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TA M M Y L E V Y
D I R E C T O R O F P R O D U C T, M O B I L E
K O N G R E G A T E
S U C C E S S F U L I N - G A M E A D S
T H E S E C R E T S A U C E F O R M O N E T I Z A T I O N
A M S T E R D A M 2 0 1 6
OVERVIEW
Who is Kongregate?
3 Case Studies
Epic Skater
Adventure Capitalist
Bullet Boy
Key Takeaways
KONGREGATE
20 games launched [65M Installs]
Latest Game: Battlehand, Editor’s Choice
10 games with ads [40M Installs]
20% of mobile revenue in 2015 from ads
AD REVENUE
“Quality” of your traffic
(clicks and installs)
Payout set by the apps
Impressions
(number of ad views)
we can influence this!
AD TYPES
Banners
Offerwall
Interstitials
Rewarded Video (Opt-in)
Y O U R D A I LY F I L L - S U M M E R 2 0 1 4
LAUNCH
Great Launch
2.5 M Installs
#4 Best New Games
Ads, Not So Great
CTA wasn’t great
Watch for coins
Coins were not valuable
No custom stats tracking
ADS REVAMPED
Ads 1.5
Interstitials
Ads 2.0
Skate Shop to spend coins
Watch an ad to revive
REVENUE FROM ADS
35%
75% Ads 1.5
Ads 2.0
ARPDAU
INCREASED
IN-APP PURCHASES
CONSTANT
ADS ARPDAU
QUADRUPLED
REVENUE FROM ADS
Ads 1.5
Ads 2.0
LESSONS
Integrate ads into gameplay
Prominent surfacing
Meaningful rewards
Integrate before launch!
Don’t miss DAU peak
H Y P E R H I P P O F E B 1 8 T H 2 0 1 5
LAUNCH
Launch Installs: 2.7 M
#3 Best New Games
Excellent ad design
Video ad for 2x bonus on all investments
Boost lasts 4hrs
Max 5 ads per day
Added custom stats tracking
Measure performance
Implement and track improvements
STATS
E N G A G E M E N T W I T H A D S
> 4 0 % O F D A U
3 A D S / P L AY E R / D AY
R E V E N U E F R O M A D S
4 0 %
PAYER VS NON-PAYER
I N - A P P P U R C H A S E S
N O T C A N N I B A L I Z E D B Y A D S
W H Y D O E S I T W O R K S O W E L L ?
G O O D S U R FA C I N G P E R M A N E N T B U T T O N
BETTER SURFACING
B I G G E R B U T T O N
1 0 % I N C R E A S E D A D E N G A G E M E N T
+10%
M E A N I N G F U L R E WA R D S
D E L I G H T F U L F I C T I O N “ A D V E R T I S I N G I S T H E L I F E B L O O D O F C A P I TA L I S M ”
INTEGRAL PART OF LIVE OPS
I N C O R P O R AT E A D S I N T O
N E W C O N T E N T A N D E V E N T S
E V E N T S
D R I V E H E AV Y A D E N G A G E M E N T
INTEGRAL PART OF LIVE OPS
LESSONS
Integrated
Part of the core-loop
Boost
Players happily watch ads that help them


Good fiction
Better UX → more interaction
P O M E L O G A M E S - S U M M E R 2 0 1 5
LAUNCH
With interstitials too
Multiple opportunities to watch ads
Integrated into the core loop
Help you progress
Standardized custom stats tracking
Optimize each title
Compare stats across games
R E WA R D E D V I D E O WA T C H V I D E O T O R E V I V E – O N E P E R R U N
R E WA R D E D V I D E O F R E E P O W E R - U P O N T H E N E X T R U N
INTERSTITIAL
P O P - U P E V E RY 4 D E AT H S
WA S T H I S H U R T I N G R E T E N T I O N ?
L O W E R E D F R E Q U E N C Y ( T O 6 D E AT H S )
N O C H A N G E I N R E T E N T I O N
lowered frequency
STATS
L A U N C H
E D I T O R ’ S C H O I C E I N L ATA M C O U N T R I E S
1 . 8 M I N S TA L L S
E N G A G E M E N T W I T H A D S
3 0 - 4 0 % O F D A U
5 A D S / P L AY E R / D AY
R E V E N U E F R O M A D S
9 0 %
LESSONS
Get Creative
More ad opportunities are good
Interstitials
Don’t necessarily hurt retention
Beware of poor UX
(you do want to keep an eye on this)
CONCLUSION
A L M O S T D O N E !
KEY TAKEAWAYS
% of players engaging with ads
# of ads watched per day
Ad option per session
Integrated to the core-loop
Meaningful rewards
Placement matters
Positive experience
Delightful fiction!
MAXIMIZE DESIGN ADS INTO YOUR GAME
THAN YOU!
WA N T M O R E D ATA ?
V I S I T D E V E L O P E R S . K O N G R E G AT E . C O M / B L O G
WA N T T O W O R K W I T H U S ?
V I S I T D E V E L O P E R S . K O N G R E G AT E . C O M
F O L L O W U S O N T W I T T E R
@ K O N G R E G AT E D E V S

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Successful In-Game Ads: The Secret Sauce for Monetization

  • 1. TA M M Y L E V Y D I R E C T O R O F P R O D U C T, M O B I L E K O N G R E G A T E S U C C E S S F U L I N - G A M E A D S T H E S E C R E T S A U C E F O R M O N E T I Z A T I O N A M S T E R D A M 2 0 1 6
  • 2. OVERVIEW Who is Kongregate? 3 Case Studies Epic Skater Adventure Capitalist Bullet Boy Key Takeaways
  • 3. KONGREGATE 20 games launched [65M Installs] Latest Game: Battlehand, Editor’s Choice 10 games with ads [40M Installs] 20% of mobile revenue in 2015 from ads
  • 4. AD REVENUE “Quality” of your traffic (clicks and installs) Payout set by the apps Impressions (number of ad views) we can influence this!
  • 6. Y O U R D A I LY F I L L - S U M M E R 2 0 1 4
  • 7. LAUNCH Great Launch 2.5 M Installs #4 Best New Games Ads, Not So Great CTA wasn’t great Watch for coins Coins were not valuable No custom stats tracking
  • 8. ADS REVAMPED Ads 1.5 Interstitials Ads 2.0 Skate Shop to spend coins Watch an ad to revive
  • 9. REVENUE FROM ADS 35% 75% Ads 1.5 Ads 2.0
  • 11. LESSONS Integrate ads into gameplay Prominent surfacing Meaningful rewards Integrate before launch! Don’t miss DAU peak
  • 12. H Y P E R H I P P O F E B 1 8 T H 2 0 1 5
  • 13. LAUNCH Launch Installs: 2.7 M #3 Best New Games Excellent ad design Video ad for 2x bonus on all investments Boost lasts 4hrs Max 5 ads per day Added custom stats tracking Measure performance Implement and track improvements
  • 14. STATS E N G A G E M E N T W I T H A D S > 4 0 % O F D A U 3 A D S / P L AY E R / D AY R E V E N U E F R O M A D S 4 0 %
  • 15. PAYER VS NON-PAYER I N - A P P P U R C H A S E S N O T C A N N I B A L I Z E D B Y A D S
  • 16. W H Y D O E S I T W O R K S O W E L L ?
  • 17. G O O D S U R FA C I N G P E R M A N E N T B U T T O N
  • 18. BETTER SURFACING B I G G E R B U T T O N 1 0 % I N C R E A S E D A D E N G A G E M E N T +10%
  • 19. M E A N I N G F U L R E WA R D S
  • 20. D E L I G H T F U L F I C T I O N “ A D V E R T I S I N G I S T H E L I F E B L O O D O F C A P I TA L I S M ”
  • 21. INTEGRAL PART OF LIVE OPS I N C O R P O R AT E A D S I N T O N E W C O N T E N T A N D E V E N T S
  • 22. E V E N T S D R I V E H E AV Y A D E N G A G E M E N T INTEGRAL PART OF LIVE OPS
  • 23. LESSONS Integrated Part of the core-loop Boost Players happily watch ads that help them 
 Good fiction Better UX → more interaction
  • 24. P O M E L O G A M E S - S U M M E R 2 0 1 5
  • 25. LAUNCH With interstitials too Multiple opportunities to watch ads Integrated into the core loop Help you progress Standardized custom stats tracking Optimize each title Compare stats across games
  • 26. R E WA R D E D V I D E O WA T C H V I D E O T O R E V I V E – O N E P E R R U N
  • 27. R E WA R D E D V I D E O F R E E P O W E R - U P O N T H E N E X T R U N
  • 28. INTERSTITIAL P O P - U P E V E RY 4 D E AT H S WA S T H I S H U R T I N G R E T E N T I O N ? L O W E R E D F R E Q U E N C Y ( T O 6 D E AT H S ) N O C H A N G E I N R E T E N T I O N lowered frequency
  • 29. STATS L A U N C H E D I T O R ’ S C H O I C E I N L ATA M C O U N T R I E S 1 . 8 M I N S TA L L S E N G A G E M E N T W I T H A D S 3 0 - 4 0 % O F D A U 5 A D S / P L AY E R / D AY R E V E N U E F R O M A D S 9 0 %
  • 30. LESSONS Get Creative More ad opportunities are good Interstitials Don’t necessarily hurt retention Beware of poor UX (you do want to keep an eye on this)
  • 31. CONCLUSION A L M O S T D O N E !
  • 32. KEY TAKEAWAYS % of players engaging with ads # of ads watched per day Ad option per session Integrated to the core-loop Meaningful rewards Placement matters Positive experience Delightful fiction! MAXIMIZE DESIGN ADS INTO YOUR GAME
  • 33. THAN YOU! WA N T M O R E D ATA ? V I S I T D E V E L O P E R S . K O N G R E G AT E . C O M / B L O G WA N T T O W O R K W I T H U S ? V I S I T D E V E L O P E R S . K O N G R E G AT E . C O M F O L L O W U S O N T W I T T E R @ K O N G R E G AT E D E V S