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Getting Students Engaged in
Historical Topics Through Games
Matthew Farber, Ed.D.
mattfarber1@gmail.com
@MatthewFarber
MatthewFarber.com
Slides: goo.gl/Sdpkor
Social Deduction
Syrian Journey: Choose your own
escape route
http://www.bbc.com/news/world-middle-east-32057601
1979 Revolution
The Spielberg Test
“Movies are the most powerful empathy machine in all the arts.”
-Roger Ebert
Video games will prove their worth as a potent storytelling art form “when
somebody confesses that they cried at level 17.”
-Steven Spielberg
Reddit: Life is strange Episode 5; did you cry?
Life is Strange
Life is Strange
Spent, and Empathy
https://www.psychologytoday.com/blog/sound-science-sound-policy/201512/when-good-intentions-go-awry
Iterative Design
State of Being Game Jam
Challenge
• Redesign One Night Ultimate Werewolf to be about the
Salem Witch Crisis.
• Use above grade level Lexile range books, like The
Crucible.
• What would Ted Alspach do?
Other Social Deduction Games
Gamifying History?
“The slave mission was built on the idea that user could ‘understand what a
real slave felt’ while walking around in Lucy’s shoes. Unfortunately this is also
where the game failed because one cannot simulate the emotional scars of
slavery” -Rafranz Davis, 2015.
WNET responded with an editorial on EdSurge, citing several social historians
who advised the design of the game:
The mission portrays enslaved African Americans with agency and personal
power (even when social, economic, and political power was non-existent), and
as central actors in their own destinies. Our goal is for all students to develop a
greater respect for African Americans' struggle and African American history as
a part of American history. Although we regret to hear that some people have
found the game to be problematic, we stand by it.
A Game as a Model
Midnight Ride
Level Design in Saratoga Sim
Valley Forge Sim
Play Creates the Zone of
Proximal Development
mattfarber1@gmail.com
@MatthewFarber
http://MatthewFarber.com
Thanks You!
Related Edutopia articles:
• New Tools for Interactive Fiction and
Engaged Writing: http://edut.to/23CaZmo
• History, Empathy, Systems Thinking, and
Gaming: http://edut.to/1Rwks8c
Gamify Your Classroom: A Field Guide to Game-
Based Learning
(New Literacies and Digital Epistemologies)
https://amzn.com/1433126702

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