4. DIGITAL LITERACIES
• Youth Film Making
• Digital Poetry
• MML: Emergent Youth
• Media Literacy & Youth
• New Literacies in High School
• After-School Game Clubs
5. LEADERSHIP AND PRACTICE
• SLG: Interactive Narratives
• SLG: Teacher Evaluation
Tools
• SLG: Instructional Lead.
Game
• The Kid Grid
• MMOs Leadership Studies
6. GAMES AND FORMAL
LEARNING
• MML: Classroom Lessons
• CivIII: YLA, After-School, FLVS
Curriculum Development
• WCATY World History
• Language Development
• PEOPLE Program
• Urban/Hip-Hop Games
7. GAME DESIGN
• Gamestar Mechanic
• Gamers as Designers
• Mad Designers
• ARIS: Gamejams
arisgames.org
...our question is How?
and maybe seeing a vision for learning based on play and loss mechanics.
4) Perception of “Losers”
Images of gaming and loss in popular culture...
Are there other models? What might productive losers look like?
Current research suggests other images
impending loss
Redundant, ever increasing “impending loss” games.
$ limitations
Limited audience (King of Kong)
“Heavy” Penalty... and then...
Redundant, ever increasing “impending loss” games.
$ limitations
Limited audience (King of Kong)
“Heavy” Penalty... and then...
Replayability
Endless “lives”
Shift in how we “die” in games
Feature --> Standard/norm
Semiotic system or part of the discourse.
Feature --> Standard/norm
Semiotic system or part of the discourse.
Feature --> Standard/norm
Semiotic system or part of the discourse.
Feature --> Standard/norm
Semiotic system or part of the discourse.
Feature --> Standard/norm
Semiotic system or part of the discourse.
Feature --> Standard/norm
Semiotic system or part of the discourse.
Feature --> Standard/norm
Semiotic system or part of the discourse.
Pause/Saving the game
Provided for partitions to the learning experience.
+narrative
+Cut scenes
+Identity
Pause/Saving the game
Provided for partitions to the learning experience.
+narrative
+Cut scenes
+Identity
Pause/Saving the game
Provided for partitions to the learning experience.
+narrative
+Cut scenes
+Identity
Developed, even funny death sequences as part of the game
but this meant you had to be able to “save”!
importance of interrupted time in learning (sid Meyer)
RTS, Shooters, and “phases” of game play cycle endlessly (most popular games)
Highlighting engaging content, and reducing tedium with each release
importance of interrupted time in learning (sid Meyer)
RTS, Shooters, and “phases” of game play cycle endlessly (most popular games)
Highlighting engaging content, and reducing tedium with each release
Part of the language of students today
Creates a “balance mechanic” vs. “win”-”loss”
Allows for complexity...
video on Zoo Tycoon
for ed, we can replace these strategies with classroom ones...
...plus add a couple
for ed, we can replace these strategies with classroom ones...
...plus add a couple
for ed, we can replace these strategies with classroom ones...
...plus add a couple
for ed, we can replace these strategies with classroom ones...
...plus add a couple
Good teachers have done these things forever
We’re just starting to make applications that can do these things digitally.
for ed, we can replace these strategies with classroom ones...
...plus add a couple
Good teachers have done these things forever
We’re just starting to make applications that can do these things digitally.
for ed, we can replace these strategies with classroom ones...
...plus add a couple
Good teachers have done these things forever
We’re just starting to make applications that can do these things digitally.
for ed, we can replace these strategies with classroom ones...
...plus add a couple
Good teachers have done these things forever
We’re just starting to make applications that can do these things digitally.
for ed, we can replace these strategies with classroom ones...
...plus add a couple
Good teachers have done these things forever
We’re just starting to make applications that can do these things digitally.
for ed, we can replace these strategies with classroom ones...
...plus add a couple
Good teachers have done these things forever
We’re just starting to make applications that can do these things digitally.
for ed, we can replace these strategies with classroom ones...
...plus add a couple
Good teachers have done these things forever
We’re just starting to make applications that can do these things digitally.