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Playability & Game Experience Testing
mail@stephanengl.com | twitter: @stengl
13. specified
specified user
goals
usability
efficiency
satisfaction
effectiveness
18. The Elements of User Experience Jesse James Garrett
jjg@jjg.net
A basic duality: The Web was originally conceived as a hypertextual information space; 30 March 2000
but the development of increasingly sophisticated front- and back-end technologies has
fostered its use as a remote software interface. This dual nature has led to much confusion,
as user experience practitioners have attempted to adapt their terminology to cases beyond
the scope of its original application. The goal of this document is to define some of these
terms within their appropriate contexts, and to clarify the underlying relationships among
these various elements.
Web as software interface Concrete Completion Web as hypertext system
Visual Design: visual treatment of text,
Visual Design: graphic treatment of interface
elements (the "look" in "look-and-feel") Visual Design graphic page elements and navigational
components
Interface Design: as in traditional HCI: Navigation Design: design of interface
design of interface elements to facilitate elements to facilitate the user's movement
user interaction with functionality
Interface Design Navigation Design through the information architecture
Information Design: in the Tuftean sense:
designing the presentation of information Information Design Information Design: in the Tuftean sense:
designing the presentation of information
to facilitate understanding to facilitate understanding
Interaction Design: development of Interaction Information Information Architecture: structural design
time
application flows to facilitate user tasks,
defining how the user interacts with
Design Architecture of the information space to facilitate
intuitive access to content
site functionality
Functional Specifications: "feature set":
detailed descriptions of functionality the site
Functional Content Content Requirements: definition of
content elements required in the site
must include in order to meet user needs Specifications Requirements in order to meet user needs
User Needs: externally derived goals User Needs: externally derived goals
for the site; identified through user research,
ethno/techno/psychographics, etc. User Needs for the site; identified through user research,
ethno/techno/psychographics, etc.
Site Objectives: business, creative, or other
internally derived goals for the site Site Objectives Site Objectives: business, creative, or other
internally derived goals for the site
task-oriented Abstract Conception information-oriented
This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development)
that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within a
user experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today.
© 2000 Jesse James Garrett http://www.jjg.net/ia/
27. Klicken Sie auf diesen Knopf, um die Prinzessin
zu retten und den Endboss zu besiegen.
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38. • Unit Testing
• Load und Stress Testing
• Kompatibilitäs & Lokalisations Testing
• Bug Tracking & Alpha/Beta Testing
• Gameplay Metriken
• Heuristiken
46. • Immersion GEQ
• Tension
• Competence
• Flow +
• Negative Affect PG SP
• Challenge
• Positive Affect
70. photos from flicker, courtesy of gamerscoreblog
Phu Son, Mykl Roventine, udono, Carol Mitchell, Wolfbeta
statistics from http://www.bitkom.org/de/publikationen/
38338_60729.aspx
Miss Universe picture: http://www.abc.net.au/reslib/200505/
r48586_128144.jpg
FUGA material by Nacke, L. E., Drachen, A., Kuikkaniemi, K.,
Niesenhaus, J., Korhonen, H. J., van den Hoogen, W. M., Poels, K.,
IJsselsteijn, W. A., and de Kort, Y. A. W. (2009). Playability and player
experience research. In Proceedings of DiGRA 2009: Breaking New
Ground: Innovation in Games, Play, Practice and Theory. DiGRA.
Download from http://www.digra.org/dl/db/09287.44170.pdf
special thanks to Lennar Nacke from www.acagamic.com for
allowing me to use some screenshots and data from his thesis