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Making Museum Games
• National Center for Preservation Technology
and Training
• National Endowment for the Humanities
• Rochester Institute of Technology
A 19th century handball
Trust
Indirect vs direct narratives
Distribute content!
Player agency
Narrative (dramatic)
Game mechanics
(formal)
Process
• Step 1: Pick your object
• Step 2: What do you want the player to
experience? Educational goals
– Affective or cognitive domains
• Step 3: Narrative, characters, supporting objects
– Texts, objects, art work, maps, photos, etc
• Step 4: Game Mechanics and player activity
• Step 5: Distribute narrative and educational goals
and objectives throughout narrative and game
play elements.

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Elizabeth Goins--Rochester Institute of Technology-

  • 2. • National Center for Preservation Technology and Training • National Endowment for the Humanities • Rochester Institute of Technology
  • 3.
  • 4. A 19th century handball
  • 6. Indirect vs direct narratives
  • 7. Distribute content! Player agency Narrative (dramatic) Game mechanics (formal)
  • 8. Process • Step 1: Pick your object • Step 2: What do you want the player to experience? Educational goals – Affective or cognitive domains • Step 3: Narrative, characters, supporting objects – Texts, objects, art work, maps, photos, etc • Step 4: Game Mechanics and player activity • Step 5: Distribute narrative and educational goals and objectives throughout narrative and game play elements.