3. Prospection
What might happen?
Create “forward views” or “images of the future”
We cannot know the future, and therefore we
have to envision and subsequently create it.
Purpose: To generate some alternative futures.
Visioning
Scenarios
5. Archetype The Wanderer The Wise
Elder
The World
Changer
The Disruptor The
Artist
The
Clown
A.K.A
Variants
“The
Serendipity
Seeker”
The Wise
woman,
The Wise man,
The Wizard
The Do-
Gooder,
The Social
Innovator, The
Dreamer
The Hacker
The
entrepreneur
The Creative,
The Bohemian
The Jester
The Trickster
The Hobo
The Tramp
The Bum
‘Call to
Adventure’
New ideas,
people,
places…
Serendipity
A community of
changemakers
An opportunity
to break,
hack/disrupt
Inspiration To become a
wise teacher of
society (the
wise fool)
When do they
leave the
scene/game?
They always
leave for new
things. You
cannot keep
these.
In a coffin… When the
system is
hacked.
When their
artwork is
finished. When
they‟re no
longer inspired.
When the
show is over
Metaneeds Novelty,
Aliveness,
Process
Unity-
Wholeness,
Transcendence
Compassion,
Goodness,
Radical
Change,
Beauty,
Creativity
Playfulness,
Audience,
Absurdity
Pathogenic
Deprivation
Boredom,
Mechanizing of
life
Black/White
dichotomies,
Fragmentation
Frustration,
Injustice,
Cynicism
Insecurity,
Cynicism,
Anger
Ugliness, Loss
of taste
Humorlessness
, Depression
7. The bridges between…
1. Ownership and Members. The bridge between is freedom.
Hubbers are free agents and they enact their agential freedom
and identify with, and own, their individual and collective
actions. They live a freedom of self enfolded within larger
collective fields of freedom.
2. Members and Structure. The bridge between is wisdom.
Hubbers enact wise choice. Within the field of choice, wise
action is clarified and catalysed. Their agency and intentional
structures catalyse novel solutions to seemingly impossible
problems.
3. Structure and Ownership. The bridge between is hope.
Hubbers create their futures within varieties of fields of hope.
As owners of their futures, they write the script, build the
scaffolds, and create the structures that enable the realisation
of hopeful futures. @njhoughton
8. Visioning
A vision is a compelling, inspiring
statement of a preferred future which we
want to create.
Imagine new, completely different futures
from today.
But not how to create these…
Opens up a creative space free from
constraints.
10. Scenarios
Copyright: Maree Conway – Thinking Futures - http://thinkingfutures.net/resources/scenario-planning/ -
Adapted from Ged Davis, Scenarios as a Tool for the 21st Century, Shell International, 2002.
14. Output
The output phase is the most visible part of the
Generic Foresight Process to the general
public…
… if more people can be attracted and tempted
by well-designed and thought-provoking output
from foresight processes, more people will think
about and act on their preferred futures.