How to land a design job, get promoted, and be successful as a freelancer, at a creative agency, or as an in-house designer. Lots of copyrighted Star Wars material... Presented at Cal Poly, San Luis Obispo, 1/26/16.
How to land a design job, get promoted, and be successful as a freelancer, at a creative agency, or as an in-house designer. Lots of copyrighted Star Wars material... Presented at Cal Poly, San Luis Obispo, 1/26/16.
2.
I. How to land a job
II. How to level up
III. When to to jump ship
IV. Freelance Bounty Hunting
V. Design Agency Jedi
VI. Going In-house with the Evil Empire
5.
One page each (seriously)
Customized for the company/position
Online portfolio & work samples
Action and outcome oriented statements
Have a friend proofread!
14.
You’ll be promoted when you:
Have a record of success
Bring new ideas to the team
Improve the process, not just the work
Could get hired in that role elsewhere
15.
Specific
Measurable
Attainable
Relevant
Time-Bound
17.
Ask for advice, don’t wait for permission
Solicit feedback early & often
Don’t undersell your accomplishments
18.
Your first review always goes well. Why?
Expect 3-5% raises annually
Title change ~ 10-15% raise
To make more, you might have to quit
Consider total cost of living if you move
39.
Sell the opportunity to work with YOU
Develop a broad set of skills
Keep what you earn (but pay your taxes)
Work on your schedule
*No disintegrations
41.
Half your time is spent on “admin” work
Clients don’t know what they want
Their nephew will do it cheaper
You become support for everything
Health insurance is expensive...
42.
Proposal templates for common jobs
Document deliverables and timelines
Bid at least $50/hr to cover overhead
Discount your rate, not your time
Your #1 job is getting paid
44.
“I believe in what you’re doing, and
want to be a part of it.”
“I understand your customers because
I am one.”
“I think there’s an untapped market here.”
49.
Tell a story - Make it personal
Create a “composite character” (or several)
Give them hopes, dreams, fears…
What keeps them up at night?
How does your solution meet their needs?
51.
Keep an organized archive of inspiration
Conduct hallway usability testing
Design for “less than ideal” content
Don’t get cocky – expect many revisions
59.
Identify current User Experience problems
Conduct formal user tests
Review user flows for friction
Develop prototype solutions
Conduct A/B testing (limit risk)
60.
Are we serving the needs of mobile users?
Do we compare well with our competitors?
Can we engage users with new features?
61.
Link small projects as a part of a “program”
Share what you’ve learned
Always have a next step in mind
Don’t waste momentum
Update stakeholders & share credit
63.
Millennials face serious challenges with
student loans, housing costs, job market…
But there’s good companies out there and
good people who want to hire you.
64.
Bring a positive attitude, a sense of
ownership, and your creativity
And we’ll rule the galaxy
...or at least build something cool.
65.
Thank You!
Steve Noone
stevenoone@gmail.com
linkedin.com/in/stevenoone
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