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SHREYA GOENKA
How do you imagine social interaction within 10 years, taking into consideration
the impact of technology on human relations?
NETWORKED INTERACTION in 2025:
A PARADOX
The world is moving rapidly towards ubiquitous connectivity that will further
change how and where people associate.
In view of this unprecedented rapid evolution, technology poses some serious
questions to our society:
A DISTRACTION OR A SUPPORT?
A PERIL OR A PROMISE?
ROBOTS WIN OR HUMANS?
WILLTHE WORLD SPIRAL OUT
OF CONTROL?
THE
PARADOX
Technology Explosion:
OMNIPRESENT & All PERVASIVE
BY 2025, MORE THAN HALF OF THE WORLD POPULATION WILL HAVE ACCESS
TO INTERNET
15% 40% 58%1%
INTERNET PENETRATION (% OF WORLD POPULATION)
INTERNET USERS IN BILLION
THE EXTENT OF THIS PACE OF TECHNOLOGICAL ADOPTION IS PERHAPS BEST
DEMONSTRATED IN THE RAPID PENETRATION OF SMARTPHONES.
IF THIS PACE OF MOBILE ADOPTION CONTINUES, 80% OF INTERNET
CONNECTIONS WILL ORIGINATE FROM A MOBILE DEVICE BY 2025
EXPONENTIAL
GROWTH
According to Moore’s Law of Technology, processing speed doubles almost every two years
FASTER
SMALLER
CHEAPER
2015
2025
“ THE NEXT 20 YEARS ARE GOING TO MAKE THE LAST 20 YEARS JUST PALE “
- KEVIN KELLY, CO-FOUNDER OF WIRED, 2014
?
EXPONENTIAL
GROWTH
Technology BREAKTHROUGHS:
DIGITALWORLD IN 2025
ENVISIONING
FUTURE TRENDS INTERNET OF THINGS
The digital linking of objects via
Internet.A giant network of
connected devices.
ARTIFICAL INTELLIGENCE
Self-learning systems that use data
mining & pattern recognition to
replicate the human brain.
VIRTUAL REALITY
Three dimensional representation
in virtual form of physical objects to
give the user the feel of a real
environment.
Social Media
Smart Homes
Smart Cities
Robotics
VPA’s
Natural Language Processing
Speech & Facial Recognition
Wearable Computing
Surface Computing
Holograms
Virtual avatars
SELECTED INDICATOR CATEGORIES
IMPACT MODEL FORECAST
TARGET SEGMENTS INDUSTRIES INTERACTION
CHILDREN
ADULTS
ELDERLY
BUSINESS
HEALTHCARE

EDUCATION
ENTERTAINMENT
LOVE
FRIENDSHIP
APPLICATION AREAS
ARTIFICIAL
INTELLIGENCE:
GROWTH
54%
2014
2020
USD
420 Mn
USD
5 Bn
$1 BILLION PURCHASE OF MERGE HEALTHCARE WILL ENABLE WATSON (IBM’S
AI TECHNOLOGY) TO DIGEST MEDICAL IMAGES AND HELP DOCTORS MAKE
DIAGNOSIS
GOOGLE’S SELF DRIVING AI SYSTEMS CAR HAS OFFICIALLY BEEN RECOGNISED
AS A DRIVER IN THE U.S., PAVING WAY FOR ‘NO NEED FOR HUMAN DRIVERS’.
“DRIVING CARS COULD BE OUTLAWED“- ELON MUSK,TESLA
GOOGLE TRANSLATE
BY 2020, SMART AGENTS WILL FACILITATE 40% OF MOBILE INTERACTIONS AND
THE POST-APP ERA WILL BEGIN TO DOMINATE.VPA’S CAN PREDICT USER’S
NEEDS, BUILD TRUST & ACT AUTONOMOUSLY ON THE USER’S BEHALF
VIRTUAL PERSONAL ASSISTANTS (VPA’S) - SIRI BY APPLE, CORTANA BY MICROSOFT
NADINE IS A ROBOT RECEPTIONIST AT NTU WHO LOOKS ALMOST LIKE A
HUMAN BEING AND HAS HER OWN MOODS & PERSONALITY. SHE CAN
VISUALLY RECOGNISE PEOPLE & REMEMBER CONVERSATIONS
HUMANOID ROBOTS: NADINE BY NANYANG TECHNOLOGICAL UNIVERSITY
ARTIFICIAL
INTELLIGENCE:
APPLICATIONS
VIRTUAL &
AUGMENTED
REALITY
$80 Billion
2025
6 Bn
5 Bn
1 Bn
3 Bn
2 Bn 7 Bn
12 Bn
Videogames Entertainment Retail Real estate Education Healthcare Others
Facebook made a $2 billion acquisition of
Oculus VR
CURRENT
Google cardboard, $20, introducing VR to
mainstreet consumers
In 2013, a surgery was performed using
Google Glass and VIPAAR, a virtual AR app.
Samsung's $99 Gear VR Powered by Oculus
sold out on Amazon in two days.
It’s the Next Big Thing in entertainment,
media, social networking, healthcare and a
whole lot more.Tele-conference meetings,
games that portray our deepest desires and
fantasies will become ubiquitous, affecting
our real sense of reality and our interactions
with others.
FUTURE
INTERACTION PATTERNS:
Changes in the emotional landscape of people
HEALTHCARE
“BY 2025, 80% OF THE FUNCTIONS DOCTORS PERFORM WILL BE DONE MUCH
BETTER & MORE CHEAPLY BY MACHINES” - VINOD KHOSLA, 2012
IN JAPAN, ROBOTS LIKE ROBEAR COMING TO
HOSPITALS & AGED CARE FACILITIES. IT IS
POSSIBLE THATTHESE ROBOTS BECOME AN
INTEGRAL PART OF THE PATIENT’S LIVES,
ENGENDER EMOTIONS AND BUILD
AUTHENTIC RELATIONSHIPS
FULFILLING THE ROLE OF COMPANIONSHIP FOR AN AGEING POPULATION
WILL WE LOSE THE HUMAN TOUCH IN HEALTHCARE? CAN SURGICAL ROBOTS PROVIDE
COMPASSION TO VULNERABLE PATIENTS?
ANALYSIS
AI & WEARABLE TECH WILL
TAKE OVER MORE OF
DIAGNOSIS & TREATMENTS
WHILE HUMAN CAREGIVERS
AT ALL LEVELS WILLTAKE ON
A MORE EMOTIONAL,
INTERPERSONAL ROLE
Business TELECOMMUTING MAY RESULT IN INCREASED
LEVELS OF AUTONOMY & LOWER WORK-
FAMILY CONFLICTS LEADING TO OVERALL JOB
SATISFACTION.ATTHE SAME TIME, IT MAY
DAMAGE RELATIONSHIPS WITH CO-WORKERS
& LEAD TO SOCIAL ISOLATION
THE NOTION OF “WORK” AS A PLACE TO GO WILL BECOME OBSOLETE AND TRANSFORM INTO A
DIGITAL OFFICE - TELEWORKING
EASIER GLOBAL COLLABORATION THROUGH VIDEO STREAMING & LANGUAGE TRANSLATION
TECHNOLOGIES
ANALYSIS
ISOLATION & VIOLATION OF
PRIVACY ARE THE MAJOR
DANGERS OF FUTURE
WORKPLACES
WITH GOOGLE GLASSES BEING WORN BY HR MANAGERS,AI & ROBOTS BEING INTRODUCED AT
THE WORKPLACE,VIOLATION OF PRIVACY WILL BECOME A MAJOR ISSUE
E-DUCATION BY 2025, EDUCATION WILL BE CONDUCTED
ON TECHNOLOGY PLATFORMS THAT COMBINE
THE BEST EDUCATIONAL CONTENT AND
ADAPTIVE ALGORITHMS TO PERSONALISE THE
USER JOURNEY AND OFFER FLEXIBILITY -
ANYWHERE,ANYTIME!
MOOC’s, CLOUD COMPUTING, MOBILE LEARNING DEVICES, 3-D PRINTING =
DECENTRALISATION, DEMOCRATISATION, UNIVERSAL ACCESSABILITY, CUSTOMISED EXPERIENCE
WEARABLE LEARNING WILL BECOME AN INTEGRAL PART OF EDUCATION
ANALYSIS
THE GAP BETWEEN A
STUDENT’S PERSONAL &
SCHOOLING LIFE WIL BE
BRIDGED.
PEER INTERACTIONS EVEN
THOUGH OUTSIDE THE
CLASSROOM WILL BE
HEIGHTENED
IN THE FUTURE, LEARNING WILL OCCUR MORE FREQUENTLYTHROUGH VIRTUAL LEARNING
PLATFORMS AND LEAD TO MORE A MORE INDIVIDUALISED EDUCATION SYSTEM.
NOW
FUTURE
E-NTERTAINMENT “IMAGINE ENJOYING A COURT SIDE SEAT AT A
GAME JUST BY PUTTING ON GOOGLES IN
YOUR HOME. OVER THE NEXT 10 YEARS,
VIRTUAL REALITY WILL BECOME UBIQUITOUS,
AFFORDABLE & TRANSFORMATIVE
- MARK ZUCKERBERG, FACEBOOK
ENTERTAINMENT IS SLOWLY MOVING AWAY FROM BEING SOMETHING PEOPLE DO TOGETHER &
ENJOYTO MORE ISOLATED ACTIVITIES
WITH VIRTUAL AVATARS BECOMING COMMONPLACE, DIGITAL IDENTITIES WILL BECOME
PRECARIOUSLY ENTWINED WITH REAL LIVES AND MAY LEAD TO IDENTITY CRISIS
ANALYSIS
FUTURE ENTERTAIMENT
WILL LEAD TO HEIGHTENED
EXPERIENCES BUT ALSO
DELUSION & ISOLATION
STARTING WITH NEXT-GENERATION GAMING EXPERIENCE,VR WILL BECOME PART OF DAILY LIFE
AND TRANSFORM THE WAY WE INTERACT WITH PEOPLE & THE ENVIRONMENT
LINKING
TECHNOLOGY TO
SOCIETY
By 2025, technology and society will become more entwined and a lot of our communication &
socialisation patterns will become by-products of it’s effects
IT WILL CHANGE THE VERY FABRIC OF OUR SOCIETIES
DIGITAL
LOVE
VIRTUAL
COMPANIONSHIP
ISOLATION &
CYBER
ADDICTION
HAPPINESS QUOTIENT SCALE-VE +VE
PRIVACY
VIOLATION
IDENTITY CRISIS
PRODUCTIVITY
& FREEDOM
COLLABORATION
& INTERACTION
DIGITAL LOVE
NOW
Photographer Eric Pickersgill: ‘Removed’
FUTURE
Movie ‘HER’ - Many of the capabilities of OS, Samantha, already exist.
HAPPINESS QUOTIENT SCALE-VE +VE
DELUSIONPRIVACY LOSS OF INSTINCTS
GLOBAL
RELATIONSHIPS
TRANSPARENCY OPPORTUNITIES
DATING APPS:
ACCELERATES
RELATIONSHIPS
SOCIAL MEDIA,
WEARABLE TECH
OPENNESS
LANGUAGE
TRANSLATION,VR:
NO BARRIERS
SOCIAL MEDIA:
CONSTANT
MONITORING
AI COMPANIONS,
VR PORN:
VIRTUAL FANTASIES
FACIAL
RECOGNITION:
PERSONAL DATA
ACCESS
VIRTUAL
COMPANIONSHIP
NOW
Photographer Eric Pickersgill: ‘Removed’
FUTURE
HAPPINESS QUOTIENT SCALE-VE +VE
DELUSION ALIENATION
GLOBAL
FRIENDSHIPS
NETWORKING
SOCIAL MEDIA
RICH
INTERCONNECTIONS
LANGUAGE
TRANSLATION,VIDEO
CALLS:
KEEPING IN TOUCH
SOCIAL ROBOTS
SUPERFICIAL
RELATIONS
VR (GAMING,
EDUCATION)
ANTI-SOCIAL
Pepper will go on sale in Japan for $1,930. Equipped with
voice-recognition capabilities, it can recognise your emotions
LOSS OF INTIMACY
SOCIAL MEDIA
LESS FACE-TO-FACE
INTERACTIONS
OPEN
COMUNICATION
SOCIAL MEDIA
BREAKING SHYNESS
BARRIER FOR
INTROVERTS
A SNEAP PEAK INTO 2025
So what’s next?
IT’S UPTO
YOU!
SHAPING
FUTURE
SOCIETIES
VS
TECHNOLOGY LEADS TO ISOLATION
SUCCUMB TO EXCESS INFORMATION LEADING
TO DISTRUST & LOSS OF INSTINCTS
BE DELUSIONAL AND SUFFER FROM IDENTITY
CRISIS - DIGITAL RELATIONS
C O N V E R G ED I V E R G E
TECHNOLOGY SUPPLEMENTS REAL
RELATIONSHIPS
FILTER RELEVANT INFORMATION & BUILD
AUTHENTICITY
EXPLORE NEW FRONTIERS OF
INTERPERSONAL RELATIONSHIPS
OPPOSING FORCESSHAPING
FUTURE
SOCIETIES
WE ARE ATTHE LIGHT BULB STAGE OF TECHNOLOGY.
THE BEGINNING OF A CONNECTED SOCIETY.
2025 IS GOING TO BE A VERY DIFFERENT WORLD.
‘IT IS UPTO US’
HUMANS CAN & WILL DEFINE THE CAPACITY OF TECHNOLOGY
TO CHANGE OUR LIVES & INTERACTIONS.
SHAPING
FUTURE
SOCIETIES
BIBLIOGRAPHY http://www.researchandmarkets.com/research/84n36n/artificial
http://www.internetlivestats.com/internet-users/#trend
http://www.envisioning.io/2012/
http://topdocumentaryfilms.com/networked-society/
http://www.bloomberg.com/news/articles/2016-01-13/goldman-sachs-has-four-charts-showing-the-huge-
potential-in-virtual-and-augmented-reality
http://www.fool.com/investing/general/2015/11/21/forget-apps-by-2020-this-technology-will-run-your.aspx
http://www.pewinternet.org/2014/03/11/digital-life-in-2025/
http://www.huffingtonpost.com/entry/pepper-the-robot-unveiled_n_5450245.html?section=india
http://www.huffingtonpost.com/entry/technology-changing-relationships_n_5884042.html?section=india
THANK YOU

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IE application 2016: Question J

  • 1. SHREYA GOENKA How do you imagine social interaction within 10 years, taking into consideration the impact of technology on human relations?
  • 2. NETWORKED INTERACTION in 2025: A PARADOX
  • 3. The world is moving rapidly towards ubiquitous connectivity that will further change how and where people associate. In view of this unprecedented rapid evolution, technology poses some serious questions to our society: A DISTRACTION OR A SUPPORT? A PERIL OR A PROMISE? ROBOTS WIN OR HUMANS? WILLTHE WORLD SPIRAL OUT OF CONTROL? THE PARADOX
  • 5. BY 2025, MORE THAN HALF OF THE WORLD POPULATION WILL HAVE ACCESS TO INTERNET 15% 40% 58%1% INTERNET PENETRATION (% OF WORLD POPULATION) INTERNET USERS IN BILLION THE EXTENT OF THIS PACE OF TECHNOLOGICAL ADOPTION IS PERHAPS BEST DEMONSTRATED IN THE RAPID PENETRATION OF SMARTPHONES. IF THIS PACE OF MOBILE ADOPTION CONTINUES, 80% OF INTERNET CONNECTIONS WILL ORIGINATE FROM A MOBILE DEVICE BY 2025 EXPONENTIAL GROWTH
  • 6. According to Moore’s Law of Technology, processing speed doubles almost every two years FASTER SMALLER CHEAPER 2015 2025 “ THE NEXT 20 YEARS ARE GOING TO MAKE THE LAST 20 YEARS JUST PALE “ - KEVIN KELLY, CO-FOUNDER OF WIRED, 2014 ? EXPONENTIAL GROWTH
  • 8. ENVISIONING FUTURE TRENDS INTERNET OF THINGS The digital linking of objects via Internet.A giant network of connected devices. ARTIFICAL INTELLIGENCE Self-learning systems that use data mining & pattern recognition to replicate the human brain. VIRTUAL REALITY Three dimensional representation in virtual form of physical objects to give the user the feel of a real environment. Social Media Smart Homes Smart Cities Robotics VPA’s Natural Language Processing Speech & Facial Recognition Wearable Computing Surface Computing Holograms Virtual avatars SELECTED INDICATOR CATEGORIES IMPACT MODEL FORECAST TARGET SEGMENTS INDUSTRIES INTERACTION CHILDREN ADULTS ELDERLY BUSINESS HEALTHCARE
 EDUCATION ENTERTAINMENT LOVE FRIENDSHIP APPLICATION AREAS
  • 9. ARTIFICIAL INTELLIGENCE: GROWTH 54% 2014 2020 USD 420 Mn USD 5 Bn $1 BILLION PURCHASE OF MERGE HEALTHCARE WILL ENABLE WATSON (IBM’S AI TECHNOLOGY) TO DIGEST MEDICAL IMAGES AND HELP DOCTORS MAKE DIAGNOSIS GOOGLE’S SELF DRIVING AI SYSTEMS CAR HAS OFFICIALLY BEEN RECOGNISED AS A DRIVER IN THE U.S., PAVING WAY FOR ‘NO NEED FOR HUMAN DRIVERS’. “DRIVING CARS COULD BE OUTLAWED“- ELON MUSK,TESLA GOOGLE TRANSLATE
  • 10. BY 2020, SMART AGENTS WILL FACILITATE 40% OF MOBILE INTERACTIONS AND THE POST-APP ERA WILL BEGIN TO DOMINATE.VPA’S CAN PREDICT USER’S NEEDS, BUILD TRUST & ACT AUTONOMOUSLY ON THE USER’S BEHALF VIRTUAL PERSONAL ASSISTANTS (VPA’S) - SIRI BY APPLE, CORTANA BY MICROSOFT NADINE IS A ROBOT RECEPTIONIST AT NTU WHO LOOKS ALMOST LIKE A HUMAN BEING AND HAS HER OWN MOODS & PERSONALITY. SHE CAN VISUALLY RECOGNISE PEOPLE & REMEMBER CONVERSATIONS HUMANOID ROBOTS: NADINE BY NANYANG TECHNOLOGICAL UNIVERSITY ARTIFICIAL INTELLIGENCE: APPLICATIONS
  • 11. VIRTUAL & AUGMENTED REALITY $80 Billion 2025 6 Bn 5 Bn 1 Bn 3 Bn 2 Bn 7 Bn 12 Bn Videogames Entertainment Retail Real estate Education Healthcare Others Facebook made a $2 billion acquisition of Oculus VR CURRENT Google cardboard, $20, introducing VR to mainstreet consumers In 2013, a surgery was performed using Google Glass and VIPAAR, a virtual AR app. Samsung's $99 Gear VR Powered by Oculus sold out on Amazon in two days. It’s the Next Big Thing in entertainment, media, social networking, healthcare and a whole lot more.Tele-conference meetings, games that portray our deepest desires and fantasies will become ubiquitous, affecting our real sense of reality and our interactions with others. FUTURE
  • 12. INTERACTION PATTERNS: Changes in the emotional landscape of people
  • 13. HEALTHCARE “BY 2025, 80% OF THE FUNCTIONS DOCTORS PERFORM WILL BE DONE MUCH BETTER & MORE CHEAPLY BY MACHINES” - VINOD KHOSLA, 2012 IN JAPAN, ROBOTS LIKE ROBEAR COMING TO HOSPITALS & AGED CARE FACILITIES. IT IS POSSIBLE THATTHESE ROBOTS BECOME AN INTEGRAL PART OF THE PATIENT’S LIVES, ENGENDER EMOTIONS AND BUILD AUTHENTIC RELATIONSHIPS FULFILLING THE ROLE OF COMPANIONSHIP FOR AN AGEING POPULATION WILL WE LOSE THE HUMAN TOUCH IN HEALTHCARE? CAN SURGICAL ROBOTS PROVIDE COMPASSION TO VULNERABLE PATIENTS? ANALYSIS AI & WEARABLE TECH WILL TAKE OVER MORE OF DIAGNOSIS & TREATMENTS WHILE HUMAN CAREGIVERS AT ALL LEVELS WILLTAKE ON A MORE EMOTIONAL, INTERPERSONAL ROLE
  • 14. Business TELECOMMUTING MAY RESULT IN INCREASED LEVELS OF AUTONOMY & LOWER WORK- FAMILY CONFLICTS LEADING TO OVERALL JOB SATISFACTION.ATTHE SAME TIME, IT MAY DAMAGE RELATIONSHIPS WITH CO-WORKERS & LEAD TO SOCIAL ISOLATION THE NOTION OF “WORK” AS A PLACE TO GO WILL BECOME OBSOLETE AND TRANSFORM INTO A DIGITAL OFFICE - TELEWORKING EASIER GLOBAL COLLABORATION THROUGH VIDEO STREAMING & LANGUAGE TRANSLATION TECHNOLOGIES ANALYSIS ISOLATION & VIOLATION OF PRIVACY ARE THE MAJOR DANGERS OF FUTURE WORKPLACES WITH GOOGLE GLASSES BEING WORN BY HR MANAGERS,AI & ROBOTS BEING INTRODUCED AT THE WORKPLACE,VIOLATION OF PRIVACY WILL BECOME A MAJOR ISSUE
  • 15. E-DUCATION BY 2025, EDUCATION WILL BE CONDUCTED ON TECHNOLOGY PLATFORMS THAT COMBINE THE BEST EDUCATIONAL CONTENT AND ADAPTIVE ALGORITHMS TO PERSONALISE THE USER JOURNEY AND OFFER FLEXIBILITY - ANYWHERE,ANYTIME! MOOC’s, CLOUD COMPUTING, MOBILE LEARNING DEVICES, 3-D PRINTING = DECENTRALISATION, DEMOCRATISATION, UNIVERSAL ACCESSABILITY, CUSTOMISED EXPERIENCE WEARABLE LEARNING WILL BECOME AN INTEGRAL PART OF EDUCATION ANALYSIS THE GAP BETWEEN A STUDENT’S PERSONAL & SCHOOLING LIFE WIL BE BRIDGED. PEER INTERACTIONS EVEN THOUGH OUTSIDE THE CLASSROOM WILL BE HEIGHTENED IN THE FUTURE, LEARNING WILL OCCUR MORE FREQUENTLYTHROUGH VIRTUAL LEARNING PLATFORMS AND LEAD TO MORE A MORE INDIVIDUALISED EDUCATION SYSTEM. NOW FUTURE
  • 16. E-NTERTAINMENT “IMAGINE ENJOYING A COURT SIDE SEAT AT A GAME JUST BY PUTTING ON GOOGLES IN YOUR HOME. OVER THE NEXT 10 YEARS, VIRTUAL REALITY WILL BECOME UBIQUITOUS, AFFORDABLE & TRANSFORMATIVE - MARK ZUCKERBERG, FACEBOOK ENTERTAINMENT IS SLOWLY MOVING AWAY FROM BEING SOMETHING PEOPLE DO TOGETHER & ENJOYTO MORE ISOLATED ACTIVITIES WITH VIRTUAL AVATARS BECOMING COMMONPLACE, DIGITAL IDENTITIES WILL BECOME PRECARIOUSLY ENTWINED WITH REAL LIVES AND MAY LEAD TO IDENTITY CRISIS ANALYSIS FUTURE ENTERTAIMENT WILL LEAD TO HEIGHTENED EXPERIENCES BUT ALSO DELUSION & ISOLATION STARTING WITH NEXT-GENERATION GAMING EXPERIENCE,VR WILL BECOME PART OF DAILY LIFE AND TRANSFORM THE WAY WE INTERACT WITH PEOPLE & THE ENVIRONMENT
  • 17. LINKING TECHNOLOGY TO SOCIETY By 2025, technology and society will become more entwined and a lot of our communication & socialisation patterns will become by-products of it’s effects IT WILL CHANGE THE VERY FABRIC OF OUR SOCIETIES DIGITAL LOVE VIRTUAL COMPANIONSHIP ISOLATION & CYBER ADDICTION HAPPINESS QUOTIENT SCALE-VE +VE PRIVACY VIOLATION IDENTITY CRISIS PRODUCTIVITY & FREEDOM COLLABORATION & INTERACTION
  • 18. DIGITAL LOVE NOW Photographer Eric Pickersgill: ‘Removed’ FUTURE Movie ‘HER’ - Many of the capabilities of OS, Samantha, already exist. HAPPINESS QUOTIENT SCALE-VE +VE DELUSIONPRIVACY LOSS OF INSTINCTS GLOBAL RELATIONSHIPS TRANSPARENCY OPPORTUNITIES DATING APPS: ACCELERATES RELATIONSHIPS SOCIAL MEDIA, WEARABLE TECH OPENNESS LANGUAGE TRANSLATION,VR: NO BARRIERS SOCIAL MEDIA: CONSTANT MONITORING AI COMPANIONS, VR PORN: VIRTUAL FANTASIES FACIAL RECOGNITION: PERSONAL DATA ACCESS
  • 19. VIRTUAL COMPANIONSHIP NOW Photographer Eric Pickersgill: ‘Removed’ FUTURE HAPPINESS QUOTIENT SCALE-VE +VE DELUSION ALIENATION GLOBAL FRIENDSHIPS NETWORKING SOCIAL MEDIA RICH INTERCONNECTIONS LANGUAGE TRANSLATION,VIDEO CALLS: KEEPING IN TOUCH SOCIAL ROBOTS SUPERFICIAL RELATIONS VR (GAMING, EDUCATION) ANTI-SOCIAL Pepper will go on sale in Japan for $1,930. Equipped with voice-recognition capabilities, it can recognise your emotions LOSS OF INTIMACY SOCIAL MEDIA LESS FACE-TO-FACE INTERACTIONS OPEN COMUNICATION SOCIAL MEDIA BREAKING SHYNESS BARRIER FOR INTROVERTS
  • 20. A SNEAP PEAK INTO 2025 So what’s next? IT’S UPTO YOU!
  • 22. TECHNOLOGY LEADS TO ISOLATION SUCCUMB TO EXCESS INFORMATION LEADING TO DISTRUST & LOSS OF INSTINCTS BE DELUSIONAL AND SUFFER FROM IDENTITY CRISIS - DIGITAL RELATIONS C O N V E R G ED I V E R G E TECHNOLOGY SUPPLEMENTS REAL RELATIONSHIPS FILTER RELEVANT INFORMATION & BUILD AUTHENTICITY EXPLORE NEW FRONTIERS OF INTERPERSONAL RELATIONSHIPS OPPOSING FORCESSHAPING FUTURE SOCIETIES
  • 23. WE ARE ATTHE LIGHT BULB STAGE OF TECHNOLOGY. THE BEGINNING OF A CONNECTED SOCIETY. 2025 IS GOING TO BE A VERY DIFFERENT WORLD. ‘IT IS UPTO US’ HUMANS CAN & WILL DEFINE THE CAPACITY OF TECHNOLOGY TO CHANGE OUR LIVES & INTERACTIONS. SHAPING FUTURE SOCIETIES