SlideShare uma empresa Scribd logo
1 de 73
Baixar para ler offline
Making the Most of the
New File Upload Question Feature
in an LMS
Nine Applied Online Learning-Based Scenarios
Session Description
 In Canvas and Qualtrics, a recent new feature enables learners (or survey
participants) to upload digital files. While these have varying limits—of file
sizes, of file types, of file handling, identification or anonymization of file
uploaders, and the level of sharing of uploaded files—it is useful to think of
assignment possibilities in order to maximize this feature. This presentation
provides some preliminary instructional design for how to build effective
assignments using the file upload feature. This session also involves
considerations like intellectual property, privacy rights, and proper handling
of digital contents by learners and instructors. There are also considerations
for data security and protections.
2
Session Description (cont.)
 Finally, there are discussions about memory limits for file uploads (within an
online course), as well as digital preservation (whether the uploaded files are
temporary and transient or semi-permanent or permanent, for learning
purposes).
3
In Canvas LMS
4
In Qualtrics
5
Overview
 Setting the Stage: Learner Actions in Online Learning
 Scenario 1: Evidentiary Proof
 Scenario 2: Web-mediated Presentations
 Scenario 3: Research and Data Collection
 Scenario 4: Location-sensitive and Distributed Learning
 Scenario 5: Learner Collaboration
 Scenario 6: Live Events
 Scenario 7: Simulations, Games, and Live-Action Role Plays
6
Overview (cont.)
 Scenario 8: Creative Designs and Reviews
 Scenario 9: Co-building
 Some Limits
 Other Scenarios
 Learning from the Uploaded Files
 Some Legal Considerations: Intellectual Property, Privacy Protections
 Digital Preservation of Shared Files and Metadata
7
Setting the Stage: Learner Actions
in Online Learning
8
New Version of Bloom’s Taxonomy
The following few slides show learner actions in online learning starting from the base of Bloom’s Taxonomy and moving
upwards developmentally to innovation.
9
The New Bloom’s Taxonomy Pyramid was created by Andrea Hernandez in 2011
and released via Creative Commons licensure.
Learner Actions in Online Learning
 Consumption of media
 Reading
 Audio listening
 Video watching
 Game playing
 Simulation experience
 Notetaking, record-keeping,
documentation
 Text notes
 Visual notes (screenshots, screen
captures)
 Audio notes
 Video notes
 Mixed modality notes
10
Learner Actions in Online Learning
 Library research, online research
 Communications
 Writing
 Speech, public speaking
 Slideshows
 Videos (through videography,
machinima, and others)
 Multimedia development
 Live and pre-recorded
presentations
 Digital posters, digital poster
sessions
 Digital leave-behinds
 Social media postings (multimedial
sharing sites, microblogging, social
networking, blogs, vlogs, crowd-
sourced encyclopedias, and others)
11
Learner Actions in Online Learning (cont.)
 Assessment-taking
 Analysis
 Problem solving
 Data analysis
 Learner assessment design for self,
peers, or others
 Learner self-assessment
 Project design and execution
 Collaborative work
 Group research and presentation
(jigsaw learning)
 Group project design
 Group project execution
12
Learner Actions in Online Learning (cont.)
 Experiential learning
 Simulations
 Role playing
 Game playing
 Field trips
 High-level experiential learning
 Case study work
 Tabletop simulations
 Original primary research
 Presentation of original primary
research
 Code creation
 Collaboration with outside experts
 Individual project design and
development
 Student and professional portfolio
building
13
LMS Learning Enablements
 Online assignments:
 Automated assessments: multiple-choice exams, short answer
 Manual assessments: short answer, essays, web-mediated presentations, research
projects, development projects, and others
 Social elements:
 Web logs
 Discussion boards (with prompts)
 Studio critiques
 Group work
14
Assignment and Assessment Affordances
Pre-”File Upload” LMS
Capability
 Automated assessments (multiple-
choice, matching, etc.)
 Short answer questions
 Full-length essays
 File editing assignment
(collaborating with others around
the co-editing of a shared file)
Post-”File Upload” LMS
Capability
 Efficient collection and
interchange of digital files from
physically distributed contexts
15
Possible File Upload Assignment Forms
 A “file upload” assignment type is
a broadening of an open-ended
question. In the past, the
responses available were
textual…for manual and auto
grading. Now, a wider range of
prompts are possible, and the
learner response goes well beyond
formal text…but into practically
possible multimedia and code.
 Assignment “forms” may include:
 Template or form to fill
 Image grid for thumbnail images
 Timeline in Word for students to
populate with data for imagery
 Project file for qualitative data
analytics (to enable creation of
unstructured data datasets with
multimodal files and both manual
and machine coding)
16
Common Types of Digital Files in Online
Learning
 Text: .rtf, .txt
 Document: .docx, .doc, .pdf
 Slideshow: .pptx, .ppt
 Data table: .xlsx, .xl
 Database: .accdb
 Image: .jpg, .png, .tif
 Audio: .mp3
 Video: .mp4, .avi, .mov, .qt
 Interactive objects: .swf, .flv,
.HTML5
 Zipped folders (condensed files
containing various mixes of digital
contents, including full programs)
 and others… for every category
17
Some Affordances of Digital Files
 Various smartphones and mobile devices and apps enable users to engage with
their respective environments spontaneously and serendipitously.
 They can engage and record their environments in various multimedial
modalities. They can take notes in multi-modal ways.
18
Main Goal and Subgoals of this
Presentation
 Offer creative ways to think about file upload capability for online learning
 To enhance assignment design
 To enrich learning
 To benefit from the collected files from learners
 While the focus here is on uses in assignments, the file upload portion may be
part of a larger sequence of teaching and learning.
 This is not about the nuances of the tool per se because that’s a moving a
target (feature capabilities change over time)…but more about the general
capability and some ways to optimize the use of this feature in online
assignments.
19
Scenario 1: Evidentiary Proof
20
Scenario 1 Use Case: Proof
 In Scenario 1, online learners are asked to upload digital files to provide proof
of some aspect of learning:
 Setting up an account online and taking a screenshot of it and sending it in
 Finishing an online simulation, online puzzle, online game, and taking a screenshot
and sending it in
 Engaging in an augmented reality learning game and proving that a person or a
team went to every required waypoint
 Going on a field trip and sharing a few images as well as a photo of a related ticket
stub
 Going on a geocaching adventure and taking a photo of a location and a geocached
treasure
21
Scenario 1 Use Case: Proof (cont.)
 Conducting an interview with a fellow learner and uploading the audio or video file
 Completing a “kitchen” lab assignment and sharing a video as proof
 Engaging in a full costume role-playing event and capturing each character’s
experience with a head-mounted camera as well as an off-stage camera, and
others
 Collecting photos of a variety of flora and fauna for a course (and proving
knowledge and skill)
 Writing and running code, documenting the originality of their code with their in-
code notations, and sharing both a screenshot of the successful results as well as
sending a file with the actual code (in case additional testing is desirable)
22
What is Collected
 The data collected will include the content data as well as any accompanying
metadata…and data collected by the system during the upload.
 The collected data is to document an experience, a location, an event, or
some learning or capability.
23
Scenario 2: Web-mediated
Presentations
24
Scenario 2 Use Case: Web-mediated
Presentations
 The file upload tool may enable the uploading of zipped sets of digital files
that may be used for online presentations that are centrally mediated by the
instructor. In this case, learners would upload their digital files, and the
instructor would display these in the LMS-integrated web conferencing tools
at the time of the synchronous presentations.
25
What is Collected
 For web mediated presentations, what is collected would be the respective
presentations. For some, these may be slideshows and / or videos. For more
in-depth projects, these may be shared via .zip files with the finalized
presentation contents.
 The uploaded files are to enable smooth online presentations.
26
Scenario 3: Research and Data
Collection
27
Scenario 3: Research and Data
Collection
 The file upload feature in an LMS may enable a group of learners to conduct
individual or group research and data collection. The sources of the data may
range from published works in a library and in online repositories to
previously uncollected data—through interviews, observations, focus groups,
and other methods. These scenarios may include the following:
 Conducting a “jigsaw” type of research in which different members of a team work
on different aspects of learning in order to collect complementary data to enhance
the overall learning of the members in the course (including the instructor)
 Conducting a focus group session, with individuals uploading their notes and
experiences as a kind of event debriefing
28
Scenario 3: Research and Data
Collection (cont.)
 Going online to capture targeted information and uploading the data in zipped files
to the course LMS
 Using particular design apps in the mobile devices to document a physical location
and sharing that information with other learners
 Recording and collecting unique audio files from a set location
 Recording and collecting unique video files from a set location
 Conducting interviews using web conferencing tools and sharing these with peer
learners
 Identifying authors with a certain writing style…or artists who create works after
the style of another artist…or musicians who perform works in a certain tradition
29
Scenario 3: Research and Data
Collection (cont.)
 Learners may be asked to actually consume the research and to process the
data and to do a write-up of what they’ve found. The data does not have to
just remain in a raw state.
30
What is Collected
 The data collected may range from highly packaged data such as academic
articles to less formal ones (like social media imagery) to never-before-
collected data in various forms of digital media.
 In a sense, the research may enhance the learning for everyone in the course.
 The collected data is to enhance breadth of learning by introducing new
information.
31
Scenario 4: Location-sensitive and
Distributed Learning
32
Scenario 4 Use Case: Location
 Here, the file upload assignment is used to enhance the affordances for
learning in an online distributed environment. In this context, learners will
capture information in their local spatial context and share information with
the instructor and / or others in the course:
 Visiting a local museum / factory / transportation hub / cafeteria (etc.) and
sharing a collection of images from that location (or recorded sound, or recorded
video)
 Creating a video diary of one’s daily routine from his / her own location
 Walking through one’s neighborhood and capturing video while narrating about the
walkability aspects
33
Scenario 4 Use Case: Location (cont.)
 Going through one’s local outdoor market, taking photos (after getting people’s
permission), and annotating the images with observations about available nutrition
and sharing a Word file with ideas for how to improve the food availability locally
34
What is Collected
 The data collected that shows location may include latitude and longitude
data of particular locations. It may include waypoints of a path.
 There may be localized unique aspects of the captured imagery, audio, and
video, and these may open up possibilities for learner discussions and
comparing / contrasting locations and experiences. There is potential for
enriched learning.
 The collected data is to enhance understandings of a phenomenon as it
instantiates in different locations and to varying local contexts.
35
Scenario 5: Learner Collaboration
36
Scenario 5 Use Case: Collaboration
 The uploading and sharing of files may provide a context for co-learning, co-
design, co-planning, and co-execution of learning and work. Learners may
be…
 Working in tandem in a co-located way or a non-collocated way. For example, they
may have an assignment to capture images of “local style” or other observable
phenomena in public spaces
 Working off a shared list of images that they need to capture, maybe within a
certain time limit and in a certain safe and defined space
 Co-designing and sharing files among small teams to create a final product
37
Scenario 5 Use Case: Collaboration (cont.)
 Collecting open-sourced non-copyrighted digital artifacts found on the Web and
Internet in order to co-create a multimedia presentation
 Sharing of individual coded projects for collation and analysis of the similarities
and differences between the coding
 Sharing of clues and insights for a live problem-solving context
 Sharing of publicly captured datasets and digital artifacts from social media
platforms to aid in the study of a particular trending issue
 Sharing of strategic research to solve a complex case study, with each team
member providing particular research and analysis
38
What is Collected
 What is collected here are pieces of research, digital artifacts, and ultimately
the culminating project once the pieces are collated.
 The collected data is to enhance learners’ ability to collaborate around
various tasks and projects.
39
Scenario 6: Live Events
40
Scenario 6 Use Case: Live Events
 The file upload feature may be used to enhance the learning during live
events. For example, learners may be sent to a conference or event with
different objectives. One team may be sent to study a particular topic, and
others on other topics. Learners may upload audio files, video files, text
files, photos, and notes to a central repository, which may be analyzed after
the event for cross-topic learning.
 Learners may be:
 Following different experts taking part in a live event in order to document the
differences between their experiences in the event (and uploading related digital
recordings)
41
Scenario 6 Use Case: Live Events (cont.)
 Uploading their own audio narrations of the event based on their own observations
and their live interviews with other participants of the event
 Sharing their audio-annotated pen-and-tablet sketches of particularly interesting
aspects of the event
 Sharing their photos of the most compelling booths of a learner jobs event
 Scanning (or photographing) and uploading all paper-based artifacts from a
professional conference
 Meeting the principals of a conference and asking them a few critical questions
about an issue and capturing their answers with a digital recording device
42
What is Collected
 In Scenario 4, what is collected are documents of an event—with some of the
artifacts subjective and others more objective and documentary-in-nature.
 Here, learners benefit because their coverage is much broader and richer
than it would have been otherwise.
 The collected data is to enable a broader awareness of the dimensions of a
live event and to enrich analytics of that event based on the collected
artifacts.
43
Scenario 7: Simulations, Games,
and Live-Action Role Plays
44
Scenario 7 Use Case: Simulations,
Games, and Live-Action Role Plays
 The file upload feature may be used to in simulations, games, and live-action
role plays, whether these are virtual immersive or real-world or augmented-
reality ones.
 Simulations are an imitation of a real-world phenomenon. These may be light
simulations, like models that highlight particular mechanisms in a system and
which change depending on inputs and other parameters of the model. Or they
may be digital labs that emulate some types of in-world lab learning. In some
immersive virtual worlds, there are “ecosystems” that are designed that enable
interactivity with various aspects of that environment. More complex simulations
may offer interactive stories and scenarios, in which challenging issues have to be
addressed.
45
Scenario 7 Use Case: Simulations,
Games, and Live-Action Role Plays (cont.)
 Games are spaces in which an individual may play against the game, against
artificial intelligence characters, other people, and so on. In the gameplay,
learners may inductively and deductively understand realities of in-world
phenomena. Games may train particular skills as well.
 Live-action role plays are contexts in which people take on particular designated
roles and interact with others in a given context.
 One example involves foreign language speakers who visit virtual world spaces and
interact with others (both ‘bots and real humans), and they take on the roles of their
avatars and engage with others in particular scenarios (such as bartering scenes, family
scenes, and others, in which they will practice their dialogue).
46
Scenario 7 Use Case: Simulations,
Games, and Live-Action Role Plays (cont.)
 The file upload capability may be used to share digital files from these
respective experiences—from screenshots to photos to audio and video files.
 Shared files may be used to help debrief an individual or group co-learning
experience.
 Learners may reflect on their learning through the collected artifacts.
 Other learners may explore the digital artifacts shared by their peers in order to
formulate fresh insights about the learning.
47
What is Collected
 What is collected would be digital captures from the respective experiences
and student assignments collected around these experiences.
 The collected data may be used to remember learning sequences and
insights.
 If students sign over the copyright to their digital collections, the digital data may
be used for a sense of institutional memory about the respective learning and may
enhance the learning of future learners.
 The digital files may help the instructor better design the learning in the
respective simulations, games, and live-action role plays.
48
Scenario 8: Creative Designs and
Reviews
49
Scenario 8 Use Case: Creative Designs
and Reviews
 The file upload feature may be used to help learners exchange created draft
plans, designs, maps, and other artifacts that were used to create an original
design.
 Likewise, this LMS feature may be used for the sharing of professional
portfolios, with concepts and plans that evolve over time (and experiences
and instructor feedback).
 Learners may then benefit from professional feedback and the observations of
their instructors and peer learners.
 The file upload feature enables the upload of whole collections as a
compressed format file.
50
Scenario 8 Use Case: Creative Designs
and Reviews (cont.)
 A learner may benefit from being able to see his or her incremental progress
over time, with more learning with each accomplished assignment.
 Learners may benefit from seeing others’ work and how they solved the same
set of challenges in very different ways and with very different aesthetics,
skills, insights, and points-of-view.
 Learners may benefit from looking at the raw files required to arrive at a
finished design.
51
Scenario 8 Use Case: Creative Designs
and Reviews (cont.)
 If research was conducted to build a design, it may be helpful to see the
supporting documents and data tables and other elements.
52
What is Collected
 In any creative endeavor, there are all sorts of inspirations. It is beneficial to
have a sense of these for each of the learner-designers. There may be early
thinking work, notes, drafts, and lead-up materials. There will be early
drafts and mid-state drafts and then somewhat finalized ones.
 Beyond what learners have uploaded, there may be feedback from
professionals in the field…feedback from the instructor…feedback from peers,
and so on.
 The collected data is to provide a sense of how a design was evolved and
arrived at, given a near-infinite range of possible universes and paths.
53
Scenario 9: Co-building
54
Scenario 9 Use Case: Co-building
 The file upload feature may also be used in the collective co-building of
digital collections, online galleries, online repositories, websites, slideshows,
and other projects.
 Learners may collect various types of information and digital contents to share
with their fellow team members.
 Learners may create objects and upload those.
 For example, they may upload a zipped folder with design features of a site, such as logos
and “skins” and font sets.
 Simultaneously, the learners will each have a record of what they contributed and
potentially auto-credited grading (in a coarse-grained way)…or manually credited
grading (in a fine-grained way).
55
What is Collected
 In co-building projects, there are different files exchanged at different
phases of a project.
 There may be published research files collected early on.
 In early stages of design, there may be raw files.
 As work evolves, the files become more and more polished and processed.
 The collected data is to enable analysis of how projects evolved and what
contributions were the most efficacious in affecting the final design. These
enable post-project analysis to understand what elements contributed
positively and negatively to a project.
56
Some Limits
57
Challenges to Using Digital Media
 Using the file upload feature entails a learning curve. Instructors who use
multimedia have to have some sophistication with that before they can use
such file types in assignments. Often, they have to offer some training to
learners to use such files and related technologies well.
 There are costs to using smartphones, DSLRs, scanners, software editing
suites, authoring tools, and other required elements.
 LMSes and other such systems have limits on the sizes of online courses, and
multimedia can require excessive space. There are real-world costs to storing
such contents.
58
Other Scenarios
59
Other Scenarios
 The file upload question feature, of course, can be used in many other ways
not conceptualized here.
 There are non-classic applications of LMSes for automated learning through
short courses, learner advising, job search work, committee work,
communities-of-practice creation, and others. The file upload feature may
be applied to various positive effects in these contexts.
 File upload questions may
 be used in a stand-alone way or a continuing way
 be used any place in a sequence
 be used with any number of digital file types
60
Learning from the Uploaded Files
61
About the Learning
 The collected files from respective assignments may be revelatory to a
professional instructor.
 The files reveal, to varying degrees,
 learner understandings and effort and learning progress
 some of the available research within easy reach
 technological enablements
 contemporaneous thinking and aesthetics about the topic
 The collected files may suggest ways to tweak the assignment for improved
learner learning and benefits.
62
About Bloom’s Taxonomy
 These prior examples show that the file upload
question feature can enhance learning at every step
of Bloom’s Taxonomy:
• Remembering (…live events)
• Understanding (…complex issues through research and
jigsaw learning)
• Applying (…problem solving)
• Analyzing (…case studies)
• Evaluating (…creative designs and portfolios)
• Creating (…new contents, understandings, theories,
designs, and objects)
 This is not to laud a tech functionality alone but to
encourage creative applications of a functionality for
beneficial ends. 63
The New Bloom’s Taxonomy Pyramid
was created by Andrea Hernandez in
2011
and released via Creative Commons
licensure.
About the Data
 With the popularization of databases for unstructured and semi-structured
data, it is possible to put the works into a searchable database for other
insights…based on manual and machine coding.
 There are freeware programs that enable machine vision analysis already.
 Analog files may be quite readily digitized with scanners and cameras.
64
About Academic Honesty
 Enriched and more demanding assignments that require unique effort and
work will raise requirements from learners.
 With digital files—and the reach of Google, reverse image search sites,
plagiarism sites, and others—it is getting harder and harder to take others’
work as one’s own. Found items by an individual may be fairly easily found by
others.
 A file upload assignment type will require more hard work by learners to
submit honest work.
65
Some Legal Considerations: Intellectual
Property, Privacy Protections
66
Respecting Intellectual Property (IP)
 For file uploading to work well—especially if the contents will be held past
the learning term for other uses—learners will need to know how to cite their
sources (fair use).
 If they are creating works that will go beyond the borders of the university
environment, they will need to ensure that they use only their own creations
(for which they have de facto copyright).
 They may need to learn how to navigate the USPTO, so they do not
accidentally contravene someone else’s copyright or trademark.
67
Legally Signed Media Releases
 If people are in physical spaces where they may have a reasonable
expectation of privacy, their physical likeness (image, voice, etc.) should not
be recorded.
 In states with “two-party consent,” a recording may not be made without both
people’s awareness.
 In states with “one-party consent,” a recording may be made if only one person is
aware of it.
 If people’s likenesses are captured, they should have first signed a consent as
an adult with full capability of giving consent.
68
Protecting the Uploaded Files
 The various LMSes and technology systems have protections around uploaded
files (or this setting can be set if it is not automatically done so by default).
 Instructors decide how learners share their uploaded files—whether it is just
to the instructor or to the members of the learner groups or to the entire
class or even beyond.
 Generally, it is important that the uploaded files are not shared beyond the
password protected spaces.
69
Digital Preservation of Shared Files
and Metadata
70
Digital Preservation
 In most cases, the collected digital files will be kept for a time as part of the
LMS and will then be written over as new contents are uploaded. (There is a
cost to making server space for digital files.)
 In some cases, there may be a benefit to keeping the files. For example,
learners may want their digital portfolios for use in job-seeking, design
competitions, and other applications. Instructors may want to learn from the
files to improve their teaching and learning.
 Or, the faculty member may have received permission to use the files from
the learners and wants to preserve the contents into the future to benefit
learning for other students.
71
Digital Preservation (cont.)
 To maintain these, the digital files may have to be future-proofed or
converted into a simpler digital format that enables longer-term access
(particularly if proprietary file formats were used earlier).
 Also, uploaded digital contents will need to be archived without data loss—
such as the related assignment, the related group members, the metadata,
and so on. If legal releases were signed, those should also be part of the
archive.
72
Contact and Conclusion
 Dr. Shalin Hai-Jew
 iTAC
 Kansas State University
 212 Hale Library
 785-532-5262
 shalin@k-state.edu
73

Mais conteúdo relacionado

Mais procurados

E-Learning
E-LearningE-Learning
E-Learningdoba2007
 
2013 03-14 (educon2013) emadrid upm ocw-s enablers for building sustainable o...
2013 03-14 (educon2013) emadrid upm ocw-s enablers for building sustainable o...2013 03-14 (educon2013) emadrid upm ocw-s enablers for building sustainable o...
2013 03-14 (educon2013) emadrid upm ocw-s enablers for building sustainable o...eMadrid network
 
Personal learning environments brenton dass 201225820
Personal learning environments brenton dass 201225820Personal learning environments brenton dass 201225820
Personal learning environments brenton dass 201225820Brenton Dass
 
2014 04 03 (educon2014) emadrid upm supporting openness of moo cs contents th...
2014 04 03 (educon2014) emadrid upm supporting openness of moo cs contents th...2014 04 03 (educon2014) emadrid upm supporting openness of moo cs contents th...
2014 04 03 (educon2014) emadrid upm supporting openness of moo cs contents th...eMadrid network
 
Definition of terms online education
Definition of terms online educationDefinition of terms online education
Definition of terms online educationdayanavasquez08
 
LOR Characteristics and Considerations
LOR Characteristics and ConsiderationsLOR Characteristics and Considerations
LOR Characteristics and ConsiderationsScott Leslie
 
Floss in technology enhanced learning
Floss in technology enhanced learningFloss in technology enhanced learning
Floss in technology enhanced learningSara Fernandes
 
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemidVirtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemidHans Põldoja
 
Data-Driven Learning Strategy
Data-Driven Learning StrategyData-Driven Learning Strategy
Data-Driven Learning StrategyJessie Chuang
 
2014 04 03 (educon2014) emadrid uam towards a collaborative pedagogical model...
2014 04 03 (educon2014) emadrid uam towards a collaborative pedagogical model...2014 04 03 (educon2014) emadrid uam towards a collaborative pedagogical model...
2014 04 03 (educon2014) emadrid uam towards a collaborative pedagogical model...eMadrid network
 
Facilitating Active Learning Utilizing the Online Environment of Nfomedia
Facilitating Active Learning Utilizing the Online Environment of NfomediaFacilitating Active Learning Utilizing the Online Environment of Nfomedia
Facilitating Active Learning Utilizing the Online Environment of NfomediaMalinka Ivanova
 
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3meMadrid network
 
The Structure and Components for the Open Education Ecosystem
The Structure and Components for the Open Education EcosystemThe Structure and Components for the Open Education Ecosystem
The Structure and Components for the Open Education EcosystemHans Põldoja
 
A model for developing multimedia learning projects
A model for developing multimedia learning projectsA model for developing multimedia learning projects
A model for developing multimedia learning projectswanchalerm sotawong
 
Õpikeskkondade disain
Õpikeskkondade disainÕpikeskkondade disain
Õpikeskkondade disainHans Põldoja
 
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemidVirtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemidHans Põldoja
 
Teacher networks, teacher digital competence and professional development
Teacher networks, teacher digital competence and professional developmentTeacher networks, teacher digital competence and professional development
Teacher networks, teacher digital competence and professional developmentRiina Vuorikari
 
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courseseMadrid network
 
Digital competence assessment
Digital competence assessmentDigital competence assessment
Digital competence assessmentMaria Ranieri
 

Mais procurados (20)

E-Learning
E-LearningE-Learning
E-Learning
 
2013 03-14 (educon2013) emadrid upm ocw-s enablers for building sustainable o...
2013 03-14 (educon2013) emadrid upm ocw-s enablers for building sustainable o...2013 03-14 (educon2013) emadrid upm ocw-s enablers for building sustainable o...
2013 03-14 (educon2013) emadrid upm ocw-s enablers for building sustainable o...
 
Personal learning environments brenton dass 201225820
Personal learning environments brenton dass 201225820Personal learning environments brenton dass 201225820
Personal learning environments brenton dass 201225820
 
2014 04 03 (educon2014) emadrid upm supporting openness of moo cs contents th...
2014 04 03 (educon2014) emadrid upm supporting openness of moo cs contents th...2014 04 03 (educon2014) emadrid upm supporting openness of moo cs contents th...
2014 04 03 (educon2014) emadrid upm supporting openness of moo cs contents th...
 
Definition of terms online education
Definition of terms online educationDefinition of terms online education
Definition of terms online education
 
LOR Characteristics and Considerations
LOR Characteristics and ConsiderationsLOR Characteristics and Considerations
LOR Characteristics and Considerations
 
Floss in technology enhanced learning
Floss in technology enhanced learningFloss in technology enhanced learning
Floss in technology enhanced learning
 
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemidVirtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemid
 
Data-Driven Learning Strategy
Data-Driven Learning StrategyData-Driven Learning Strategy
Data-Driven Learning Strategy
 
2014 04 03 (educon2014) emadrid uam towards a collaborative pedagogical model...
2014 04 03 (educon2014) emadrid uam towards a collaborative pedagogical model...2014 04 03 (educon2014) emadrid uam towards a collaborative pedagogical model...
2014 04 03 (educon2014) emadrid uam towards a collaborative pedagogical model...
 
Facilitating Active Learning Utilizing the Online Environment of Nfomedia
Facilitating Active Learning Utilizing the Online Environment of NfomediaFacilitating Active Learning Utilizing the Online Environment of Nfomedia
Facilitating Active Learning Utilizing the Online Environment of Nfomedia
 
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m
 
The Structure and Components for the Open Education Ecosystem
The Structure and Components for the Open Education EcosystemThe Structure and Components for the Open Education Ecosystem
The Structure and Components for the Open Education Ecosystem
 
A model for developing multimedia learning projects
A model for developing multimedia learning projectsA model for developing multimedia learning projects
A model for developing multimedia learning projects
 
Õpikeskkondade disain
Õpikeskkondade disainÕpikeskkondade disain
Õpikeskkondade disain
 
Dax class spie
Dax class spieDax class spie
Dax class spie
 
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemidVirtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemid
 
Teacher networks, teacher digital competence and professional development
Teacher networks, teacher digital competence and professional developmentTeacher networks, teacher digital competence and professional development
Teacher networks, teacher digital competence and professional development
 
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses
 
Digital competence assessment
Digital competence assessmentDigital competence assessment
Digital competence assessment
 

Semelhante a Making the Most of the New File Upload Question Feature in an LMS: Nine Applied Online Learning-Based Scenarios

Using Qualtrics to Create Automated Online Trainings
Using Qualtrics to Create Automated Online TrainingsUsing Qualtrics to Create Automated Online Trainings
Using Qualtrics to Create Automated Online TrainingsShalin Hai-Jew
 
2013 03-14 (educon2013) emadrid uam integrating open services building educat...
2013 03-14 (educon2013) emadrid uam integrating open services building educat...2013 03-14 (educon2013) emadrid uam integrating open services building educat...
2013 03-14 (educon2013) emadrid uam integrating open services building educat...eMadrid network
 
Usability Assessment 2004 02
Usability Assessment 2004 02Usability Assessment 2004 02
Usability Assessment 2004 02jessicaward1
 
ubiquitous Cloud Learning Environments
ubiquitous Cloud Learning Environmentsubiquitous Cloud Learning Environments
ubiquitous Cloud Learning EnvironmentsJean-Marie Gilliot
 
Knowledge/Argument/Dialogue Mapping and Social Software
Knowledge/Argument/Dialogue Mapping and Social SoftwareKnowledge/Argument/Dialogue Mapping and Social Software
Knowledge/Argument/Dialogue Mapping and Social SoftwareSimon Buckingham Shum
 
Increasing Learner Opportunities With Recent Technologies
Increasing  Learner  Opportunities With  Recent  TechnologiesIncreasing  Learner  Opportunities With  Recent  Technologies
Increasing Learner Opportunities With Recent TechnologiesAlice Bedard-Voorhees, Ph.D.
 
Trends and innovations in database course
Trends and innovations in database courseTrends and innovations in database course
Trends and innovations in database courseNeetu Sardana
 
Teaching Bioinformatics
Teaching BioinformaticsTeaching Bioinformatics
Teaching Bioinformaticsguest705f7e
 
An Open Source Framework for Teaching BIoinformatics
An Open Source Framework for Teaching BIoinformaticsAn Open Source Framework for Teaching BIoinformatics
An Open Source Framework for Teaching BIoinformaticsbosc
 
Creating Tutorials in the Cloud
Creating Tutorials in the CloudCreating Tutorials in the Cloud
Creating Tutorials in the CloudDan Cabrera
 
Participatory Media Literacy Diverse2008
Participatory Media Literacy Diverse2008Participatory Media Literacy Diverse2008
Participatory Media Literacy Diverse2008urauch
 
Social Learning and Knowledge Sharing Technologies Lecture Slides Lecture Lea...
Social Learning and Knowledge Sharing Technologies Lecture Slides Lecture Lea...Social Learning and Knowledge Sharing Technologies Lecture Slides Lecture Lea...
Social Learning and Knowledge Sharing Technologies Lecture Slides Lecture Lea...Multimedia Communications Lab
 
Implementing virual classrooms
Implementing virual classroomsImplementing virual classrooms
Implementing virual classroomsOliver Buček
 
Technology and Students: Mix, Match or Miss?
Technology and Students: Mix, Match or Miss?Technology and Students: Mix, Match or Miss?
Technology and Students: Mix, Match or Miss?Jean-Claude Bradley
 
M2 Auxiliary resources to optimize activities Telecenter / ICT Center / Lib...
M2 Auxiliary resources to  optimize activities Telecenter /  ICT Center / Lib...M2 Auxiliary resources to  optimize activities Telecenter /  ICT Center / Lib...
M2 Auxiliary resources to optimize activities Telecenter / ICT Center / Lib...TELECENTRE EUROPE
 

Semelhante a Making the Most of the New File Upload Question Feature in an LMS: Nine Applied Online Learning-Based Scenarios (20)

Using Qualtrics to Create Automated Online Trainings
Using Qualtrics to Create Automated Online TrainingsUsing Qualtrics to Create Automated Online Trainings
Using Qualtrics to Create Automated Online Trainings
 
2013 03-14 (educon2013) emadrid uam integrating open services building educat...
2013 03-14 (educon2013) emadrid uam integrating open services building educat...2013 03-14 (educon2013) emadrid uam integrating open services building educat...
2013 03-14 (educon2013) emadrid uam integrating open services building educat...
 
Usability Assessment 2004 02
Usability Assessment 2004 02Usability Assessment 2004 02
Usability Assessment 2004 02
 
ubiquitous Cloud Learning Environments
ubiquitous Cloud Learning Environmentsubiquitous Cloud Learning Environments
ubiquitous Cloud Learning Environments
 
Moudle 2
Moudle 2Moudle 2
Moudle 2
 
Knowledge/Argument/Dialogue Mapping and Social Software
Knowledge/Argument/Dialogue Mapping and Social SoftwareKnowledge/Argument/Dialogue Mapping and Social Software
Knowledge/Argument/Dialogue Mapping and Social Software
 
E-Learning
E-LearningE-Learning
E-Learning
 
Increasing Learner Opportunities With Recent Technologies
Increasing  Learner  Opportunities With  Recent  TechnologiesIncreasing  Learner  Opportunities With  Recent  Technologies
Increasing Learner Opportunities With Recent Technologies
 
Trends and innovations in database course
Trends and innovations in database courseTrends and innovations in database course
Trends and innovations in database course
 
Teaching Bioinformatics
Teaching BioinformaticsTeaching Bioinformatics
Teaching Bioinformatics
 
An Open Source Framework for Teaching BIoinformatics
An Open Source Framework for Teaching BIoinformaticsAn Open Source Framework for Teaching BIoinformatics
An Open Source Framework for Teaching BIoinformatics
 
Creating Tutorials in the Cloud
Creating Tutorials in the CloudCreating Tutorials in the Cloud
Creating Tutorials in the Cloud
 
Unit 5 powerpoint
Unit 5 powerpointUnit 5 powerpoint
Unit 5 powerpoint
 
Participatory Media Literacy Diverse2008
Participatory Media Literacy Diverse2008Participatory Media Literacy Diverse2008
Participatory Media Literacy Diverse2008
 
Social Learning and Knowledge Sharing Technologies Lecture Slides Lecture Lea...
Social Learning and Knowledge Sharing Technologies Lecture Slides Lecture Lea...Social Learning and Knowledge Sharing Technologies Lecture Slides Lecture Lea...
Social Learning and Knowledge Sharing Technologies Lecture Slides Lecture Lea...
 
Philadelphia U Sciences 2011
Philadelphia U Sciences 2011Philadelphia U Sciences 2011
Philadelphia U Sciences 2011
 
Implementing virual classrooms
Implementing virual classroomsImplementing virual classrooms
Implementing virual classrooms
 
Technology and Students: Mix, Match or Miss?
Technology and Students: Mix, Match or Miss?Technology and Students: Mix, Match or Miss?
Technology and Students: Mix, Match or Miss?
 
A Survey of Web 2.0 Technologies Pang
A Survey of Web 2.0 Technologies PangA Survey of Web 2.0 Technologies Pang
A Survey of Web 2.0 Technologies Pang
 
M2 Auxiliary resources to optimize activities Telecenter / ICT Center / Lib...
M2 Auxiliary resources to  optimize activities Telecenter /  ICT Center / Lib...M2 Auxiliary resources to  optimize activities Telecenter /  ICT Center / Lib...
M2 Auxiliary resources to optimize activities Telecenter / ICT Center / Lib...
 

Mais de Shalin Hai-Jew

Writing a Long Non-Fiction Chapter......
Writing a Long Non-Fiction Chapter......Writing a Long Non-Fiction Chapter......
Writing a Long Non-Fiction Chapter......Shalin Hai-Jew
 
Overcoming Reluctance to Pursuing Grant Funds in Academia
Overcoming Reluctance to Pursuing Grant Funds in AcademiaOvercoming Reluctance to Pursuing Grant Funds in Academia
Overcoming Reluctance to Pursuing Grant Funds in AcademiaShalin Hai-Jew
 
Pursuing Grants in Higher Ed
Pursuing Grants in Higher EdPursuing Grants in Higher Ed
Pursuing Grants in Higher EdShalin Hai-Jew
 
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...Shalin Hai-Jew
 
Creating Seeding Visuals to Prompt Art-Making Generative AIs
Creating Seeding Visuals to Prompt Art-Making Generative AIsCreating Seeding Visuals to Prompt Art-Making Generative AIs
Creating Seeding Visuals to Prompt Art-Making Generative AIsShalin Hai-Jew
 
Poster: Multimodal "Art"-Making Generative AIs
Poster:  Multimodal "Art"-Making Generative AIsPoster:  Multimodal "Art"-Making Generative AIs
Poster: Multimodal "Art"-Making Generative AIsShalin Hai-Jew
 
Poster: Digital Templating
Poster:  Digital TemplatingPoster:  Digital Templating
Poster: Digital TemplatingShalin Hai-Jew
 
Poster: Digital Qualitative Codebook
Poster:  Digital Qualitative CodebookPoster:  Digital Qualitative Codebook
Poster: Digital Qualitative CodebookShalin Hai-Jew
 
Common Neophyte Academic Book Manuscript Reviewer Mistakes
Common Neophyte Academic Book Manuscript Reviewer MistakesCommon Neophyte Academic Book Manuscript Reviewer Mistakes
Common Neophyte Academic Book Manuscript Reviewer MistakesShalin Hai-Jew
 
Fashioning Text (and Image) Prompts for the CrAIyon Art-Making Generative AI
Fashioning Text (and Image) Prompts for the CrAIyon Art-Making Generative AIFashioning Text (and Image) Prompts for the CrAIyon Art-Making Generative AI
Fashioning Text (and Image) Prompts for the CrAIyon Art-Making Generative AIShalin Hai-Jew
 
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...Shalin Hai-Jew
 
Introduction to Adobe Aero 2023
Introduction to Adobe Aero 2023Introduction to Adobe Aero 2023
Introduction to Adobe Aero 2023Shalin Hai-Jew
 
Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and...
Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and...Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and...
Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and...Shalin Hai-Jew
 
Exploring the Deep Dream Generator (an Art-Making Generative AI)
Exploring the Deep Dream Generator (an Art-Making Generative AI)  Exploring the Deep Dream Generator (an Art-Making Generative AI)
Exploring the Deep Dream Generator (an Art-Making Generative AI) Shalin Hai-Jew
 
Augmented Reality for Learning and Accessibility
Augmented Reality for Learning and AccessibilityAugmented Reality for Learning and Accessibility
Augmented Reality for Learning and AccessibilityShalin Hai-Jew
 
Art-Making Generative AI and Instructional Design Work: An Early Brainstorm
Art-Making Generative AI and Instructional Design Work:  An Early BrainstormArt-Making Generative AI and Instructional Design Work:  An Early Brainstorm
Art-Making Generative AI and Instructional Design Work: An Early BrainstormShalin Hai-Jew
 
Engaging Pixabay as an open-source contributor to hone digital image editing,...
Engaging Pixabay as an open-source contributor to hone digital image editing,...Engaging Pixabay as an open-source contributor to hone digital image editing,...
Engaging Pixabay as an open-source contributor to hone digital image editing,...Shalin Hai-Jew
 
Publishing about Educational Technology
Publishing about Educational TechnologyPublishing about Educational Technology
Publishing about Educational TechnologyShalin Hai-Jew
 
Human-Machine Collaboration: Using art-making AI (CrAIyon) as cited work, o...
Human-Machine Collaboration:  Using art-making AI (CrAIyon) as  cited work, o...Human-Machine Collaboration:  Using art-making AI (CrAIyon) as  cited work, o...
Human-Machine Collaboration: Using art-making AI (CrAIyon) as cited work, o...Shalin Hai-Jew
 
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...Shalin Hai-Jew
 

Mais de Shalin Hai-Jew (20)

Writing a Long Non-Fiction Chapter......
Writing a Long Non-Fiction Chapter......Writing a Long Non-Fiction Chapter......
Writing a Long Non-Fiction Chapter......
 
Overcoming Reluctance to Pursuing Grant Funds in Academia
Overcoming Reluctance to Pursuing Grant Funds in AcademiaOvercoming Reluctance to Pursuing Grant Funds in Academia
Overcoming Reluctance to Pursuing Grant Funds in Academia
 
Pursuing Grants in Higher Ed
Pursuing Grants in Higher EdPursuing Grants in Higher Ed
Pursuing Grants in Higher Ed
 
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...
 
Creating Seeding Visuals to Prompt Art-Making Generative AIs
Creating Seeding Visuals to Prompt Art-Making Generative AIsCreating Seeding Visuals to Prompt Art-Making Generative AIs
Creating Seeding Visuals to Prompt Art-Making Generative AIs
 
Poster: Multimodal "Art"-Making Generative AIs
Poster:  Multimodal "Art"-Making Generative AIsPoster:  Multimodal "Art"-Making Generative AIs
Poster: Multimodal "Art"-Making Generative AIs
 
Poster: Digital Templating
Poster:  Digital TemplatingPoster:  Digital Templating
Poster: Digital Templating
 
Poster: Digital Qualitative Codebook
Poster:  Digital Qualitative CodebookPoster:  Digital Qualitative Codebook
Poster: Digital Qualitative Codebook
 
Common Neophyte Academic Book Manuscript Reviewer Mistakes
Common Neophyte Academic Book Manuscript Reviewer MistakesCommon Neophyte Academic Book Manuscript Reviewer Mistakes
Common Neophyte Academic Book Manuscript Reviewer Mistakes
 
Fashioning Text (and Image) Prompts for the CrAIyon Art-Making Generative AI
Fashioning Text (and Image) Prompts for the CrAIyon Art-Making Generative AIFashioning Text (and Image) Prompts for the CrAIyon Art-Making Generative AI
Fashioning Text (and Image) Prompts for the CrAIyon Art-Making Generative AI
 
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...
 
Introduction to Adobe Aero 2023
Introduction to Adobe Aero 2023Introduction to Adobe Aero 2023
Introduction to Adobe Aero 2023
 
Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and...
Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and...Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and...
Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and...
 
Exploring the Deep Dream Generator (an Art-Making Generative AI)
Exploring the Deep Dream Generator (an Art-Making Generative AI)  Exploring the Deep Dream Generator (an Art-Making Generative AI)
Exploring the Deep Dream Generator (an Art-Making Generative AI)
 
Augmented Reality for Learning and Accessibility
Augmented Reality for Learning and AccessibilityAugmented Reality for Learning and Accessibility
Augmented Reality for Learning and Accessibility
 
Art-Making Generative AI and Instructional Design Work: An Early Brainstorm
Art-Making Generative AI and Instructional Design Work:  An Early BrainstormArt-Making Generative AI and Instructional Design Work:  An Early Brainstorm
Art-Making Generative AI and Instructional Design Work: An Early Brainstorm
 
Engaging Pixabay as an open-source contributor to hone digital image editing,...
Engaging Pixabay as an open-source contributor to hone digital image editing,...Engaging Pixabay as an open-source contributor to hone digital image editing,...
Engaging Pixabay as an open-source contributor to hone digital image editing,...
 
Publishing about Educational Technology
Publishing about Educational TechnologyPublishing about Educational Technology
Publishing about Educational Technology
 
Human-Machine Collaboration: Using art-making AI (CrAIyon) as cited work, o...
Human-Machine Collaboration:  Using art-making AI (CrAIyon) as  cited work, o...Human-Machine Collaboration:  Using art-making AI (CrAIyon) as  cited work, o...
Human-Machine Collaboration: Using art-making AI (CrAIyon) as cited work, o...
 
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...
 

Último

Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseAnaAcapella
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxVishalSingh1417
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structuredhanjurrannsibayan2
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701bronxfugly43
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdfssuserdda66b
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSCeline George
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxDr. Sarita Anand
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxcallscotland1987
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 

Último (20)

Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 

Making the Most of the New File Upload Question Feature in an LMS: Nine Applied Online Learning-Based Scenarios

  • 1. Making the Most of the New File Upload Question Feature in an LMS Nine Applied Online Learning-Based Scenarios
  • 2. Session Description  In Canvas and Qualtrics, a recent new feature enables learners (or survey participants) to upload digital files. While these have varying limits—of file sizes, of file types, of file handling, identification or anonymization of file uploaders, and the level of sharing of uploaded files—it is useful to think of assignment possibilities in order to maximize this feature. This presentation provides some preliminary instructional design for how to build effective assignments using the file upload feature. This session also involves considerations like intellectual property, privacy rights, and proper handling of digital contents by learners and instructors. There are also considerations for data security and protections. 2
  • 3. Session Description (cont.)  Finally, there are discussions about memory limits for file uploads (within an online course), as well as digital preservation (whether the uploaded files are temporary and transient or semi-permanent or permanent, for learning purposes). 3
  • 6. Overview  Setting the Stage: Learner Actions in Online Learning  Scenario 1: Evidentiary Proof  Scenario 2: Web-mediated Presentations  Scenario 3: Research and Data Collection  Scenario 4: Location-sensitive and Distributed Learning  Scenario 5: Learner Collaboration  Scenario 6: Live Events  Scenario 7: Simulations, Games, and Live-Action Role Plays 6
  • 7. Overview (cont.)  Scenario 8: Creative Designs and Reviews  Scenario 9: Co-building  Some Limits  Other Scenarios  Learning from the Uploaded Files  Some Legal Considerations: Intellectual Property, Privacy Protections  Digital Preservation of Shared Files and Metadata 7
  • 8. Setting the Stage: Learner Actions in Online Learning 8
  • 9. New Version of Bloom’s Taxonomy The following few slides show learner actions in online learning starting from the base of Bloom’s Taxonomy and moving upwards developmentally to innovation. 9 The New Bloom’s Taxonomy Pyramid was created by Andrea Hernandez in 2011 and released via Creative Commons licensure.
  • 10. Learner Actions in Online Learning  Consumption of media  Reading  Audio listening  Video watching  Game playing  Simulation experience  Notetaking, record-keeping, documentation  Text notes  Visual notes (screenshots, screen captures)  Audio notes  Video notes  Mixed modality notes 10
  • 11. Learner Actions in Online Learning  Library research, online research  Communications  Writing  Speech, public speaking  Slideshows  Videos (through videography, machinima, and others)  Multimedia development  Live and pre-recorded presentations  Digital posters, digital poster sessions  Digital leave-behinds  Social media postings (multimedial sharing sites, microblogging, social networking, blogs, vlogs, crowd- sourced encyclopedias, and others) 11
  • 12. Learner Actions in Online Learning (cont.)  Assessment-taking  Analysis  Problem solving  Data analysis  Learner assessment design for self, peers, or others  Learner self-assessment  Project design and execution  Collaborative work  Group research and presentation (jigsaw learning)  Group project design  Group project execution 12
  • 13. Learner Actions in Online Learning (cont.)  Experiential learning  Simulations  Role playing  Game playing  Field trips  High-level experiential learning  Case study work  Tabletop simulations  Original primary research  Presentation of original primary research  Code creation  Collaboration with outside experts  Individual project design and development  Student and professional portfolio building 13
  • 14. LMS Learning Enablements  Online assignments:  Automated assessments: multiple-choice exams, short answer  Manual assessments: short answer, essays, web-mediated presentations, research projects, development projects, and others  Social elements:  Web logs  Discussion boards (with prompts)  Studio critiques  Group work 14
  • 15. Assignment and Assessment Affordances Pre-”File Upload” LMS Capability  Automated assessments (multiple- choice, matching, etc.)  Short answer questions  Full-length essays  File editing assignment (collaborating with others around the co-editing of a shared file) Post-”File Upload” LMS Capability  Efficient collection and interchange of digital files from physically distributed contexts 15
  • 16. Possible File Upload Assignment Forms  A “file upload” assignment type is a broadening of an open-ended question. In the past, the responses available were textual…for manual and auto grading. Now, a wider range of prompts are possible, and the learner response goes well beyond formal text…but into practically possible multimedia and code.  Assignment “forms” may include:  Template or form to fill  Image grid for thumbnail images  Timeline in Word for students to populate with data for imagery  Project file for qualitative data analytics (to enable creation of unstructured data datasets with multimodal files and both manual and machine coding) 16
  • 17. Common Types of Digital Files in Online Learning  Text: .rtf, .txt  Document: .docx, .doc, .pdf  Slideshow: .pptx, .ppt  Data table: .xlsx, .xl  Database: .accdb  Image: .jpg, .png, .tif  Audio: .mp3  Video: .mp4, .avi, .mov, .qt  Interactive objects: .swf, .flv, .HTML5  Zipped folders (condensed files containing various mixes of digital contents, including full programs)  and others… for every category 17
  • 18. Some Affordances of Digital Files  Various smartphones and mobile devices and apps enable users to engage with their respective environments spontaneously and serendipitously.  They can engage and record their environments in various multimedial modalities. They can take notes in multi-modal ways. 18
  • 19. Main Goal and Subgoals of this Presentation  Offer creative ways to think about file upload capability for online learning  To enhance assignment design  To enrich learning  To benefit from the collected files from learners  While the focus here is on uses in assignments, the file upload portion may be part of a larger sequence of teaching and learning.  This is not about the nuances of the tool per se because that’s a moving a target (feature capabilities change over time)…but more about the general capability and some ways to optimize the use of this feature in online assignments. 19
  • 21. Scenario 1 Use Case: Proof  In Scenario 1, online learners are asked to upload digital files to provide proof of some aspect of learning:  Setting up an account online and taking a screenshot of it and sending it in  Finishing an online simulation, online puzzle, online game, and taking a screenshot and sending it in  Engaging in an augmented reality learning game and proving that a person or a team went to every required waypoint  Going on a field trip and sharing a few images as well as a photo of a related ticket stub  Going on a geocaching adventure and taking a photo of a location and a geocached treasure 21
  • 22. Scenario 1 Use Case: Proof (cont.)  Conducting an interview with a fellow learner and uploading the audio or video file  Completing a “kitchen” lab assignment and sharing a video as proof  Engaging in a full costume role-playing event and capturing each character’s experience with a head-mounted camera as well as an off-stage camera, and others  Collecting photos of a variety of flora and fauna for a course (and proving knowledge and skill)  Writing and running code, documenting the originality of their code with their in- code notations, and sharing both a screenshot of the successful results as well as sending a file with the actual code (in case additional testing is desirable) 22
  • 23. What is Collected  The data collected will include the content data as well as any accompanying metadata…and data collected by the system during the upload.  The collected data is to document an experience, a location, an event, or some learning or capability. 23
  • 25. Scenario 2 Use Case: Web-mediated Presentations  The file upload tool may enable the uploading of zipped sets of digital files that may be used for online presentations that are centrally mediated by the instructor. In this case, learners would upload their digital files, and the instructor would display these in the LMS-integrated web conferencing tools at the time of the synchronous presentations. 25
  • 26. What is Collected  For web mediated presentations, what is collected would be the respective presentations. For some, these may be slideshows and / or videos. For more in-depth projects, these may be shared via .zip files with the finalized presentation contents.  The uploaded files are to enable smooth online presentations. 26
  • 27. Scenario 3: Research and Data Collection 27
  • 28. Scenario 3: Research and Data Collection  The file upload feature in an LMS may enable a group of learners to conduct individual or group research and data collection. The sources of the data may range from published works in a library and in online repositories to previously uncollected data—through interviews, observations, focus groups, and other methods. These scenarios may include the following:  Conducting a “jigsaw” type of research in which different members of a team work on different aspects of learning in order to collect complementary data to enhance the overall learning of the members in the course (including the instructor)  Conducting a focus group session, with individuals uploading their notes and experiences as a kind of event debriefing 28
  • 29. Scenario 3: Research and Data Collection (cont.)  Going online to capture targeted information and uploading the data in zipped files to the course LMS  Using particular design apps in the mobile devices to document a physical location and sharing that information with other learners  Recording and collecting unique audio files from a set location  Recording and collecting unique video files from a set location  Conducting interviews using web conferencing tools and sharing these with peer learners  Identifying authors with a certain writing style…or artists who create works after the style of another artist…or musicians who perform works in a certain tradition 29
  • 30. Scenario 3: Research and Data Collection (cont.)  Learners may be asked to actually consume the research and to process the data and to do a write-up of what they’ve found. The data does not have to just remain in a raw state. 30
  • 31. What is Collected  The data collected may range from highly packaged data such as academic articles to less formal ones (like social media imagery) to never-before- collected data in various forms of digital media.  In a sense, the research may enhance the learning for everyone in the course.  The collected data is to enhance breadth of learning by introducing new information. 31
  • 32. Scenario 4: Location-sensitive and Distributed Learning 32
  • 33. Scenario 4 Use Case: Location  Here, the file upload assignment is used to enhance the affordances for learning in an online distributed environment. In this context, learners will capture information in their local spatial context and share information with the instructor and / or others in the course:  Visiting a local museum / factory / transportation hub / cafeteria (etc.) and sharing a collection of images from that location (or recorded sound, or recorded video)  Creating a video diary of one’s daily routine from his / her own location  Walking through one’s neighborhood and capturing video while narrating about the walkability aspects 33
  • 34. Scenario 4 Use Case: Location (cont.)  Going through one’s local outdoor market, taking photos (after getting people’s permission), and annotating the images with observations about available nutrition and sharing a Word file with ideas for how to improve the food availability locally 34
  • 35. What is Collected  The data collected that shows location may include latitude and longitude data of particular locations. It may include waypoints of a path.  There may be localized unique aspects of the captured imagery, audio, and video, and these may open up possibilities for learner discussions and comparing / contrasting locations and experiences. There is potential for enriched learning.  The collected data is to enhance understandings of a phenomenon as it instantiates in different locations and to varying local contexts. 35
  • 36. Scenario 5: Learner Collaboration 36
  • 37. Scenario 5 Use Case: Collaboration  The uploading and sharing of files may provide a context for co-learning, co- design, co-planning, and co-execution of learning and work. Learners may be…  Working in tandem in a co-located way or a non-collocated way. For example, they may have an assignment to capture images of “local style” or other observable phenomena in public spaces  Working off a shared list of images that they need to capture, maybe within a certain time limit and in a certain safe and defined space  Co-designing and sharing files among small teams to create a final product 37
  • 38. Scenario 5 Use Case: Collaboration (cont.)  Collecting open-sourced non-copyrighted digital artifacts found on the Web and Internet in order to co-create a multimedia presentation  Sharing of individual coded projects for collation and analysis of the similarities and differences between the coding  Sharing of clues and insights for a live problem-solving context  Sharing of publicly captured datasets and digital artifacts from social media platforms to aid in the study of a particular trending issue  Sharing of strategic research to solve a complex case study, with each team member providing particular research and analysis 38
  • 39. What is Collected  What is collected here are pieces of research, digital artifacts, and ultimately the culminating project once the pieces are collated.  The collected data is to enhance learners’ ability to collaborate around various tasks and projects. 39
  • 40. Scenario 6: Live Events 40
  • 41. Scenario 6 Use Case: Live Events  The file upload feature may be used to enhance the learning during live events. For example, learners may be sent to a conference or event with different objectives. One team may be sent to study a particular topic, and others on other topics. Learners may upload audio files, video files, text files, photos, and notes to a central repository, which may be analyzed after the event for cross-topic learning.  Learners may be:  Following different experts taking part in a live event in order to document the differences between their experiences in the event (and uploading related digital recordings) 41
  • 42. Scenario 6 Use Case: Live Events (cont.)  Uploading their own audio narrations of the event based on their own observations and their live interviews with other participants of the event  Sharing their audio-annotated pen-and-tablet sketches of particularly interesting aspects of the event  Sharing their photos of the most compelling booths of a learner jobs event  Scanning (or photographing) and uploading all paper-based artifacts from a professional conference  Meeting the principals of a conference and asking them a few critical questions about an issue and capturing their answers with a digital recording device 42
  • 43. What is Collected  In Scenario 4, what is collected are documents of an event—with some of the artifacts subjective and others more objective and documentary-in-nature.  Here, learners benefit because their coverage is much broader and richer than it would have been otherwise.  The collected data is to enable a broader awareness of the dimensions of a live event and to enrich analytics of that event based on the collected artifacts. 43
  • 44. Scenario 7: Simulations, Games, and Live-Action Role Plays 44
  • 45. Scenario 7 Use Case: Simulations, Games, and Live-Action Role Plays  The file upload feature may be used to in simulations, games, and live-action role plays, whether these are virtual immersive or real-world or augmented- reality ones.  Simulations are an imitation of a real-world phenomenon. These may be light simulations, like models that highlight particular mechanisms in a system and which change depending on inputs and other parameters of the model. Or they may be digital labs that emulate some types of in-world lab learning. In some immersive virtual worlds, there are “ecosystems” that are designed that enable interactivity with various aspects of that environment. More complex simulations may offer interactive stories and scenarios, in which challenging issues have to be addressed. 45
  • 46. Scenario 7 Use Case: Simulations, Games, and Live-Action Role Plays (cont.)  Games are spaces in which an individual may play against the game, against artificial intelligence characters, other people, and so on. In the gameplay, learners may inductively and deductively understand realities of in-world phenomena. Games may train particular skills as well.  Live-action role plays are contexts in which people take on particular designated roles and interact with others in a given context.  One example involves foreign language speakers who visit virtual world spaces and interact with others (both ‘bots and real humans), and they take on the roles of their avatars and engage with others in particular scenarios (such as bartering scenes, family scenes, and others, in which they will practice their dialogue). 46
  • 47. Scenario 7 Use Case: Simulations, Games, and Live-Action Role Plays (cont.)  The file upload capability may be used to share digital files from these respective experiences—from screenshots to photos to audio and video files.  Shared files may be used to help debrief an individual or group co-learning experience.  Learners may reflect on their learning through the collected artifacts.  Other learners may explore the digital artifacts shared by their peers in order to formulate fresh insights about the learning. 47
  • 48. What is Collected  What is collected would be digital captures from the respective experiences and student assignments collected around these experiences.  The collected data may be used to remember learning sequences and insights.  If students sign over the copyright to their digital collections, the digital data may be used for a sense of institutional memory about the respective learning and may enhance the learning of future learners.  The digital files may help the instructor better design the learning in the respective simulations, games, and live-action role plays. 48
  • 49. Scenario 8: Creative Designs and Reviews 49
  • 50. Scenario 8 Use Case: Creative Designs and Reviews  The file upload feature may be used to help learners exchange created draft plans, designs, maps, and other artifacts that were used to create an original design.  Likewise, this LMS feature may be used for the sharing of professional portfolios, with concepts and plans that evolve over time (and experiences and instructor feedback).  Learners may then benefit from professional feedback and the observations of their instructors and peer learners.  The file upload feature enables the upload of whole collections as a compressed format file. 50
  • 51. Scenario 8 Use Case: Creative Designs and Reviews (cont.)  A learner may benefit from being able to see his or her incremental progress over time, with more learning with each accomplished assignment.  Learners may benefit from seeing others’ work and how they solved the same set of challenges in very different ways and with very different aesthetics, skills, insights, and points-of-view.  Learners may benefit from looking at the raw files required to arrive at a finished design. 51
  • 52. Scenario 8 Use Case: Creative Designs and Reviews (cont.)  If research was conducted to build a design, it may be helpful to see the supporting documents and data tables and other elements. 52
  • 53. What is Collected  In any creative endeavor, there are all sorts of inspirations. It is beneficial to have a sense of these for each of the learner-designers. There may be early thinking work, notes, drafts, and lead-up materials. There will be early drafts and mid-state drafts and then somewhat finalized ones.  Beyond what learners have uploaded, there may be feedback from professionals in the field…feedback from the instructor…feedback from peers, and so on.  The collected data is to provide a sense of how a design was evolved and arrived at, given a near-infinite range of possible universes and paths. 53
  • 55. Scenario 9 Use Case: Co-building  The file upload feature may also be used in the collective co-building of digital collections, online galleries, online repositories, websites, slideshows, and other projects.  Learners may collect various types of information and digital contents to share with their fellow team members.  Learners may create objects and upload those.  For example, they may upload a zipped folder with design features of a site, such as logos and “skins” and font sets.  Simultaneously, the learners will each have a record of what they contributed and potentially auto-credited grading (in a coarse-grained way)…or manually credited grading (in a fine-grained way). 55
  • 56. What is Collected  In co-building projects, there are different files exchanged at different phases of a project.  There may be published research files collected early on.  In early stages of design, there may be raw files.  As work evolves, the files become more and more polished and processed.  The collected data is to enable analysis of how projects evolved and what contributions were the most efficacious in affecting the final design. These enable post-project analysis to understand what elements contributed positively and negatively to a project. 56
  • 58. Challenges to Using Digital Media  Using the file upload feature entails a learning curve. Instructors who use multimedia have to have some sophistication with that before they can use such file types in assignments. Often, they have to offer some training to learners to use such files and related technologies well.  There are costs to using smartphones, DSLRs, scanners, software editing suites, authoring tools, and other required elements.  LMSes and other such systems have limits on the sizes of online courses, and multimedia can require excessive space. There are real-world costs to storing such contents. 58
  • 60. Other Scenarios  The file upload question feature, of course, can be used in many other ways not conceptualized here.  There are non-classic applications of LMSes for automated learning through short courses, learner advising, job search work, committee work, communities-of-practice creation, and others. The file upload feature may be applied to various positive effects in these contexts.  File upload questions may  be used in a stand-alone way or a continuing way  be used any place in a sequence  be used with any number of digital file types 60
  • 61. Learning from the Uploaded Files 61
  • 62. About the Learning  The collected files from respective assignments may be revelatory to a professional instructor.  The files reveal, to varying degrees,  learner understandings and effort and learning progress  some of the available research within easy reach  technological enablements  contemporaneous thinking and aesthetics about the topic  The collected files may suggest ways to tweak the assignment for improved learner learning and benefits. 62
  • 63. About Bloom’s Taxonomy  These prior examples show that the file upload question feature can enhance learning at every step of Bloom’s Taxonomy: • Remembering (…live events) • Understanding (…complex issues through research and jigsaw learning) • Applying (…problem solving) • Analyzing (…case studies) • Evaluating (…creative designs and portfolios) • Creating (…new contents, understandings, theories, designs, and objects)  This is not to laud a tech functionality alone but to encourage creative applications of a functionality for beneficial ends. 63 The New Bloom’s Taxonomy Pyramid was created by Andrea Hernandez in 2011 and released via Creative Commons licensure.
  • 64. About the Data  With the popularization of databases for unstructured and semi-structured data, it is possible to put the works into a searchable database for other insights…based on manual and machine coding.  There are freeware programs that enable machine vision analysis already.  Analog files may be quite readily digitized with scanners and cameras. 64
  • 65. About Academic Honesty  Enriched and more demanding assignments that require unique effort and work will raise requirements from learners.  With digital files—and the reach of Google, reverse image search sites, plagiarism sites, and others—it is getting harder and harder to take others’ work as one’s own. Found items by an individual may be fairly easily found by others.  A file upload assignment type will require more hard work by learners to submit honest work. 65
  • 66. Some Legal Considerations: Intellectual Property, Privacy Protections 66
  • 67. Respecting Intellectual Property (IP)  For file uploading to work well—especially if the contents will be held past the learning term for other uses—learners will need to know how to cite their sources (fair use).  If they are creating works that will go beyond the borders of the university environment, they will need to ensure that they use only their own creations (for which they have de facto copyright).  They may need to learn how to navigate the USPTO, so they do not accidentally contravene someone else’s copyright or trademark. 67
  • 68. Legally Signed Media Releases  If people are in physical spaces where they may have a reasonable expectation of privacy, their physical likeness (image, voice, etc.) should not be recorded.  In states with “two-party consent,” a recording may not be made without both people’s awareness.  In states with “one-party consent,” a recording may be made if only one person is aware of it.  If people’s likenesses are captured, they should have first signed a consent as an adult with full capability of giving consent. 68
  • 69. Protecting the Uploaded Files  The various LMSes and technology systems have protections around uploaded files (or this setting can be set if it is not automatically done so by default).  Instructors decide how learners share their uploaded files—whether it is just to the instructor or to the members of the learner groups or to the entire class or even beyond.  Generally, it is important that the uploaded files are not shared beyond the password protected spaces. 69
  • 70. Digital Preservation of Shared Files and Metadata 70
  • 71. Digital Preservation  In most cases, the collected digital files will be kept for a time as part of the LMS and will then be written over as new contents are uploaded. (There is a cost to making server space for digital files.)  In some cases, there may be a benefit to keeping the files. For example, learners may want their digital portfolios for use in job-seeking, design competitions, and other applications. Instructors may want to learn from the files to improve their teaching and learning.  Or, the faculty member may have received permission to use the files from the learners and wants to preserve the contents into the future to benefit learning for other students. 71
  • 72. Digital Preservation (cont.)  To maintain these, the digital files may have to be future-proofed or converted into a simpler digital format that enables longer-term access (particularly if proprietary file formats were used earlier).  Also, uploaded digital contents will need to be archived without data loss— such as the related assignment, the related group members, the metadata, and so on. If legal releases were signed, those should also be part of the archive. 72
  • 73. Contact and Conclusion  Dr. Shalin Hai-Jew  iTAC  Kansas State University  212 Hale Library  785-532-5262  shalin@k-state.edu 73