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Starr Long

Executive Producer, Portalarium
Crowd Sharing: Crowd
Sourcing + Crowd Funding
• Develop in the Open: Full transparency!
• Developer Plus Levels: Asset Sharing
• Crowd Sourcing: Multiple Compensation Options
• Improvement Cycle: Purchase, Improve, Return, Promote
• UGC Contests: Competition to Create
• Development Training for Backers: How To Videos
• Personal Touch: Real World Events
• Feedback Loop: Regular Evidence of Reaction
How to Build a Self Sustaining Loop
Develop in the Open: Full Transparency!
• Hosting Public & Private Forums & IRC
• Posting our daily standup notes to the forums
• Posting public schedules by quarter
• Posting details about funding, hiring, and finances
• Weekly Q&A with backers
• Weekly video hangouts with backers
• Weekly Email / Website Updates on progress
https://www.youtube.com/watch?v=kGG9uprZR44
Developer Plus Levels: Asset Sharing
• Developer Pledge Tier
• Includes regular delivery of game
assets
• For building their own games
• Or for building content for Shroud
• Includes buildings, props, vfx,
avatars, creatures, etc.
Crowd Sourcing: Multiple Compensation Options
• Bounty lists of needed assets
• Art, music, sfx, etc.
• Dollar values for each
• Payment Options:
• Real dollars
• Double that amount in
pledge dollars to increase
pledge level
Improvement Cycle: Purchase, Improve,
Return, Promote
• Buy assets from Unity Asset Store,
Turbosquid, etc.
• Improve the assets for our purposes
(re-skin, re-rig, increase resolution
on texture, etc.)
• Give the improved assets back to the
original creators to sell for free
• Request to mention “as seen in…”
• Regular contest to build levels, write
stories, etc.
• How to videos where we teach the
players how to build content in Unity,
3DS Max, etc.
UGC Contests
+ Dev Training
Personal Touch
• Rewards for high level backers
• Studio tours, design roundtables,
etc.
• Make them feel a part of the team
Feedback Loop:
Regular Evidence of
Reaction
• Constantly visible feedback loop
• Monthly release showing direct
response to community
Q & A

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Crowd Sharing SXSW 2015

  • 1. Starr Long
 Executive Producer, Portalarium Crowd Sharing: Crowd Sourcing + Crowd Funding
  • 2. • Develop in the Open: Full transparency! • Developer Plus Levels: Asset Sharing • Crowd Sourcing: Multiple Compensation Options • Improvement Cycle: Purchase, Improve, Return, Promote • UGC Contests: Competition to Create • Development Training for Backers: How To Videos • Personal Touch: Real World Events • Feedback Loop: Regular Evidence of Reaction How to Build a Self Sustaining Loop
  • 3. Develop in the Open: Full Transparency! • Hosting Public & Private Forums & IRC • Posting our daily standup notes to the forums • Posting public schedules by quarter • Posting details about funding, hiring, and finances • Weekly Q&A with backers • Weekly video hangouts with backers • Weekly Email / Website Updates on progress https://www.youtube.com/watch?v=kGG9uprZR44
  • 4. Developer Plus Levels: Asset Sharing • Developer Pledge Tier • Includes regular delivery of game assets • For building their own games • Or for building content for Shroud • Includes buildings, props, vfx, avatars, creatures, etc.
  • 5. Crowd Sourcing: Multiple Compensation Options • Bounty lists of needed assets • Art, music, sfx, etc. • Dollar values for each • Payment Options: • Real dollars • Double that amount in pledge dollars to increase pledge level
  • 6. Improvement Cycle: Purchase, Improve, Return, Promote • Buy assets from Unity Asset Store, Turbosquid, etc. • Improve the assets for our purposes (re-skin, re-rig, increase resolution on texture, etc.) • Give the improved assets back to the original creators to sell for free • Request to mention “as seen in…”
  • 7. • Regular contest to build levels, write stories, etc. • How to videos where we teach the players how to build content in Unity, 3DS Max, etc. UGC Contests + Dev Training
  • 8. Personal Touch • Rewards for high level backers • Studio tours, design roundtables, etc. • Make them feel a part of the team
  • 9. Feedback Loop: Regular Evidence of Reaction • Constantly visible feedback loop • Monthly release showing direct response to community
  • 10. Q & A