Learn about the 7 mistakes non-profit organisations make when building and marketing their mobile apps.
Shanelle Newton Clapham talks about how non-profits can give their supporters a great experience by building better apps and measure their effectiveness.
You can listen to the webinar here: http://www.apps4change.org.au/LearningCentre/Webinars.aspx
3. What we’re going to cover
1. Common pitfalls & mistakes
2. Why some apps are more successful
3. Measuring Effectiveness of your App
4. Tools for monitoring app activity.
4. 7 mistakes non-profits make
Build an app:
1. that doesn’t do anything
2. & not promote it
3. & not invest in a responsive website
4. & not launch it with an appeal/ campaign
5. & not track its usage
6. & not keep it up to date
7. because they think they should
.
14. It’s unbelievable
January 2014
- 1.4 million apps available
- 1 billion iPhone apps downloaded mth
- Ave. user has 15 apps installed
- 25% never used again after download.
70% of global brands have
no metrics or strategy in place!!!
15. What to measure
Users. Behaviour. Performance.
Unique Drop off Load time
Downloads Actions Crashes
Sessions Social Platform
16. Mobile app analytics tools
Users. Behaviour. Performance.
- Google Mobile App Analytics
- Webtrends mobile analytics
- Flurry
- Appsflyer
- Bloodhouse QA
- Test & Target
- Adobe AudienceManager.
17. Free chapter of book
http://www.parachutedigitalmarketing.com.au/resources-and-free-stuff/integrating-digital-fundraising-mix/
http://www.parachutedigitalmarketing.com.au/shop/
http://info.localytics.com/blog/the-8-mobile-app-metrics-that-matter
Mobile hit critical mass in 2011
Mobile is at a stage where the Internet was 15 years ago and social media just five years ago - usage is huge and ramping fast.
81% of australians have a smartphone. 53% own a smartphone, tablet and computer http://frontieradvertising.com.au/homepage/deloitte-australia-media-usage-preferences-2014/
Build an app that doesn’t do anything – it must have a purpose
Build an app and not promote it – cut through the 1.4 million iphone apps
Build an app but not invest in a mobile responsive website – be consistent
Build an app and not launch it with an appeal/ campaign – every marketing channel needs a strategy
Build an app and not track its usage – know what is & isn’t working
Build an app and not keep it up to date – it’s not set and forget
Build an app because they think they should – you need a reason why.
The effectiveness of your app should be based on your customer’s usage
25% of mobile apps never used again after download
If your customer has a good experience, they will likely use it again BUT they will definitely use it again if you prompt them
People are most engaged when they first download an app, so you need to capture and keep their interest in those initial days and weeks
Make sure they have a great first experience
Ensure that your app delivers to the promise you made
Send them messages to show them how to get the most out of your app
The numbers don’t lie.
Measurement is critical to driving user experience and return visitors
Lifetime value is your primary revenue metric, representing the financial value of the app and how much each app user or customer is worth in his or her lifetime. It can be split out by average monthly value or value per customer, capturing worth over time financially and also in terms of loyalty and evangelism.
1.4 million apps - http://www.pocketgamer.biz/metrics/app-store/
Other stats - https://webtrends.com/files/overview/Overview-Mobile-Webtrends.pdf
Users. Behaviour. Performance.
number of user Session interval is the time between the user’s first session and his or her next one, showing the frequency with which your users open the app.When you know the typical time lapse between sessions per user segment, you can better optimize the user experience to prompt regular opens
nique users
number of active users
visitor flow and drop-off
Donation abandonment
social referrals
custom variables.
It should also capture performance-related metrics such as
number of crashes
load time at launch
load time per view
number of times deleted.
Measuring these things helps to identify issues associated with bad user experience, unresponsive app performance or app discoverability & focus future product development.
In-App Analytics vs. Web Analytics. Gathering analytics from a mobile website is very different from gathering them for a mobile app, primarily due to differences in navigational and usage patterns. Mobile websites are designed around pages—heavily reliant on clicks or taps to capture user interaction—whereas mobile apps are designed around behaviors, using gestures to capture interaction. Recognizing the difference between the two will clarify which metrics to capture and will help avoid any confusion down the road