SlideShare uma empresa Scribd logo
1 de 17
id Tech
0 id Tech is the family of game engines designed and
  developed by id Software.
0 Prior to the presentation of the id Tech 5-based game
  Rage, the engines lacked official designation and as
  such were simply referred to as the Doom and Quake
  engines, from the name of the main game series the
  engines have been developed for.
0 id Tech numbers 1, 2, 3, and 4 have been released as
  free software under the GNU General Public License.
id Tech 0
0 id Software had developed 3D engines for several games
  before creating id Tech 1. Each game's engine had
  progressively more advanced 3D technology.
0 Hovertank 3D (1991) used solid-color drawn walls and
  scalable sprites.
0 Catacomb 3-D (1991) added texture mapping to the walls.
0 Wolfenstein 3D (1992) increased the color palette from 16-
  color EGA to 256-color VGA. The game engine was also
  licensed out to other companies.
0 Shadowcaster (1993) features diminished lighting, texture
  mapped floors and ceilings, walls with variable heights and
  sloped floors.
Doom engine (id Tech 1)
0 Originally developed on NeXT computers, later ported
 to MS-DOS for Doom’s initial release

0 Commercial games using Doom engine
   0 Doom – id Software
   0 Doom II: Hell on Earth – id Software
   0 Heretic – Raven Software
   0 Hexen: Beyond Heretic – Raven Software
   0 Strife – Rogue Entertainment
Quake Engine (id Tech 1)
0 Less commonly, but also known as id Tech 1, the Quake
  engine is the game engine that was written to power
  1996's Quake. It featured true 3D real-time rendering and
  is the first id engine to use the client–server model.

0 Commercial games using Quake engine
   0 Quake (1996) – id Software
   0 HeXen II (1997) – Raven Software
   0 Half-Life (1998) - Valve Corporation (Half-Life uses the
     GoldSrc engine, which is based on the engines for Quake and
     Quake II)
id Tech 2
0 Previously known as the "Quake II engine". id Tech 2 is
 based on the Quake engine, and features some
 enhancements such as colored lighting and a new model
 format. Game code is now written in C and loaded from a
 DLL, in place of the original Quake engine's "QuakeC"
 scripting language.

0 Commercial games using id Tech 2
   0 Quake II – id Software
   0 Heretic II – Raven Software
   0 SiN – Ritual Entertainment
   0 Soldier of Fortune – Raven Software
id Tech 3
0 Previously known as the "Quake III Engine", it was derived from id
  Tech 2, although a large portion of code is new or re-written.

0 Commercial games using id Tech 3
   0 Quake III Arena (1999) – id Software
   0 Return to Castle Wolfenstein (2001) – Gray Matter Interactive (SP) /
     Nerve Software (MP)
   0 Wolfenstein: Enemy Territory (2003) – Splash Damage
   0 Star Wars Jedi Knight: Jedi Academy (2003) – Raven Software
   0 Call of Duty (2003) – Infinity Ward




                      i = 0x5f3759df - ( i >> 1 ); // what the fuck?
id Tech 4
0 Formerly the "Doom 3 engine", originally based on id Tech 3. It
  has a C++ based engine framework, and a new renderer, AI
  framework, physics engine, gameplay trigger system, and sound
  framework.

0 Games using id Tech 4
   0 Doom 3 (2004) – id Software
   0 Quake 4 (2005) – Raven Software
   0 Prey (2006) – Human Head Studios
   0 Enemy Territory: Quake Wars (2007) – Splash Damage
   0 Wolfenstein (2009) – Raven Software
   0 Brink (2011) – Splash Damage
   0 Prey 2 (2012) – Human Head Studios
id Tech 5
0 This is the engine being used for id Software's new games.
0 The engine is not based on any previous id Tech engines,
  however it reuses much of the technology from the most
  updated id Tech 4 engine, including MegaTexture
  technology, parallax mapping, bloom, motion blur, soft
  particles, soft shadows and pixel shader effects.

0 Games using id Tech 5
   0 Rage (2011) – id Software
   0 Doom 4 – id Software
id Tech 6
0 id Tech 6 is an upcoming OpenGL-based game engine
 under preliminary development by id Software, which
 will tentatively follow id Tech 5 for id Software games
 following Rage and Doom 4. It will work by raycasting
 the geometry represented by voxels (instead of
 triangles) stored in an octree.
Questions?

Mais conteúdo relacionado

Mais procurados

GDC 2015 でのハイエンドグラフィックス
GDC 2015 でのハイエンドグラフィックスGDC 2015 でのハイエンドグラフィックス
GDC 2015 でのハイエンドグラフィックスTakashi Imagire
 
PPT / slide presentation on Xbox
PPT / slide presentation on XboxPPT / slide presentation on Xbox
PPT / slide presentation on XboxIshtdeep Hora
 
The development of the games industry
The development of the games industryThe development of the games industry
The development of the games industryjcr1994
 
Threading Game Engines: QUAKE 4 & Enemy Territory QUAKE Wars
Threading Game Engines: QUAKE 4 & Enemy Territory QUAKE WarsThreading Game Engines: QUAKE 4 & Enemy Territory QUAKE Wars
Threading Game Engines: QUAKE 4 & Enemy Territory QUAKE Warspsteinb
 
Steam Box – The New Prodigy or the New Prodigal Son of the Gaming Industry?
Steam Box – The New Prodigy or the New Prodigal Son of the Gaming Industry?Steam Box – The New Prodigy or the New Prodigal Son of the Gaming Industry?
Steam Box – The New Prodigy or the New Prodigal Son of the Gaming Industry?Katie Prince
 
Spotlight on Gaming
Spotlight on GamingSpotlight on Gaming
Spotlight on Gaminggamestar
 
A history of video games
A history of video gamesA history of video games
A history of video gamesZach Wilkins
 
Week One - Introduction
Week One - IntroductionWeek One - Introduction
Week One - Introductionchriswalton
 
Implementation of Artificial Environment using DirectX
Implementation of Artificial Environment using DirectXImplementation of Artificial Environment using DirectX
Implementation of Artificial Environment using DirectXS.Susant Achary
 
Development of Gamig Platforms PR1
Development of Gamig Platforms PR1Development of Gamig Platforms PR1
Development of Gamig Platforms PR1Sokyo
 
Timeline consoles
Timeline consolesTimeline consoles
Timeline consolesgks1996
 
Playstation eng 204
Playstation eng 204Playstation eng 204
Playstation eng 204Meriç Olgun
 
Xbox 720
Xbox 720Xbox 720
Xbox 720Ryan411
 
All About Gaming - By Sai Krishna A & Roopsai N
All About Gaming - By Sai Krishna A & Roopsai NAll About Gaming - By Sai Krishna A & Roopsai N
All About Gaming - By Sai Krishna A & Roopsai NSai Krishna A
 

Mais procurados (18)

Xbox360
Xbox360Xbox360
Xbox360
 
GDC 2015 でのハイエンドグラフィックス
GDC 2015 でのハイエンドグラフィックスGDC 2015 でのハイエンドグラフィックス
GDC 2015 でのハイエンドグラフィックス
 
PPT / slide presentation on Xbox
PPT / slide presentation on XboxPPT / slide presentation on Xbox
PPT / slide presentation on Xbox
 
The development of the games industry
The development of the games industryThe development of the games industry
The development of the games industry
 
Threading Game Engines: QUAKE 4 & Enemy Territory QUAKE Wars
Threading Game Engines: QUAKE 4 & Enemy Territory QUAKE WarsThreading Game Engines: QUAKE 4 & Enemy Territory QUAKE Wars
Threading Game Engines: QUAKE 4 & Enemy Territory QUAKE Wars
 
Steam Box – The New Prodigy or the New Prodigal Son of the Gaming Industry?
Steam Box – The New Prodigy or the New Prodigal Son of the Gaming Industry?Steam Box – The New Prodigy or the New Prodigal Son of the Gaming Industry?
Steam Box – The New Prodigy or the New Prodigal Son of the Gaming Industry?
 
Spotlight on Gaming
Spotlight on GamingSpotlight on Gaming
Spotlight on Gaming
 
X box 1 abhishek 1
X box 1 abhishek 1X box 1 abhishek 1
X box 1 abhishek 1
 
A history of video games
A history of video gamesA history of video games
A history of video games
 
Week One - Introduction
Week One - IntroductionWeek One - Introduction
Week One - Introduction
 
Implementation of Artificial Environment using DirectX
Implementation of Artificial Environment using DirectXImplementation of Artificial Environment using DirectX
Implementation of Artificial Environment using DirectX
 
Development of Gamig Platforms PR1
Development of Gamig Platforms PR1Development of Gamig Platforms PR1
Development of Gamig Platforms PR1
 
Timeline consoles
Timeline consolesTimeline consoles
Timeline consoles
 
Gaming Consoles
Gaming ConsolesGaming Consoles
Gaming Consoles
 
Playstation eng 204
Playstation eng 204Playstation eng 204
Playstation eng 204
 
Xbox 720
Xbox 720Xbox 720
Xbox 720
 
All About Gaming - By Sai Krishna A & Roopsai N
All About Gaming - By Sai Krishna A & Roopsai NAll About Gaming - By Sai Krishna A & Roopsai N
All About Gaming - By Sai Krishna A & Roopsai N
 
Xbox 360
Xbox 360Xbox 360
Xbox 360
 

Semelhante a Id tech - Game Engine presentation for Course

PRESENTATION ON Game Engine
PRESENTATION ON Game EnginePRESENTATION ON Game Engine
PRESENTATION ON Game EngineDiksha Bhargava
 
Game Design 1 - Intro and Game Engines
Game Design 1 - Intro and Game EnginesGame Design 1 - Intro and Game Engines
Game Design 1 - Intro and Game EnginesJay Crossler
 
Introduction to Unity3D Game Engine
Introduction to Unity3D Game EngineIntroduction to Unity3D Game Engine
Introduction to Unity3D Game EngineMohsen Mirhoseini
 
Funky game engines
Funky game enginesFunky game engines
Funky game engineseduriez
 
Abc of DirectX
Abc of DirectXAbc of DirectX
Abc of DirectXPrabodh20
 
Build a Game in 60 minutes
Build a Game in 60 minutesBuild a Game in 60 minutes
Build a Game in 60 minutesTroy Miles
 
android mario project
android mario projectandroid mario project
android mario projectkanika kapoor
 
Computer Software
Computer SoftwareComputer Software
Computer Softwaremike
 
Unreal Engine (For Creating Games) Presentation
Unreal Engine (For Creating Games) PresentationUnreal Engine (For Creating Games) Presentation
Unreal Engine (For Creating Games) PresentationNitin Sharma
 
Engg 437
Engg 437Engg 437
Engg 437Gkhnege
 
Intro to Indie Game Development
Intro to Indie Game DevelopmentIntro to Indie Game Development
Intro to Indie Game DevelopmentShahed Chowdhuri
 
Unity advanced computer graphics week 02
Unity advanced computer graphics week 02Unity advanced computer graphics week 02
Unity advanced computer graphics week 02Tri Thanh
 
Design your 3d game engine
Design your 3d game engineDesign your 3d game engine
Design your 3d game engineDaosheng Mu
 
Unity Programming
Unity Programming Unity Programming
Unity Programming Sperasoft
 
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trends
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and TrendsPixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trends
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trendspixellab
 
Linux gaming landscape
Linux gaming landscapeLinux gaming landscape
Linux gaming landscapeRené Ribaud
 

Semelhante a Id tech - Game Engine presentation for Course (20)

LO1 - Lesson 6 - Software
LO1 - Lesson 6 - SoftwareLO1 - Lesson 6 - Software
LO1 - Lesson 6 - Software
 
PRESENTATION ON Game Engine
PRESENTATION ON Game EnginePRESENTATION ON Game Engine
PRESENTATION ON Game Engine
 
Game Design 1 - Intro and Game Engines
Game Design 1 - Intro and Game EnginesGame Design 1 - Intro and Game Engines
Game Design 1 - Intro and Game Engines
 
Introduction to Unity3D Game Engine
Introduction to Unity3D Game EngineIntroduction to Unity3D Game Engine
Introduction to Unity3D Game Engine
 
Funky game engines
Funky game enginesFunky game engines
Funky game engines
 
Abc of DirectX
Abc of DirectXAbc of DirectX
Abc of DirectX
 
Build a Game in 60 minutes
Build a Game in 60 minutesBuild a Game in 60 minutes
Build a Game in 60 minutes
 
android mario project
android mario projectandroid mario project
android mario project
 
Computer Software
Computer SoftwareComputer Software
Computer Software
 
Unreal Engine (For Creating Games) Presentation
Unreal Engine (For Creating Games) PresentationUnreal Engine (For Creating Games) Presentation
Unreal Engine (For Creating Games) Presentation
 
Xna game development
Xna game developmentXna game development
Xna game development
 
Engg 437
Engg 437Engg 437
Engg 437
 
Intro to Indie Game Development
Intro to Indie Game DevelopmentIntro to Indie Game Development
Intro to Indie Game Development
 
Unity advanced computer graphics week 02
Unity advanced computer graphics week 02Unity advanced computer graphics week 02
Unity advanced computer graphics week 02
 
Design your 3d game engine
Design your 3d game engineDesign your 3d game engine
Design your 3d game engine
 
Unity Programming
Unity Programming Unity Programming
Unity Programming
 
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trends
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and TrendsPixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trends
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trends
 
Slideshare
SlideshareSlideshare
Slideshare
 
Linux gaming landscape
Linux gaming landscapeLinux gaming landscape
Linux gaming landscape
 
Motion Game
Motion GameMotion Game
Motion Game
 

Último

How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Zilliz
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesrafiqahmad00786416
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native ApplicationsWSO2
 
Introduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDMIntroduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDMKumar Satyam
 
Vector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxVector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxRemote DBA Services
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Jeffrey Haguewood
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingEdi Saputra
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAndrey Devyatkin
 
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelMcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelDeepika Singh
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdfSandro Moreira
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...apidays
 
JohnPollard-hybrid-app-RailsConf2024.pptx
JohnPollard-hybrid-app-RailsConf2024.pptxJohnPollard-hybrid-app-RailsConf2024.pptx
JohnPollard-hybrid-app-RailsConf2024.pptxJohnPollard37
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodJuan lago vázquez
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobeapidays
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityWSO2
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FMESafe Software
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyKhushali Kathiriya
 
WSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherRemote DBA Services
 

Último (20)

How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
Introduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDMIntroduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDM
 
Vector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxVector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptx
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelMcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
JohnPollard-hybrid-app-RailsConf2024.pptx
JohnPollard-hybrid-app-RailsConf2024.pptxJohnPollard-hybrid-app-RailsConf2024.pptx
JohnPollard-hybrid-app-RailsConf2024.pptx
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
WSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering Developers
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 

Id tech - Game Engine presentation for Course

  • 1.
  • 2. id Tech 0 id Tech is the family of game engines designed and developed by id Software. 0 Prior to the presentation of the id Tech 5-based game Rage, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines have been developed for. 0 id Tech numbers 1, 2, 3, and 4 have been released as free software under the GNU General Public License.
  • 3. id Tech 0 0 id Software had developed 3D engines for several games before creating id Tech 1. Each game's engine had progressively more advanced 3D technology. 0 Hovertank 3D (1991) used solid-color drawn walls and scalable sprites. 0 Catacomb 3-D (1991) added texture mapping to the walls. 0 Wolfenstein 3D (1992) increased the color palette from 16- color EGA to 256-color VGA. The game engine was also licensed out to other companies. 0 Shadowcaster (1993) features diminished lighting, texture mapped floors and ceilings, walls with variable heights and sloped floors.
  • 4. Doom engine (id Tech 1) 0 Originally developed on NeXT computers, later ported to MS-DOS for Doom’s initial release 0 Commercial games using Doom engine 0 Doom – id Software 0 Doom II: Hell on Earth – id Software 0 Heretic – Raven Software 0 Hexen: Beyond Heretic – Raven Software 0 Strife – Rogue Entertainment
  • 5.
  • 6. Quake Engine (id Tech 1) 0 Less commonly, but also known as id Tech 1, the Quake engine is the game engine that was written to power 1996's Quake. It featured true 3D real-time rendering and is the first id engine to use the client–server model. 0 Commercial games using Quake engine 0 Quake (1996) – id Software 0 HeXen II (1997) – Raven Software 0 Half-Life (1998) - Valve Corporation (Half-Life uses the GoldSrc engine, which is based on the engines for Quake and Quake II)
  • 7.
  • 8. id Tech 2 0 Previously known as the "Quake II engine". id Tech 2 is based on the Quake engine, and features some enhancements such as colored lighting and a new model format. Game code is now written in C and loaded from a DLL, in place of the original Quake engine's "QuakeC" scripting language. 0 Commercial games using id Tech 2 0 Quake II – id Software 0 Heretic II – Raven Software 0 SiN – Ritual Entertainment 0 Soldier of Fortune – Raven Software
  • 9.
  • 10. id Tech 3 0 Previously known as the "Quake III Engine", it was derived from id Tech 2, although a large portion of code is new or re-written. 0 Commercial games using id Tech 3 0 Quake III Arena (1999) – id Software 0 Return to Castle Wolfenstein (2001) – Gray Matter Interactive (SP) / Nerve Software (MP) 0 Wolfenstein: Enemy Territory (2003) – Splash Damage 0 Star Wars Jedi Knight: Jedi Academy (2003) – Raven Software 0 Call of Duty (2003) – Infinity Ward i = 0x5f3759df - ( i >> 1 ); // what the fuck?
  • 11.
  • 12. id Tech 4 0 Formerly the "Doom 3 engine", originally based on id Tech 3. It has a C++ based engine framework, and a new renderer, AI framework, physics engine, gameplay trigger system, and sound framework. 0 Games using id Tech 4 0 Doom 3 (2004) – id Software 0 Quake 4 (2005) – Raven Software 0 Prey (2006) – Human Head Studios 0 Enemy Territory: Quake Wars (2007) – Splash Damage 0 Wolfenstein (2009) – Raven Software 0 Brink (2011) – Splash Damage 0 Prey 2 (2012) – Human Head Studios
  • 13.
  • 14. id Tech 5 0 This is the engine being used for id Software's new games. 0 The engine is not based on any previous id Tech engines, however it reuses much of the technology from the most updated id Tech 4 engine, including MegaTexture technology, parallax mapping, bloom, motion blur, soft particles, soft shadows and pixel shader effects. 0 Games using id Tech 5 0 Rage (2011) – id Software 0 Doom 4 – id Software
  • 15.
  • 16. id Tech 6 0 id Tech 6 is an upcoming OpenGL-based game engine under preliminary development by id Software, which will tentatively follow id Tech 5 for id Software games following Rage and Doom 4. It will work by raycasting the geometry represented by voxels (instead of triangles) stored in an octree.