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Miss Uthaiwan Wisapon 543050480-
0_____________________________________________1


Chapter 1: Learning, Instruction, and Technology

        Learning is difficult to measure and to consistently achieve because of the inherent
different learners, content and context
        The most important function is that which Woolfolk(1990)refer to as the
“instructional expert” in capacity teacher
1.Planning: Teacher identify gaps between current and desired levels of skills and
knowledge, then select instructional methods and strategies to meet these needs.
2.Implement: Teacher follow a previously complete plan or one suggested by other teachers
or curriculum expert.
3.Evaluation: Focus on providing continuous evaluation throughout all stages of learning

There are three kinds of instructional
   1. Instructional Design: The emphasis is on creating a plan for developing instructional
      material and activities. Such as Microsoft word, Microsoft Excel.
   2. Instructional Media: Videotape, Audiotape, Computer software
   3. Instructional Computing: Enhance the quality of instructional materials, reduce the
      time required to design, produce and produce instructional materials.

For the Teacher
A shift from: Always being viewed as the content expert and source for all of the answer. A
shift to: Being viewed as support, collaborator, and coach for students as they learn to gather
and evaluate information for themselves

For the Student
A shift from: Passively waiting for the teacher to give directions and information
A shift to: Actively searching for needed information and learning experiences, determining
what is needed, and seeking ways to attain it
A shift from: Always being in the role of learner
A shift to: Participating at times as the expert/knowledge provider
A shift from: Always following given procedure
A shift to: Desiring to explore, discover, and create unique solutions to learning problems



Chapter 2: Theories into Application

Learning theory is an organized set of principles explaining how individuals learn: that is,
how they acquire new abilities and knowledge.
       Behavioral perspective
    A = Antecedent: The event occurring before a behavior.
             B = Behavior: Response to the events that can be seen or heard.
             C = Consequence: The event(s) that follow(s) the behavior. Be able to occur
       again.
Miss Uthaiwan Wisapon 543050480-
0_____________________________________________2
         o Information processing perspective = Attention, Encoding, Retrieval
         o Constructivist perspective
    The constructivist perspective describes learning as a change in meaning constructed
     from experience.
    Focus on the individual learner, suggesting that constructing knowledge is a matter of
     individual interpretation.


Chapter 3: Computer Tools for Teaching and Learning

Operating system
   - Controlling hardware and software, in the other hands make the user comfortable
       while using
Word processing
-      Text entry and editing
-      Text formatting and page layout for printing
-      Special assisting features
-      Document storage and retrieval
Electronic spreadsheets
-      Mathematical function
-      Formatting
-      Graphing
-      Database element
-      Printing and disk stoage
Database management
A database is nothing more than a collection of information.
-      Define fields
-      Organize the fields that comprise a record
-      Enter and edit data
-      Sort the information in various ways
-      Selective search through the information
-      Save database to and retrieve it from disk
Presentation software
   - Designed for producing and displaying computer text and image, usually for
       presentation to a group. It is intended primarily to replace the functions typically
       associated with traditional media presentation tools.
Desktop publishing
   - DTP programs focus on the layout of text and graphics element on a printed page.
       Page identifying features such as the numbers of columns text will occupy, size.., etc.
Graphics programs
   - Manipulating text, graphics tools relate to pictorial information. Any comAputerized
       pictorial representation of information –chart, graph, drawing, animated figure, or
       graphic reproduction
Communication software
   - For linking or connecting computer to each others with mobile phone for
       communicate and share information between users
Miss Uthaiwan Wisapon 543050480-
0_____________________________________________3




Chapter 5: Identifying Methods and Media for Learning


What is media? Carry information between a source and receive. For example of media
include slides, videotapes, diagrams, printed materials, and computer software.

   Advantage and Limitations of Instruction Media
      Multimedia
   • Advantage: Better learning and retention, address ,Effective across
   • Limitations: Comp ability, equipment ,Limited ,intelligence
      Video- Video tape
   • Advantage: Motion
   • Limitations: Fixed pace
      Video disc
   • Advantage: Storage capacity, Rapid access, Dual, audio channels
    Limitations: expanse, limited play time, analog format

Method
Role : Focus on the way to present content from teacher to learner.
Media fo Learning : Focus on student have interaction or build their own thinking style
Plan : Including content, skills and experiences
Media fo Learning : Promote thinking, building knowledge and solving problems



   Chapter 6: Selecting Methods, Media, and Materials.


        This chapter focuses on how to select methods and media and acquire the specific
instructional materials you will use to achieve your plan. You may acquire instructional
materials by:
    • Selecting existing materials
    • Modifying available materials
    • Creating a new materials
There are several methods to help them learning in the class such as
        1. Motivation
        2. Application
Miss Uthaiwan Wisapon 543050480-
0_____________________________________________4
       3. Orientation
       4. Information
       5. Evaluation


Selecting Existing Instructional Materials
       1. Determine needs.
       2. Check a variety of sources such as a computer database. Instructional materials
       publish catalogs listing materials you can buy and, in some cases, rent. To talk with
       vendors and other teachers to find out what is available.
       3. Obtain and preview the materials.
       4. Try the materials out with students.
       5. Compare any competing materials.
       6. Make your selection.
       7. Keep accurate records.



       Chapter 7: Using Methods and Media

Using Methods :Cooperative Learning, Cooperative learning refers to a small group of
students working to a common goal or task. Allow student learn from several source, not just
from teacher worked in group and works as a team to solve the problem.
Using Methods : Discovery
- They can learn through personal experience and students have to develop and use
observation and comparison skill.
Using Method : Problems solving
- Students have to analyze problems, collect and interest data.
Using Media Multimedia, including computer software
- The CD-ROM and computer system allow them to work both collaboratively and
indepently.
    —
 Preparation yourself, your material, the environment and the students can all affect the
effectiveness of your instruction.
General principles for the correct utilization of all media do exist.
1. Becoming familiar and comfortable with the media format.
2. Making sure all in the audience can see and hear.
3. Emphasizing the relevant of the media
4. Highlighting what students should expert to gain from their experience
Miss Uthaiwan Wisapon 543050480-
0_____________________________________________4
       3. Orientation
       4. Information
       5. Evaluation


Selecting Existing Instructional Materials
       1. Determine needs.
       2. Check a variety of sources such as a computer database. Instructional materials
       publish catalogs listing materials you can buy and, in some cases, rent. To talk with
       vendors and other teachers to find out what is available.
       3. Obtain and preview the materials.
       4. Try the materials out with students.
       5. Compare any competing materials.
       6. Make your selection.
       7. Keep accurate records.



       Chapter 7: Using Methods and Media

Using Methods :Cooperative Learning, Cooperative learning refers to a small group of
students working to a common goal or task. Allow student learn from several source, not just
from teacher worked in group and works as a team to solve the problem.
Using Methods : Discovery
- They can learn through personal experience and students have to develop and use
observation and comparison skill.
Using Method : Problems solving
- Students have to analyze problems, collect and interest data.
Using Media Multimedia, including computer software
- The CD-ROM and computer system allow them to work both collaboratively and
indepently.
    —
 Preparation yourself, your material, the environment and the students can all affect the
effectiveness of your instruction.
General principles for the correct utilization of all media do exist.
1. Becoming familiar and comfortable with the media format.
2. Making sure all in the audience can see and hear.
3. Emphasizing the relevant of the media
4. Highlighting what students should expert to gain from their experience
Miss Uthaiwan Wisapon 543050480-
0_____________________________________________4
       3. Orientation
       4. Information
       5. Evaluation


Selecting Existing Instructional Materials
       1. Determine needs.
       2. Check a variety of sources such as a computer database. Instructional materials
       publish catalogs listing materials you can buy and, in some cases, rent. To talk with
       vendors and other teachers to find out what is available.
       3. Obtain and preview the materials.
       4. Try the materials out with students.
       5. Compare any competing materials.
       6. Make your selection.
       7. Keep accurate records.



       Chapter 7: Using Methods and Media

Using Methods :Cooperative Learning, Cooperative learning refers to a small group of
students working to a common goal or task. Allow student learn from several source, not just
from teacher worked in group and works as a team to solve the problem.
Using Methods : Discovery
- They can learn through personal experience and students have to develop and use
observation and comparison skill.
Using Method : Problems solving
- Students have to analyze problems, collect and interest data.
Using Media Multimedia, including computer software
- The CD-ROM and computer system allow them to work both collaboratively and
indepently.
    —
 Preparation yourself, your material, the environment and the students can all affect the
effectiveness of your instruction.
General principles for the correct utilization of all media do exist.
1. Becoming familiar and comfortable with the media format.
2. Making sure all in the audience can see and hear.
3. Emphasizing the relevant of the media
4. Highlighting what students should expert to gain from their experience

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Learning and Instructional Methods

  • 1. Miss Uthaiwan Wisapon 543050480- 0_____________________________________________1 Chapter 1: Learning, Instruction, and Technology Learning is difficult to measure and to consistently achieve because of the inherent different learners, content and context The most important function is that which Woolfolk(1990)refer to as the “instructional expert” in capacity teacher 1.Planning: Teacher identify gaps between current and desired levels of skills and knowledge, then select instructional methods and strategies to meet these needs. 2.Implement: Teacher follow a previously complete plan or one suggested by other teachers or curriculum expert. 3.Evaluation: Focus on providing continuous evaluation throughout all stages of learning There are three kinds of instructional 1. Instructional Design: The emphasis is on creating a plan for developing instructional material and activities. Such as Microsoft word, Microsoft Excel. 2. Instructional Media: Videotape, Audiotape, Computer software 3. Instructional Computing: Enhance the quality of instructional materials, reduce the time required to design, produce and produce instructional materials. For the Teacher A shift from: Always being viewed as the content expert and source for all of the answer. A shift to: Being viewed as support, collaborator, and coach for students as they learn to gather and evaluate information for themselves For the Student A shift from: Passively waiting for the teacher to give directions and information A shift to: Actively searching for needed information and learning experiences, determining what is needed, and seeking ways to attain it A shift from: Always being in the role of learner A shift to: Participating at times as the expert/knowledge provider A shift from: Always following given procedure A shift to: Desiring to explore, discover, and create unique solutions to learning problems Chapter 2: Theories into Application Learning theory is an organized set of principles explaining how individuals learn: that is, how they acquire new abilities and knowledge. Behavioral perspective  A = Antecedent: The event occurring before a behavior.  B = Behavior: Response to the events that can be seen or heard.  C = Consequence: The event(s) that follow(s) the behavior. Be able to occur again.
  • 2. Miss Uthaiwan Wisapon 543050480- 0_____________________________________________2 o Information processing perspective = Attention, Encoding, Retrieval o Constructivist perspective  The constructivist perspective describes learning as a change in meaning constructed from experience.  Focus on the individual learner, suggesting that constructing knowledge is a matter of individual interpretation. Chapter 3: Computer Tools for Teaching and Learning Operating system - Controlling hardware and software, in the other hands make the user comfortable while using Word processing - Text entry and editing - Text formatting and page layout for printing - Special assisting features - Document storage and retrieval Electronic spreadsheets - Mathematical function - Formatting - Graphing - Database element - Printing and disk stoage Database management A database is nothing more than a collection of information. - Define fields - Organize the fields that comprise a record - Enter and edit data - Sort the information in various ways - Selective search through the information - Save database to and retrieve it from disk Presentation software - Designed for producing and displaying computer text and image, usually for presentation to a group. It is intended primarily to replace the functions typically associated with traditional media presentation tools. Desktop publishing - DTP programs focus on the layout of text and graphics element on a printed page. Page identifying features such as the numbers of columns text will occupy, size.., etc. Graphics programs - Manipulating text, graphics tools relate to pictorial information. Any comAputerized pictorial representation of information –chart, graph, drawing, animated figure, or graphic reproduction Communication software - For linking or connecting computer to each others with mobile phone for communicate and share information between users
  • 3. Miss Uthaiwan Wisapon 543050480- 0_____________________________________________3 Chapter 5: Identifying Methods and Media for Learning What is media? Carry information between a source and receive. For example of media include slides, videotapes, diagrams, printed materials, and computer software. Advantage and Limitations of Instruction Media Multimedia • Advantage: Better learning and retention, address ,Effective across • Limitations: Comp ability, equipment ,Limited ,intelligence Video- Video tape • Advantage: Motion • Limitations: Fixed pace Video disc • Advantage: Storage capacity, Rapid access, Dual, audio channels  Limitations: expanse, limited play time, analog format Method Role : Focus on the way to present content from teacher to learner. Media fo Learning : Focus on student have interaction or build their own thinking style Plan : Including content, skills and experiences Media fo Learning : Promote thinking, building knowledge and solving problems Chapter 6: Selecting Methods, Media, and Materials. This chapter focuses on how to select methods and media and acquire the specific instructional materials you will use to achieve your plan. You may acquire instructional materials by: • Selecting existing materials • Modifying available materials • Creating a new materials There are several methods to help them learning in the class such as 1. Motivation 2. Application
  • 4. Miss Uthaiwan Wisapon 543050480- 0_____________________________________________4 3. Orientation 4. Information 5. Evaluation Selecting Existing Instructional Materials 1. Determine needs. 2. Check a variety of sources such as a computer database. Instructional materials publish catalogs listing materials you can buy and, in some cases, rent. To talk with vendors and other teachers to find out what is available. 3. Obtain and preview the materials. 4. Try the materials out with students. 5. Compare any competing materials. 6. Make your selection. 7. Keep accurate records. Chapter 7: Using Methods and Media Using Methods :Cooperative Learning, Cooperative learning refers to a small group of students working to a common goal or task. Allow student learn from several source, not just from teacher worked in group and works as a team to solve the problem. Using Methods : Discovery - They can learn through personal experience and students have to develop and use observation and comparison skill. Using Method : Problems solving - Students have to analyze problems, collect and interest data. Using Media Multimedia, including computer software - The CD-ROM and computer system allow them to work both collaboratively and indepently. — Preparation yourself, your material, the environment and the students can all affect the effectiveness of your instruction. General principles for the correct utilization of all media do exist. 1. Becoming familiar and comfortable with the media format. 2. Making sure all in the audience can see and hear. 3. Emphasizing the relevant of the media 4. Highlighting what students should expert to gain from their experience
  • 5. Miss Uthaiwan Wisapon 543050480- 0_____________________________________________4 3. Orientation 4. Information 5. Evaluation Selecting Existing Instructional Materials 1. Determine needs. 2. Check a variety of sources such as a computer database. Instructional materials publish catalogs listing materials you can buy and, in some cases, rent. To talk with vendors and other teachers to find out what is available. 3. Obtain and preview the materials. 4. Try the materials out with students. 5. Compare any competing materials. 6. Make your selection. 7. Keep accurate records. Chapter 7: Using Methods and Media Using Methods :Cooperative Learning, Cooperative learning refers to a small group of students working to a common goal or task. Allow student learn from several source, not just from teacher worked in group and works as a team to solve the problem. Using Methods : Discovery - They can learn through personal experience and students have to develop and use observation and comparison skill. Using Method : Problems solving - Students have to analyze problems, collect and interest data. Using Media Multimedia, including computer software - The CD-ROM and computer system allow them to work both collaboratively and indepently. — Preparation yourself, your material, the environment and the students can all affect the effectiveness of your instruction. General principles for the correct utilization of all media do exist. 1. Becoming familiar and comfortable with the media format. 2. Making sure all in the audience can see and hear. 3. Emphasizing the relevant of the media 4. Highlighting what students should expert to gain from their experience
  • 6. Miss Uthaiwan Wisapon 543050480- 0_____________________________________________4 3. Orientation 4. Information 5. Evaluation Selecting Existing Instructional Materials 1. Determine needs. 2. Check a variety of sources such as a computer database. Instructional materials publish catalogs listing materials you can buy and, in some cases, rent. To talk with vendors and other teachers to find out what is available. 3. Obtain and preview the materials. 4. Try the materials out with students. 5. Compare any competing materials. 6. Make your selection. 7. Keep accurate records. Chapter 7: Using Methods and Media Using Methods :Cooperative Learning, Cooperative learning refers to a small group of students working to a common goal or task. Allow student learn from several source, not just from teacher worked in group and works as a team to solve the problem. Using Methods : Discovery - They can learn through personal experience and students have to develop and use observation and comparison skill. Using Method : Problems solving - Students have to analyze problems, collect and interest data. Using Media Multimedia, including computer software - The CD-ROM and computer system allow them to work both collaboratively and indepently. — Preparation yourself, your material, the environment and the students can all affect the effectiveness of your instruction. General principles for the correct utilization of all media do exist. 1. Becoming familiar and comfortable with the media format. 2. Making sure all in the audience can see and hear. 3. Emphasizing the relevant of the media 4. Highlighting what students should expert to gain from their experience