Slide deck from ITP Unconference 2016.
I ran an introductory workshop on mobile UX that covered the basics of UX, mobile specific aspects of UX design, and how to get started fast
7. S O H E R E ’ S T H E
S T O RY F R O M
A T O Z
• What is UX generally?
• What is mobile UX and
how is it different?
• How do I get started?
• Where can I find
resources?
13. 3 - Draw something a kid
would would want to sit on
14.
15. ― D O N A L D A . N O R M A N
T H E D E S I G N O F E V E RY D AY T H I N G S
Principles of design:
1. Use both knowledge in the world and
knowledge in the head.
2. Simplify the structure of tasks.
3. Make things visible: bridge gulfs between
Execution and Evaluation.
4. Get the mappings right.
5. Exploit the power of constraints.
6. Design for error.
7. When all else fails, standardize.
16. I N T E R A C T I O N V I S U A L
How users interact
with something
Wireframes
Storyboards
User Flows
What something
looks like
Styleguide
35. ― D O N A L D A . N O R M A N
T H E D E S I G N O F E V E RY D AY T H I N G S
Principles of design:
1. Use both knowledge in the world and
knowledge in the head.
2. Simplify the structure of tasks.
3. Make things visible: bridge gulfs between
Execution and Evaluation.
4. Get the mappings right.
5. Exploit the power of constraints.
6. Design for error.
7. When all else fails, standardize.
36. S T Y L U S E S A N D O T H E R
I N P U T S
( S T Y L I ? )
37. S C R E E N S I Z E S A N D W H Y
M O B I L E F I R S T
41. D E S I G N C H A L L E N G E
PA R T I
L E T ’ S D O S O M E T H I N G
42. Pick something you’re really passionate about
to build an app!
Start with a storyboard of what the experience
on the phone would be like (don’t worry about the
interface just yet)
43. I N S P I R AT I O N
• Banking
• Messaging
• Puppies?
55. W H E R E C A N I F I N D R E S O U R C E S ?
A N D O T H E R M I S C T O P I C S
PA R T I V
56. W I R E F R A M E A N D D E S I G N T O O L S
• wireframing.cc
• UX Pin
• Sketch
• Azure
57. P R O T O T Y P I N G
• InVision
• Chrome Inspector - Mobile view
58. U X PAT T E R N S
• Apple Human Interface Guidelines
• Material Design Styleguide
59. B O O K S
• The Design of Everyday
Things - Don Norman
• Microinteractions - Dan
Saffer
• The Mobile Frontier -
Rachel Hitman
• (All of Rosenfeld Media’s
books)
60. P E O P L E T O F O L L O W
• Luke Wroblewski
• Josh Clark
• Karen McGrane
• IxD Conference