4. What I talk and talk not
about…
How our games WORK How all games WORK
Real historical data of our
running games
PR for us
Mental working of Game design Game development process
Monetization theory & practice
5.
6. • Genre: Social Farming
• Platform: Zing Me
• Target Users: 13-16 years
old
12. • Idea:War fares are
always good
merchandises.
• Switching core
gameplay from social to
social - turn base -
RPG.
• Monetization switch
from decoration to
Stats type (MMO
Style).
22. • Triple the revenue by day
• ARPPU 3 times > myFish - 300K+
23. • Flexible selling points
• Always have a short-cut
• Value money from tiny to very
big Spenders
• Always selling stats, especially
the permanent ones