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Building Successful
Free-to-Play Apps on Android
Agenda
• Introduction to Tapjoy
• Android Market Stats
• Acquisition
• Retention
• Monetization
About Tapjoy
• Founded 2007
• Headquarters San Francisco
• Offices in the US, Europe and
  Asia
• Reach 600+ million mobile
  consumers on
  Android, iOS, Windows Phone 7
  & HTML5
• Funding $70.5 million from
  •   J.P. Morgan Asset Management
  •   Rho Ventures
  •   North Bridge Venture Partners
  •   InterWest Partners
  •   D.E. Shaw Ventures
Recent Recognition

                 Tapjoy recognized among
                 the world‘s Most Innovative
                 Companies by Fast
                 Company
                          World’s Most
                 #27      Innovative Company

                     #   Most Innovative in
                     1   Gaming
                     #   Most Innovative in
                     2   Mobile
Tapjoy Value Exchange
How it Works:
Vivian needs more Pet Points to hire another employee in Pretty Pet Salon.




                                                        She can earn Pet Points by
                                 She can buy Pet Points
                                                        engaging with ads in Tapjoy‘s
                                 with real money.
                                                        Marketplace.
Power of Choice

             Vivian CHOOSES to watch
             The Avengers trailer and earns 59 Pet
             Points.
Tapjoy Ad Units




                           Standard Banners




 Offerwall   Full Screen
             Banners       In-App Video
Android Market
Android continues to grow
Android DAU’s continue to climb on the Tapjoy Network




                                                        App traffic
                                                        spikes up
                                                        on
                                                        weekends
Free-to-play apps are dominating
 Revenue from Top Grossing iOS Apps

                                                       …and the future is even brighter!
                January 2011
                                                            Projected In-App Purchase
             39%                     Paid                     Revenue (in Billions)*
                                                     6.00
                      61%
                                     Freemiu         5.00                                      4.80

                                     m
                                                     4.00

Freemium revenue and distribution has increased 3.00
significantly over the last year, and continues to grow.             2.10
                                                     2.00
                    June 2011
                                                     1.00


                    35%              Paid              -
                                                                    2011                 2016 (Projected)
           65%
                                     Freemiu
                                     m             *Juniper Research – The Mobile Games Briefing 2011-2016
Top Grossing Apps
                    There is
                    only ONE
                    paid app in
                    the Top 25
                    Grossing
                    Android
                    apps!

                    96% of the
                    Top 25
                    Grossing
                    Android
                    apps are
                    free-to-play
Free-to-Play: It’s not just for games
Acquisition
    A   R   M
A   R M
Mobile Acquisition Channels
How are developers promoting free-to-play apps?

•   Rewarded installs                      •   Organic discovery (top
•   Non-rewarded installs                      charts, search, word of mouth, etc.)
•   Video ads
•   Cross promotion
•   Social discovery (FB, Twitter, etc.)
A   R M
The Holy Grail – Getting Featured on
Google Play
A      R M
    The Holy Grail – Getting Featured on
    Google Play


               Sessions           New Users              DAU’s              ARPDAU
200,000                                                                                                                                                          $.05


160,000                                                                                                                                                          $.04


120,000                                                                                                                                                          $.03
                                                                                    Featured!
 80,000                                                                                                                                                          $.02


 40,000                                                                                                                                                          $.01
        01


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A    R M
Google Play Featured Process


 1
     Suggest an app into the wall of suggestions:
     http://goo.gl/mod/DfIv

 2   People vote on the apps that are on the wall of
     suggestions
 3
     The apps with the most positive votes are reviewed
     every Friday by Google‘s Android Develop Relations
     team (2pm PT on ―Hangouts‖):
     http://www.youtube.com/user/androiddevelopers
 4
     The apps they like most are passed on to Google
     Play‘s editorial team to be considered for featured /
     staff picks placement on Google Play
A     R M
New User Flow
The new user flow is one of the most important parts of a
successful game


•   Optimize the download
•   Great tutorial               You have 30 seconds to
•   Use clear directions         hook your users and 5
                                 min to teach them. The
•   Give rewards
                                 goal is to shoot for 70%
•   Get the user playing as      tutorial completion rate.
    soon as you can
A   R M
Optimize the Download
Tapjoy Network Android Conversion Rate:
(clicks to installs)

                         Total      Conversion
                       Megabytes    Rate (CVR)

                          0-50        50-60%
                        50-100        30-45%
                         100+         14-20%
                         The smaller the file,
                         the better the CVR.
A    R M
    Start off Simple
    Take Users by the Hand and Guide Them Into
    the App
    During the first 30 seconds put the user on rails, don‘t let them get lost
    • This is your chance to take an uncertain user and create an engaged
      user
    • You can‘t display everything, show off your core loop and build from
      there




Call to action   Use arrows    Gray out     Show off       Reward/      Get ‗em playing
                              the screen    the store    congratulate
                                                          them early
A   R M
Use Clear Directions
How to do it right     Use arrows


     Highlight where
       you want the
     users attention



     Gray out areas
          that don‘t
        matter now



                       Give
                       simple
                       info
Retention
   A   R   M
A   R   M
Social Channels
Take advantage of
free social channels
• Most social networks offer
  free API‘s and SDK‘s
• Warning: Forcing a
  connection to a social
  network can cause a large
  drop-off in new user
  conversion, so it‘s best to
  make social connections
  optional
      •   Orange‘s TV Check app saw a
          75% drop off when the app
          forced users to connect with FB
A   R   M
Social Channels
Sometimes it‘s better to create your own social
layer



                                                  Surface social
                                                    activity to
                                                  users early on
A   R   M
Incentivize friend invites

  Reward users
 for inviting their
      friends
A   R   M
Daily Rewards
Give your users a reward
for coming back every
day
• In the later days of the reward
  cycle give the users bigger or
  exclusive rewards
• Show them what they earned
  and also show them what is
  coming up
A   R   M
Daily reward combined with chance
mechanic
A   R   M
App Re-engagement
Remind them to keep coming back

                              Notifications
  Appointment
   Mechanics
A   R   M
Use Challenges / Quests to keep
users on track
1-
  16

1-
  17




                                    S
1-
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1-
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1-
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                                    New Users




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                                    DAU’s




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                                                Quests really work




1-
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                                    ARPDAU




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       Quests/Achievements added.




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                                                                A




2-
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                                                               R




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                                                               M
Monetization
    A   R   M
A   R     M
Mobile Revenue Channels
             Direct Pay                              Alt Pay
In app purchase through Google Wallet   Allowing users to engage with advertising
                                            in exchange for virtual currency




           Direct Pay                   Alt Pay —           Alt Pay — Top: Display A
                                        Offerwalls          Bottom: Featured Ad
A   R   M
Glu Earnings – Direct and Alt Pay
monetization
A   R   M
Featured Item Specials
Highlight a limited-time featured item when users log in
• Items on the home page will have 150% + sales increase
• Rotate content often
• Great place for seasonal items




                 Today Only                                Seasonal Sale
A   R    M
    Create Clear Virtual Goods Markets
Markets and Inventory
•   Do - Make the buttons large and easy to tap.
•   Do - Whenever possible use art and icons to direct the player, they look good and are
    universal.
•   Don’t - use small icons and text.
•   Don’t - make your users scroll through long item lists.
                        Do                                            Don’t
A   R   M
    Sales and special offers
Make your users feel like they are getting a good deal
•   Your purchase screen should be clean and easy to navigate
•   Tell the users how much extra cool stuff they get
•   Use incentives to encourage them to buy higher priced packages
•   Use icons to make bigger packages look more impressive
•   Users scroll through long item lists.
A   R   M
    Iteration and Metrics                                                                                                                                                                                    AR

    One of the advantages to the Android platform is
    the ability to iterate quickly
    •          Choose a region you want to use as your test group (ex. Canada)
    •          Make changes based on metrics
    •          Review data on the changes, update and repeat
    •          Keep updating your app with new content

    Small Changes can Make a Huge Difference
55,000
                ARPDAU                  New Users                    DAU’s           Sessions


44,000


33,000


22,000


11,000
       -01


               -02


                       -03


                               -04


                                       -05


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Summary
Best Practices For:
    Acquisition
A   • Choose the right channels for acquisition
    • Hold the user‘s hand through the first experiences of the app
    • Keep it clear and simple
    Retention
R
    • Use social channels and incentivize sharing
    • Offer daily rewards
    • Keep users engaged by implementing quests and
      achievements
M   Monetization
    • Make the most of your monetization by adding alt pay
    • Highlight special offers and items to drive purchase behavior
    • Frequently test and measure new features within a segment of
      your users, and roll out successful changes to the full audience
Thank you
 chris@tapjoy.com

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Building Successful Free-to-Play Apps on Android

  • 2. Agenda • Introduction to Tapjoy • Android Market Stats • Acquisition • Retention • Monetization
  • 3. About Tapjoy • Founded 2007 • Headquarters San Francisco • Offices in the US, Europe and Asia • Reach 600+ million mobile consumers on Android, iOS, Windows Phone 7 & HTML5 • Funding $70.5 million from • J.P. Morgan Asset Management • Rho Ventures • North Bridge Venture Partners • InterWest Partners • D.E. Shaw Ventures
  • 4. Recent Recognition Tapjoy recognized among the world‘s Most Innovative Companies by Fast Company World’s Most #27 Innovative Company # Most Innovative in 1 Gaming # Most Innovative in 2 Mobile
  • 5. Tapjoy Value Exchange How it Works: Vivian needs more Pet Points to hire another employee in Pretty Pet Salon. She can earn Pet Points by She can buy Pet Points engaging with ads in Tapjoy‘s with real money. Marketplace.
  • 6. Power of Choice Vivian CHOOSES to watch The Avengers trailer and earns 59 Pet Points.
  • 7. Tapjoy Ad Units Standard Banners Offerwall Full Screen Banners In-App Video
  • 9. Android continues to grow Android DAU’s continue to climb on the Tapjoy Network App traffic spikes up on weekends
  • 10. Free-to-play apps are dominating Revenue from Top Grossing iOS Apps …and the future is even brighter! January 2011 Projected In-App Purchase 39% Paid Revenue (in Billions)* 6.00 61% Freemiu 5.00 4.80 m 4.00 Freemium revenue and distribution has increased 3.00 significantly over the last year, and continues to grow. 2.10 2.00 June 2011 1.00 35% Paid - 2011 2016 (Projected) 65% Freemiu m *Juniper Research – The Mobile Games Briefing 2011-2016
  • 11. Top Grossing Apps There is only ONE paid app in the Top 25 Grossing Android apps! 96% of the Top 25 Grossing Android apps are free-to-play
  • 12. Free-to-Play: It’s not just for games
  • 13. Acquisition A R M
  • 14. A R M Mobile Acquisition Channels How are developers promoting free-to-play apps? • Rewarded installs • Organic discovery (top • Non-rewarded installs charts, search, word of mouth, etc.) • Video ads • Cross promotion • Social discovery (FB, Twitter, etc.)
  • 15. A R M The Holy Grail – Getting Featured on Google Play
  • 16. A R M The Holy Grail – Getting Featured on Google Play Sessions New Users DAU’s ARPDAU 200,000 $.05 160,000 $.04 120,000 $.03 Featured! 80,000 $.02 40,000 $.01 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8- 8-
  • 17. A R M Google Play Featured Process 1 Suggest an app into the wall of suggestions: http://goo.gl/mod/DfIv 2 People vote on the apps that are on the wall of suggestions 3 The apps with the most positive votes are reviewed every Friday by Google‘s Android Develop Relations team (2pm PT on ―Hangouts‖): http://www.youtube.com/user/androiddevelopers 4 The apps they like most are passed on to Google Play‘s editorial team to be considered for featured / staff picks placement on Google Play
  • 18. A R M New User Flow The new user flow is one of the most important parts of a successful game • Optimize the download • Great tutorial You have 30 seconds to • Use clear directions hook your users and 5 min to teach them. The • Give rewards goal is to shoot for 70% • Get the user playing as tutorial completion rate. soon as you can
  • 19. A R M Optimize the Download Tapjoy Network Android Conversion Rate: (clicks to installs) Total Conversion Megabytes Rate (CVR) 0-50 50-60% 50-100 30-45% 100+ 14-20% The smaller the file, the better the CVR.
  • 20. A R M Start off Simple Take Users by the Hand and Guide Them Into the App During the first 30 seconds put the user on rails, don‘t let them get lost • This is your chance to take an uncertain user and create an engaged user • You can‘t display everything, show off your core loop and build from there Call to action Use arrows Gray out Show off Reward/ Get ‗em playing the screen the store congratulate them early
  • 21. A R M Use Clear Directions How to do it right Use arrows Highlight where you want the users attention Gray out areas that don‘t matter now Give simple info
  • 22. Retention A R M
  • 23. A R M Social Channels Take advantage of free social channels • Most social networks offer free API‘s and SDK‘s • Warning: Forcing a connection to a social network can cause a large drop-off in new user conversion, so it‘s best to make social connections optional • Orange‘s TV Check app saw a 75% drop off when the app forced users to connect with FB
  • 24. A R M Social Channels Sometimes it‘s better to create your own social layer Surface social activity to users early on
  • 25. A R M Incentivize friend invites Reward users for inviting their friends
  • 26. A R M Daily Rewards Give your users a reward for coming back every day • In the later days of the reward cycle give the users bigger or exclusive rewards • Show them what they earned and also show them what is coming up
  • 27. A R M Daily reward combined with chance mechanic
  • 28. A R M App Re-engagement Remind them to keep coming back Notifications Appointment Mechanics
  • 29. A R M Use Challenges / Quests to keep users on track
  • 30. 1- 16 1- 17 S 1- 18 1- 19 essions 1- 20 1- 21 1- 22 New Users 1- 23 1- 24 DAU’s 1- 25 1- 26 Quests really work 1- 27 ARPDAU 1- 28 1- 29 1- 30 1- 32 Quests/Achievements added. 2- 1 2- 1 2- 3 2- 4 A 2- 5 R 2- 6 M
  • 31. Monetization A R M
  • 32. A R M Mobile Revenue Channels Direct Pay Alt Pay In app purchase through Google Wallet Allowing users to engage with advertising in exchange for virtual currency Direct Pay Alt Pay — Alt Pay — Top: Display A Offerwalls Bottom: Featured Ad
  • 33. A R M Glu Earnings – Direct and Alt Pay monetization
  • 34. A R M Featured Item Specials Highlight a limited-time featured item when users log in • Items on the home page will have 150% + sales increase • Rotate content often • Great place for seasonal items Today Only Seasonal Sale
  • 35. A R M Create Clear Virtual Goods Markets Markets and Inventory • Do - Make the buttons large and easy to tap. • Do - Whenever possible use art and icons to direct the player, they look good and are universal. • Don’t - use small icons and text. • Don’t - make your users scroll through long item lists. Do Don’t
  • 36. A R M Sales and special offers Make your users feel like they are getting a good deal • Your purchase screen should be clean and easy to navigate • Tell the users how much extra cool stuff they get • Use incentives to encourage them to buy higher priced packages • Use icons to make bigger packages look more impressive • Users scroll through long item lists.
  • 37. A R M Iteration and Metrics AR One of the advantages to the Android platform is the ability to iterate quickly • Choose a region you want to use as your test group (ex. Canada) • Make changes based on metrics • Review data on the changes, update and repeat • Keep updating your app with new content Small Changes can Make a Huge Difference 55,000 ARPDAU New Users DAU’s Sessions 44,000 33,000 22,000 11,000 -01 -02 -03 -04 -05 -06 -07 -08 -09 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
  • 39. Best Practices For: Acquisition A • Choose the right channels for acquisition • Hold the user‘s hand through the first experiences of the app • Keep it clear and simple Retention R • Use social channels and incentivize sharing • Offer daily rewards • Keep users engaged by implementing quests and achievements M Monetization • Make the most of your monetization by adding alt pay • Highlight special offers and items to drive purchase behavior • Frequently test and measure new features within a segment of your users, and roll out successful changes to the full audience

Notas do Editor

  1. Add
  2. Reward users for inviting their friends