.featureplan.com/community/2007/09/more_on_problems.php and reformatted




  Personas
Popularized by Alan Cooper (www.cooper.com)
Tangible way of representing and relating to the user

Persona
Name                    The persona name (e.g. George Smith) and a type (e.g. Business Consumer)

Gender                  Demographic information

Age                     Demographic information

Education               Education level

Handicaps               Special issues (e.g. glasses, hearing, physical or mental disabilities, etc)

Technology literacy     Experience with technology, experience with this kind of application or other applications
Cultural bias           Localization issues

Goal/Motivations        Describe the behavioral goal of why the user would want to use this product
                        (e.g. likes to help people, scared of being laid off)

Job Description         Describe the personas role in terms of responsibities and typical day
                        (i.e. provide the context for using the application)
Persona Example (Side 1)




©2005 http://personas.quarry.com/docs/QuarrySamplePersonas.pdf




   Concurrent Exploration
 Form and Function Exploration                                   Technology Exploration

1.Do form and function analysis                              1.Do technology analysis
2.Sort and prioritize tasks                                  2.Develop essential architectural
3.Identify primary persona and                               /design concepts
primary tasks.                                               3.Identify training, tools, skills
4.Develop one or more primary         4.Identify items that merit proof-of-
layouts and navigational models       concept prototyping (e.g. usually
(e.g. task flow, wireframe, sketches) risk related items such as structure,
5.Develop secondary layouts           api, security, performance,
as necessary                          scalability, platform issues)

6.Develop paper prototypes of the                            5.Develop hardware/ software
most promising candidates                                    prototypes

7.Identify things you need to learn                          6.Evaluate suppliers
from users and choosers as you
may need to do a little more
prototyping
Typical Tasks

Brainstorming and analysis
Sorting and prioritizing (personas, scenarios, tasks, use
  cases)
GUI Architecture and Design Concepts (e.g. organization and
  navigation based on task flow; layouts …)
GUI Prototyping (e.g. task workflow)
Software Architecture (e.g. structure of new, changes to
  existing)
Buy vs. Build Evaluation
Software Prototyping (e.g. derisking development through
  exploration of design alternatives – form, function, security,
  reliability, performance )




Typical Outputs

Product Vision and roadmap
   § Many forms ranging from slide to prototypes to videos
Paper prototypes
   § Card-flipping slide presentation
GUI architecture, wireframes, interface concepts
   § Visio or slide presentation
Core business logic
   § Example rules and actions, calculations, flows in tables,
     spreadsheets
System architectures, diagrams, models
   § Slides
   § Architecture Views in Clouds, UML or Box and Connector
     Diagrams, Patterns
Proof-of-concept software prototypes
   § Scripted or developed code with measurements showing key
     aspects of the system
Functional Design Questions
What is the essential value of the feature (usefulness)?
How can we make the essential value obvious or visible
  (usefulness)?
What is the balance between complexity and visibility
  (usefulness)?
How would we classify this functionality?
   § Table stakes is deciding on whether to simply catch-up (speed)
     or leap-frog (differentiate)
   § Competitive differentiator is balancing speed (first) with
     innovation (best)
   § Nice-to-have issue is how to balance richness and complexity




Form Design Questions

Is this a “legacy” form?
    – How much innovating can we really do?
Is this primarily a “form” opportunity?
    – MP3 player was the functionality, but iPod was a form play
Does the persona or context imply a new form?
  – Salesman suggests “portable”
  – Doctor suggests “portable” and “pen”
What are our visionary competitors doing?
What are our niche competitors doing?
What are our customer’s saying about our legacy form?
Primary Layout Exploration Technique

    Tables help you explore the user’s organizational or mental model

Organizational model                                                                                    Task   Task
Location or map views
Used to show visual relationships between various display objects.                                       X
(e.g. physical maps, network topologies, drawing, process, desktop)

Alphanumeric views
Used when tabular comparisons, search, filter are important                                                     X
(e.g. spreadsheets, alarm managers, email lists)

Time views
Used when time is an important relationship                                                              X
(e.g. project management, calendars, planners, animation)

Category views
Used when the category is the important relationship
(e.g. models, departments, organizations, classifications)

Hierarchy views
Used when seeing and understanding parent-child relationship is important                                X      X
(e.g. tree structure-based applications like Explorer or Outlook)
Based on Richard Saul Wurman’s LATCH model. Read his book “Information Anxiety” for more information.




    GUI Envisioning Explores

   What does your primary persona think is cool/important?
   Any useful emerging UI technologies ready for prime time?
     – tablet, gestures, speech, haptic, table top, 2D bar codes
   What delivery platforms are we going to use?
     – C++, Java, C#, web 2.0, JSP/ASP/Flash/JS/CSS mobile,
     wireless…
   What does your primary persona use today?
     – iPod, Blackberry, PC…
    Is this a multi-technology delivery play?
   Do we understand the UI technologies?
   International and Universal Accessibility?
         -
Software Envisioning Explores
Do we understand how this would be implemented?
Have we done anything like this before? Has anyone else done it
  before? Can we reuse their solution? NIH?
What are the major “technical problems” that we can foresee?
Have we carefully considered all the “ilities”?
  – security, performance, scalability, conformance, data
  access, data manipulation, mobility
Are there areas where I just don’t know enough to have an
  opinion?
Is this solution too complicated for the value it will be delivering?
    ROI?
Are we using the right technology, components, suppliers?




 Some Envisioning Practices

A few form, function and technical design techniques:

 Design Technique                              Function   Form   Software
 Task Sorting (Functionality Sorting)             X                 X
 QFD – House of Quality (Functionality            X
 Sorting)
 Spreadsheets (Computation Rules)                 X                 X
 Decision Tables and Trees (Logic Rules)          X                 X
 Domain Models, Class and Entity                  X                 X
 Relationship (Object Relationship) Diagrams
 Architecture Views – Conceptual,                 X        X        X
 Flow…Physical
 Interaction Diagrams and State Diagrams          X                 X
 Prototypes                                       X        X        X
Task Sorting



       Similar        Similar                     Similar                                   Similar
       Primary        Primary                     Secondary                                 Support
       Tasks          Tasks                       Tasks                                     Tasks




                       Primary                       Secondary                        Supporting
                        Tasks                          Tasks                            Tasks

     Tablestakes          1                                  1
       Tasks            11                                 31


    Differentiator        1
        Tasks           21


    Nice-To-Have
       Tasks




Quality Function Deployment - House of Quality
§   Focus on customer
§   Couples customer requirements and technical characteristics
§   Quantify choices
§   Focus development
§   Manage complexity




                       Source: http://www.gsm.mq.edu.au/wps/wcm/connect/internet/Root/research/researchclusters/cmit/tutorials/
Decision Tables
§ Simple way of getting customer head around complexity by structuring
  logic
§ Captures conditions, situations and actions
§ Easily updated
§ Can generate code and test easily

 No charges are reimbursed to the patient until
 the deductible has been met. After the
 deductible has been met, reimburse 50% for
 Doctor's Office visits or 80% for Hospital visits.
 There will be 4 rules. The first condition (Is the
 deductible met?) has two possible outcomes,
 yes or no. The second condition (type of visit)
 has two possible outcomes, Doctor's office visit
 (D) or Hospital visit (H). Two times two is four.




                                                       Source: http://web.sxu.edu/rogers/sys/decision_tables.html




                                        Essential Architecture
The essence of the application and the solution
• Architect is a role not a job !
  • Effectively communicate architecture
  • Understand the technology/team and business
  • Playing coaches
  • Articulate the important architectural style and patterns
  • Allow the architecture to emerge
  • APIs versioned in the code base
  • Should ALWAYS be able to create the architecture
    pictures from the code




  ©2004 Bedarra Research Labs. All rights reserved.
Communicating the Architecture – Put It On The Wall

                       ER Data Model




        Interaction Diagram


                 Domain Class Model




  Architecture Wall - Mapping Stories To Architecture
Identify work load based on architecture
Identify bottlenecks
Identify efficiencies (e.g. functionality required by N stories)
Identify feature and component teams affected

                                                               Dashboard Feature

Platform Layer    Service Layer     Application Layer          Reporting Epic
                                                               User Stories
                                                               User Stories

  Database          Component                                  …
                                                               …
                                                Client         Add report
                                                               Add report
                                                               Edit report
                                                               Edit report
                                                               Delete report
                                                               Delete report
                                                               List reports
                                                               List reports
                                                               Search reports
                                                               Search reports
                                                               Copy and paste reports
                                                               Copy and paste reports
                                                               Print reports
                                                               Print reports
                                                               Configure report attributes
                                                               Configure report attributes
                                                               Format reports
                                                               Format reports
  Database          Component          Server                  Configure reporting database
                                                               Configure reporting database
                                                               …
                                                               …
Mapping Stories Against The Architecture Wall
Create a working ‘thin slice’ through the architecture
Also called tracer bullets, essential use cases
Allows you to test functionality and show progress to stakeholders
Example: ‘S1, S45, S22 and S18, we can show a simple search…’


              Platform Layer                  Service Layer   Application Layer

                                                                         S18
                 Database                         Component                Client
                   S1
                                                      S45




                 Database                         Component     Server
                                                                S22




  Extreme Design - Design and Cost in 2 – 4hrs

  • Systems Engineering practice to respond to bids
  • Small team 3 – 5 spend 2 – 4 hrs
  • Essential System Design
  • What we know?
  • What we don’t know?
  • What will it cost to build?




  ©2009 Bedarra Research Labs. All rights reserved.
Prototyping

   Types of prototypes (working models)
         § Business, capability, usability, performance prototypes*
         § Fidelity should be as high as it needs to be; pay now or pay
           double later
   Use low-fidelity prototyping to explore:
         § Business (e.g. new functions, integrations)
         § Functionality or Capability (e.g. new functions, features,
           workflow)
         § User Experience (e.g. organization, navigation, appearance,
           accessibility, usability)
   Use software prototyping to explore:
         §   Key Architecture/Design alternatives
         §   New Technologies
         §   Component suppliers
         §   Performance (e.g. transaction rates, data storage access and
             retrieval, response times, throughput, concurrency)
* See http://en.wikipedia.org/wiki/Software_prototyping




   Value of Prototyping
   GUI prototyping helps you design the system
   “A GUI picture is worth a thousand stories”                Use Cases In This Picture

   Makes functionality concrete and tangible                  1.
                                                              2.
                                                                    Open business area
                                                                    Print business area
                                                              3.    Email business area
   Creates shared vision of the product                       4.    Export business area
                                                              5.    Filter business area
                                                              6.    Page list
                                                              7.    Open help
                                                              8.    Add report
                                                              9.    Add dashboard
                                                              10.   Add report configuration
                                                              11.   Add dashboard configuration
                                                              12.   List reports
                                                              13.   List dashboards
                                                              14.   List report configurations
                                                              15.   List dashboard configurations
                                                              16.   Open or view report
                                                              17.   Copy report




                                                          =
                                                              18.   Move report
                                                              19.   Delete report
                                                              20.   Open or view dashboard
                                                              21.   Copy dashboard
                                                              22.   Move dashboard
                                                              23.   Delete dashboard
                                                              24.   Open or view report config
                                                              25.   Copy report config
                                                              26.   Move report config
                                                              27.   Delete report config
                                                              28.   Open or view dash config
                                                              29.   Copy dash config
                                                              30.   Move dash config
                                                              31.   Delete dash config
Low-Fidelity Prototype Example
Low-fidelity prototype
   §   Initially rough and then later refined drawings
   §   Interactive branching allowed walkthrough
   §   User model, task model, task flows
   §   3 structure and navigation alternatives
   §   2 visual form alternatives
Concept iterations
   § 6 iterations (expanding from 8 to 48 screens)
   § 3 sprints
   § 3 internal / 2 external customer sessions
Detail iterations
   § 3 iterations (148 screens)
   § 8 sprints
   § 3 internal / 1 external customer sessions
Investment
   § Less than 2% of overall effort




           Envisioning Improves Backlogs and Flow

  Are we building the right product, using the right
    technology for the right ROI?
  Explores Feasibility
  Exposes Risks
  Explores Solutions Alternatives
  Evaluates Technology Alternatives
  Enables early customer/business feedback
  Ensures that backlogs have sufficient detail to be tangible
  Ensures that backlogs have acceptance criteria
   DONE when the items are tangible and prioritized, such that
    there is enough clarity to commence development.
Successful Software Development is about a
Winning Culture
Software is a team sport, and like all team sports practice,
   constructive peer feedback, and coaching are essential.
Winning teams need to implicitly know the moves of each player, as
  well as the movements of the team as whole.
The ultimate expression of process is a culture where building
  software is more like playing jazz. People Just Do It!




                      Obrigado!

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Envisioning improving productivity and qaulity through better backlogs agile portugal

  • 1. Envisioning - Improving Productivity and Quality through Better Backlogs Keynote Agile Portugal 2010 Dave Thomas dave@bedarra.com Bedarra Research Labs, Object Mentor Carleton University Canada, Queensland University of Technology Australia ©2010 Bedarra Research Labs. All rights reserved. Outline We love Agile but .... It’s ALL in your Backlogs! Why Envision? Lean and Agile In The Large Envisioning in Practice Flow Team and Roles Practices Q&A ©2009 Bedarra Research Labs. All rights reserved.
  • 2. We love Agile Development BUT ... There are really just a couple of problems Productivity Quality Predictability/Estimates Re Te Management of Expectations qu st Product Owners Availability ire in g? m Reduce Owner Burnout en ! Requirements Churn ts ?! Portfolio Management Reduce Rework Reduce Integration Costs Not Collocated .... ©2009 Bedarra Research Labs. All rights reserved. Predictability, Quality, Productivity, Agility and Value Agility Value Productivity Needs 5 – 15% Predictability Agile Surveys show Scrum Scrum increases morale and productivity, but only TDD TDD impacts quality Quality ©2004 Bedarra Research Labs. All rights reserved.
  • 3. It’s All in Backlogs! Evidence for Action Lumpy Stories – sizes, estimates, clarity Story Rework Due To Changing Requirements Uncompleted Stories Story Rework Due to Integration Problems Missing Important Functionality Done but not usable, poor performance Done doesn’t mean acceptance tested? More stories keep getting added to the backlog Lack of business Value/Tangibility Blocked on Another Team Blocked waiting on Product Owner All resources 100% + allocated ©2009 Bedarra Research Labs. All rights reserved. The Fundamental Problem - Requirements 67% of all projects failed, late, over budget, or under featured. 35% of those projects identified lack of user input, incomplete requirements, and changing requirements as the problem. ? What the user What the developer thinks he’s getting… thinks he’s delivering… Source: Standish Group. Chaos Reports. Challenged Projects
  • 4. Too Many Requirements versus Too Few The Waterfall Pitfall Plan ‘everything’ before you do ‘anything’ until… It’s 2 years late, 173% over budget, kinda buggy, & costs $32,345.99… But “it does everything you’d ever want to do!” The ‘Potential’ Agile Pitfall “Planning, shmanning, I need to add 1+1, so let’s just build it!” On time, on budget, and we’re giving it away as a beta. “It’s bug-free, it works, and it adds 1+1!” Darn… now how do we add all the features we never had time to think about? Envisioning gives Agile some breathing room… Allows us to understand enough of the vision of ‘tomorrow’… Top 10 Things To Succeed in a Large Transition 1. Lean and Agile Assessment 2. Establish Realistic Expectations for Predictability, Quality and Productivity 3. Plan for Systemic Change 4. Establish a Change Management Plan – Role/Job Changes, Governance, Transition Team, Communications … 5. Implement the CI Infrastructure 6. Implement the Automated Measurement Infrastructure 7. Decouple Legacy Code 8. Implement a Lean Organization Structure with a Strong Technical Ladder 9. Implement the Feature and Component /Platform Team Structure 10. Use Experienced Trainers and Coaches – Technical, People, Management Need Systemic Organizational Change 18 – 36 months
  • 5. Large Scale - Social Engineering Common Culture Values and Vision Common Vocabulary, Practices, Tools Common Tools and Global Transparency Empower Distributed Teams – Skype, Live Boards, Developers Travel Directing transitions to Coaching and Mentoring Use Playing Coaches to share vision and experiences DONE Means Test – Our Code Doesn’t Smell Align Individual/Team Compensation with Desired Behavior • Predictable Delivery • Quality Delivery • Teamwork • Early Problem Identification and Resolution Playing Coaches, Technical Ladders and Communities Executive Technical Leadership Council Distinguished Engineer Technical Director Senior Member Technical Staff Individual Team Leader Contributor… Outstanding Contributor Individual Management Contributors… Customer Product Architects Mgr Leads Communities of Release Products Tools Process Practice Deployment Infrastructure Support Platforms Test Coaches Driven Development
  • 6. Lean and Agile In The Large (AIL) Participation of whole team in entire life cycle A simple common language from portfolio management to release engineering Ensures well formed development backlogs by iterating on items to ensure requirements are tangible hence testable. Concurrent and artifact driven allowing teams to increase through put and reduce blocking Teams own their own quality, predictability and transparency Provides coordination across multiple feature and component teams Enables the business to make long term commitments with known risk Comprehensive automated measurements provide complete transparency Large-Scale AIL Development Activities At-A-Glance Lean and Agile Values and Principles Product Owner Team Common Work Practices Envisioning Definition Development Release Engineering Team… Team… Team… Team… CI&T Prototypes/Models Architecture Requirements Product Backlog Team Sprint Shippable Backlog Release Release Code CI&T Backlog Backlogs Increments Risk Backlog Team… Potentially Shippable Product Release Backlogs Team… GUI Guidelines ©2006-2007 Bedarra Research Labs and Object Mentor
  • 7. Common Work Practices and Rhythms Regardless of the activity, each team is self managed through the use of four key practices Backlogs Sprints Continuous Metrics Used to Organize Used to Execute Integration (CI) Used to Track The Work By The Work In Used to Ensure and Maintain Value Small Increments Quality Visibility Sprint (Iteration) Rhythm (2 wk) numbered by start week of year e.g. 01-09, 03-09 …. § Sprint Planning , Daily Stand-ups .., Sprint Retrospective Development Rhythm § Design Acceptance Test, Design Unit Test, Design Code, Build and Test Feature Release Rhythm numbered by start week of year 06-09 or 08-09 …. § 3 - 6 sprints per feature release Metrics – You Can Only Improve What You Can Measure Artifact Status Reporting Status of artifacts such as personas, problems, use scenarios, stories Burndownc harts CI Environment Reporting Status of stories written, Query & stories completed, tests Reporting written, tests passed and tests failed Engine Unit and Story Tests Subjective Reporting Qualitative data entered by Scrum Masters after every sprint regarding sprint progress and issues Retrospective Reports
  • 8. Artefact Flow Enable Large Customer Commitments Leverage Architecture and Ensure Good Backlogs Components Sprint When Ready Ensure Transparency Envisioning Customer Needs, Definition Wants, Desires Development End Game AIL Portfolio (Backlogs) Portfolio Program Feature Team Company Backlog P1 F1 Blue F2 Blue Program Backlogs F3 Red Team Backlogs F4 Red F5 Red F6 Red P2 F7 Yellow F8 Green F9 Green F10 Purple F11 Purple P3 F12 White F13 White F14 White F15 White Component F16 Orange F17 Orange F18 Orange
  • 9. AIL Feature Story Decomposition Program Medical Imaging Feature MRI Mechanical Control System Epic Table Movement Story Horizontal Table Movement Task Position Table w/ Joy Sticks and Dials Tangible Requirements • easily expressed by Business • easily understood by developers/testers • acceptance easily understood by Business • acceptance easily understood by IT • acceptance criteria (AC) => acceptance test (AT) Acceptance Story Criteria ©2004 Bedarra Research Labs. All rights reserved.
  • 10. Acceptance Criteria Acceptance criteria must be tangible and measurable Developer needs to be able to write an acceptance test based on the acceptance criteria. Tests against feature, epic and user story Basic categories of acceptance criteria § Format (e.g. UI must be section 508 compliant) § Functionality (e.g. Flight cancellations must be performed manually) § Reliability (e.g. 99.999% uptime) § Performance (e.g. screen loads within 5 seconds, list loads 500 records in 10 secs, visual feedback on item selection occurs in less than 200 ms) § Capacity (e.g. 100 concurrent transactions, 1000 transactions per second) § Security (e.g. web audit trail of all transactions) Development ramifications of acceptance criteria § Tracking of detailed web interactions means need to store 10TB per month § Manual flight cancellation impacts system performance § 99.999% uptime means redundant system architectures and hot swapping § Slow visual feedback means examination of frameworks for performance issues AIL Artifact Break Down Program is a collection of Features (annual plan updated quarterly) Feature Release (Quarterly) described by Feature Stories Large Features( >3 months) broken up into visible feature releases Every Feature has a set of Acceptance Criteria and Acceptance Tests Features are composed of Epic Stories § An Epic must be completed in a single release § An Epic cannot span a team § Work that needs to be completed by another team (component/feature team) is placed in a separate Epic § Every Epic has a set of Acceptance Criteria and Acceptance Tests § Epics are composed of Stories § A Story must be completed in a single Sprint § A Story which is larger is broken into multiple Stories § Every Story has a set of Acceptance Criteria and Acceptance Tests § A Story is often broken down into Tasks – Tasks have a duration of 1 – 2 days and are normally – completed by a single person
  • 11. DONE = Acceptance Tested! A Story is DONE when its Story ATs pass An Epic is DONE when all its Story ATs pass A Component is DONE when all its Epic (API/Service Level) ATs pass A Feature is DONE when all its Epic ATs pass A Program is DONE when all its Feature ATs pass AIL Feature Planning Flow Envisioning Definition Development 20 stories ? ids 35 stories 80-100 ids 35 stories Feature 4 stories ? ids + 23 later on Containing 15 stories ? ids 25 stories 60-80 days 25 stories Red, Green & Gold 5 stories ? ids + 25 later on Epics 15 stories ? ids 20 stories 55-60 ids 20 stories 5 stories ? ids +15 later on 15 Key Stories 80 Clear User Stories 80 User Stories Initially Architecture Diagram 14 Unclear User Stories GUI Prototype Feature Breakdown 63 Additional stories Artefacts Customer Feedback Component Breakdown after second round of Dependency Chart envisioning Release Backlogs 1st Iteration 6 Weeks 2 Weeks 45 Weeks 2nd Iteration 2 Weeks 4 4 5 2 Weeks
  • 12. Envisioning Envisioning develops a clear product vision /roadmap to deliver the right product to the right market using the right technology through consultation with users and choosers. 10% of overall effort Prototypes & Models Market & Product Requirements Technology AnalysisBrainstorming Backlog Evaluations & Visioning Deliverables Prototyping Competitive Delta Risk Analysis Acceptance Criteria Backlog Customer Field QFD Studies & Interviews House of Quality GUI Guidelines Practices Deliverables n Brainstorming & visioning n Competitive n Requirements backlog n Risk analysis (SWOT) n Delta analysis n QFD backlog n Analysis & Verification n Customer studies n Hardware, platform & Reports n Prototypes/Models component evals n Prototyping/modeling n Look-and-Feel Guidelines Whole Team Envisioning All Stakeholders and All Roles Team Attributes § Critical Thinking (know, understand, apply, analyse, synthesise, evaluate) § Collaboration (patience, empathy, kindness, humility, listeners, communicators) § Thinking (visual, system, lateral, pattern, methodical) § Expertise (domain or industry, skills, sound grasp of technologies) How much time you spend envisioning depends on how well you know the requirements and solution ©2009 Bedarra Research Labs. All rights reserved.
  • 13. Typical Requirements Gathering Tasks Data gathering § Secondary research using existing market and competitive analysis ($) § Heuristic evaluations ($$) § Surveys and questionaires ($$) § Field studies and job shadowing ($$$) – Our preferred choice § One-on-one interviews ($$$) § Focus group interviews ($$$$$) Problems Problems Personas Personas Stories Stories Acceptance Acceptance Criteria Criteria Problems Understand the problem before designing the solution Understand your “great idea” in the context of solving a “real problem” Problem Name Name of the problem Description Detailed description of the problem Evidence Any supporting evidence (e.g. reports, interviews, transcripts, call reports, help reports) Persona Persona affected by the problem For more on problems: http://www.pragmaticmarketing.com/publications/topics/01/requirements.pdf0
  • 14. Problem Example Problem Name Cable management problem Description Jane has spent hours redecorating her home office, choosing just the right paint & furniture. Her new office looks sleek and modern except for.. the mess of computer & monitor wires and cables snaking around and under her desk. She thinks it looks ugly and distracts from the overall cool new look of the office Evidence Persona Affected Residential consumer © community.featureplan.com/community/2007/09/more_on_problems.php and reformatted Personas Popularized by Alan Cooper (www.cooper.com) Tangible way of representing and relating to the user Persona Name The persona name (e.g. George Smith) and a type (e.g. Business Consumer) Gender Demographic information Age Demographic information Education Education level Handicaps Special issues (e.g. glasses, hearing, physical or mental disabilities, etc) Technology literacy Experience with technology, experience with this kind of application or other applications Cultural bias Localization issues Goal/Motivations Describe the behavioral goal of why the user would want to use this product (e.g. likes to help people, scared of being laid off) Job Description Describe the personas role in terms of responsibities and typical day (i.e. provide the context for using the application)
  • 15. Persona Example (Side 1) ©2005 http://personas.quarry.com/docs/QuarrySamplePersonas.pdf Concurrent Exploration Form and Function Exploration Technology Exploration 1.Do form and function analysis 1.Do technology analysis 2.Sort and prioritize tasks 2.Develop essential architectural 3.Identify primary persona and /design concepts primary tasks. 3.Identify training, tools, skills 4.Develop one or more primary 4.Identify items that merit proof-of- layouts and navigational models concept prototyping (e.g. usually (e.g. task flow, wireframe, sketches) risk related items such as structure, 5.Develop secondary layouts api, security, performance, as necessary scalability, platform issues) 6.Develop paper prototypes of the 5.Develop hardware/ software most promising candidates prototypes 7.Identify things you need to learn 6.Evaluate suppliers from users and choosers as you may need to do a little more prototyping
  • 16. Typical Tasks Brainstorming and analysis Sorting and prioritizing (personas, scenarios, tasks, use cases) GUI Architecture and Design Concepts (e.g. organization and navigation based on task flow; layouts …) GUI Prototyping (e.g. task workflow) Software Architecture (e.g. structure of new, changes to existing) Buy vs. Build Evaluation Software Prototyping (e.g. derisking development through exploration of design alternatives – form, function, security, reliability, performance ) Typical Outputs Product Vision and roadmap § Many forms ranging from slide to prototypes to videos Paper prototypes § Card-flipping slide presentation GUI architecture, wireframes, interface concepts § Visio or slide presentation Core business logic § Example rules and actions, calculations, flows in tables, spreadsheets System architectures, diagrams, models § Slides § Architecture Views in Clouds, UML or Box and Connector Diagrams, Patterns Proof-of-concept software prototypes § Scripted or developed code with measurements showing key aspects of the system
  • 17. Functional Design Questions What is the essential value of the feature (usefulness)? How can we make the essential value obvious or visible (usefulness)? What is the balance between complexity and visibility (usefulness)? How would we classify this functionality? § Table stakes is deciding on whether to simply catch-up (speed) or leap-frog (differentiate) § Competitive differentiator is balancing speed (first) with innovation (best) § Nice-to-have issue is how to balance richness and complexity Form Design Questions Is this a “legacy” form? – How much innovating can we really do? Is this primarily a “form” opportunity? – MP3 player was the functionality, but iPod was a form play Does the persona or context imply a new form? – Salesman suggests “portable” – Doctor suggests “portable” and “pen” What are our visionary competitors doing? What are our niche competitors doing? What are our customer’s saying about our legacy form?
  • 18. Primary Layout Exploration Technique Tables help you explore the user’s organizational or mental model Organizational model Task Task Location or map views Used to show visual relationships between various display objects. X (e.g. physical maps, network topologies, drawing, process, desktop) Alphanumeric views Used when tabular comparisons, search, filter are important X (e.g. spreadsheets, alarm managers, email lists) Time views Used when time is an important relationship X (e.g. project management, calendars, planners, animation) Category views Used when the category is the important relationship (e.g. models, departments, organizations, classifications) Hierarchy views Used when seeing and understanding parent-child relationship is important X X (e.g. tree structure-based applications like Explorer or Outlook) Based on Richard Saul Wurman’s LATCH model. Read his book “Information Anxiety” for more information. GUI Envisioning Explores What does your primary persona think is cool/important? Any useful emerging UI technologies ready for prime time? – tablet, gestures, speech, haptic, table top, 2D bar codes What delivery platforms are we going to use? – C++, Java, C#, web 2.0, JSP/ASP/Flash/JS/CSS mobile, wireless… What does your primary persona use today? – iPod, Blackberry, PC… Is this a multi-technology delivery play? Do we understand the UI technologies? International and Universal Accessibility? -
  • 19. Software Envisioning Explores Do we understand how this would be implemented? Have we done anything like this before? Has anyone else done it before? Can we reuse their solution? NIH? What are the major “technical problems” that we can foresee? Have we carefully considered all the “ilities”? – security, performance, scalability, conformance, data access, data manipulation, mobility Are there areas where I just don’t know enough to have an opinion? Is this solution too complicated for the value it will be delivering? ROI? Are we using the right technology, components, suppliers? Some Envisioning Practices A few form, function and technical design techniques: Design Technique Function Form Software Task Sorting (Functionality Sorting) X X QFD – House of Quality (Functionality X Sorting) Spreadsheets (Computation Rules) X X Decision Tables and Trees (Logic Rules) X X Domain Models, Class and Entity X X Relationship (Object Relationship) Diagrams Architecture Views – Conceptual, X X X Flow…Physical Interaction Diagrams and State Diagrams X X Prototypes X X X
  • 20. Task Sorting Similar Similar Similar Similar Primary Primary Secondary Support Tasks Tasks Tasks Tasks Primary Secondary Supporting Tasks Tasks Tasks Tablestakes 1 1 Tasks 11 31 Differentiator 1 Tasks 21 Nice-To-Have Tasks Quality Function Deployment - House of Quality § Focus on customer § Couples customer requirements and technical characteristics § Quantify choices § Focus development § Manage complexity Source: http://www.gsm.mq.edu.au/wps/wcm/connect/internet/Root/research/researchclusters/cmit/tutorials/
  • 21. Decision Tables § Simple way of getting customer head around complexity by structuring logic § Captures conditions, situations and actions § Easily updated § Can generate code and test easily No charges are reimbursed to the patient until the deductible has been met. After the deductible has been met, reimburse 50% for Doctor's Office visits or 80% for Hospital visits. There will be 4 rules. The first condition (Is the deductible met?) has two possible outcomes, yes or no. The second condition (type of visit) has two possible outcomes, Doctor's office visit (D) or Hospital visit (H). Two times two is four. Source: http://web.sxu.edu/rogers/sys/decision_tables.html Essential Architecture The essence of the application and the solution • Architect is a role not a job ! • Effectively communicate architecture • Understand the technology/team and business • Playing coaches • Articulate the important architectural style and patterns • Allow the architecture to emerge • APIs versioned in the code base • Should ALWAYS be able to create the architecture pictures from the code ©2004 Bedarra Research Labs. All rights reserved.
  • 22. Communicating the Architecture – Put It On The Wall ER Data Model Interaction Diagram Domain Class Model Architecture Wall - Mapping Stories To Architecture Identify work load based on architecture Identify bottlenecks Identify efficiencies (e.g. functionality required by N stories) Identify feature and component teams affected Dashboard Feature Platform Layer Service Layer Application Layer Reporting Epic User Stories User Stories Database Component … … Client Add report Add report Edit report Edit report Delete report Delete report List reports List reports Search reports Search reports Copy and paste reports Copy and paste reports Print reports Print reports Configure report attributes Configure report attributes Format reports Format reports Database Component Server Configure reporting database Configure reporting database … …
  • 23. Mapping Stories Against The Architecture Wall Create a working ‘thin slice’ through the architecture Also called tracer bullets, essential use cases Allows you to test functionality and show progress to stakeholders Example: ‘S1, S45, S22 and S18, we can show a simple search…’ Platform Layer Service Layer Application Layer S18 Database Component Client S1 S45 Database Component Server S22 Extreme Design - Design and Cost in 2 – 4hrs • Systems Engineering practice to respond to bids • Small team 3 – 5 spend 2 – 4 hrs • Essential System Design • What we know? • What we don’t know? • What will it cost to build? ©2009 Bedarra Research Labs. All rights reserved.
  • 24. Prototyping Types of prototypes (working models) § Business, capability, usability, performance prototypes* § Fidelity should be as high as it needs to be; pay now or pay double later Use low-fidelity prototyping to explore: § Business (e.g. new functions, integrations) § Functionality or Capability (e.g. new functions, features, workflow) § User Experience (e.g. organization, navigation, appearance, accessibility, usability) Use software prototyping to explore: § Key Architecture/Design alternatives § New Technologies § Component suppliers § Performance (e.g. transaction rates, data storage access and retrieval, response times, throughput, concurrency) * See http://en.wikipedia.org/wiki/Software_prototyping Value of Prototyping GUI prototyping helps you design the system “A GUI picture is worth a thousand stories” Use Cases In This Picture Makes functionality concrete and tangible 1. 2. Open business area Print business area 3. Email business area Creates shared vision of the product 4. Export business area 5. Filter business area 6. Page list 7. Open help 8. Add report 9. Add dashboard 10. Add report configuration 11. Add dashboard configuration 12. List reports 13. List dashboards 14. List report configurations 15. List dashboard configurations 16. Open or view report 17. Copy report = 18. Move report 19. Delete report 20. Open or view dashboard 21. Copy dashboard 22. Move dashboard 23. Delete dashboard 24. Open or view report config 25. Copy report config 26. Move report config 27. Delete report config 28. Open or view dash config 29. Copy dash config 30. Move dash config 31. Delete dash config
  • 25. Low-Fidelity Prototype Example Low-fidelity prototype § Initially rough and then later refined drawings § Interactive branching allowed walkthrough § User model, task model, task flows § 3 structure and navigation alternatives § 2 visual form alternatives Concept iterations § 6 iterations (expanding from 8 to 48 screens) § 3 sprints § 3 internal / 2 external customer sessions Detail iterations § 3 iterations (148 screens) § 8 sprints § 3 internal / 1 external customer sessions Investment § Less than 2% of overall effort Envisioning Improves Backlogs and Flow Are we building the right product, using the right technology for the right ROI? Explores Feasibility Exposes Risks Explores Solutions Alternatives Evaluates Technology Alternatives Enables early customer/business feedback Ensures that backlogs have sufficient detail to be tangible Ensures that backlogs have acceptance criteria DONE when the items are tangible and prioritized, such that there is enough clarity to commence development.
  • 26. Successful Software Development is about a Winning Culture Software is a team sport, and like all team sports practice, constructive peer feedback, and coaching are essential. Winning teams need to implicitly know the moves of each player, as well as the movements of the team as whole. The ultimate expression of process is a culture where building software is more like playing jazz. People Just Do It! Obrigado!