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Storytelling
for User Experience
A half-day workshop


Whitney Quesenbery
WQusability
@whitneyq
Hi!
         User researcher
         Theatre designer
         Storytelling as a way to understand user,
          culture, and context in UX design


         Researcher in new UI technologies
         Performance storyteller
         Storytelling as a pivotal part of the creation,
          performance, and design process.


         How about you?
Stories	
  connect	
  us

Stories	
  make	
  UX	
  personal.	
  They	
  remind	
  us	
  
that	
  everything	
  we	
  make	
  is	
  made	
  for	
  a	
  real	
  
person.	
  
                                               @ianeverdell
We all tell stories

You already know what a
story is…




...but you may not know how
to use stories effectively in
your work.




 4
Claude Shannon was wrong*

Stories are not a broadcast transmission. **




*   At least about stories.

** Both of these pictures are wrong

5
Stories create relationships



                    Story




      Storyteller              Audience



6
A story is shared by everyone who hears it
              First the storyteller shapes
              the story

                         As they listen, the audience
                         members form an image of the
                         story in their own minds.




7
The audience is part of the story
                                    The storyteller
                                    and the audience
                                    affect each other
                                    and shape the
                                    story they create.




The most important
relationship is
between the audience
and the story.



 8
Stories close a gap


                         User
            Story as
            collected                    When you retell a story,
                                         you make a connection
                                         between your
                                         colleagues and the
                                         person you heard the
            Story as
UX person
             re-told
                                         story from.

                        Our colleagues
                         (audience)




 9
Stories communicate efficiently

Tanner was deep into a Skatepunkz game—all
the way up to level 12—when he got a buddy
message from his friend, Steve, with a question
about his homework.

He looked up with a start. Almost bedtime and
his homework was still not done. Mom or Dad
would be in any minute.


                    What can we learn about Tanner from
                     this short story?


10
Storytelling	
  in	
  UX

A	
  good	
  story	
  will	
  evoke	
  emo>on.	
  We	
  humans	
  
remember	
  emo>ons	
  best.	
  
                                            @mike_me_up
Storytelling is already part of UX

          Collecting stories helps us
          understand people and         Understand
          goals, context....
                                                                     Finding themes and
                                                                     patterns is the first step in
                                                                     identifying requirements



             Evaluate                    Success?                Specify



Usability evaluation is
a way of trying the
story out to see if it
works for other                           Design
people, too.                                         Design tells a new story that
                                                     changes something about the world

    12
Storytelling is already part of UX…
We just don’t call them stories
      User research
      Ethnography
                                Understand                    Personas
      Contextual inquiry
      Site visits                                      Affinity analysis
                                                           Card sorting



                             Stories we share
          Evaluate           through the user     Specify
                             experience



Usability Testing
Walk-throughs
Analytics                                         Scenarios
                                  Design        Storyboards
                                                Wireframes
                                                 Prototypes

 13
Stories have many purposes in UX

                    Meeting the users
                    Illustrating user needs
                    Points of pain
                    Brainstorming
                    Success stories
                    Design exploration
                    Evaluation task




14
Stories	
  start	
  with	
  listening

Storytelling	
  is	
  a	
  two-­‐way	
  mirror.	
  You	
  see	
  yourself	
  
reflected	
  in	
  the	
  experience	
  of	
  others.
                                                     @nathangibbs
FIGURE 2-6




Each person hears a story in their own way

             If it was easy to get
             info about the next
              bus, she would not
                                                      What’s her rush?
                 have to worry.
                                                   London trains run well
                                                  into the evening, even if
                                                  there are only 2 an hour




                   …After the show,
                 Jane couldn’t decide
              whether to take a taxi or a
              bus across town…She really
                didn’t want to miss the
                    10:45pm train…




                                                  I bet she doesn’t want to
                                                  miss it. On my line, there’s
                                                  only one train after 9pm.
                                                     Miss that, and you’re
                                                    sleeping in the station.




16
Listening Exercise
    Two roles: listener and speaker
     Decide who will go first.
    Speaker’s job - tell the other person about something
     (we’ll tell you what)
    Listener’s job - just listen.
     Don’t have to talk, interrupt or fill silences




      Tell the other person about a time when everything
      seemed to go right... or wrong.




17
Be an active listener
   Show that you are aware of the other person
   Be quiet. Give the person time to think as
    well as to talk.
   Use verbal and non-verbal gestures to “take
    your turn” in the conversation without
    redirecting it.
   Show warmth and caring about what you are
    hearing.
   Reflect back what you hear, when
    appropriate, by responding to what you
    heard or restating


    18
User
               Story as
Ask the     questions
               collected   that encourage stories

            “Have you ever [done something]?”
            “How often do you [do that thing]?”
            “What makes you decide to [do that thing]?”
            “Where do you [do that thing]?”


      +
               Story as
UX person
            “When was the
                re-told     last time you [did that thing]?”
                                         Our colleagues
                                          (audience)

      +       “Tell me about that.”

              (and really listen)



 19
Listen for juicy fragments

Any time you listen to someone you can collect stories
Look for stories that….


   You hear from more than one source.
   Have a lot of action detail.
   Have details that illuminate user data
   Surprise or contradict common beliefs


   And are clear, simple, and compelling.




    20
Unexpected stories...
                                               Use data to set
 We were ready to be disappointed.
                                                up the story
 Nurses were more interested in people
                                                Merge demographic
 than technology.                               and other statistics
                                                with a human
 They used the Web, of course, but didn’t       situation
 see social media as work. Only a few of
 them had phones that did more than
 make phone calls. Some didn’t even have
 Web access except at home.

 So we were taken by surprise when one
 nurse after another got enthusiastic
 about some concept sketches for mobile
 health sites.


21
Unexpected stories
 Gina gave us the first tidbit. She was a         Character
 nurse manager for the county health               The persona creates
                                                   the perspective and
 system. “I’m on the move all day and I
                                                   relationship
 have a huge case load. Patients are
 always throwing new questions at me.
 Yesterday, I really struggled to sort out a      Imagery
                                                   Suggests the
 problem one patient was having with               emotional
 side effects. I speak a little Spanish, but       connections
 just couldn’t remember the correct
 medical term to explain a new adjuvant           Context
 the doctor wanted to try. It was so               Set up the problem
 frustrating.”

 She pointed at the sketch. “I don’t have
 a phone that will do all that - yet, but if
 it’s really that simple…”
22
Stories	
  introduce	
  us	
  to	
  people

Storytelling	
  is	
  how	
  we	
  make	
  sense	
  of	
  the	
  
world:	
  re-­‐imagining	
  our	
  everyday	
  lives	
  as	
  an	
  
experience	
  to	
  be	
  shared	
  with	
  others.
                                     	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  @otrops
Stories turn a profile
into a persona
Aged 30-45
45% married with children
65% college educated
Use the web 3-5 times a week


Elizabeth, 32 years old
Married to Joe, has a 5-year old son,
Justin
Attended State College, and manages
her class alumni site
Uses Google as her home page, and
reads CNN online
Used the web to find the name of a
local official


 24
Create a story that introduces a user or
explains a user need
                        Start from an experience in your work.
                         Think about a specific person or event.

                         Maybe it changed your own thinking

                         Maybe a story about ...
                          How someone used your product
                          A need they didn’t even know they had
                          A delightful experience
                          A painful experience



                        Use the Story Basics cards to gather
                         your ideas about the story


                        Craft story you can tell in ~ 2 minutes
                         that introduces that person

25
Sharing your story
   Share your story with someone else
       Find a partner.
        Each of you will tell your story to the other person
        And respond with an appreciation


   I’ll call ‘time’
       If you finish before the timer, just wait.
        If you don’t get done in time, wrap up as quickly
        as you can.




26
First story feedback
   How did that go
        Story tellers:
         Were you able to tell the story you wanted to tell?


        Story listeners:
         What did you learn from the story?
         Did the story you heard suggest another story?

   Can you retell the story you heard?
        Is it easier to remember a complex situation when it’s part of a story?




    27
What makes a good story?

Stories have
   Time and place
   Characters
   Events



But they also have
   Emotions
   Imagery
   Interaction




28
Add context and imagery
                             Find a new partner


                             Pick 2-3 cards from
                              these groups to
                              see what ideas
                              they spark for ways
                              to add them to
                              your story.

                             Share your stories
                              (just like last time)




29
Feedback
   How did that go?
       How does it feel to have a UX story include imagery and emotion?


       How do you include points of emotional connection when you tell a story
        in a business setting?

       What do you remember most from the stories you heard?
    




    30
Stories	
  can	
  be	
  told	
  many	
  ways

Storytelling	
  is	
  a	
  two-­‐way	
  mirror.	
  You	
  see	
  
yourself	
  reflected	
  in	
  the	
  experience	
  of	
  others.	
  
                                               @nathangibbs
Story structures and perspectives
   Some stories are a simple narrative
       Prescriptive structure


   Framing structures create contrast
       Me - Them - Me
       Here - There - Here
       Now - Then - Now


   Stories can explain a situation or set a context
       Layered
       Contextual interlude

   Journeys show obstacles overcome
       A hero’s journey

    32
The hero’s journey




33
Change perspective or structure

                     Use the Story Structure cards


                     Which structure matches the story
                      best?


                     With a partner, try telling the
                      same story twice, from two
                      different perspectives.




34
Feedback
   How does the story change when the perspective changes?

       Does it have a different meaning?
       Did you want to tell it in a new way?
       Who is the hero of the story?




35
From	
  stories	
  to	
  innova>on

Stories	
  help	
  us	
  empathize	
  and	
  experience	
  
another	
  person’s	
  condi>on.	
  Stories	
  appeal	
  to	
  
our	
  emo>ons	
  and	
  drive	
  us	
  to	
  ac>on.
                                                  @balchenn
Stories can spark innovation
They can start from...


   Stories you hear during from (or
    about) users
            Explore new perspectives on a
             problem or goal
   Personas
            Show their behavior in new
             situations
   Data
            Explore the story behind the data
   Juicy fragments
            Explain the unexpected




    37
Juicy fragments can grow into a story
                                                                        le
      “When I’m                                            ts of p e op
                      waiting                      eeing lo form. It
      f or a bu s, I
                     wi                   “I love s tro plat
     a way to kn sh I had                            e
                                          on the m eans a train w
                                                                      ill
                     ow when                        m
     it will arriv
                    e.”                    usually n.”
                                                      o
                                           a rrive so




                                      “When the
                                                  bu
           nning late, I can
                             drive   marked, I a s stop isn’t well
“If I’m ru                  ain.”                 lways worr
                                                            y whether I
if I’m go ing to miss the tr         in the right
                                                  place.”              ’m




   38
Stories explore situations and context
                                               Context
 There is nothing more frustrating than
                                                Set up the problem
 waiting for the bus. On a suburban road.
 In the snow.
                                               Character
                                                The persona creates
 Sandra didn’t like snow much anyway,           the perspective and
 but she liked standing at her bus stop         relationship
 even less, with snow oozing into her
 boots and cars splashing ice at her.
                                               Imagery
                                                Suggests the
 Had she missed it? Was it right around         emotional
 the corner? Was it even running with all       connections
 this snow?

 Was anything going to get her to work
 on time today?

39
Stories explore situations and context (2)
                                              Context
 Much as Ian loved staying out with his
                                               Different setting
 friends until the pubs closed, he hated
 getting back home late at night.
                                              Character
                                               Different person and
 Was the train still running, or did he        situation
 have to trudge over to the stop for the
 night bus -- 5 blocks that seemed much
 longer after a few beers.                    Same basic problem

 And there was the tedium of watching
 the bus wind through the streets.




40
Stories start brainstorming

Signs on the platform
with when the train will
arrive.

          Text message with
          the time the next
          bus will arrive.

 App that taps into transit
 information for bus or train
 locations.

      Website with              Bus checks off its
      information               arrival on the
                                schedule.

 41
A new ending to Sandra’s story
After she’d waited for a few minutes,            Sets up a possible
Sandra brushed enough snow off the sign           solution
to be able to read the stop number.

She had the RideFind number in her
phone’s contact list, so all she had to do
was enter the number of the bus stop into a
text message.

A couple of seconds later, the reply came
back. The bus was 10 minutes away,
running late. She’d get to work this
morning.


                                                   Sign for a
                                                   service in
                                              Washington DC



 42
Craft stories for brainstorming

   Start from a juicy fragment,
    analysis data, or a usability
    problem


   Construct a story that sets up the
    context...

    but does not provide a solution.


   Be sure you ground the story with
    a character (or persona), a context
    (place, time, situation), a
    motivation, and a problem.


    43
Feedback
   What happens if you write the story for a different persona?


   Or change
       a starting assumption
       technology enablers
       rules or other constraints




    44
Incorpora>ng	
  stories	
  into	
  UX	
  
deliverables
 Every	
  interac>on	
  is	
  a	
  story,	
  with	
  the	
  user	
  as	
  
 the	
  "star."	
  	
  This	
  appeals	
  to	
  our	
  human	
  need	
  
 to	
  be	
  at	
  the	
  center	
  of	
  every	
  experience.	
  
                                                         @dgelman
There are many ways to tell a story

                     Elevator stories
                     Stories you tell around a table
                     Written stories
                     Presenting a report
                     Comic or storyboard
                     Visual collage
                     In a formal presentation




46
Illustrate problems as a story




47
Show the interaction as a storyboard or comic




48
Weave stories into your reports




49
Stories	
  as	
  usability	
  test	
  tasks

Stories	
  make	
  things	
  meaningful,	
  moving	
  and	
  
memorable.
                                       @iaexperience	
  
Stories can be test scenarios

   Test scenarios let the
    participant “finish the story”

   They create a realistic
    context because they are
    based on real stories.

   They give you a range of
    stories and perspectives to
    draw on.




    51
Stories for evaluation create a starting point
   You can create a story that provides the motivation, but
    allows variation in how the scenario is completed


    Another person just got promoted                Motivation
    ahead of you. You know you are good at           Create a story for
    your job but notice that everyone else           motivation, or build one
    has a degree in business. You are                based on what you know
                                                     about them
    thinking about whether this is a good
    option for you.
                                                    Goals
    What questions do you need to answer             Let them identify their
                                                     goals in this scenario
    first?

    (OK). Let’s see if the local college has a      And then, get them started
    program that will work for you.                  in meeting their goals


    52
Create a usability test scenario
   Start from one of your stories, and
    turn it into a test scenario


   What is the basic scenario you want
    the participant to complete?


   How much can the scenario vary
    based on their specific interests?
       Are there different motivations or starting
        points?
       Are there many things they can find, use or
        buy that they can choose from?
       How much variation is there in how the
        scenario can be completed?


53
Stories	
  can	
  make	
  your	
  UX	
  work	
  
richer	
  and	
  more	
  persuasive
Stories	
  take	
  our	
  audience	
  on	
  a	
  journey	
  and	
  
enable	
  leaps	
  of	
  faith.	
  
                                                  @MarkErhardt
Stories use pull, not push, to persuade
They let your audience think
about something (new)…


In a realistic situation

With a compelling character
and perspective




And imagine how it will solve a
problem




 55
A story is successful when it gets repeated
Think carefully about what
stories you want retold.



Look for stories that are


   Based on real data
   The stories you want told
   Generate insights and empathy




    56
Stories add depth to UX work

If you craft and use stories in a conscious way, you will

   Add a richer understanding of users to your design process
   Find new design ideas more easily
   Be more persuasive about innovative ideas
   Enhance the usability work you are already doing
   Bring people into the center of the process




    57
Thank you

            Storytelling for User Experience:
            Crafting stories for better design

            Whitney Quesenbery & Kevin Brooks
            whitneyq@wqusability.com
            brooks@media.mit.edu


            Blog and book site
            www.rosenfeldmedia.com/books/storytelling/


            Illustrations by Calvin C. Chan available at
            www.flickr.com/photos/rosenfeldmedia/




58

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Storytelling for UX Workshop

  • 1. Storytelling for User Experience A half-day workshop Whitney Quesenbery WQusability @whitneyq
  • 2. Hi!  User researcher  Theatre designer  Storytelling as a way to understand user, culture, and context in UX design  Researcher in new UI technologies  Performance storyteller  Storytelling as a pivotal part of the creation, performance, and design process.  How about you?
  • 3. Stories  connect  us Stories  make  UX  personal.  They  remind  us   that  everything  we  make  is  made  for  a  real   person.   @ianeverdell
  • 4. We all tell stories You already know what a story is… ...but you may not know how to use stories effectively in your work. 4
  • 5. Claude Shannon was wrong* Stories are not a broadcast transmission. ** * At least about stories. ** Both of these pictures are wrong 5
  • 6. Stories create relationships Story Storyteller Audience 6
  • 7. A story is shared by everyone who hears it First the storyteller shapes the story As they listen, the audience members form an image of the story in their own minds. 7
  • 8. The audience is part of the story The storyteller and the audience affect each other and shape the story they create. The most important relationship is between the audience and the story. 8
  • 9. Stories close a gap User Story as collected When you retell a story, you make a connection between your colleagues and the person you heard the Story as UX person re-told story from. Our colleagues (audience) 9
  • 10. Stories communicate efficiently Tanner was deep into a Skatepunkz game—all the way up to level 12—when he got a buddy message from his friend, Steve, with a question about his homework. He looked up with a start. Almost bedtime and his homework was still not done. Mom or Dad would be in any minute.  What can we learn about Tanner from this short story? 10
  • 11. Storytelling  in  UX A  good  story  will  evoke  emo>on.  We  humans   remember  emo>ons  best.   @mike_me_up
  • 12. Storytelling is already part of UX Collecting stories helps us understand people and Understand goals, context.... Finding themes and patterns is the first step in identifying requirements Evaluate Success? Specify Usability evaluation is a way of trying the story out to see if it works for other Design people, too. Design tells a new story that changes something about the world 12
  • 13. Storytelling is already part of UX… We just don’t call them stories User research Ethnography Understand Personas Contextual inquiry Site visits Affinity analysis Card sorting Stories we share Evaluate through the user Specify experience Usability Testing Walk-throughs Analytics Scenarios Design Storyboards Wireframes Prototypes 13
  • 14. Stories have many purposes in UX  Meeting the users  Illustrating user needs  Points of pain  Brainstorming  Success stories  Design exploration  Evaluation task 14
  • 15. Stories  start  with  listening Storytelling  is  a  two-­‐way  mirror.  You  see  yourself   reflected  in  the  experience  of  others. @nathangibbs
  • 16. FIGURE 2-6 Each person hears a story in their own way If it was easy to get info about the next bus, she would not What’s her rush? have to worry. London trains run well into the evening, even if there are only 2 an hour …After the show, Jane couldn’t decide whether to take a taxi or a bus across town…She really didn’t want to miss the 10:45pm train… I bet she doesn’t want to miss it. On my line, there’s only one train after 9pm. Miss that, and you’re sleeping in the station. 16
  • 17. Listening Exercise  Two roles: listener and speaker Decide who will go first.  Speaker’s job - tell the other person about something (we’ll tell you what)  Listener’s job - just listen. Don’t have to talk, interrupt or fill silences Tell the other person about a time when everything seemed to go right... or wrong. 17
  • 18. Be an active listener  Show that you are aware of the other person  Be quiet. Give the person time to think as well as to talk.  Use verbal and non-verbal gestures to “take your turn” in the conversation without redirecting it.  Show warmth and caring about what you are hearing.  Reflect back what you hear, when appropriate, by responding to what you heard or restating 18
  • 19. User Story as Ask the questions collected that encourage stories “Have you ever [done something]?” “How often do you [do that thing]?” “What makes you decide to [do that thing]?” “Where do you [do that thing]?” + Story as UX person “When was the re-told last time you [did that thing]?” Our colleagues (audience) + “Tell me about that.” (and really listen) 19
  • 20. Listen for juicy fragments Any time you listen to someone you can collect stories Look for stories that….  You hear from more than one source.  Have a lot of action detail.  Have details that illuminate user data  Surprise or contradict common beliefs  And are clear, simple, and compelling. 20
  • 21. Unexpected stories...  Use data to set We were ready to be disappointed. up the story Nurses were more interested in people Merge demographic than technology. and other statistics with a human They used the Web, of course, but didn’t situation see social media as work. Only a few of them had phones that did more than make phone calls. Some didn’t even have Web access except at home. So we were taken by surprise when one nurse after another got enthusiastic about some concept sketches for mobile health sites. 21
  • 22. Unexpected stories Gina gave us the first tidbit. She was a  Character nurse manager for the county health The persona creates the perspective and system. “I’m on the move all day and I relationship have a huge case load. Patients are always throwing new questions at me. Yesterday, I really struggled to sort out a  Imagery Suggests the problem one patient was having with emotional side effects. I speak a little Spanish, but connections just couldn’t remember the correct medical term to explain a new adjuvant  Context the doctor wanted to try. It was so Set up the problem frustrating.” She pointed at the sketch. “I don’t have a phone that will do all that - yet, but if it’s really that simple…” 22
  • 23. Stories  introduce  us  to  people Storytelling  is  how  we  make  sense  of  the   world:  re-­‐imagining  our  everyday  lives  as  an   experience  to  be  shared  with  others.                                            @otrops
  • 24. Stories turn a profile into a persona Aged 30-45 45% married with children 65% college educated Use the web 3-5 times a week Elizabeth, 32 years old Married to Joe, has a 5-year old son, Justin Attended State College, and manages her class alumni site Uses Google as her home page, and reads CNN online Used the web to find the name of a local official 24
  • 25. Create a story that introduces a user or explains a user need  Start from an experience in your work. Think about a specific person or event. Maybe it changed your own thinking Maybe a story about ...  How someone used your product  A need they didn’t even know they had  A delightful experience  A painful experience  Use the Story Basics cards to gather your ideas about the story  Craft story you can tell in ~ 2 minutes that introduces that person 25
  • 26. Sharing your story  Share your story with someone else  Find a partner. Each of you will tell your story to the other person And respond with an appreciation  I’ll call ‘time’  If you finish before the timer, just wait. If you don’t get done in time, wrap up as quickly as you can. 26
  • 27. First story feedback  How did that go  Story tellers: Were you able to tell the story you wanted to tell?  Story listeners: What did you learn from the story? Did the story you heard suggest another story?  Can you retell the story you heard?  Is it easier to remember a complex situation when it’s part of a story? 27
  • 28. What makes a good story? Stories have  Time and place  Characters  Events But they also have  Emotions  Imagery  Interaction 28
  • 29. Add context and imagery  Find a new partner  Pick 2-3 cards from these groups to see what ideas they spark for ways to add them to your story.  Share your stories (just like last time) 29
  • 30. Feedback  How did that go?  How does it feel to have a UX story include imagery and emotion?  How do you include points of emotional connection when you tell a story in a business setting?  What do you remember most from the stories you heard?  30
  • 31. Stories  can  be  told  many  ways Storytelling  is  a  two-­‐way  mirror.  You  see   yourself  reflected  in  the  experience  of  others.   @nathangibbs
  • 32. Story structures and perspectives  Some stories are a simple narrative  Prescriptive structure  Framing structures create contrast  Me - Them - Me  Here - There - Here  Now - Then - Now  Stories can explain a situation or set a context  Layered  Contextual interlude  Journeys show obstacles overcome  A hero’s journey 32
  • 34. Change perspective or structure  Use the Story Structure cards  Which structure matches the story best?  With a partner, try telling the same story twice, from two different perspectives. 34
  • 35. Feedback  How does the story change when the perspective changes?  Does it have a different meaning?  Did you want to tell it in a new way?  Who is the hero of the story? 35
  • 36. From  stories  to  innova>on Stories  help  us  empathize  and  experience   another  person’s  condi>on.  Stories  appeal  to   our  emo>ons  and  drive  us  to  ac>on. @balchenn
  • 37. Stories can spark innovation They can start from...  Stories you hear during from (or about) users  Explore new perspectives on a problem or goal  Personas  Show their behavior in new situations  Data  Explore the story behind the data  Juicy fragments  Explain the unexpected 37
  • 38. Juicy fragments can grow into a story le “When I’m ts of p e op waiting eeing lo form. It f or a bu s, I wi “I love s tro plat a way to kn sh I had e on the m eans a train w ill ow when m it will arriv e.” usually n.” o a rrive so “When the bu nning late, I can drive marked, I a s stop isn’t well “If I’m ru ain.” lways worr y whether I if I’m go ing to miss the tr in the right place.” ’m 38
  • 39. Stories explore situations and context  Context There is nothing more frustrating than Set up the problem waiting for the bus. On a suburban road. In the snow.  Character The persona creates Sandra didn’t like snow much anyway, the perspective and but she liked standing at her bus stop relationship even less, with snow oozing into her boots and cars splashing ice at her.  Imagery Suggests the Had she missed it? Was it right around emotional the corner? Was it even running with all connections this snow? Was anything going to get her to work on time today? 39
  • 40. Stories explore situations and context (2)  Context Much as Ian loved staying out with his Different setting friends until the pubs closed, he hated getting back home late at night.  Character Different person and Was the train still running, or did he situation have to trudge over to the stop for the night bus -- 5 blocks that seemed much longer after a few beers.  Same basic problem And there was the tedium of watching the bus wind through the streets. 40
  • 41. Stories start brainstorming Signs on the platform with when the train will arrive. Text message with the time the next bus will arrive. App that taps into transit information for bus or train locations. Website with Bus checks off its information arrival on the schedule. 41
  • 42. A new ending to Sandra’s story After she’d waited for a few minutes,  Sets up a possible Sandra brushed enough snow off the sign solution to be able to read the stop number. She had the RideFind number in her phone’s contact list, so all she had to do was enter the number of the bus stop into a text message. A couple of seconds later, the reply came back. The bus was 10 minutes away, running late. She’d get to work this morning. Sign for a service in Washington DC 42
  • 43. Craft stories for brainstorming  Start from a juicy fragment, analysis data, or a usability problem  Construct a story that sets up the context... but does not provide a solution.  Be sure you ground the story with a character (or persona), a context (place, time, situation), a motivation, and a problem. 43
  • 44. Feedback  What happens if you write the story for a different persona?  Or change  a starting assumption  technology enablers  rules or other constraints 44
  • 45. Incorpora>ng  stories  into  UX   deliverables Every  interac>on  is  a  story,  with  the  user  as   the  "star."    This  appeals  to  our  human  need   to  be  at  the  center  of  every  experience.   @dgelman
  • 46. There are many ways to tell a story  Elevator stories  Stories you tell around a table  Written stories  Presenting a report  Comic or storyboard  Visual collage  In a formal presentation 46
  • 48. Show the interaction as a storyboard or comic 48
  • 49. Weave stories into your reports 49
  • 50. Stories  as  usability  test  tasks Stories  make  things  meaningful,  moving  and   memorable. @iaexperience  
  • 51. Stories can be test scenarios  Test scenarios let the participant “finish the story”  They create a realistic context because they are based on real stories.  They give you a range of stories and perspectives to draw on. 51
  • 52. Stories for evaluation create a starting point  You can create a story that provides the motivation, but allows variation in how the scenario is completed Another person just got promoted  Motivation ahead of you. You know you are good at Create a story for your job but notice that everyone else motivation, or build one has a degree in business. You are based on what you know about them thinking about whether this is a good option for you.  Goals What questions do you need to answer Let them identify their goals in this scenario first? (OK). Let’s see if the local college has a  And then, get them started program that will work for you. in meeting their goals 52
  • 53. Create a usability test scenario  Start from one of your stories, and turn it into a test scenario  What is the basic scenario you want the participant to complete?  How much can the scenario vary based on their specific interests?  Are there different motivations or starting points?  Are there many things they can find, use or buy that they can choose from?  How much variation is there in how the scenario can be completed? 53
  • 54. Stories  can  make  your  UX  work   richer  and  more  persuasive Stories  take  our  audience  on  a  journey  and   enable  leaps  of  faith.   @MarkErhardt
  • 55. Stories use pull, not push, to persuade They let your audience think about something (new)… In a realistic situation With a compelling character and perspective And imagine how it will solve a problem 55
  • 56. A story is successful when it gets repeated Think carefully about what stories you want retold. Look for stories that are  Based on real data  The stories you want told  Generate insights and empathy 56
  • 57. Stories add depth to UX work If you craft and use stories in a conscious way, you will  Add a richer understanding of users to your design process  Find new design ideas more easily  Be more persuasive about innovative ideas  Enhance the usability work you are already doing  Bring people into the center of the process 57
  • 58. Thank you Storytelling for User Experience: Crafting stories for better design Whitney Quesenbery & Kevin Brooks whitneyq@wqusability.com brooks@media.mit.edu Blog and book site www.rosenfeldmedia.com/books/storytelling/ Illustrations by Calvin C. Chan available at www.flickr.com/photos/rosenfeldmedia/ 58

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