The document discusses 9 scenarios for using the file upload feature in online learning platforms like Canvas and Qualtrics. Scenario 1 involves learners uploading files as proof of completing tasks. Scenario 2 has learners uploading files for web-mediated presentations. Scenario 3 has learners conducting research and collecting data by uploading files. Scenario 4 enhances location-based learning by having learners upload files from their local contexts. Scenario 5 supports collaboration through shared file uploads. Scenario 6 documents live events through uploaded files. Scenarios 7-9 involve simulations, games, creative works and co-building through uploaded files. The document discusses considerations around intellectual property, privacy, data storage and learning from uploaded content.
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Making the Most of the New File Upload Question Feature in an LMS: Nine Applied Online Learning-Based Scenarios
1. Making the Most of the
New File Upload Question Feature
in an LMS
Nine Applied Online Learning-Based Scenarios
2. Session Description
In Canvas and Qualtrics, a recent new feature enables learners (or survey
participants) to upload digital files. While these have varying limits—of file
sizes, of file types, of file handling, identification or anonymization of file
uploaders, and the level of sharing of uploaded files—it is useful to think of
assignment possibilities in order to maximize this feature. This presentation
provides some preliminary instructional design for how to build effective
assignments using the file upload feature. This session also involves
considerations like intellectual property, privacy rights, and proper handling
of digital contents by learners and instructors. There are also considerations
for data security and protections.
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3. Session Description (cont.)
Finally, there are discussions about memory limits for file uploads (within an
online course), as well as digital preservation (whether the uploaded files are
temporary and transient or semi-permanent or permanent, for learning
purposes).
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6. Overview
Setting the Stage: Learner Actions in Online Learning
Scenario 1: Evidentiary Proof
Scenario 2: Web-mediated Presentations
Scenario 3: Research and Data Collection
Scenario 4: Location-sensitive and Distributed Learning
Scenario 5: Learner Collaboration
Scenario 6: Live Events
Scenario 7: Simulations, Games, and Live-Action Role Plays
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7. Overview (cont.)
Scenario 8: Creative Designs and Reviews
Scenario 9: Co-building
Some Limits
Other Scenarios
Learning from the Uploaded Files
Some Legal Considerations: Intellectual Property, Privacy Protections
Digital Preservation of Shared Files and Metadata
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9. New Version of Bloom’s Taxonomy
The following few slides show learner actions in online learning starting from the base of Bloom’s Taxonomy and moving
upwards developmentally to innovation.
9
The New Bloom’s Taxonomy Pyramid was created by Andrea Hernandez in 2011
and released via Creative Commons licensure.
10. Learner Actions in Online Learning
Consumption of media
Reading
Audio listening
Video watching
Game playing
Simulation experience
Notetaking, record-keeping,
documentation
Text notes
Visual notes (screenshots, screen
captures)
Audio notes
Video notes
Mixed modality notes
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11. Learner Actions in Online Learning
Library research, online research
Communications
Writing
Speech, public speaking
Slideshows
Videos (through videography,
machinima, and others)
Multimedia development
Live and pre-recorded
presentations
Digital posters, digital poster
sessions
Digital leave-behinds
Social media postings (multimedial
sharing sites, microblogging, social
networking, blogs, vlogs, crowd-
sourced encyclopedias, and others)
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12. Learner Actions in Online Learning (cont.)
Assessment-taking
Analysis
Problem solving
Data analysis
Learner assessment design for self,
peers, or others
Learner self-assessment
Project design and execution
Collaborative work
Group research and presentation
(jigsaw learning)
Group project design
Group project execution
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13. Learner Actions in Online Learning (cont.)
Experiential learning
Simulations
Role playing
Game playing
Field trips
High-level experiential learning
Case study work
Tabletop simulations
Original primary research
Presentation of original primary
research
Code creation
Collaboration with outside experts
Individual project design and
development
Student and professional portfolio
building
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14. LMS Learning Enablements
Online assignments:
Automated assessments: multiple-choice exams, short answer
Manual assessments: short answer, essays, web-mediated presentations, research
projects, development projects, and others
Social elements:
Web logs
Discussion boards (with prompts)
Studio critiques
Group work
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15. Assignment and Assessment Affordances
Pre-”File Upload” LMS
Capability
Automated assessments (multiple-
choice, matching, etc.)
Short answer questions
Full-length essays
File editing assignment
(collaborating with others around
the co-editing of a shared file)
Post-”File Upload” LMS
Capability
Efficient collection and
interchange of digital files from
physically distributed contexts
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16. Possible File Upload Assignment Forms
A “file upload” assignment type is
a broadening of an open-ended
question. In the past, the
responses available were
textual…for manual and auto
grading. Now, a wider range of
prompts are possible, and the
learner response goes well beyond
formal text…but into practically
possible multimedia and code.
Assignment “forms” may include:
Template or form to fill
Image grid for thumbnail images
Timeline in Word for students to
populate with data for imagery
Project file for qualitative data
analytics (to enable creation of
unstructured data datasets with
multimodal files and both manual
and machine coding)
16
17. Common Types of Digital Files in Online
Learning
Text: .rtf, .txt
Document: .docx, .doc, .pdf
Slideshow: .pptx, .ppt
Data table: .xlsx, .xl
Database: .accdb
Image: .jpg, .png, .tif
Audio: .mp3
Video: .mp4, .avi, .mov, .qt
Interactive objects: .swf, .flv,
.HTML5
Zipped folders (condensed files
containing various mixes of digital
contents, including full programs)
and others… for every category
17
18. Some Affordances of Digital Files
Various smartphones and mobile devices and apps enable users to engage with
their respective environments spontaneously and serendipitously.
They can engage and record their environments in various multimedial
modalities. They can take notes in multi-modal ways.
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19. Main Goal and Subgoals of this
Presentation
Offer creative ways to think about file upload capability for online learning
To enhance assignment design
To enrich learning
To benefit from the collected files from learners
While the focus here is on uses in assignments, the file upload portion may be
part of a larger sequence of teaching and learning.
This is not about the nuances of the tool per se because that’s a moving a
target (feature capabilities change over time)…but more about the general
capability and some ways to optimize the use of this feature in online
assignments.
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21. Scenario 1 Use Case: Proof
In Scenario 1, online learners are asked to upload digital files to provide proof
of some aspect of learning:
Setting up an account online and taking a screenshot of it and sending it in
Finishing an online simulation, online puzzle, online game, and taking a screenshot
and sending it in
Engaging in an augmented reality learning game and proving that a person or a
team went to every required waypoint
Going on a field trip and sharing a few images as well as a photo of a related ticket
stub
Going on a geocaching adventure and taking a photo of a location and a geocached
treasure
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22. Scenario 1 Use Case: Proof (cont.)
Conducting an interview with a fellow learner and uploading the audio or video file
Completing a “kitchen” lab assignment and sharing a video as proof
Engaging in a full costume role-playing event and capturing each character’s
experience with a head-mounted camera as well as an off-stage camera, and
others
Collecting photos of a variety of flora and fauna for a course (and proving
knowledge and skill)
Writing and running code, documenting the originality of their code with their in-
code notations, and sharing both a screenshot of the successful results as well as
sending a file with the actual code (in case additional testing is desirable)
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23. What is Collected
The data collected will include the content data as well as any accompanying
metadata…and data collected by the system during the upload.
The collected data is to document an experience, a location, an event, or
some learning or capability.
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25. Scenario 2 Use Case: Web-mediated
Presentations
The file upload tool may enable the uploading of zipped sets of digital files
that may be used for online presentations that are centrally mediated by the
instructor. In this case, learners would upload their digital files, and the
instructor would display these in the LMS-integrated web conferencing tools
at the time of the synchronous presentations.
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26. What is Collected
For web mediated presentations, what is collected would be the respective
presentations. For some, these may be slideshows and / or videos. For more
in-depth projects, these may be shared via .zip files with the finalized
presentation contents.
The uploaded files are to enable smooth online presentations.
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28. Scenario 3: Research and Data
Collection
The file upload feature in an LMS may enable a group of learners to conduct
individual or group research and data collection. The sources of the data may
range from published works in a library and in online repositories to
previously uncollected data—through interviews, observations, focus groups,
and other methods. These scenarios may include the following:
Conducting a “jigsaw” type of research in which different members of a team work
on different aspects of learning in order to collect complementary data to enhance
the overall learning of the members in the course (including the instructor)
Conducting a focus group session, with individuals uploading their notes and
experiences as a kind of event debriefing
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29. Scenario 3: Research and Data
Collection (cont.)
Going online to capture targeted information and uploading the data in zipped files
to the course LMS
Using particular design apps in the mobile devices to document a physical location
and sharing that information with other learners
Recording and collecting unique audio files from a set location
Recording and collecting unique video files from a set location
Conducting interviews using web conferencing tools and sharing these with peer
learners
Identifying authors with a certain writing style…or artists who create works after
the style of another artist…or musicians who perform works in a certain tradition
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30. Scenario 3: Research and Data
Collection (cont.)
Learners may be asked to actually consume the research and to process the
data and to do a write-up of what they’ve found. The data does not have to
just remain in a raw state.
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31. What is Collected
The data collected may range from highly packaged data such as academic
articles to less formal ones (like social media imagery) to never-before-
collected data in various forms of digital media.
In a sense, the research may enhance the learning for everyone in the course.
The collected data is to enhance breadth of learning by introducing new
information.
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33. Scenario 4 Use Case: Location
Here, the file upload assignment is used to enhance the affordances for
learning in an online distributed environment. In this context, learners will
capture information in their local spatial context and share information with
the instructor and / or others in the course:
Visiting a local museum / factory / transportation hub / cafeteria (etc.) and
sharing a collection of images from that location (or recorded sound, or recorded
video)
Creating a video diary of one’s daily routine from his / her own location
Walking through one’s neighborhood and capturing video while narrating about the
walkability aspects
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34. Scenario 4 Use Case: Location (cont.)
Going through one’s local outdoor market, taking photos (after getting people’s
permission), and annotating the images with observations about available nutrition
and sharing a Word file with ideas for how to improve the food availability locally
34
35. What is Collected
The data collected that shows location may include latitude and longitude
data of particular locations. It may include waypoints of a path.
There may be localized unique aspects of the captured imagery, audio, and
video, and these may open up possibilities for learner discussions and
comparing / contrasting locations and experiences. There is potential for
enriched learning.
The collected data is to enhance understandings of a phenomenon as it
instantiates in different locations and to varying local contexts.
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37. Scenario 5 Use Case: Collaboration
The uploading and sharing of files may provide a context for co-learning, co-
design, co-planning, and co-execution of learning and work. Learners may
be…
Working in tandem in a co-located way or a non-collocated way. For example, they
may have an assignment to capture images of “local style” or other observable
phenomena in public spaces
Working off a shared list of images that they need to capture, maybe within a
certain time limit and in a certain safe and defined space
Co-designing and sharing files among small teams to create a final product
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38. Scenario 5 Use Case: Collaboration (cont.)
Collecting open-sourced non-copyrighted digital artifacts found on the Web and
Internet in order to co-create a multimedia presentation
Sharing of individual coded projects for collation and analysis of the similarities
and differences between the coding
Sharing of clues and insights for a live problem-solving context
Sharing of publicly captured datasets and digital artifacts from social media
platforms to aid in the study of a particular trending issue
Sharing of strategic research to solve a complex case study, with each team
member providing particular research and analysis
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39. What is Collected
What is collected here are pieces of research, digital artifacts, and ultimately
the culminating project once the pieces are collated.
The collected data is to enhance learners’ ability to collaborate around
various tasks and projects.
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41. Scenario 6 Use Case: Live Events
The file upload feature may be used to enhance the learning during live
events. For example, learners may be sent to a conference or event with
different objectives. One team may be sent to study a particular topic, and
others on other topics. Learners may upload audio files, video files, text
files, photos, and notes to a central repository, which may be analyzed after
the event for cross-topic learning.
Learners may be:
Following different experts taking part in a live event in order to document the
differences between their experiences in the event (and uploading related digital
recordings)
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42. Scenario 6 Use Case: Live Events (cont.)
Uploading their own audio narrations of the event based on their own observations
and their live interviews with other participants of the event
Sharing their audio-annotated pen-and-tablet sketches of particularly interesting
aspects of the event
Sharing their photos of the most compelling booths of a learner jobs event
Scanning (or photographing) and uploading all paper-based artifacts from a
professional conference
Meeting the principals of a conference and asking them a few critical questions
about an issue and capturing their answers with a digital recording device
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43. What is Collected
In Scenario 4, what is collected are documents of an event—with some of the
artifacts subjective and others more objective and documentary-in-nature.
Here, learners benefit because their coverage is much broader and richer
than it would have been otherwise.
The collected data is to enable a broader awareness of the dimensions of a
live event and to enrich analytics of that event based on the collected
artifacts.
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45. Scenario 7 Use Case: Simulations,
Games, and Live-Action Role Plays
The file upload feature may be used to in simulations, games, and live-action
role plays, whether these are virtual immersive or real-world or augmented-
reality ones.
Simulations are an imitation of a real-world phenomenon. These may be light
simulations, like models that highlight particular mechanisms in a system and
which change depending on inputs and other parameters of the model. Or they
may be digital labs that emulate some types of in-world lab learning. In some
immersive virtual worlds, there are “ecosystems” that are designed that enable
interactivity with various aspects of that environment. More complex simulations
may offer interactive stories and scenarios, in which challenging issues have to be
addressed.
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46. Scenario 7 Use Case: Simulations,
Games, and Live-Action Role Plays (cont.)
Games are spaces in which an individual may play against the game, against
artificial intelligence characters, other people, and so on. In the gameplay,
learners may inductively and deductively understand realities of in-world
phenomena. Games may train particular skills as well.
Live-action role plays are contexts in which people take on particular designated
roles and interact with others in a given context.
One example involves foreign language speakers who visit virtual world spaces and
interact with others (both ‘bots and real humans), and they take on the roles of their
avatars and engage with others in particular scenarios (such as bartering scenes, family
scenes, and others, in which they will practice their dialogue).
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47. Scenario 7 Use Case: Simulations,
Games, and Live-Action Role Plays (cont.)
The file upload capability may be used to share digital files from these
respective experiences—from screenshots to photos to audio and video files.
Shared files may be used to help debrief an individual or group co-learning
experience.
Learners may reflect on their learning through the collected artifacts.
Other learners may explore the digital artifacts shared by their peers in order to
formulate fresh insights about the learning.
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48. What is Collected
What is collected would be digital captures from the respective experiences
and student assignments collected around these experiences.
The collected data may be used to remember learning sequences and
insights.
If students sign over the copyright to their digital collections, the digital data may
be used for a sense of institutional memory about the respective learning and may
enhance the learning of future learners.
The digital files may help the instructor better design the learning in the
respective simulations, games, and live-action role plays.
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50. Scenario 8 Use Case: Creative Designs
and Reviews
The file upload feature may be used to help learners exchange created draft
plans, designs, maps, and other artifacts that were used to create an original
design.
Likewise, this LMS feature may be used for the sharing of professional
portfolios, with concepts and plans that evolve over time (and experiences
and instructor feedback).
Learners may then benefit from professional feedback and the observations of
their instructors and peer learners.
The file upload feature enables the upload of whole collections as a
compressed format file.
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51. Scenario 8 Use Case: Creative Designs
and Reviews (cont.)
A learner may benefit from being able to see his or her incremental progress
over time, with more learning with each accomplished assignment.
Learners may benefit from seeing others’ work and how they solved the same
set of challenges in very different ways and with very different aesthetics,
skills, insights, and points-of-view.
Learners may benefit from looking at the raw files required to arrive at a
finished design.
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52. Scenario 8 Use Case: Creative Designs
and Reviews (cont.)
If research was conducted to build a design, it may be helpful to see the
supporting documents and data tables and other elements.
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53. What is Collected
In any creative endeavor, there are all sorts of inspirations. It is beneficial to
have a sense of these for each of the learner-designers. There may be early
thinking work, notes, drafts, and lead-up materials. There will be early
drafts and mid-state drafts and then somewhat finalized ones.
Beyond what learners have uploaded, there may be feedback from
professionals in the field…feedback from the instructor…feedback from peers,
and so on.
The collected data is to provide a sense of how a design was evolved and
arrived at, given a near-infinite range of possible universes and paths.
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55. Scenario 9 Use Case: Co-building
The file upload feature may also be used in the collective co-building of
digital collections, online galleries, online repositories, websites, slideshows,
and other projects.
Learners may collect various types of information and digital contents to share
with their fellow team members.
Learners may create objects and upload those.
For example, they may upload a zipped folder with design features of a site, such as logos
and “skins” and font sets.
Simultaneously, the learners will each have a record of what they contributed and
potentially auto-credited grading (in a coarse-grained way)…or manually credited
grading (in a fine-grained way).
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56. What is Collected
In co-building projects, there are different files exchanged at different
phases of a project.
There may be published research files collected early on.
In early stages of design, there may be raw files.
As work evolves, the files become more and more polished and processed.
The collected data is to enable analysis of how projects evolved and what
contributions were the most efficacious in affecting the final design. These
enable post-project analysis to understand what elements contributed
positively and negatively to a project.
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58. Challenges to Using Digital Media
Using the file upload feature entails a learning curve. Instructors who use
multimedia have to have some sophistication with that before they can use
such file types in assignments. Often, they have to offer some training to
learners to use such files and related technologies well.
There are costs to using smartphones, DSLRs, scanners, software editing
suites, authoring tools, and other required elements.
LMSes and other such systems have limits on the sizes of online courses, and
multimedia can require excessive space. There are real-world costs to storing
such contents.
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60. Other Scenarios
The file upload question feature, of course, can be used in many other ways
not conceptualized here.
There are non-classic applications of LMSes for automated learning through
short courses, learner advising, job search work, committee work,
communities-of-practice creation, and others. The file upload feature may
be applied to various positive effects in these contexts.
File upload questions may
be used in a stand-alone way or a continuing way
be used any place in a sequence
be used with any number of digital file types
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62. About the Learning
The collected files from respective assignments may be revelatory to a
professional instructor.
The files reveal, to varying degrees,
learner understandings and effort and learning progress
some of the available research within easy reach
technological enablements
contemporaneous thinking and aesthetics about the topic
The collected files may suggest ways to tweak the assignment for improved
learner learning and benefits.
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63. About Bloom’s Taxonomy
These prior examples show that the file upload
question feature can enhance learning at every step
of Bloom’s Taxonomy:
• Remembering (…live events)
• Understanding (…complex issues through research and
jigsaw learning)
• Applying (…problem solving)
• Analyzing (…case studies)
• Evaluating (…creative designs and portfolios)
• Creating (…new contents, understandings, theories,
designs, and objects)
This is not to laud a tech functionality alone but to
encourage creative applications of a functionality for
beneficial ends. 63
The New Bloom’s Taxonomy Pyramid
was created by Andrea Hernandez in
2011
and released via Creative Commons
licensure.
64. About the Data
With the popularization of databases for unstructured and semi-structured
data, it is possible to put the works into a searchable database for other
insights…based on manual and machine coding.
There are freeware programs that enable machine vision analysis already.
Analog files may be quite readily digitized with scanners and cameras.
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65. About Academic Honesty
Enriched and more demanding assignments that require unique effort and
work will raise requirements from learners.
With digital files—and the reach of Google, reverse image search sites,
plagiarism sites, and others—it is getting harder and harder to take others’
work as one’s own. Found items by an individual may be fairly easily found by
others.
A file upload assignment type will require more hard work by learners to
submit honest work.
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67. Respecting Intellectual Property (IP)
For file uploading to work well—especially if the contents will be held past
the learning term for other uses—learners will need to know how to cite their
sources (fair use).
If they are creating works that will go beyond the borders of the university
environment, they will need to ensure that they use only their own creations
(for which they have de facto copyright).
They may need to learn how to navigate the USPTO, so they do not
accidentally contravene someone else’s copyright or trademark.
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68. Legally Signed Media Releases
If people are in physical spaces where they may have a reasonable
expectation of privacy, their physical likeness (image, voice, etc.) should not
be recorded.
In states with “two-party consent,” a recording may not be made without both
people’s awareness.
In states with “one-party consent,” a recording may be made if only one person is
aware of it.
If people’s likenesses are captured, they should have first signed a consent as
an adult with full capability of giving consent.
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69. Protecting the Uploaded Files
The various LMSes and technology systems have protections around uploaded
files (or this setting can be set if it is not automatically done so by default).
Instructors decide how learners share their uploaded files—whether it is just
to the instructor or to the members of the learner groups or to the entire
class or even beyond.
Generally, it is important that the uploaded files are not shared beyond the
password protected spaces.
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71. Digital Preservation
In most cases, the collected digital files will be kept for a time as part of the
LMS and will then be written over as new contents are uploaded. (There is a
cost to making server space for digital files.)
In some cases, there may be a benefit to keeping the files. For example,
learners may want their digital portfolios for use in job-seeking, design
competitions, and other applications. Instructors may want to learn from the
files to improve their teaching and learning.
Or, the faculty member may have received permission to use the files from
the learners and wants to preserve the contents into the future to benefit
learning for other students.
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72. Digital Preservation (cont.)
To maintain these, the digital files may have to be future-proofed or
converted into a simpler digital format that enables longer-term access
(particularly if proprietary file formats were used earlier).
Also, uploaded digital contents will need to be archived without data loss—
such as the related assignment, the related group members, the metadata,
and so on. If legal releases were signed, those should also be part of the
archive.
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73. Contact and Conclusion
Dr. Shalin Hai-Jew
iTAC
Kansas State University
212 Hale Library
785-532-5262
shalin@k-state.edu
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